










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Doombringer |
| Level / Exp | 38 / 17% |
| Size | big |
| Lifes / Deaths | Killed by quasit at level 2 on the 18th Voratun 122nd year of Ascendancy at 00:04 / 382Killed by The Withering Thing at level 5 on the 20th Voratun 122nd year of Ascendancy at 00:25 Killed by gloomy great wolf at level 5 on the 20th Voratun 122nd year of Ascendancy at 01:34 Killed by sick brown bear at level 5 on the 20th Voratun 122nd year of Ascendancy at 01:43 Killed by The Withering Thing at level 5 on the 20th Voratun 122nd year of Ascendancy at 01:53 Killed by shadow at level 5 on the 20th Voratun 122nd year of Ascendancy at 02:05 Killed by shadow at level 5 on the 20th Voratun 122nd year of Ascendancy at 02:51 Killed by gloomy giant venus flytrap at level 5 on the 20th Voratun 122nd year of Ascendancy at 03:31 Killed by shadow at level 5 on the 20th Voratun 122nd year of Ascendancy at 04:52 Killed by The Withering Thing at level 5 on the 20th Voratun 122nd year of Ascendancy at 06:20 Killed by shadow at level 5 on the 20th Voratun 122nd year of Ascendancy at 06:35 Killed by The Withering Thing at level 5 on the 20th Voratun 122nd year of Ascendancy at 06:48 Killed by The Withering Thing at level 5 on the 20th Voratun 122nd year of Ascendancy at 07:02 Killed by shadow at level 5 on the 20th Voratun 122nd year of Ascendancy at 07:13 Killed by Yodrik at level 7 on the 20th Voratun 122nd year of Ascendancy at 13:10 Killed by enthralled slave at level 8 on the 18th Profit 122nd year of Ascendancy at 22:03 Killed by enthralled slave at level 8 on the 18th Profit 122nd year of Ascendancy at 22:28 Killed by enthralled slave at level 8 on the 18th Profit 122nd year of Ascendancy at 23:12 Killed by enthralled slave at level 8 on the 18th Profit 122nd year of Ascendancy at 23:35 Killed by enthralled slave at level 8 on the 18th Profit 122nd year of Ascendancy at 23:53 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 01:59 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 07:14 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 07:26 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 07:39 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 11:21 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 14:43 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 14:54 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 15:06 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 18:42 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 18:57 Killed by slaver at level 8 on the 19th Profit 122nd year of Ascendancy at 20:11 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 20:40 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 20:48 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 21:07 Killed by enthralled slave at level 8 on the 19th Profit 122nd year of Ascendancy at 23:28 Killed by slaver at level 8 on the 20th Profit 122nd year of Ascendancy at 09:16 Killed by enthralled slave at level 8 on the 20th Profit 122nd year of Ascendancy at 10:20 Killed by Blood Master at level 8 on the 21st Profit 122nd year of Ascendancy at 01:05 Killed by Blood Master at level 8 on the 21st Profit 122nd year of Ascendancy at 01:13 Killed by Blood Master at level 8 on the 21st Profit 122nd year of Ascendancy at 01:21 Killed by Blood Master at level 8 on the 21st Profit 122nd year of Ascendancy at 03:19 Killed by enthralled slave at level 8 on the 21st Profit 122nd year of Ascendancy at 07:46 Killed by Edriiefer the shalore at level 8 on the 29th Profit 122nd year of Ascendancy at 11:50 Killed by Beri the shalore at level 9 on the 33rd Profit 122nd year of Ascendancy at 03:54 Killed by Beri the shalore at level 9 on the 33rd Profit 122nd year of Ascendancy at 04:12 Killed by Fiaryann the human at level 9 on the 1st Wealth 122nd year of Ascendancy at 19:18 Killed by Eddindi the shalore at level 9 on the 7th Wealth 122nd year of Ascendancy at 03:21 Killed by Loineon the human at level 9 on the 7th Wealth 122nd year of Ascendancy at 03:32 Killed by Maclliai the human at level 9 on the 19th Wealth 122nd year of Ascendancy at 06:47 Killed by Colellnal the human at level 9 on the 19th Wealth 122nd year of Ascendancy at 07:07 Killed by Maclliai the human at level 9 on the 19th Wealth 122nd year of Ascendancy at 07:37 Killed by Betirenne the cutpurse at level 9 on the 20th Wealth 122nd year of Ascendancy at 17:14 Killed by devourer at level 9 on the 20th Wealth 122nd year of Ascendancy at 21:43 Killed by orc blood mage at level 10 on the 21st Wealth 122nd year of Ascendancy at 15:37 Killed by cold drake hatchling at level 10 on the 21st Wealth 122nd year of Ascendancy at 17:17 Killed by thief at level 10 on the 22nd Wealth 122nd year of Ascendancy at 02:32 Killed by Yodrik at level 10 on the 22nd Wealth 122nd year of Ascendancy at 07:45 Killed by Ivulevea the yellow jelly at level 10 on the 22nd Wealth 122nd year of Ascendancy at 09:01 Killed by Ivulevea the yellow jelly at level 10 on the 22nd Wealth 122nd year of Ascendancy at 09:45 Killed by Ivulevea the yellow jelly at level 10 on the 22nd Wealth 122nd year of Ascendancy at 22:21 Killed by Ivulevea the yellow jelly at level 10 on the 22nd Wealth 122nd year of Ascendancy at 23:21 Killed by Adon the human at level 10 on the 27th Wealth 122nd year of Ascendancy at 06:59 Killed by Ben Cruthdar, the Cursed at level 11 on the 2nd Dearth 122nd year of Ascendancy at 14:23 Killed by Yodrik at level 11 on the 16th Dearth 122nd year of Ascendancy at 21:58 Killed by Getira the storm drake hatchling at level 12 on the 18th Dearth 122nd year of Ascendancy at 16:21 Killed by cutpurse at level 12 on the 19th Dearth 122nd year of Ascendancy at 04:24 Killed by thief at level 12 on the 19th Dearth 122nd year of Ascendancy at 12:00 Killed by Horned Horror at level 13 on the 20th Dearth 122nd year of Ascendancy at 03:13 Killed by Horned Horror at level 13 on the 20th Dearth 122nd year of Ascendancy at 03:45 Killed by Horned Horror at level 13 on the 20th Dearth 122nd year of Ascendancy at 03:58 Killed by thief at level 13 on the 20th Dearth 122nd year of Ascendancy at 09:35 Killed by Tijed the halfling at level 14 on the 26th Dearth 122nd year of Ascendancy at 10:29 Killed by Tomonla the thalore at level 14 on the 17th Loss 122nd year of Ascendancy at 05:50 Killed by Glorira the wolf at level 14 on the 18th Shortage 122nd year of Ascendancy at 02:15 Killed by Queen Ant at level 15 on the 19th Shortage 122nd year of Ascendancy at 14:41 Killed by Porildasena the awoken tentacle tree at level 15 on the 20th Shortage 122nd year of Ascendancy at 15:58 Killed by Porildasena the awoken tentacle tree at level 15 on the 20th Shortage 122nd year of Ascendancy at 16:15 Killed by venom drake hatchling at level 15 on the 20th Shortage 122nd year of Ascendancy at 19:18 Killed by Xanyta the giant army ant at level 16 on the 21st Shortage 122nd year of Ascendancy at 01:33 Killed by Emomikira the copperhead snake at level 16 on the 21st Shortage 122nd year of Ascendancy at 03:53 Killed by thief at level 16 on the 21st Shortage 122nd year of Ascendancy at 06:20 Killed by thief at level 16 on the 21st Shortage 122nd year of Ascendancy at 06:36 Killed by thief at level 16 on the 21st Shortage 122nd year of Ascendancy at 07:45 Killed by ultimate gwelgoroth at level 16 on the 28th Shortage 122nd year of Ascendancy at 00:28 Killed by Vorotha the broken golem at level 17 on the 6th Steel 123rd year of Ascendancy at 12:47 Killed by Vorotha the broken golem at level 17 on the 6th Steel 123rd year of Ascendancy at 13:53 Killed by Vorotha the broken golem at level 17 on the 6th Steel 123rd year of Ascendancy at 15:21 Killed by Artle the human at level 17 on the 12nd Steel 123rd year of Ascendancy at 14:21 Killed by Betobeth the eternal bone giant at level 17 on the 39th Stralite 123rd year of Ascendancy at 08:07 Killed by Betobeth the eternal bone giant at level 17 on the 39th Stralite 123rd year of Ascendancy at 09:25 Killed by Betobeth the eternal bone giant at level 17 on the 39th Stralite 123rd year of Ascendancy at 09:39 Killed by Betobeth the eternal bone giant at level 17 on the 39th Stralite 123rd year of Ascendancy at 10:48 Killed by Betobeth the eternal bone giant at level 17 on the 39th Stralite 123rd year of Ascendancy at 11:10 Killed by Betobeth the eternal bone giant at level 17 on the 39th Stralite 123rd year of Ascendancy at 11:33 Killed by Betobeth the eternal bone giant at level 17 on the 39th Stralite 123rd year of Ascendancy at 12:19 Killed by Celia at level 17 on the 39th Stralite 123rd year of Ascendancy at 12:32 Killed