ThousandDwarfs the level 20 Dwarf Bulwark by SchnellWech

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassBulwark
Level / Exp20 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength57 (base 47)
Dexterity10 (base 12)
Constitution42 (base 36)
Magic17 (base 10)
Willpower18 (base 10)
Cunning14 (base 11)

Resources

Life824/824
Stamina147/147
Healing Factor1.733988003127
Regeneration18.497398480019

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth17.342941493866
See Invisible27.342941493866

Offense: Mainhand

Damage85
Accuracy43
Crit Chance13%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower34
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+15%
Physical+8%
Cold+15%
All0%
Darkness+6%
Light+13%
Mind+6%
Lightning+22%
Nature+8%

Offense: Damage Penetration

Lightning+8%
Fire+15%
Light+15%

Defense: Base

Armour (hardiness)77.685821058355 (81.151787968034%)
Defense24
Ranged Defense24
Fatigue41
Physical Save48
Spell Save51
Mental Save35

Defense: Resistances

Acid+ 17%( 70%)
Physical+ 3%( 70%)
Cold+ 17%( 70%)
All 0%( 70%)
Darkness+ 5%( 70%)
Light+ 58%( 70%)
Mind+ 3%( 70%)
Lightning+ 6%( 70%)
Fire+ 8%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Pinning Resistance21%
Disarm Resistance22%
Confusion Resistance10%
Knockback Resistance80%
Stun Resistance50%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
1/5
1/5
1/5
Technique / Shield offense1.30
5/5
2/5
1/5
2/5
Technique / Combat veteran1.30
1/5
1/5
4/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
3/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
5/5
5/5
0/5

Effects

talent

Quests

done
done
failed
done
active
active
done
active
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Can you bear it? So much bearness! (Roguelike) Killed Borius in the Bearscape.
By ThousandDwarfs the Dwarf Bulwark level 17
22nd Loss 122nd year of Ascendancy at 02:40
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By ThousandDwarfs the Dwarf Bulwark level 18
13rd Iron 123rd year of Ascendancy at 13:19
see stats
Level 10 (Roguelike) Got a character to level 10.
By ThousandDwarfs the Dwarf Bulwark level 10
31st Profit 122nd year of Ascendancy at 10:52
see stats
Level 20 (Roguelike) Got a character to level 20.
By ThousandDwarfs the Dwarf Bulwark level 20
16th Iron 123rd year of Ascendancy at 07:41
see stats
Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By ThousandDwarfs the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 04:33
see stats
The secret city (Roguelike) Discovered the truth about mages.
By ThousandDwarfs the Dwarf Bulwark level 13
4th Wealth 122nd year of Ascendancy at 09:25
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By ThousandDwarfs the Dwarf Bulwark level 16
21st Loss 122nd year of Ascendancy at 19:07
see stats

Log

ThousandDwarfs hits Skeleton mage for 102 physical damage.
ThousandDwarfs hits Master vampire for 34 mind, 25 light, 38 lightning (97 total damage).
ThousandDwarfs killed Skeleton mage!
Master vampire misses ThousandDwarfs.
ThousandDwarfs stops burning.

Talent Shield Pummel is ready to use.
ThousandDwarfs uses
Shield Pummel.
Master vampire's is vulnerable to attacks and effects!

ThousandDwarfs hits Master vampire for 117 physical, 13 acid, 6 fire, 37 light, 120 physical (294 total damage).
ThousandDwarfs killed Master vampire!

ThousandDwarfs picks up (m.):
arcing steel dagger (10-14 power, 6 apr).
Talent Shield Pummel is ready to use.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


You don't see how to get there...

You don't see how to get there...


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 6 turns (stop reason: hostile spotted to the south (ghoul)).


Saving game...

Saving done.