Master Slush the level 14 Cornac Oozemancer by Zuzu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassOozemancer
Level / Exp14 / 52%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength13 (base 10)
Dexterity14 (base 10)
Constitution21 (base 21)
Magic17 (base 10)
Willpower58 (base 40)
Cunning31 (base 20)

Resources

Life512/512
Equilibrium40
Healing Factor1.094804467222
Regeneration16.900551739302

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth32.878701826468
See Invisible34.878701826468

Offense: Mainhand

Damage15
Accuracy38
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage17
Accuracy38
Crit Chance9%
APR18
Speed1.00

Offense: Spell

Spellpower17
Crit Chance7%
Speed1

Offense: Mind

Mindpower42
Crit Chance14%
Speed1

Offense: Damage Bonus

Acid+12%
Lightning+22%
Cold+10%
Mind+5%
Physical+5%
Fire+3%
All0%

Offense: Damage Penetration

Physical+10%
Mind+10%
Nature+10%

Defense: Base

Armour (hardiness)11 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save25
Spell Save31
Mental Save32

Defense: Resistances

Acid+ 28%( 70%)
Blight+ 23%( 70%)
Physical+ 20%( 70%)
Cold+ 18%( 70%)
All+ 9%( 70%)
Lightning+ 21%( 70%)
Light+ 24%( 70%)
Temporal+ 12%( 70%)
Darkness+ 24%( 70%)
Fire+ 12%( 70%)
Mind+ 12%( 70%)

Defense: Immunities

Stun Resistance24%
Bleed Resistance25%
Teleport Resistance10%
Instadeath Resistance100%
Poison Resistance45%
Blind Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Eyal's fury1.30
1/5
0/5
0/5
0/5
Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
3/5
1/5
0/5
0/5
Wild-gift / Ooze1.30
3/5
1/5
1/5
1/5
Wild-gift / Mucus1.30
4/5
4/5
1/5
1/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
3/5
1/5
2/5
1/5
Wild-gift / Fungus1.30
5/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Master Slush the Cornac Oozemancer level 10
78th Pyre 122nd year of Ascendancy at 11:56
see stats

Log

Talent Acid Splash is ready to use.

Ran for 11 turns (stop reason: didn't move).


There is a way to the lake of Nur here (press '' or right click to use).

You gain 10.00 gold from the transmogrification of
ash wand of conjuration [power 155] (15 cooldown).
You gain 10.25 gold from the transmogrification of
powerful ash totem of healing [power 182] (15 cooldown).
You gain 1.61 gold from the transmogrification of
slimey pouch of steel shots of accuracy (16/16, 22-26 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Wintertide Phial.
You gain 9.09 gold from the transmogrification of
Gloombolt.
You gain 1.05 gold from the transmogrification of
arcing quiver of ash arrows of accuracy (19/19, 20-29 power, 7 apr).
You gain 9.88 gold from the transmogrification of
Xanebreba the Shineblack (19/19, 18-26 power, 7 apr).
You gain 1.00 gold from the transmogrification of
Wrathroot's Barkwood (9 def, 10 armour, 60 block).
You gain 5.50 gold from the transmogrification of
rejuvenating cured leather armour (6 def, 4 armour).
You gain 0.77 gold from the transmogrification of
linen wizard hat of time (+11%) (1 def, 0 armour).
You gain 2.60 gold from the transmogrification of
psychic's hardened leather gloves of dexterity (+3) (0 def, 2 armour).
You gain 8.59 gold from the transmogrification of
pair of rough leather boots 'Zerehir' (0 def, 1 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (13-18 power, 3 apr).
You gain 1.87 gold from the transmogrification of
potent ash magestaff (18-22 power, 3 apr, cold element).
You gain 2.43 gold from the transmogrification of
steel ring of pilfering.
You gain 1.83 gold from the transmogrification of
shielding rune of the wizard (absorb 162; dur 3; cd 16).
You gain 1.09 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 44; cd 22).
You gain 1.40 gold from the transmogrification of
regeneration infusion of the warrior (heal 180; 17 cd).
You gain 0.90 gold from the transmogrification of
regeneration infusion (heal 135; 15 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 556%; cd 12).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 45; cd 13).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.