by Betobeth the eternal bone giant at level 17 on the 39th Stralite 123rd year of Ascendancy at 12:47 Killed by Celia at level 17 on the 39th Stralite 123rd year of Ascendancy at 12:58 Killed by armoured skeleton warrior at level 17 on the 39th Stralite 123rd year of Ascendancy at 13:08 Killed by Betobeth the eternal bone giant at level 17 on the 39th Stralite 123rd year of Ascendancy at 13:17 Killed by Emelitira the lesser vampire at level 17 on the 39th Stralite 123rd year of Ascendancy at 13:26 Killed by elven blood mage at level 18 on the 43rd Stralite 123rd year of Ascendancy at 20:14 Killed by Grand Corruptor at level 18 on the 44th Stralite 123rd year of Ascendancy at 01:50 Killed by Grand Corruptor at level 18 on the 44th Stralite 123rd year of Ascendancy at 02:12 Killed by Grand Corruptor at level 18 on the 44th Stralite 123rd year of Ascendancy at 02:44 Killed by Grand Corruptor at level 18 on the 44th Stralite 123rd year of Ascendancy at 04:40 Killed by Grand Corruptor at level 18 on the 44th Stralite 123rd year of Ascendancy at 04:48 Killed by orc corruptor at level 18 on the 1st Voratun 123rd year of Ascendancy at 15:14 Killed by ghast at level 18 on the 1st Voratun 123rd year of Ascendancy at 16:50 Killed by master vampire at level 18 on the 1st Voratun 123rd year of Ascendancy at 19:44 Killed by luminous horror at level 18 on the 1st Voratun 123rd year of Ascendancy at 23:43 Killed by Elara the master vampire at level 19 on the 4th Voratun 123rd year of Ascendancy at 12:43 Killed by Abon the Invoker at level 19 on the 4th Voratun 123rd year of Ascendancy at 15:12 Killed by venom wyrm at level 19 on the 5th Voratun 123rd year of Ascendancy at 13:12 Killed by venom drake at level 19 on the 5th Voratun 123rd year of Ascendancy at 13:44 Killed by venom wyrm at level 19 on the 5th Voratun 123rd year of Ascendancy at 14:08 Killed by venom wyrm at level 20 on the 5th Voratun 123rd year of Ascendancy at 14:29 Killed by worm that walks at level 20 on the 5th Voratun 123rd year of Ascendancy at 19:16 Killed by Aletta Soultorn at level 20 on the 6th Voratun 123rd year of Ascendancy at 04:56 Killed by Aletta Soultorn at level 20 on the 6th Voratun 123rd year of Ascendancy at 05:29 Killed by Aletta Soultorn at level 20 on the 6th Voratun 123rd year of Ascendancy at 05:44 Killed by Yvirewe the ghast at level 20 on the 6th Voratun 123rd year of Ascendancy at 18:51 Killed by fire wyrm at level 20 on the 7th Voratun 123rd year of Ascendancy at 17:06 Killed by fire drake at level 20 on the 7th Voratun 123rd year of Ascendancy at 19:03 Killed by fire drake at level 20 on the 7th Voratun 123rd year of Ascendancy at 20:23 Killed by fire wyrm at level 20 on the 8th Voratun 123rd year of Ascendancy at 00:18 Killed by fire drake at level 20 on the 8th Voratun 123rd year of Ascendancy at 02:32 Killed by armoured skeleton warrior at level 21 on the 9th Voratun 123rd year of Ascendancy at 14:51 Killed by Borfast the Broken at level 21 on the 9th Voratun 123rd year of Ascendancy at 22:03 Killed by Borfast the Broken at level 21 on the 9th Voratun 123rd year of Ascendancy at 23:00 Killed by skeleton archer at level 21 on the 9th Voratun 123rd year of Ascendancy at 23:26 Killed by Borfast the Broken at level 21 on the 9th Voratun 123rd year of Ascendancy at 23:42 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 01:14 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 02:17 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 06:29 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 07:41 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 08:34 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 09:39 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 10:26 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 11:55 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 13:24 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 14:02 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 15:12 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 15:48 Killed by Borfast the Broken at level 21 on the 10th Voratun 123rd year of Ascendancy at 16:09 Killed by Zubedalaith the lesser vampire at level 21 on the 10th Voratun 123rd year of Ascendancy at 18:05 Killed by skeleton assassin at level 22 on the 11st Voratun 123rd year of Ascendancy at 21:11 Killed by Moving elemental dwarven-steel greatsword at level 22 on the 12nd Voratun 123rd year of Ascendancy at 03:32 Killed by Animated plaguebringer's dwarven-steel mace of projection at level 22 on the 12nd Voratun 123rd year of Ascendancy at 04:40 Killed by Poltergeist Corpsebow at level 22 on the 12nd Voratun 123rd year of Ascendancy at 10:17 Killed by Poltergeist Corpsebow at level 22 on the 12nd Voratun 123rd year of Ascendancy at 11:05 Killed by Poltergeist Corpsebow at level 22 on the 12nd Voratun 123rd year of Ascendancy at 11:25 Killed by Poltergeist Corpsebow at level 22 on the 12nd Voratun 123rd year of Ascendancy at 12:44 Killed by Animated penetrating reinforced leather sling of piercing at level 22 on the 12nd Voratun 123rd year of Ascendancy at 14:29 Killed by barrow wight at level 22 on the 12nd Voratun 123rd year of Ascendancy at 14:41 Killed by Animated truestriking stralite greatsword of enduring at level 22 on the 12nd Voratun 123rd year of Ascendancy at 21:52 Killed by Poltergeist Penitence at level 22 on the 12nd Voratun 123rd year of Ascendancy at 22:42 Killed by Animated penetrating reinforced leather sling of piercing at level 22 on the 13rd Voratun 123rd year of Ascendancy at 00:21 Killed by vampire lord at level 23 on the 13rd Voratun 123rd year of Ascendancy at 16:03 Killed by devourer at level 23 on the 13rd Voratun 123rd year of Ascendancy at 17:03 Killed by ghoul at level 23 on the 13rd Voratun 123rd year of Ascendancy at 18:32 Killed by elder vampire at level 23 on the 13rd Voratun 123rd year of Ascendancy at 19:18 Killed by The Master at level 23 on the 13rd Voratun 123rd year of Ascendancy at 20:43 Killed by The Master at level 23 on the 13rd Voratun 123rd year of Ascendancy at 23:26 Killed by The Master at level 23 on the 14th Voratun 123rd year of Ascendancy at 00:52 Killed by armoured skeleton warrior at level 23 on the 14th Voratun 123rd year of Ascendancy at 01:33 Killed by The Master at level 23 on the 14th Voratun 123rd year of Ascendancy at 02:12 Killed by Lord of Skulls (archer) at level 23 on the 14th Voratun 123rd year of Ascendancy at 04:14 Killed by armoured skeleton warrior at level 23 on the 14th Voratun 123rd year of Ascendancy at 04:46 Killed by The Master at level 23 on the 14th Voratun 123rd year of Ascendancy at 05:39 Killed by Lord of Skulls (warrior) at level 23 on the 14th Voratun 123rd year of Ascendancy at 06:11 Killed by Lord of Skulls (warrior) at level 23 on the 14th Voratun 123rd year of Ascendancy at 06:42 Killed by ghoul at level 23 on the 14th Voratun 123rd year of Ascendancy at 07:08 Killed by skeleton mage at level 23 on the 14th Voratun 123rd year of Ascendancy at 07:40 Killed by The Master at level 23 on the 14th Voratun 123rd year of Ascendancy at 07:50 Killed by The Master at level 23 on the 14th Voratun 123rd year of Ascendancy at 07:59 Killed by skeleton mage at level 23 on the 14th Voratun 123rd year of Ascendancy at 09:08 Killed by Emedhelaith the snow giant at level 23 on the 14th Voratun 123rd year of Ascendancy at 09:57 Killed by The Master at level 23 on the 14th Voratun 123rd year of Ascendancy at 10:41 Killed by skeleton master archer at level 23 on the 14th Voratun 123rd year of Ascendancy at 11:00 Killed by The Master at level 23 on the 14th Voratun 123rd year of Ascendancy at 11:11 Killed by eternal bone giant at level 23 on the 14th Voratun 123rd year of Ascendancy at 12:17 Killed by The Master at level 23 on the 14th Voratun 123rd year of Ascendancy at 13:07 Killed by The Master at level 23 on the 14th Voratun 123rd year of Ascendancy at 13:51 Killed by eternal bone giant at level 24 on the 14th Voratun 123rd year of Ascendancy at 14:23 Killed by Urkis, the High Tempest at level 24 on the 1st Profit 123rd year of Ascendancy at 15:17 Killed by Urkis, the High Tempest at level 24 on the 1st Profit 123rd year of Ascendancy at 15:39 Killed by Rikiar the quasit squad leader at level 25 on the 3rd Profit 123rd year of Ascendancy at 11:21 Killed by Rikiar the quasit squad leader at level 25 on the 3rd Profit 123rd year of Ascendancy at 11:33 Killed by onilug (demonic husk) at level 26 on the 3rd Profit 123rd year of Ascendancy at 14:18 Killed by daelach at level 26 on the 3rd Profit 123rd year of Ascendancy at 15:31 Killed by Yvymildatta the ghoul at level 26 