Duba the level 50 Whitehoof Necromancer by Julzje

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceWhitehoof
ClassNecromancer
Level / Exp50 / 353%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 11)
Dexterity22 (base 11)
Constitution80 (base 60)
Magic107 (base 60)
Willpower71 (base 60)
Cunning46 (base 27)

Resources

Life1370/1370
Mana743/743
Positive177/177
Soul16/17
Healing Factor1.4210366327278
Regeneration6.0394056890931

Speed

Mental0%
Attack0%
Movement+52%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision6
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage45
Accuracy16
Crit Chance15%
APR18
Speed1.00

Offense: Spell

Spellpower65
Crit Chance60%
Speed1

Offense: Mind

Mindpower44
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+27%
Blight+22%
Arcane+40%
Cold+15%
All0%

Offense: Damage Penetration

Physical+20%
Mind+30%
All+10%

Defense: Base

Armour (hardiness)15 (34%)
Defense26
Ranged Defense26
Fatigue0
Physical Save36
Spell Save44
Mental Save59

Defense: Resistances

Acid+ 13%( 70%)
Arcane+ 28%( 70%)
Cold+ 46%( 70%)
All+ 13%( 70%)
Physical+ 15%( 70%)
Darkness+ 29%( 70%)
Light+ 21%( 70%)
Temporal+ 30%( 70%)
Mind+ 24%( 70%)
Lightning+ 47%( 70%)
Fire+ 18%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance30%
Instadeath Resistance100%
Stun Resistance31%
Poison Resistance100%
Knockback Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
0/5
0/5
0/5
Spell / Master of flesh1.30
5/5
1/5
1/5
1/5
Spell / Nightfall1.50
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Eradication1.30
5/5
5/5
5/5
5/5
Spell / Master of bones1.50
5/5
5/5
5/5
5/5
Spell / Animus1.53
5/5
0/5
0/5
0/5
Spell / Master necromancer1.30
5/5
1/5
1/5
1/5

Generic Talents

Celestial / Chants1.00
5/5
0/5
0/5
0/5
Spell / Spectre1.30
5/5
1/5
5/5
5/5
Technique / Conditioning1.00
5/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
3/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
5/5
5/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent

Quests

active
done
done
active
done
done
done
done
done
done
done
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Duba the Whitehoof Necromancer level 42
10th Loss 124th year of Ascendancy at 22:04
see stats
A View From The Gallery Briefly lived as a lowly halfling during the time of the Sher'tuls.
By Duba the Whitehoof Necromancer level 17
52nd Retaking 124th year of Ascendancy at 11:13
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Duba the Whitehoof Necromancer level 13
33rd Retaking 124th year of Ascendancy at 18:25
see stats
Exterminator Killed 1000 creatures.
By Duba the Whitehoof Necromancer level 34
41st Revenge 124th year of Ascendancy at 16:18
see stats
Fear me not! Survived the Fearscape!
By Duba the Whitehoof Necromancer level 40
14th Dearth 124th year of Ascendancy at 12:50
see stats
Imp'ing Away You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Duba the Whitehoof Necromancer level 50
18th Loss 124th year of Ascendancy at 22:00
see stats
Level 10 Got a character to level 10.
By Duba the Whitehoof Necromancer level 10
28th Retaking 124th year of Ascendancy at 21:32
see stats
Level 20 Got a character to level 20.
By Duba the Whitehoof Necromancer level 20
31st Revenge 124th year of Ascendancy at 02:19
see stats
Level 30 Got a character to level 30.
By Duba the Whitehoof Necromancer level 30
37th Revenge 124th year of Ascendancy at 14:45
see stats
Level 40 Got a character to level 40.
By Duba the Whitehoof Necromancer level 40
1st Dearth 124th year of Ascendancy at 11:32
see stats
Level 50 Got a character to level 50.
By Duba the Whitehoof Necromancer level 50
17th Loss 124th year of Ascendancy at 10:14
see stats
Once Upon A Time, In the West... Hear the Eidolon's retelling of the Scourge from the West's journey.
By Duba the Whitehoof Necromancer level 50
33rd Loss 124th year of Ascendancy at 23:04
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Duba the Whitehoof Necromancer level 45
12nd Loss 124th year of Ascendancy at 16:19
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Duba the Whitehoof Necromancer level 24
32nd Revenge 124th year of Ascendancy at 21:20
see stats
Size matters Did over 600 damage in one attack.
By Duba the Whitehoof Necromancer level 33
40th Revenge 124th year of Ascendancy at 05:46
see stats
That was close Killed your target while having only 1 life left.
By Duba the Whitehoof Necromancer level 1
10th Retaking 124th year of Ascendancy at 14:09
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Duba the Whitehoof Necromancer level 50
18th Loss 124th year of Ascendancy at 08:29
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Duba the Whitehoof Necromancer level 32
39th Revenge 124th year of Ascendancy at 14:42
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Duba the Whitehoof Necromancer level 37
47th Revenge 124th year of Ascendancy at 06:55
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Duba the Whitehoof Necromancer level 34
41st Revenge 124th year of Ascendancy at 13:54
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Duba the Whitehoof Necromancer level 15
44th Retaking 124th year of Ascendancy at 14:07
see stats

Log


You don't see how to get there...

Resting starts...

Your summoned Duba's temporal clone disappears.
You are yanked out of this place!

Rested for 34 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of voratun (1).
You gain 3.17 gold from the melting of
stabilizing voratun helm of trickery (0 def, 5 armour).
You collect a new ingredient:
lump of stralite (1).
You gain 2.60 gold from the melting of
voratun gauntlets of dexterity (+5) (0 def, 3 armour).
You gain 6.92 gold from the melting of
verdant elven-silk robe (0 def, 0 armour).
You collect a new ingredient:
lump of voratun (1).
You gain 7.90 gold from the melting of
elemental voratun waraxe of paradox (40-55 power, 6 apr).
You gain 7.68 gold from the melting of
dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element).
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 8.54 gold from the melting of
wrathful living mindstar of sand (16-18 power, 40 apr, nature damage).
You collect a new ingredient:
lump of voratun (1).
You gain 4.25 gold from the melting of
acidic voratun longsword of corruption (44-61 power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 1.75 gold from the melting of
voratun greatmaul (69-104 power, 4 apr).
You gain 25.00 gold from the melting of
Mandible of Ungolmor (40-52 power, 12 apr).
You collect a new ingredient:
stack of herbs (burdock) (5).
You gain 7.27 gold from the melting of
heroism infusion (die at -527; dur 8; cd 28).
You collect a new ingredient:
stack of herbs (burdock) (5).
You gain 0.81 gold from the melting of
healing infusion (heal 106; cd 13).
There is a Strange temporal disruption here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.