Pillar the level 15 Dwarf Adventurer by zegoslarn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassAdventurer
Level / Exp15 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 16)
Dexterity21 (base 12)
Constitution41 (base 12)
Magic28 (base 22)
Willpower47 (base 27)
Cunning31 (base 28)

Resources

Mana369/369
Equilibrium0
Life528/528
Stamina234/234
Psi127/127
Healing Factor1.3381403954777
Regeneration5.2856545621371

Speed

Mental+2%
Attack+2%
Movement+17.58394756553%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage39
Accuracy40
Crit Chance26%
APR5
Speed0.98

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance7%
Speed1

Offense: Mind

Mindpower38
Crit Chance15%
Speed0.98039215686275

Offense: Damage Bonus

Cold+6%
Darkness+22%
Light+17%
Temporal+6%
Blight+14%
Arcane+18%
Mind+3%
Fire+5%

Offense: Damage Penetration

Darkness+15%
Cold+10%
Physical+5%
Mind+5%
Acid+30%

Defense: Base

Armour (hardiness)22.413408721348 (65.897138898113%)
Defense22
Ranged Defense22
Fatigue25
Physical Save24
Spell Save23
Mental Save25

Defense: Resistances

Arcane+ 8%( 70%)
Cold+ 6%( 70%)
All+ 3%( 70%)
Lightning+ 25%( 70%)
Light+ 21%( 70%)
Temporal+ 11%( 70%)
Physical+ 6%( 70%)
Fire+ 51%( 70%)
Darkness+ 43%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Psionic / Psi-fighting1.00
1/5
5/5
0/5
0/5
Wild-gift / Sand drake aspect1.00
3/5
2/5
1/5
0/5
Wild-gift / Storm drake aspect1.00
2/5
1/5
1/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Wild-gift / Higher draconic abilities1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
1/5
1/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active
done
done
done
active
done
active
done
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Pillar the Dwarf Adventurer level 13
8th Dearth 122nd year of Ascendancy at 15:18
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Pillar the Dwarf Adventurer level 10
26th Profit 122nd year of Ascendancy at 21:44
see stats
Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Pillar the Dwarf Adventurer level 5
17th Voratun 122nd year of Ascendancy at 23:59
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Pillar the Dwarf Adventurer level 14
14th Dearth 122nd year of Ascendancy at 11:06
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Pillar the Dwarf Adventurer level 11
29th Profit 122nd year of Ascendancy at 18:11
see stats

Log

Rested for 8 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Pillar deactivates
Augmentation.
Pillar activates
Augmentation.
Pillar deactivates
Beyond the Flesh.
Pillar activates
Beyond the Flesh.
Option unlocked: New Class: Stone Warden (Wilder)
Resting starts...

Talent Chain Lightning is ready to use.
Talent Feather Wind is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
Deep Bellow excavation report 2
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


You pickup 0.80 gold pieces.


You pickup 0.85 gold pieces.


Pillar picks up (P.):
linen wizard hat (1 def, 0 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).