Cind the level 6 Cornac Archer by Indigolo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassArcher
Level / Exp6 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity29 (base 27)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life170/170
Stamina115/115
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage32
Accuracy40
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%
Acid+10%
Light+10%
Lightning+20%

Defense: Base

Armour (hardiness)1 (57.155997060385%)
Defense31
Ranged Defense31
Fatigue0
Physical Save7
Spell Save7
Mental Save22

Defense: Resistances

Acid+ 26%( 70%)
Light+ 35%( 70%)
Lightning+ 30%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

failed
done
active

Equipment

On fingers
On fingers
Quiver
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log


Cind picks up (s.):
ametrine.

Cind picks up (t.):
zircon.

You pickup 0.85 gold pieces.

You pickup 0.90 gold pieces.


You pickup 0.55 gold pieces.


You pickup 0.85 gold pieces.


You pickup 0.70 gold pieces.


You pickup 0.55 gold pieces.


New shimmer option unlocked: Cloud Caller
Cind wears:
Cloud Caller (0 def, 0 armour).

Space around you starts to dissolve...


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 28 turns (stop reason: dialog is displayed).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.