on the 16th Profit 123rd year of Ascendancy at 05:57 Killed by Layivena the master vampire at level 26 on the 16th Profit 123rd year of Ascendancy at 06:28 Killed by Layivena the master vampire at level 26 on the 16th Profit 123rd year of Ascendancy at 07:52 Killed by Layivena the master vampire at level 26 on the 16th Profit 123rd year of Ascendancy at 08:32 Killed by Betobeth the eternal bone giant at level 26 on the 16th Profit 123rd year of Ascendancy at 11:01 Killed by Betobeth the eternal bone giant at level 26 on the 16th Profit 123rd year of Ascendancy at 11:20 Killed by Betholenor the master vampire at level 26 on the 16th Profit 123rd year of Ascendancy at 12:51 Killed by Celia at level 26 on the 16th Profit 123rd year of Ascendancy at 14:57 Killed by armoured skeleton warrior at level 26 on the 16th Profit 123rd year of Ascendancy at 15:44 Killed by Frbiick the dwarf at level 26 on the 26th Profit 123rd year of Ascendancy at 16:25 Killed by Orhan the human at level 26 on the 26th Profit 123rd year of Ascendancy at 16:43 Killed by Bosmat the thalore at level 26 on the 27th Profit 123rd year of Ascendancy at 15:40 Killed by ritch flamespitter at level 26 on the 27th Profit 123rd year of Ascendancy at 16:48 Killed by Gotta the war bear at level 26 on the 8th Wealth 123rd year of Ascendancy at 10:54 Killed by Poleth the war bear at level 26 on the 8th Wealth 123rd year of Ascendancy at 11:34 Killed by Poleth the war bear at level 26 on the 8th Wealth 123rd year of Ascendancy at 11:50 Killed by Elygarelle the cave bear at level 26 on the 8th Wealth 123rd year of Ascendancy at 12:04 Killed by Elygarelle the cave bear at level 26 on the 8th Wealth 123rd year of Ascendancy at 12:50 Killed by Arimina the black bear at level 26 on the 8th Wealth 123rd year of Ascendancy at 18:38 Killed by Mayirianne the brown bear at level 26 on the 9th Wealth 123rd year of Ascendancy at 01:32 Killed by war hound at level 26 on the 9th Wealth 123rd year of Ascendancy at 02:53 Killed by brown bear at level 26 on the 9th Wealth 123rd year of Ascendancy at 04:31 Killed by Emoseyaba the cave bear at level 26 on the 9th Wealth 123rd year of Ascendancy at 16:05 Killed by Emoseyaba the cave bear at level 26 on the 9th Wealth 123rd year of Ascendancy at 16:48 Killed by Emoseyaba the cave bear at level 26 on the 9th Wealth 123rd year of Ascendancy at 17:23 Killed by Aryriadheba the polar bear at level 27 on the 10th Wealth 123rd year of Ascendancy at 18:18 Killed by Emybrena the brown bear at level 27 on the 11st Wealth 123rd year of Ascendancy at 00:25 Killed by Assassin Lord at level 27 on the 44th Dearth 123rd year of Ascendancy at 04:52 Killed by assassin at level 27 on the 44th Dearth 123rd year of Ascendancy at 07:17 Killed by Fordar the krog at level 27 on the 14th Iron 124th year of Ascendancy at 14:01 Killed by orc grand master assassin at level 28 on the 17th Iron 124th year of Ascendancy at 22:34 Killed by fire wyrm at level 28 on the 18th Iron 124th year of Ascendancy at 17:20 Killed by onilug at level 29 on the 19th Iron 124th year of Ascendancy at 02:26 Killed by Golbug the Destroyer at level 29 on the 19th Iron 124th year of Ascendancy at 06:31 Killed by fiery orc wyrmic at level 29 on the 19th Iron 124th year of Ascendancy at 07:41 Killed by Manriek the halfling at level 29 on the 22nd Iron 124th year of Ascendancy at 12:35 Killed by Dobod the halfling at level 29 on the 38th Steel 124th year of Ascendancy at 14:00 Killed by skeleton master archer at level 30 on the 4th Gold 124th year of Ascendancy at 08:05 Killed by Isywe the ghast at level 30 on the 4th Gold 124th year of Ascendancy at 08:36 Killed by corrupted plasmic disruptor at level 30 on the 25th Gold 124th year of Ascendancy at 01:37 Killed by Malyu at level 30 on the 25th Gold 124th year of Ascendancy at 02:53 Killed by Gloryra the umbral horror at level 31 on the 9th Stralite 124th year of Ascendancy at 13:16 Killed by dream seed at level 31 on the 9th Stralite 124th year of Ascendancy at 16:19 Killed by radiant horror at level 31 on the 9th Stralite 124th year of Ascendancy at 17:53 Killed by radiant horror at level 31 on the 9th Stralite 124th year of Ascendancy at 18:30 Killed by radiant horror at level 31 on the 9th Stralite 124th year of Ascendancy at 21:17 Killed by luminous horror at level 31 on the 9th Stralite 124th year of Ascendancy at 22:00 Killed by searing horror at level 31 on the 9th Stralite 124th year of Ascendancy at 22:15 Killed by luminous horror at level 31 on the 10th Stralite 124th year of Ascendancy at 00:10 Killed by searing horror at level 31 on the 10th Stralite 124th year of Ascendancy at 00:18 Killed by luminous horror at level 31 on the 10th Stralite 124th year of Ascendancy at 00:40 Killed by searing horror at level 31 on the 10th Stralite 124th year of Ascendancy at 00:48 Killed by luminous horror at level 31 on the 10th Stralite 124th year of Ascendancy at 00:58 Killed by radiant horror at level 31 on the 10th Stralite 124th year of Ascendancy at 03:41 Killed by luminous horror at level 31 on the 10th Stralite 124th year of Ascendancy at 04:18 Killed by luminous horror at level 31 on the 10th Stralite 124th year of Ascendancy at 04:51 Killed by luminous horror at level 31 on the 10th Stralite 124th year of Ascendancy at 05:53 Killed by luminous horror at level 31 on the 10th Stralite 124th year of Ascendancy at 06:08 Killed by dream seed at level 31 on the 10th Stralite 124th year of Ascendancy at 13:03 Killed by ritch hunter at level 31 on the 10th Stralite 124th year of Ascendancy at 13:49 Killed by Polamina the Guardian at level 31 on the 11st Stralite 124th year of Ascendancy at 05:05 Killed by Ce'Nalle the green mold at level 31 on the 11st Stralite 124th year of Ascendancy at 06:12 Killed by devourer at level 31 on the 11st Stralite 124th year of Ascendancy at 09:36 Killed by Yvurigamina the thief at level 31 on the 11st Stralite 124th year of Ascendancy at 11:16 Killed by armoured skeleton warrior at level 31 on the 11st Stralite 124th year of Ascendancy at 11:56 Killed by Layevena the large brown snake at level 31 on the 11st Stralite 124th year of Ascendancy at 14:34 Killed by Xanamira the umber hulk at level 31 on the 11st Stralite 124th year of Ascendancy at 15:41 Killed by poison gas trap at level 31 on the 11st Stralite 124th year of Ascendancy at 18:33 Killed by Yvabreth the orc pyromancer at level 31 on the 11st Stralite 124th year of Ascendancy at 19:10 Killed by Mansha the onilug at level 31 on the 11st Stralite 124th year of Ascendancy at 21:13 Killed by Mansha the onilug at level 31 on the 11st Stralite 124th year of Ascendancy at 22:26 Killed by Lisywe the forest troll at level 31 on the 11st Stralite 124th year of Ascendancy at 23:49 Killed by Lisywe the forest troll at level 31 on the 12nd Stralite 124th year of Ascendancy at 00:11 Killed by Uteth the quasit at level 31 on the 12nd Stralite 124th year of Ascendancy at 01:40 Killed by Uteth the quasit at level 31 on the 12nd Stralite 124th year of Ascendancy at 05:02 Killed by Uteth the quasit at level 31 on the 12nd Stralite 124th year of Ascendancy at 08:18 Killed by Bethonn the faerlhing at level 31 on the 12nd Stralite 124th year of Ascendancy at 13:48 Killed by Bethonn the faerlhing at level 31 on the 12nd Stralite 124th year of Ascendancy at 14:09 Killed by Yodrik at level 31 on the 4th Voratun 124th year of Ascendancy at 18:36 Killed by Yodrik at level 31 on the 5th Voratun 124th year of Ascendancy at 05:13 Killed by Abdalabo the thalore at level 31 on the 12nd Voratun 124th year of Ascendancy at 19:18 Killed by Itzpala the human at level 31 on the 1st Dearth 124th year of Ascendancy at 05:36 Killed by Akmaenz the krog at level 31 on the 1st Dearth 124th year of Ascendancy at 05:44 Killed by Bolanci the halfling at level 31 on the 30th Dearth 124th year of Ascendancy at 09:14 Killed by Brnnele the human at level 31 on the 30th Dearth 124th year of Ascendancy at 09:28 Killed by lava floor at level 31 on the 30th Dearth 124th year of Ascendancy at 09:50 Killed by Belykira the dredgling at level 32 on the 27th Loss 124th year of Ascendancy at 14:55 Killed by Liselrata the gelatinous cube at level 32 on the 24th Iron 125th year of Ascendancy at 09:54 Killed by Corrupted Oozemancer at level 32 on the 24th Iron 125th year of Ascendancy at 11:07 Killed by Corrupted Oozemancer's mucus ooze at level 32 on the 24th Iron 125th year of Ascendancy at 13:51 Killed by Eilinidhemina the poison ooze at level 33 on the 24th Iron 125th year of Ascendancy at 16:22 Killed by Porutta the slimy ooze at level 33 on the 24th Iron 125th year