Felkaul the level 1 Halfling Rogue by sebsebeleb

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassRogue
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life104/104
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage4
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.45
Ranged Defense5.45
Fatigue6
Physical Save8.225
Spell Save7.875
Mental Save10.675

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Felkaul misses rattlesnake.
Rattlesnake hits Felkaul for 10 physical damage.

Stone troll hits Felkaul for 16 physical damage.
Rattlesnake hits Felkaul for 11 physical damage.
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (stone troll)).

You cannot go into the wilds with the following effects: Stunned

You cannot go into the wilds with the following effects: Stunned

Felkaul uses Infusion: Wild.

Felkaul is not stunned anymore.

Felkaul is cured!

Felkaul lessens the pain.

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Resting starts...

Rested for 1 turns (stop reason: saving).

Saving done.

Saving done.

Saving game...

Resting starts...

Talent Dirty Fighting is ready to use.
Felkaul stops regenerating health quickly.

Felkaul feels pain again.

Talent Dual Strike is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 60 turns (stop reason: all resources and life at maximum).