








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Archmage |
| Level / Exp | 22 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Layiwyn the mean looking elven guard at level 12 on the 24th Haze 122nd year of Ascendancy at 06:25 0 / 6Killed by ritch flamespitter at level 19 on the 2nd Decay 122nd year of Ascendancy at 10:16 Killed by Silabeth the gigantic sandworm tunneler at level 19 on the 2nd Decay 122nd year of Ascendancy at 13:10 Killed by Salyrigata the sand-drake at level 19 on the 2nd Decay 122nd year of Ascendancy at 15:09 Killed by Eilinydheda the gigantic sandworm tunneler at level 20 on the 5th Decay 122nd year of Ascendancy at 21:24 Killed by Layimissra the sandworm at level 22 on the 6th Allure 123rd year of Ascendancy at 00:14 |
Primary Stats
| Strength | 38 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 46 (base 10) |
| Magic | 60 (base 51) |
| Willpower | 51 (base 43) |
| Cunning | 24 (base 11) |
Resources
| Life | -316/644 |
| Mana | 9/452 |
| Positive | 67/113 |
| Healing Factor | 1.6367804250995 |
| Regeneration | 2.8643657439241 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 19 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +32% |
| Light | +12% |
| Cold | +22% |
| Blight | +6% |
| Physical | +5% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Light | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 10 |
| Physical Save | 31 |
| Spell Save | 29 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 43%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 30%( 70%) |
| Temporal | + 42%( 70%) |
| Lightning | + 32%( 70%) |
| Mind | + 38%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 79% |
| Confusion Resistance | 22% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 400 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (54 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed length of troll intestine. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | alchemist's lamp 'Nerilraba'1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Resists +1% physical +9% mind +9% temporal Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +25% Disease- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Flashpeal (5 def, 9 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Dex +5 Con dps ---------- Crit.mult +20.00% Dmg.mod +9% light ----- def ----- Armour +9 Defense +5 (+3 eff.) Fatigue +3% Resists +5% all Phys.save +8 (+4 eff.) ---------- misc Light +3 A cap made of leather. |
| Tool | Gloragalewe [power 150] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +6 Die.at -40.00 life ---------- misc Stam/turn +1.00 Blast the opponent's mind dealing 154 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Brightpulverizer the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +5 Dex dps ---------- Melee+ 11 physical Ranged+ 8 physical Dmg.mod +3% light +3% mind Res.pen +5% light Acc +7 (+3 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 22 On Hit (Ranged): * 11% chance to reduce all saves and defense by 22 ----- def ----- Resists +12% mind Mind.save +6 (+3 eff.) Confus- +22% ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
| On fingers | steel agate ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +1 Str +1 Dex +4 Mag +1 Wil +4 Cun +1 Con dps ---------- Spell.pwr +5 (+2 eff.) Rings make your fingers look great! |
| Around waist | Serpentedge the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Res.pen +10% nature Apr +4 ----- def ----- Defense +10 (+5 eff.) Resists +7% lightning +7% temporal +9% nature A belt that goes around your waist. |
| In main hand | potent yew magestaff of channeling (24-28 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +20 (+7 eff.) Dmg.mod +24% lightning ---------- misc Mana/turn +0.16 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | stormwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +6 Str +5 Mag +5 Wil dps ---------- Dmg.mod +8% lightning +5% physical +7% cold ----- def ----- Resists +7% lightning +8% cold +8% blight +11% all Max.HP +48.00 HP.reg +1.50 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Churuigar' (16 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight ----- def ----- Defense +16 (+8 eff.) Resists +2% physical +11% temporal +11% darkness +9% fire Mind.save +3 (+2 eff.) Knockbk- +10% Def/telep +12 Res/telep +11% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.2 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (148). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
Prismatic Rune (6 turns; acid, physical, darkness, blight, fire, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 4 darkness, 5 blight, 3 fire, 4 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 18; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 24; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 960% over 10 turns; mana 48; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 960% for 10 turns (63 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 80; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belonn0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Resists +13% lightning +12% cold +1% physical Crit.chn- 5.00% Cut- +20% Stun/Frz- +23% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Ce'Neta0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +20.00% Res.pen +5% mind Amulets make your neck look great! |