of Ascendancy at 19:05 Killed by onilug at level 33 on the 7th Stralite 125th year of Ascendancy at 01:48 Killed by Eilinyrin the orc assassin at level 33 on the 7th Stralite 125th year of Ascendancy at 02:29 Killed by Xota the skeleton warrior at level 34 on the 8th Stralite 125th year of Ascendancy at 03:41 Killed by Lisewen the giant ice ant at level 34 on the 8th Stralite 125th year of Ascendancy at 04:38 Killed by skeleton master archer at level 34 on the 8th Stralite 125th year of Ascendancy at 08:23 Killed by Xibeth the skeleton archer at level 34 on the 8th Stralite 125th year of Ascendancy at 10:30 Killed by Xibeth the skeleton archer at level 34 on the 8th Stralite 125th year of Ascendancy at 10:44 Killed by Layamira the naga myrmidon at level 34 on the 8th Stralite 125th year of Ascendancy at 15:28 Killed by Cyromibeth the giant lightning ant at level 34 on the 8th Stralite 125th year of Ascendancy at 19:47 Killed by orc blood mage at level 34 on the 34th Stralite 125th year of Ascendancy at 22:45 Killed by orc necromancer at level 34 on the 34th Stralite 125th year of Ascendancy at 23:32 Killed by Rak'Shor Cultist at level 34 on the 18th Voratun 125th year of Ascendancy at 15:08 Killed by Doomed Shade of Yodrik at level 34 on the 18th Voratun 125th year of Ascendancy at 15:24 Killed by Arasethra the orc summoner at level 35 on the 25th Voratun 125th year of Ascendancy at 09:11 Killed by Arasethra the orc summoner at level 35 on the 25th Voratun 125th year of Ascendancy at 09:27 Killed by Salith the orc grand master assassin at level 35 on the 25th Voratun 125th year of Ascendancy at 14:16 Killed by Salith the orc grand master assassin at level 35 on the 25th Voratun 125th year of Ascendancy at 18:19 Killed by orc grand master assassin at level 35 on the 25th Voratun 125th year of Ascendancy at 20:59 Killed by Belivea the orc summoner at level 35 on the 25th Voratun 125th year of Ascendancy at 22:11 Killed by orc assassin at level 35 on the 26th Voratun 125th year of Ascendancy at 05:19 Killed by Isledhewyn the fire wyrm at level 35 on the 26th Voratun 125th year of Ascendancy at 08:13 Killed by Isledhewyn the fire wyrm at level 35 on the 26th Voratun 125th year of Ascendancy at 08:50 Killed by Lisewyn the storm wyrm at level 35 on the 26th Voratun 125th year of Ascendancy at 11:57 Killed by Mayessra the dredge at level 35 on the 26th Voratun 125th year of Ascendancy at 18:28 Killed by Emelratha the spire dragon at level 35 on the 26th Voratun 125th year of Ascendancy at 21:05 Killed by Emelratha the spire dragon at level 35 on the 26th Voratun 125th year of Ascendancy at 21:32 Killed by Elulratha the ice wyrm at level 35 on the 27th Voratun 125th year of Ascendancy at 03:30 Killed by Elulratha the ice wyrm at level 35 on the 27th Voratun 125th year of Ascendancy at 03:52 Killed by Porylrada the storm wyrm at level 35 on the 27th Voratun 125th year of Ascendancy at 05:20 Killed by Porylrada the storm wyrm at level 35 on the 27th Voratun 125th year of Ascendancy at 09:04 Killed by Porylrada the storm wyrm at level 35 on the 27th Voratun 125th year of Ascendancy at 12:00 Killed by Porylrada the storm wyrm at level 35 on the 27th Voratun 125th year of Ascendancy at 13:33 Killed by Polybreda the storm wyrm at level 35 on the 27th Voratun 125th year of Ascendancy at 15:25 Killed by Aerimira the fire wyrm at level 35 on the 27th Voratun 125th year of Ascendancy at 19:43 Killed by ritch flamespitter at level 36 on the 28th Voratun 125th year of Ascendancy at 02:02 Killed by orc warrior at level 36 on the 28th Voratun 125th year of Ascendancy at 03:05 Killed by Elima the orc mage-hunter at level 36 on the 28th Voratun 125th year of Ascendancy at 04:11 Killed by minotaur at level 36 on the 28th Voratun 125th year of Ascendancy at 07:21 Killed by minotaur at level 36 on the 28th Voratun 125th year of Ascendancy at 18:54 Killed by Beastmaster Xatira at level 36 on the 28th Voratun 125th year of Ascendancy at 19:14 Killed by Lashing Tentacle at level 36 on the 28th Voratun 125th year of Ascendancy at 20:23 Killed by Velirikira the Herald at level 36 on the 28th Voratun 125th year of Ascendancy at 23:20 Killed by cold drake at level 36 on the 28th Voratun 125th year of Ascendancy at 23:56 Killed by Adytha the Herald at level 36 on the 29th Voratun 125th year of Ascendancy at 00:12 Killed by Velirikira the Herald at level 36 on the 29th Voratun 125th year of Ascendancy at 00:20 Killed by bloated horror at level 36 on the 29th Voratun 125th year of Ascendancy at 00:58 Killed by ritch flamespitter at level 36 on the 29th Voratun 125th year of Ascendancy at 02:46 Killed by ritch flamespitter at level 36 on the 29th Voratun 125th year of Ascendancy at 05:46 Killed by Cyrikira the orc master wyrmic at level 36 on the 29th Voratun 125th year of Ascendancy at 06:09 Killed by Cyrikira the orc master wyrmic at level 36 on the 29th Voratun 125th year of Ascendancy at 06:18 Killed by Cyrikira the orc master wyrmic at level 36 on the 29th Voratun 125th year of Ascendancy at 06:28 Killed by stone golem at level 36 on the 29th Voratun 125th year of Ascendancy at 08:43 Killed by orc mage-hunter at level 36 on the 29th Voratun 125th year of Ascendancy at 11:34 Killed by Cyrikira the orc master wyrmic at level 36 on the 29th Voratun 125th year of Ascendancy at 11:56 Killed by minotaur at level 36 on the 29th Voratun 125th year of Ascendancy at 12:16 Killed by ritch flamespitter at level 36 on the 29th Voratun 125th year of Ascendancy at 13:39 Killed by orc master assassin at level 36 on the 3rd Profit 125th year of Ascendancy at 23:45 Killed by orc pyromancer at level 36 on the 4th Profit 125th year of Ascendancy at 00:24 Killed by Lashing Tentacle at level 36 on the 4th Profit 125th year of Ascendancy at 00:52 Killed by orc blood mage at level 36 on the 10th Profit 125th year of Ascendancy at 09:04 Killed by orc berserker at level 36 on the 23rd Profit 125th year of Ascendancy at 03:34 Killed by orc elite berserker at level 36 on the 25th Profit 125th year of Ascendancy at 10:09 Killed by Siloreth the giant spider at level 36 on the 29th Profit 125th year of Ascendancy at 06:07 Killed by Porulenor the orc mage-hunter at level 36 on the 5th Wealth 125th year of Ascendancy at 10:10 Killed by bloated horror at level 36 on the 16th Wealth 125th year of Ascendancy at 02:55 Killed by bloated horror at level 36 on the 16th Wealth 125th year of Ascendancy at 03:41 Killed by orc blood mage at level 36 on the 16th Wealth 125th year of Ascendancy at 06:36 Killed by Gloryriama the orc blood mage at level 36 on the 16th Wealth 125th year of Ascendancy at 06:45 Killed by orc necromancer at level 37 on the 16th Wealth 125th year of Ascendancy at 09:38 Killed by orc blood mage at level 37 on the 16th Wealth 125th year of Ascendancy at 10:46 Killed by orc blood mage at level 37 on the 16th Wealth 125th year of Ascendancy at 13:48 Killed by orc corruptor at level 37 on the 16th Wealth 125th year of Ascendancy at 15:50 Killed by ritch flamespitter (wild summon) at level 37 on the 16th Wealth 125th year of Ascendancy at 16:32 Killed by skeleton master archer at level 37 on the 16th Wealth 125th year of Ascendancy at 16:47 Killed by Cyruwe the orc necromancer at level 37 on the 17th Wealth 125th year of Ascendancy at 04:13 Killed by armoured skeleton warrior at level 37 on the 17th Wealth 125th year of Ascendancy at 04:34 Killed by Betyriatta the orc necromancer at level 37 on the 17th Wealth 125th year of Ascendancy at 08:08 Killed by armoured skeleton warrior at level 37 on the 17th Wealth 125th year of Ascendancy at 10:58 Killed by orc blood mage at level 37 on the 17th Wealth 125th year of Ascendancy at 12:02 Killed by Belann the orc necromancer at level 37 on the 17th Wealth 125th year of Ascendancy at 12:12 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 17th Wealth 125th year of Ascendancy at 19:49 Killed by Porygath the orc corruptor at level 37 on the 17th Wealth 125th year of Ascendancy at 20:00 Killed by Lord of Skulls (warrior) at level 37 on the 17th Wealth 125th year of Ascendancy at 20:10 Killed by Lord of Skulls (warrior) at level 37 on the 17th Wealth 125th year of Ascendancy at 20:18 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 17th Wealth 125th year of Ascendancy at 20:56 Killed by orc blood mage at level 37 on the 18th Wealth 125th year of Ascendancy at 01:46 Killed by orc necromancer at level 37 on the 18th Wealth 125th year of Ascendancy at 02:13 Killed by saw horror at level 37 on the 18th Wealth 125th year of Ascendancy at 12:10 Killed by Moving caustic dragonbone longbow at level 37 on the 18th Wealth 125th year of Ascendancy at 15:43 Killed by Animated dreamer's living mindstar of nightfall at level 38 on the 18th Wealth 125th year of Ascendancy at 20:48 Killed by Animated dreamer's living mindstar of nightfall at level 38 on the 18th Wealth 125th year of Ascendancy at 21:47 Killed by Poltergeist Corpathus at level 38 on the 18th Wealth 125th year of Ascendancy at 22:32 Killed by orc necromancer at level 38 on the 19th Wealth 125th year of Ascendancy at 13:25 Killed by orc necromancer at level 38 on the 19th Wealth 125th year of Ascendancy at 14:33 Killed by orc necromancer at level 38 on the 19th Wealth 125th year of Ascendancy at 15:31 Killed by orc corruptor at level 38 on the 19th Wealth 125th year of Ascendancy at 16:28 Killed by orc corruptor at level 38 on the 19th Wealth 125th year of Ascendancy at 16:54 Killed by orc high cryomancer at level 38 on the 26th Wealth 125th year of Ascendancy at 23:11 Killed by orc corruptor at level 38 on the 27th Wealth 125th year of Ascendancy at 00:36 |
