














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 47 / 74% |
Size | big |
Lifes / Deaths | Killed by steam giant yeti rider at level 11 on the 31st Retaking 124th year of Ascendancy at 13:58 / 125Killed by sun-mage at level 13 on the 38th Retaking 124th year of Ascendancy at 15:34 Killed by orc corruptor at level 16 on the 7th Pain 124th year of Ascendancy at 01:18 Killed by orc corruptor at level 16 on the 7th Pain 124th year of Ascendancy at 01:36 Killed by Velenor's Inner Demon at level 18 on the 19th Pain 124th year of Ascendancy at 19:23 Killed by Salemira the sun-mage recruit at level 19 on the 20th Pain 124th year of Ascendancy at 17:11 Killed by Illeath the human at level 20 on the 21st Pain 124th year of Ascendancy at 17:04 Killed by Gunsnake at level 21 on the 27th Pain 124th year of Ascendancy at 03:57 Killed by luminous horror at level 22 on the 27th Pain 124th year of Ascendancy at 11:35 Killed by luminous horror at level 22 on the 27th Pain 124th year of Ascendancy at 11:46 Killed by luminous horror at level 22 on the 27th Pain 124th year of Ascendancy at 12:25 Killed by luminous horror at level 22 on the 27th Pain 124th year of Ascendancy at 12:50 Killed by Veluba the whitehoof ghoul at level 23 on the 38th Pain 124th year of Ascendancy at 18:02 Killed by Veluba the whitehoof ghoul at level 23 on the 38th Pain 124th year of Ascendancy at 18:12 Killed by Veluba the whitehoof ghoul at level 23 on the 38th Pain 124th year of Ascendancy at 18:25 Killed by Nanan the human at level 24 on the 10th Dearth 124th year of Ascendancy at 16:22 Killed by Adulekira the ritch centipede at level 27 on the 14th Dearth 124th year of Ascendancy at 14:34 Killed by Rleran the human at level 28 on the 25th Dearth 124th year of Ascendancy at 01:55 Killed by Amhie the shalore at level 28 on the 18th Loss 124th year of Ascendancy at 19:29 Killed by Shati the shalore at level 28 on the 18th Loss 124th year of Ascendancy at 19:36 Killed by orc pyromancer (subdued) at level 31 on the 12nd Destruction 124th year of Ascendancy at 09:17 Killed by orc blood mage (subdued) at level 31 on the 12nd Destruction 124th year of Ascendancy at 21:06 Killed by orc necromancer (subdued) at level 31 on the 12nd Destruction 124th year of Ascendancy at 21:32 Killed by Eriadie the shalore at level 33 on the 18th Destruction 124th year of Ascendancy at 21:59 Killed by Eriadie the shalore at level 33 on the 18th Destruction 124th year of Ascendancy at 22:09 Killed by High Sun Paladin Aeryn at level 33 on the 19th Destruction 124th year of Ascendancy at 20:58 Killed by High Sun Paladin Aeryn at level 33 on the 19th Destruction 124th year of Ascendancy at 21:19 Killed by High Sun Paladin Aeryn at level 33 on the 19th Destruction 124th year of Ascendancy at 21:51 Killed by High Sun Paladin Aeryn at level 33 on the 19th Destruction 124th year of Ascendancy at 22:07 Killed by High Sun Paladin Aeryn at level 33 on the 19th Destruction 124th year of Ascendancy at 22:17 Killed by High Sun Paladin Aeryn at level 33 on the 19th Destruction 124th year of Ascendancy at 22:39 Killed by High Sun Paladin Aeryn at level 33 on the 19th Destruction 124th year of Ascendancy at 23:10 Killed by sun-mage at level 33 on the 20th Destruction 124th year of Ascendancy at 03:46 Killed by Layuvea the halfling pyremaster at level 33 on the 20th Destruction 124th year of Ascendancy at 04:40 Killed by Xitta the sunwall guard at level 33 on the 20th Destruction 124th year of Ascendancy at 04:52 Killed by Emelussra the sun paladin at level 33 on the 21st Destruction 124th year of Ascendancy at 05:41 Killed by Asimraiein the shalore at level 34 on the 34th Destruction 124th year of Ascendancy at 09:50 Killed by multi-hued drake at level 34 on the 51st Destruction 124th year of Ascendancy at 07:12 Killed by multi-hued drake at level 34 on the 51st Destruction 124th year of Ascendancy at 10:48 Killed by multi-hued drake at level 35 on the 52nd Destruction 124th year of Ascendancy at 05:37 Killed by faerlhing at level 35 on the 52nd Destruction 124th year of Ascendancy at 09:16 Killed by faerlhing at level 35 on the 52nd Destruction 124th year of Ascendancy at 09:25 Killed by faerlhing at level 