Stormmire0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +21 (+10 eff.) Phys.spd +10% Dmg.mod +3% lightning +7% physical ----- def ----- Fatigue -7% Resists +24% lightning HP.reg +2.00 Stun/Frz- +23% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.10 Max.mana +30.00 Amulets make your neck look great! |
grounding gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +14% lightning Stun/Frz- +26% Amulets make your neck look great! |
stabilizing copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +21% Amulets make your neck look great! |
Frozenraider0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane Res.pen +5% cold Melee Ret 10 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +5% arcane Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Voraldata the Unlightbutcher0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce damage dealt by 18% ----- def ----- Resists +6% lightning +3% cold +5% arcane HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
copper ring 'Samomas'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Armour +4 Resists +12% fire Phys.save +12 (+6 eff.) Spell.save +9 (+4 eff.) Pinning- +20% Rings make your fingers look great! |
rogue's gold ring of nature (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% nature ----- def ----- Defense +8 (+4 eff.) Resists +24% nature Rings make your fingers look great! |
Kindledredge (28-37 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +22 lightning +8 blight +8 cold +19 nature +18 acid While equipped: Stats +5 Con +10 Wil dps ---------- Mov.spd +35% Res.pen +5% lightning +20% fire +11% cold +13% nature +10% acid Apr +6 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Max.HP +10.00 Sharp, short and deadly. |
Naturenull (26-37 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +4 nature On Crit.r2 +8 nature On Hit: * 10% chance to slow global speed by 48% While equipped: Stats +7 Con +6 Wil dps ---------- Res.pen +15% nature ----- def ----- Max.HP +26.00 Sharp, long, and deadly. |
projecting vined mindstar of venom (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 6 acid Dmg.mod +6% acid +12% fire +9% cold +8% lightning Res.pen +7% acid ----- def ----- Resists +5% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kugrim the ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Dex dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +6 (+3 eff.) Spell.pwr +12 (+4 eff.) S.pwr/crit +7 Dmg.mod +15% lightning Acc +6 (+3 eff.) ---------- misc Max.vim +20.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mardileg (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +5 Con dps ---------- Spell.crit +3% Spell.pwr +13 (+4 eff.) Dmg.mod +20% lightning Apr +1 ----- def ----- Armour +6 Defense +17 (+9 eff.) Resists +1% physical HP.reg +0.80 Heal.mod +10% ---------- misc Max.stam +30.00 Light +4 Wards +2 lightning Talents +2 Ward +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 125.44 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Stormlash (17-18 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 24.64 to 73.92 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Mardesin the Brighthash1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +9% fire Res.pen +25% fire Against +18% Summoned ----- def ----- Resists +9% fire D.Red.from +19% Summoned ---------- misc Light +2 A belt that goes around your waist. |
Mardyroyon1.0 T1 belt armor [Rare] Master While equipped: Stats +9 Dex +4 Cun +1 Con dps ---------- Phys.crit +5.0% Mind.crit +6% On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +3% cold +9% light +3% darkness A belt that goes around your waist. |
monstrous rough leather belt1.0 T1 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt 'Blazeswift'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 6 fire ----- def ----- Resists +3% light +3% lightning Max.HP +31.00 ---------- misc Light +1 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cyreyadhewe the Ashtooth (16 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +5 Str +3 Wil +3 Cun +2 Con dps ---------- Mind.crit +4% Crit.mult +5.00% Melee Ret 4 physical 2 fire ----- def ----- Defense +16 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloryritta the Sootonslaught (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Res.pen +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Defense +2 (+1 eff.) Resists +13% blight +12% nature +6% darkness Mind.save +9 (+5 eff.) HP.reg +4.00 Heal.mod +12% ---------- misc Psi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poryyaba (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Mind.pwr +25 (+11 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +9% mind Phys.save +7 (+4 eff.) Mind.save +10 (+5 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voryta (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +15% acid +6% temporal +3% light +3% blight +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Leloregomas' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Cun +4 Wil dps ---------- Melee Ret 4 blight ----- def ----- Defense +7 (+4 eff.) Crit.chn- 10.00% Phys.save +6 (+3 eff.) ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glowvice the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) Dmg.mod +12% lightning +3% light +10% mind +9% acid Res.pen +7% mind +15% acid ----- def ----- Resists +8% blight +3% acid +18% lightning +9% all Max.HP +40.00 HP.reg +2.20 Heal.mod +11% ---------- misc Psi/turn +0.42 Max.psi +16.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arthudunachik the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +3 Fatigue -6% Resists +6% nature +9% darkness Phys.save +7 (+4 eff.) HP.reg +4.00 ---------- misc Max.enc +31 Stam/turn +0.50 Max.stam +11.00 A pair of boots made of leather. |