Primary Stats
| Strength | 121 (base 34) |
| Dexterity | 24 (base 20) |
| Constitution | 52 (base 35) |
| Magic | 47 (base 49) |
| Willpower | 40 (base 32) |
| Cunning | 14 (base 14) |
Resources
| Life | 1394/1394 |
| Stamina | 286/286 |
| Vim | 288/288 |
| Healing Factor | 0.88932921876492 |
| Regeneration | 9.1256710854567 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
Offense: Mainhand
| Damage | 230 |
| Accuracy | 43 |
| Crit Chance | 22% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +30% |
| Acid | +28% |
| Physical | +25% |
| Cold | +39% |
| All | +10% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.08934837382 (91.151787968034%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 29 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Physical | + 3%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 6%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 69% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 550 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by slimy ooze. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by treant. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed ice ant stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed red crystal shard. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Frosttrencher' (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +5 Fatigue: -5% Damage when hit (Melee): 4 light / 6 cold Changes stats: +2 Str Changes damage: +6% physical / +9% cold Maximum encumbrance: +43 Physical save: +29 (+7 eff.) Only die when reaching: -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 12.10 mind and 14.30 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 13. Terrified: Deals 2.75 mind and 3.25 darkness damage per turn and increases cooldowns by 21%. Haunted: Causes the target to suffer 4.67 mind and 5.52 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| On head | Glitterwreath (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +1 Armour: +4 Fatigue: +4% Changes stats: +5 Str Changes resistances: +3% physical / +6% light / +6% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 810.9 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | powerful steel torque of gale force [power 150] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 188 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +8 Str / +6 Con Stun/Freeze immunity: +29% Life regen: +5.00 Rings make your fingers look great! |
| On fingers | voratun ring 'Wretchwhisper'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+8 eff.) Effects on melee hit: * 20% chance to slow global speed by 44% Changes resistances: +36% acid / +12% nature Changes damage: +18% acid / +9% physical Mental crit. chance: +3% Rings make your fingers look great! |
| Around neck | copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets make your neck look great! |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+8 eff.) Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +100.00 Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
| In main hand | The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+6 eff.) Physical power: +12 (+3 eff.) Changes damage: +10% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 5.1 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 302% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes stats: +1 Str / +2 Con Changes resistances: +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 335 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (310.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 341.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 176 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Girenne the SmolderdeathInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +24% fire / +6% nature / +25% cold Changes resistances penetration: +25% fire Changes damage: +27% fire / +9% nature / +15% cold Amulets make your neck look great! |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+17 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Treebreaker the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances: +21% mind Changes resistances penetration: +25% nature Changes damage: +6% mind Confusion immunity: +32% Hate when firing a critical mind attack: +2.00 Mindpower: +20 (+10 eff.) Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Blindness immunity: +22% Infravision radius: +4 Sight radius: +2 See invisible: +13 Amulets make your neck look great! |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.46 cold and 16.60 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% Life regen: +1.00 Rings make your fingers look great! |
gladiator's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str / +4 Con Rings make your fingers look great! |
gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Physical power: +6 (+1 eff.) Defense: +9 (+5 eff.) Changes stats: +4 Str / +5 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +10 Defense: +10 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 Rings make your fingers look great! |
savage's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 18 Damage (Melee): 10 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 18 Damage (Ranged): 11 physical Changes stats: +4 Cun / +1 Con Spell save: +12 (+6 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +20.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
savage's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Con Spell save: +12 (+6 eff.) Maximum stamina: +19.00 Spellpower: +5 (+2 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Spell save: +10 (+5 eff.) Life regen: +12.00 Maximum life: +57.00 Maximum stamina: +10.00 Healing mod.: +15% Rings make your fingers look great! |
sneakthief's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +8 Cun / +7 Dex Rings make your fingers look great! |
Stormreeve (71-106 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +8 lightning Damage (radius 1) on hit: +16 physical When wielded/worn: Physical crit. chance: +2.0% Changes resistances penetration: +10% lightning Changes damage: +9% acid Physical save: +18 (+4 eff.) Massive two-handed battleaxes. |
Berarohir the stralite greatsword (68-109 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 blight When wielded/worn: Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 physical Changes stats: +5 Dex Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Mana when firing critical spell: +2.00 Only die when reaching: -80.00 life Spell crit. chance: +2% Massive two-handed swords. |
Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+4 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 185.90 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
steel mace 'Camozor' (14-20 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (radius 1) on hit: +9 fire When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +2 Str / +3 Con Changes damage: +9% arcane Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +40.00 Blunt and deadly. |
voratun mace 'Glowwing' (46-64 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+5 eff.) Armour: +8 Changes stats: +5 Dex Changes resistances: +12% light / +12% darkness Teleport immunity: +20% Life regen: +4.00 Light radius: +3 Combat speed: +10% Blunt and deadly. |
