gandalf the level 9 Shalore Archmage by rkiller22

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp9 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution15 (base 10)
Magic39 (base 32)
Willpower23 (base 20)
Cunning12 (base 11)

Resources

Life177/177
Mana181/181
Healing Factor1.1460311219418
Regeneration1.4325389024272

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage14
Accuracy7
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+12%
Light+20%
Cold+10%

Offense: Damage Penetration

Fire+5%
Nature+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save14
Spell Save20
Mental Save29

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 49%( 70%)
Temporal+ 16%( 70%)
Cold+ 26%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done
done
done
done
failed

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.60 gold from the transmogrification of
deadly pouch of iron shots of accuracy (17/17, 20-24 power, 1 apr).
You gain 8.19 gold from the transmogrification of
Dazzleenvy the iron plate armour (0 def, 7 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.34 gold from the transmogrification of
cleansing iron helm of dexterity (+3) (0 def, 3 armour).
You gain 1.15 gold from the transmogrification of
mindwoven linen robe of darkness (+16%) (0 def, 0 armour).
You gain 6.96 gold from the transmogrification of
Eremuzilasta (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.75 gold from the transmogrification of
acidic iron mace (12-16 power, 2 apr).
You gain 1.89 gold from the transmogrification of
iron battleaxe of daylight (14-21 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron battleaxe of massacre (20-30 power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 2; cd 14).
There is a next level here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 20 turns (stop reason: saving).

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.