Furnacehue the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Wil +1 Mag dps ---------- Spell.crit +2% Crit.mult +5.00% Mov.spd +25% Dmg.mod +3% fire Melee Ret 2 fire ----- def ----- Armour +1 Resists +6% light A pair of boots made of leather. |
Pyreblight the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +6% fire Res.pen +10% fire +12% temporal +10% darkness +5% physical ----- def ----- Armour +3 Fatigue -7% Resists +12% darkness +11% temporal Phys.save +10 (+5 eff.) Def/telep +27 Res/telep +26% Dur/telep +31% ---------- misc Max.enc +26 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of dwarven-steel boots 'Myfast' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +6% light +3% mind +7% fire +5% arcane +10% cold Die.at -40.00 life Silence- +10% Pinning- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Adilradara (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% mind Phys.save +3 (+2 eff.) ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
Gowen the Blazeweeper (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +15% light Res.pen +15% lightning ----- def ----- Armour +3 Fatigue +3% Resists +24% acid +6% cold A cap made of leather. |
Muregokan the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light Res.pen +20% blight +5% arcane ----- def ----- Defense +1 (+1 eff.) Resists +16% light +3% mind Max.HP +20.00 Confus- +10% ---------- misc Max.mana +80.00 A pointy cloth hat, very wizardly... |
Obsidianmistress the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +14 Str +5 Dex +5 Cun +5 Con dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +12% darkness ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/ret +1.90 Equi/ret +2.00 Psi/ret +0.08 Hate/m.crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Plaguewilder the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Cun ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +9% cold +7% fire +6% nature +9% lightning Mind.save +3 (+2 eff.) ---------- misc Psi/ret +0.12 Max.psi +20.00 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shadowvein the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +2 Wil +4 Con dps ---------- Phys.pwr +4 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +4 Fatigue +4% Resists +6% darkness ---------- misc Light +3 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shinegrit (22 def, 8 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature +18% light Res.pen +10% mind ----- def ----- Armour +8 Defense +22 (+11 eff.) Resists +15% nature ---------- misc Light +2 A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cashmere wizard hat 'Bethymira' (2 def, 6 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +12% darkness +3% mind +18% nature +5% arcane Heal.mod +5% A pointy cloth hat, very wizardly... |
hardened leather cap 'Dazzlestake' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Wil +1 Con dps ---------- Dmg.mod +3% light ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness +9% fire +9% light +8% cold A cap made of leather. |
hardened leather cap 'Elenadevon' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +3 Mag +5 Wil dps ---------- S.pwr/crit +10 Melee Ret 4 arcane ----- def ----- Armour +3 Fatigue +3% ---------- misc Max.mana +20.00 A cap made of leather. |
hardened leather cap 'Mayyrin' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +2 Mag +2 Con dps ---------- Mind.pwr +15 (+8 eff.) Melee Ret 4 acid ----- def ----- Armour +3 Fatigue +3% Phys.save +15 (+8 eff.) ---------- misc Max.psi +50.00 A cap made of leather. |
linen wizard hat 'Sparkwar' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +15.00% Dmg.mod +20% lightning Apr +2 ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +3% nature Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
miner's rough leather cap of the depths (0 def, 3 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +1% Resists +6% cold ---------- misc Infravis +2 Breathe water A cap made of leather. |
rough leather cap of sanctity (0 def, 1 armour)2.0 T1 head armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% darkness Spell.save +5 (+2 eff.) Mind.save +7 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 16 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
enlightening dwarven-steel mail armour of command (10 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +8 Cun +3 Wil ----- def ----- Armour +12 Defense +10 (+5 eff.) Fatigue +12% Mind.save +25 (+13 eff.) A suit of armour made of mail. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