Belomima (13-14 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +4 Cun Changes resistances: +3% temporal Changes resistances penetration: +3% acid / +3% fire / +5% cold / +2% physical Changes damage: +8% acid / +9% physical / +9% fire / +12% mind / +7% cold Talent granted: +1 Attune Mindstar Critical mult.: +15.00% Equilibrium when hit: +0.16 Mindpower: +16 (+8 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +24 Max wilder summons: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+8 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 16.35 mind damage, 16.35 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 1.17 mind and 1.17 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Obsidianknight (17-19 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 arcane Damage (radius 2) on crit: +20 darkness / +20 arcane When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 15% Changes resistances: +8% blight / +3% darkness Changes damage: +6% acid / +9% nature / +6% darkness Talent granted: +1 Attune Mindstar Disease immunity: +17% Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+4 eff.) Spell crit. chance: +12% Mindpower: +12 (+6 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Zubille the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Effects on ranged hit: * 20 arcane resource burn Changes stats: +3 Wil / +4 Con Changes resistances: +12% light Talent mastery: +0.10 Wild-gift / Fungus Psi when hit: +0.24 Maximum hate: +4.00 Mindpower: +25 (+13 eff.) It can be used to regenerate 162 life over 5 turns Activation puts all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
Bethibredhessra the ash magestaff (15-18 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances penetration: +25% mind Changes damage: +15% cold Talent granted: +1 Command Staff Mana each turn: +0.18 Maximum mana: +36.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Mindpower: +20 (+10 eff.) Staves designed for wielders of magic, by the greats of the art. |
Elurabreth the Dawncast (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +11 Armour Hardiness: +10% Damage when hit (Melee): 6 blight Changes stats: +18 Mag / +17 Wil / +17 Cun Changes resistances penetration: +5% light Changes damage: +9% blight / +30% cold / +21% light Talent granted: +1 Command Staff Physical save: +10 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +78.00 Spellpower: +26 (+9 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Grinodunalar (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Defense: +7 (+4 eff.) Changes resistances: +9% temporal Changes resistances penetration: +15% temporal Changes damage: +20% fire / +3% temporal Talent granted: +1 Command Staff Physical save: +4 (+1 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +11% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 78.04 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Kindlegrinder the dragonbone magestaff (30-36 power, 6 apr, fire element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Changes resistances penetration: +20% acid / +25% fire Changes damage: +15% acid / +45% fire Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 105.10 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Kindleraven the ash vilestaff (15-18 power, 3 apr, fire element)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +4 Dex / +2 Con Changes resistances penetration: +25% mind Changes damage: +6% light / +15% fire Talent granted: +1 Command Staff Critical mult.: +24.00% Mental save: +3 (+1 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
Korabar the Woepassion (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Con Changes resistances penetration: +10% fire Changes damage: +20% temporal / +15% darkness / +9% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
Manekan the Murkreeve (30-36 power, 6 apr, acid element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +5 Cun / +5 Con Changes resistances: +12% nature Changes resistances penetration: +10% cold Changes damage: +30% acid / +12% mind / +12% nature Talent granted: +1 Command Staff Life regen: +1.50 Spellpower: +24 (+8 eff.) Spell crit. chance: +5% Healing mod.: +26% Staves designed for wielders of magic, by the greats of the art. |
Zanorek the dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Changes stats: +1 Cun Changes resistances: +9% mind Maximum wards: +3 lightning Changes resistances penetration: +10% mind Changes damage: +30% lightning / +6% mind Talents granted: +3 Ward +1 Command Staff Physical save: +7 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +9 (+4 eff.) Maximum hate: +2.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +11% Talent on hit(spell): Flame (10% chance level 3). Staves designed for wielders of magic, by the greats of the art. |
blazebringer's stralite steamgun of fireRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +8 fire Damage (radius 2) on crit: +17 fire Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +5% fire Changes damage: +13% fire Global speed: +6% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Blood-Letter (33-46 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Duathelflash (40-55 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 13 arcane resource burn Damage (radius 1) on hit: +8 darkness / +4 acid When wielded/worn: Damage when hit (Melee): 6 darkness Changes resistances: +12% light Changes resistances penetration: +10% light Changes damage: +9% acid One-handed war axes. |
Cyruldaremina the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +5% mind Changes damage: +6% arcane Critical mult.: +15.00% Spell save: +15 (+7 eff.) Life regen: +1.50 Psi when hit: +0.08 Spell crit. chance: +1% Healing mod.: +16% A belt that goes around your waist. |
Gotta the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag / +6 Wil Changes resistances: +15% blight Changes resistances penetration: +15% blight Mana each turn: +0.12 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +5% A belt that goes around your waist. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+8 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
murderer's elven-silk cloak of fog (7 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +3 Defense: +7 (+4 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +10% light / +21% fire Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Cun / +4 Wil Changes resistances: +10% nature / +14% blight Life regen: +6.00 Mental crit. chance: +5% Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blizzardstreak the elven-silk robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +3 Dex / +7 Mag / +5 Wil / +2 Con Changes resistances: +15% all Changes resistances penetration: +15% cold / +10% physical Changes damage: +6% physical Critical mult.: +5.00% Spell save: +18 (+9 eff.) Stamina each turn: +3.00 Mana each turn: +0.28 Psi each turn: +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+7 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+4 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Glith (0 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +18% acid / +26% blight / +15% fire / +9% nature / +13% all Changes resistances penetration: +25% arcane Changes damage: +26% blight Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+5 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+8 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
timebroken silk robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +7 Mag / +7 Wil Changes resistances: +13% all Changes damage: +21% arcane / +18% temporal Silence immunity: +44% Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Deepsransom of the Blightspawn (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 20% chance to slow global speed by 44% Effects when hit in melee: * 21% chance to reduce strength, dexterity, and constitution by 23 * 22% chance to reduce damage dealt by 15% Changes stats: +3 Dex / +4 Mag / +3 Wil / +4 Cun Changes resistances: +6% nature Changes damage: +9% acid / +6% blight Physical save: +6 (+1 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Disease immunity: +23% Spellpower: +4 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Demonvile the pair of iron boots (3 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Fatigue: +2% Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage when hit (Melee): 2 darkness Changes stats: +3 Cun / +1 Con Changes resistances: +3% darkness Changes damage: +6% darkness Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Floewrecker the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +4 Dex Changes resistances: +12% cold Changes damage: +15% cold Equilibrium when hit: +0.08 Mindpower: +30 (+15 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isuserin the Shimmerdash (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +4 Str / +3 Cun / +2 Con Changes resistances: +15% lightning Physical save: +11 (+3 eff.) Mental save: +11 (+5 eff.) Light radius: +2 See invisible: +3 A pair of boots made of leather. |
