Archerman the level 7 Halfling Archer by lipidfree

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp7 / 79%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 13)
Dexterity26 (base 23)
Constitution15 (base 12)
Magic10 (base 10)
Willpower13 (base 10)
Cunning15 (base 12)

Resources

Life-1/217
Stamina76/126
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth5
See Invisible5

Offense: Mainhand

Damage31
Accuracy37
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (38.594633868923%)
Defense32
Ranged Defense32
Fatigue0
Physical Save7
Spell Save-2
Mental Save4

Defense: Resistances

Temporal+ 12%( 70%)
Lightning+ 11%( 70%)
Acid+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
4/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.00
4/5
1/5
0/5
0/5

Effects

Quests

failed
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Archerman the Halfling Archer level 7
79th Pyre 122nd year of Ascendancy at 06:16
see stats

Log


Archerman is no longer evading attacks.

Archerman feels pain again.


Archerman's awareness returns to normal.


Talent Pin Down is ready to use.

Archerman uses
Pin Down.
Skeleton assassin casts
Shadowstep.
Skeleton assassin misses Archerman.
Archerman is dazed!

Skeleton assassin hits Archerman for 65 darkness, 5 temporal, 14 darkness (85 total damage).
LIFE LOST WARNING!

Keyboard input temporarily disabled.
The rod emits a strange noise, glows briefly and returns to normal.

The rod emits a strange noise, glows briefly and returns to normal.

Archerman uses
Infusion: Healing.
Archerman receives 52 healing from Infusion: Healing.
Archerman uses
Shoot Down.
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
You must be able to move to use Disengage!

You are unable to move!

Skeleton assassin uses
Flurry.
Archerman is not dazed anymore.

Skeleton assassin misses Archerman.
Skeleton assassin misses Archerman.
Skeleton assassin hits Archerman for 26 physical, 5 temporal, 14 darkness, 29 physical (75 total damage).
Archerman the level 7 halfling archer was dissected to death by a skeleton assassin on level 1 of Ruins of Kor'Pul.