120 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cracklebraid (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 8 lightning ----- def ----- Fatigue -5% Resists +12% fire Spell.save +18 (+9 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of quickening (dig speed 22 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glorylaith the Woeraptor2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Str +6 Con dps ---------- Res.pen +15% darkness On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +3% acid Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lightningrace2.0 T1 lite [Rare] Nature While equipped: Stats +5 Dex +2 Mag +1 Cun dps ---------- Res.pen +5% lightning ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Max.psi +20.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp of focus1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +8 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+3 eff.) Dmg.mod +7% mind ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Guth the dwarven-steel torque of psionic shield [power 69] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Dex +2 Mag +4 Con ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Xerutta the Obsidianshaper [power 110] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid +6% darkness ----- def ----- Resists +9% lightning Die.at -40.00 life Stun/Frz- +10% Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Blast the opponent's mind dealing 113 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
extending steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Koreldil [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +5.00% Mind.pwr +5 (+3 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +2 ---------- misc Max.hate +6.00 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Chamutondil the elm wand of clairvoyance [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Defense +20 (+10 eff.) Resists +6% blight +3% temporal Mind.save +3 (+2 eff.) HP.reg +2.00 Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +3 acid +2 temporal +3 nature +3 darkness Talents +1 Ward Reveal the area around you, dispelling darkness (radius 9, power 67 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm 'Rottooth' [power 116] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +15% nature Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 48% * 20% chance to reduce all saves and defense by 22 Create a radius 3 storm for 5 turns. Each turn, creatures within take 30 lightning damage and will be dazed for 1 turn (153 total damage) Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Electro Zombie Magus the Ghoul Archmage level 15
50th Haze 122nd year of Ascendancy at 20:18 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Electro Zombie Magus the Ghoul Archmage level 10
14th Haze 122nd year of Ascendancy at 16:00 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Electro Zombie Magus the Ghoul Archmage level 20
3rd Decay 122nd year of Ascendancy at 08:53 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Electro Zombie Magus the Ghoul Archmage level 19
2nd Decay 122nd year of Ascendancy at 07:15 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Electro Zombie Magus the Ghoul Archmage level 10
15th Haze 122nd year of Ascendancy at 18:22 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Electro Zombie Magus the Ghoul Archmage level 12
27th Haze 122nd year of Ascendancy at 14:24 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Electro Zombie Magus the Ghoul Archmage level 22
5th Allure 123rd year of Ascendancy at 17:04 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Electro Zombie Magus the Ghoul Archmage level 18
70th Haze 122nd year of Ascendancy at 11:06 see stats
Log
Electro Zombie Magus casts Chain Lightning.
Electro Zombie Magus's spell attains critical power!
You collect a new ingredient: sandworm tooth (1).
Electro Zombie Magus hits Gigantic sandworm tunneler for 236 lightning damage.
Electro Zombie Magus hits Layimissra the sandworm for 371 lightning, 199 lightning (571 total damage).
Electro Zombie Magus hits Sandworm for 288 lightning damage.
Electro Zombie Magus hits 3-headed hydra for 236 lightning damage.
Gigantic sandworm tunneler regains their balance.
Layimissra the sandworm's Beyond the Flesh performs a melee critical strike against Electro Zombie Magus!
Electro Zombie Magus is crippled.
Electro Zombie Magus killed 3-headed hydra!
Electro Zombie Magus killed Sandworm!
Melee retaliation hits Layimissra the sandworm for 16 light damage.
Layimissra the sandworm's Beyond the Flesh hits Electro Zombie Magus for 168 physical, 19 fire (189 total damage).
Melee retaliation hits Layimissra the sandworm for 13 light damage.
Layimissra the sandworm hits Electro Zombie Magus for 80 physical, 19 fire (100 total damage).
Electro Zombie Magus slows down.
Talent Rune: Manasurge is ready to use.
Talent Teleport is ready to use.
Talent Manathrust is ready to use.
Electro Zombie Magus receives 10 healing from Temporal Restoration Field.
Layimissra the sandworm performs a melee critical strike against Electro Zombie Magus!
Melee retaliation hits Layimissra the sandworm for 13 light damage.
Layimissra the sandworm hits Electro Zombie Magus for 163 physical, 19 fire (183 total damage).
Layimissra the sandworm's Beyond the Flesh performs a melee critical strike against Electro Zombie Magus!
Melee retaliation hits Layimissra the sandworm for 13 light damage.
Layimissra the sandworm's Beyond the Flesh hits Electro Zombie Magus for 147 physical damage.
Electro Zombie Magus the level 22 ghoul archmage was impaled to death by Layimissra the sandworm on level 4 of Sandworm lair.
You carry too much--you are encumbered!
Drop some of your items.





























































































