Silyvea the pair of voratun boots (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +9 Fatigue: -3% Changes resistances: +3% cold / +2% physical Maximum encumbrance: +38 Physical save: +14 (+3 eff.) Poison immunity: +10% Pinning immunity: +20% Knockback immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots of void walking (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Cun / +3 Wil Changes resistances: +25% darkness / +21% temporal Changes resistances penetration: +15% darkness / +14% temporal Physical save: +9 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +9 (+4 eff.) Defense after a teleport: +23 Resist all after a teleport: +11% New effects duration reduction after a teleport: +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Abyssvortex the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 blight Changes resistances: +7% blight Changes resistances penetration: +20% fire / +10% mind / +15% temporal Changes damage: +5% blight / +9% mind Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Belinn (10 def, 11 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Fatigue: +5% Damage (Melee): 11 physical Changes stats: +5 Str / +3 Con Changes resistances: +9% lightning / +6% temporal Changes damage: +10% physical Critical mult.: +20.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Falosin the hardened leather gloves (0 def, 10 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +10 Changes stats: +2 Cun / +2 Con Changes resistances: +6% mind / +3% physical Mental save: +7 (+3 eff.) Maximum life: +62.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 37.97 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Salebrewe the Ravenburst (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Effects on melee hit: * 10% chance to reduce damage dealt by 15% Changes resistances: +9% darkness Physical save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +28% Confusion immunity: +20% Teleport immunity: +20% Only die when reaching: -40.00 life Healing mod.: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets of the juggernaut (0 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects when hit in melee: * 24 arcane resource burn Changes stats: +5 Con Physical save: +18 (+4 eff.) Spell save: +22 (+11 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +43% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Cobrastoker' (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +14 Armour: +8 Fatigue: +5% Effects on melee hit: * 10% chance to slow global speed by 44% Changes stats: +9 Cun / +6 Dex Changes resistances: +12% darkness / +6% temporal Changes resistances penetration: +15% nature / +5% temporal Changes damage: +6% temporal Mental save: +10 (+5 eff.) Maximum life: +56.00 Infravision radius: +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Siliganor' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +30 (+10 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 9 lightning Damage when hit (Melee): 6 mind Changes resistances: +8% lightning Changes damage: +7% lightning Disarm immunity: +20% Stamina each turn: +3.00 Maximum psi: +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 67.24 mind damage and cripples the target's higher mental functions, reducing cunning by 7 and confusing (23% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Bethenne the Skyclamor (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Damage when hit (Melee): 10 fire Changes stats: +7 Con Changes resistances penetration: +15% lightning / +25% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blizzardpython (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Armour: +4 Fatigue: +4% Changes resistances: +11% lightning / +14% temporal / +6% blight / +3% physical / +6% acid Changes damage: +6% cold Spell save: +15 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Floeguile (7 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +7 (+4 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Changes resistances: +9% cold / +4% all Changes resistances penetration: +25% mind Changes damage: +24% cold / +15% fire Physical save: +10 (+2 eff.) A cap made of leather. |
Radiancewoe the cashmere wizard hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +25 (+6 eff.) Defense: +2 (+1 eff.) Changes stats: +5 Str Changes resistances: +12% light Psi each turn: +0.24 Maximum stamina: +30.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Sootsting (6 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +6 (+3 eff.) Fatigue: +5% Changes stats: +4 Dex / +2 Con Changes resistances: +2% physical / +5% all Changes resistances penetration: +25% darkness Physical save: +11 (+3 eff.) Maximum stamina: +30.00 A cap made of leather. |
Yvutta (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +6 Str / +11 Dex / +1 Cun / +3 Con Changes resistances: +14% darkness Maximum stamina: +20.00 Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Jetwaker the stralite mail armour (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour penetration: +4 Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce damage dealt by 15% Changes stats: +4 Mag / +3 Wil Changes resistances: +16% blight / +7% mind / +20% darkness Mental save: +19 (+9 eff.) Life regen: +1.00 Maximum life: +37.00 Light radius: +3 Healing mod.: +15% A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 64.94 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
enlightening stralite plate armour of implacability (0 def, 19 armour)Requires: - Massive armour training - Strength 48 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Fatigue: +17% Changes stats: +7 Cun / +6 Wil Physical save: +9 (+2 eff.) Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
searing voratun plate armour of command (7 def, 22 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +7 (+4 eff.) Fatigue: +22% Damage (Melee): 15 acid / 16 fire Damage when hit (Melee): 9 acid / 11 fire Changes stats: +4 Cun Changes resistances: +16% acid / +17% fire Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
Lorachak the Glitteroblivion (22/22, 68-96 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 68.5 - 95.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 20% chance to slow global speed by 44% Damage (Ranged): +16 mind / +8 light Damage (radius 1) on hit: +8 light / +16 nature Damage (radius 2) on crit: +20 light Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-87 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
262 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Cyrinor' (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str / +2 Wil Changes resistances: +9% lightning / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Cyrath the alchemist's lampPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +18% acid / +8% darkness / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +6% acid / +8% light / +10% mind Damage affinity(heal): +5% light Mental save: +7 (+3 eff.) Light radius: +6 See stealth: +8 See invisible: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 131.78 light damage. At talent level 3 you gain 23% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Radianceveil the dwarven lanternInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 4 mind Changes resistances: +6% mind / +3% all Changes resistances penetration: +5% mind / +10% light / +13% all Changes damage: +9% light Physical save: +13 (+3 eff.) Spell save: +24 (+11 eff.) Mental save: +19 (+9 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +12.00% Spell save: +7 (+3 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 144.25 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Araba the Kindlebrand (23/23, 44-53 power, 5 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 23 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 196 physical damage Travel speed: +200% Damage (Ranged): +20 lightning / +16 light / +20 nature Damage (radius 1) on hit: +12 light Damage (radius 2) on crit: +8 light Shots are used with slings to pummel your foes to death. |
Cyroldanor (20/20, 22-26 power, 5 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +4.5% Capacity: 20 Travel speed: +200% Damage (Ranged): +10 lightning Damage (radius 1) on hit: +12 physical Damage (radius 2) on crit: +7 lightning When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
Freezeumbra the pouch of stralite shots (24/24, 58-70 power, 11 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 58.5 - 70.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +11 Crit. chance: +21.5% Capacity: 24 On weapon hit: * 41 arcane resource burn * 20% chance to slow global speed by 44% On weapon crit: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +20 cold Shots are used with slings to pummel your foes to death. |
