Michael the level 5 Dwarf Doombringer by Penguiny

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassDoombringer
Level / Exp5 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 19)
Dexterity8 (base 10)
Constitution15 (base 12)
Magic20 (base 22)
Willpower13 (base 10)
Cunning11 (base 11)

Resources

Life221/221
Stamina120/120
Vim42/116
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage34
Accuracy20
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense1
Ranged Defense1
Fatigue12
Physical Save13
Spell Save11
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Torture1.30
1/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
1/5
0/5
0/5
Corruption / Brutality1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

The shield around Michael crumbles.
Michael's spell attains critical power!

Resting starts...

Talent Burning Sacrifice is ready to use.
Talent Infusion: Healing is ready to use.
Talent Abduction is ready to use.
Michael's is no longer blazing.

Talent Fiery Aegis is ready to use.
Talent Darkfire is ready to use.
Michael uses
Infusion: Healing.
Talent Infusion: Wild is ready to use.
Talent Fiery Grasp is ready to use.
Talent Pacification Hex is ready to use.
Talent Infusion: Healing is ready to use.
Michael uses
Infusion: Healing.
Rested for 22 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: at door).


Talent Infusion: Healing is ready to use.
Michael uses
Infusion: Healing.

Michael receives 52 healing from Infusion: Healing.

Talent Infusion: Healing is ready to use.
Michael uses
Infusion: Healing.

Michael receives 52 healing from Infusion: Healing.