Frozen Shards (25/25, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Neragann the Searprophet (22/22, 47-56 power, 10 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 47.0 - 56.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +11.5% Capacity: 22 When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 23 Travel speed: +200% Damage (Ranged): +18 blight / +20 fire Damage (radius 1) on hit: +17 fire Damage (radius 2) on crit: +16 fire Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 53 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
overpowered stralite torque of psionic shield [power 215] (36 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 215 for 5 turns Activation puts all charms on cooldown for 36 turns. Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of clear mind [power 3] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of gale force [power 250] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 312 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 54. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Velugaralaith' [power 150] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +20 (+5 eff.) Changes stats: +2 Dex / +1 Wil Critical mult.: +5.00% Poison immunity: +20% Stun/Freeze immunity: +10% Maximum life: +20.00 It can be used to blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Shockvengeance the elven-wood totem of thorny skin [power 65] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +9% mind / +6% lightning Changes resistances penetration: +5% mind Changes damage: +6% lightning It can be used to harden the skin for 7 turns increasing armour by 65 and armour hardiness by 60% Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 20% for 2 turns. * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Poralrada the Floenail [power 225] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Maximum wards: +4 acid / +4 temporal / +4 light / +4 blight Changes resistances penetration: +5% mind Changes damage: +21% cold Talent granted: +1 Ward It can be used to fire a magical bolt dealing 248 fire damage Activation puts all charms on cooldown for 15 turns. When used: * Gain a 18% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of conjuration 'Rotlady' [power 460] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +2 Mag / +2 Wil / +3 Con Changes resistances penetration: +15% nature Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +4.00 Maximum psi: +50.00 Mental crit. chance: +3% It can be used to fire a magical bolt dealing 506 fire damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Flashbreacher' [power 300] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 23 Damage when hit (Melee): 2 mind Changes damage: +9% lightning Psi when hit: +0.08 It can be used to fire a magical bolt dealing 330 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. * Increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elven-wood wand of lightning storm [power 344] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 75 lightning damage and will be dazed for 1 turn (378 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Heal for 78. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Yodrik the Dwarf Doombringer level 24
25th Voratun 123rd year of Ascendancy at 14:34 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Yodrik the Dwarf Doombringer level 34
1st Voratun 125th year of Ascendancy at 16:51 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Yodrik the Dwarf Doombringer level 19
4th Voratun 123rd year of Ascendancy at 17:15 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Yodrik the Dwarf Doombringer level 27
11st Wealth 123rd year of Ascendancy at 00:25 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Yodrik the Dwarf Doombringer level 34
18th Voratun 125th year of Ascendancy at 15:38 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Yodrik the Dwarf Doombringer level 11
2nd Dearth 122nd year of Ascendancy at 14:36 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Yodrik the Dwarf Doombringer level 29
19th Iron 124th year of Ascendancy at 07:22 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Yodrik the Dwarf Doombringer level 32
28th Loss 124th year of Ascendancy at 00:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Yodrik the Dwarf Doombringer level 17
31st Stralite 123rd year of Ascendancy at 23:23 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yodrik the Dwarf Doombringer level 26
3rd Profit 123rd year of Ascendancy at 18:57 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Yodrik the Dwarf Doombringer level 5
19th Voratun 122nd year of Ascendancy at 22:44 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Yodrik the Dwarf Doombringer level 31
25th Gold 124th year of Ascendancy at 04:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yodrik the Dwarf Doombringer level 10
21st Wealth 122nd year of Ascendancy at 09:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yodrik the Dwarf Doombringer level 20
5th Voratun 123rd year of Ascendancy at 14:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Yodrik the Dwarf Doombringer level 30
4th Gold 124th year of Ascendancy at 07:07 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Yodrik the Dwarf Doombringer level 26
3rd Profit 123rd year of Ascendancy at 17:57 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Yodrik the Dwarf Doombringer level 32
24th Iron 125th year of Ascendancy at 13:56 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Yodrik the Dwarf Doombringer level 27
44th Dearth 123rd year of Ascendancy at 07:34 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Yodrik the Dwarf Doombringer level 27
9th Wealth 123rd year of Ascendancy at 20:26 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Yodrik the Dwarf Doombringer level 22
11st Voratun 123rd year of Ascendancy at 09:25 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Yodrik the Dwarf Doombringer level 33
7th Stralite 125th year of Ascendancy at 14:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Yodrik the Dwarf Doombringer level 10
21st Wealth 122nd year of Ascendancy at 17:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Yodrik the Dwarf Doombringer level 9
9th Wealth 122nd year of Ascendancy at 06:05 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yodrik the Dwarf Doombringer level 8
21st Profit 122nd year of Ascendancy at 03:31 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Yodrik the Dwarf Doombringer level 38
26th Wealth 125th year of Ascendancy at 22:59 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Yodrik the Dwarf Doombringer level 13
22nd Dearth 122nd year of Ascendancy at 14:08 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Yodrik the Dwarf Doombringer level 8
21st Profit 122nd year of Ascendancy at 07:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Yodrik the Dwarf Doombringer level 36
29th Voratun 125th year of Ascendancy at 01:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Yodrik the Dwarf Doombringer level 28
18th Iron 124th year of Ascendancy at 23:04 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Yodrik the Dwarf Doombringer level 23
14th Voratun 123rd year of Ascendancy at 14:14 see stats
Log
You gain 2.13 gold from the transmogrification of thought-forged stralite mace of erosion (34-48 power, 5 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a The arid wastes of Erúan here (press '' or right click to use).
Ran for 6 turns (stop reason: interesting terrain).
Today is the 28th Wealth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 29th Wealth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 30th Wealth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 1st Dearth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 2nd Dearth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 3rd Dearth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Sold: Singespike the voratun greatsword (61-98 power, 4 apr) for 22.57 gold.
Sold: stralite greatsword 'Scabwrack' (60-97 power, 3 apr) for 0.66 gold.
Sold: Poltergeist's Corpathus (40-56 power, 12 apr) for 15.00 gold.
Sold: scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour) for 4.29 gold.
There is an exit to the worldmap here (press '' or right click to use).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
























































































































































