37 on the 1st Remembrance 125th year of Ascendancy at 22:56 Killed by Voremikira the ultimate hethugoroth at level 37 on the 3rd Remembrance 125th year of Ascendancy at 09:37 Killed by steam defence turret at level 38 on the 10th Remembrance 125th year of Ascendancy at 18:56 Killed by steam defence turret at level 38 on the 10th Remembrance 125th year of Ascendancy at 19:11 Killed by steam defence turret at level 38 on the 11st Remembrance 125th year of Ascendancy at 01:23 Killed by retaliator of Atmos at level 39 on the 11st Remembrance 125th year of Ascendancy at 08:07 Killed by steam defence turret at level 39 on the 11st Remembrance 125th year of Ascendancy at 08:41 Killed by steam defence turret at level 39 on the 11st Remembrance 125th year of Ascendancy at 08:49 Killed by retaliator of Atmos at level 39 on the 11st Remembrance 125th year of Ascendancy at 10:07 Killed by steam defence turret at level 39 on the 11st Remembrance 125th year of Ascendancy at 10:23 Killed by retaliator of Atmos at level 39 on the 11st Remembrance 125th year of Ascendancy at 10:32 Killed by retaliator of Atmos at level 39 on the 11st Remembrance 125th year of Ascendancy at 10:56 Killed by retaliator of Atmos at level 39 on the 11st Remembrance 125th year of Ascendancy at 11:05 Killed by steam defence turret at level 39 on the 11st Remembrance 125th year of Ascendancy at 23:21 Killed by retaliator of Atmos at level 39 on the 11st Remembrance 125th year of Ascendancy at 23:51 Killed by steam defence turret at level 39 on the 12nd Remembrance 125th year of Ascendancy at 01:13 Killed by retaliator of Atmos at level 39 on the 12nd Remembrance 125th year of Ascendancy at 01:26 Killed by steam defence turret at level 39 on the 12nd Remembrance 125th year of Ascendancy at 01:53 Killed by retaliator of Atmos at level 39 on the 12nd Remembrance 125th year of Ascendancy at 02:30 Killed by retaliator of Atmos at level 39 on the 12nd Remembrance 125th year of Ascendancy at 02:49 Killed by Cyrona the Guardian at level 40 on the 16th Remembrance 125th year of Ascendancy at 11:24 Killed by Cyrona the Guardian at level 40 on the 16th Remembrance 125th year of Ascendancy at 11:36 Killed by Cyrona the Guardian at level 40 on the 16th Remembrance 125th year of Ascendancy at 11:57 Killed by Cyrona the Guardian at level 40 on the 16th Remembrance 125th year of Ascendancy at 12:14 Killed by Cyrona the Guardian at level 40 on the 16th Remembrance 125th year of Ascendancy at 12:41 Killed by Cyrona the Guardian at level 40 on the 16th Remembrance 125th year of Ascendancy at 12:53 Killed by Cyrona the Guardian at level 40 on the 16th Remembrance 125th year of Ascendancy at 13:01 Killed by Cyrona the Guardian at level 40 on the 16th Remembrance 125th year of Ascendancy at 13:25 Killed by steam giant gunslinger at level 41 on the 18th Remembrance 125th year of Ascendancy at 08:29 Killed by mecharachnid destroyer at level 41 on the 18th Remembrance 125th year of Ascendancy at 08:47 Killed by retaliator of Atmos at level 41 on the 18th Remembrance 125th year of Ascendancy at 08:58 Killed by retaliator of Atmos at level 41 on the 18th Remembrance 125th year of Ascendancy at 09:46 Killed by mecharachnid flame thrower at level 41 on the 18th Remembrance 125th year of Ascendancy at 10:58 Killed by faerlhing at level 42 on the 18th Remembrance 125th year of Ascendancy at 16:26 Killed by faerlhing at level 42 on the 18th Remembrance 125th year of Ascendancy at 16:35 Killed by Ninandra, the Great Weaver at level 42 on the 18th Remembrance 125th year of Ascendancy at 18:19 Killed by Ninandra, the Great Weaver at level 42 on the 18th Remembrance 125th year of Ascendancy at 18:42 Killed by Ninandra, the Great Weaver at level 42 on the 18th Remembrance 125th year of Ascendancy at 19:04 Killed by Ninandra, the Great Weaver at level 42 on the 18th Remembrance 125th year of Ascendancy at 19:35 Killed by Ninandra, the Great Weaver at level 42 on the 18th Remembrance 125th year of Ascendancy at 20:18 Killed by Ninandra, the Great Weaver at level 42 on the 18th Remembrance 125th year of Ascendancy at 20:44 Killed by Ninandra, the Great Weaver at level 42 on the 18th Remembrance 125th year of Ascendancy at 21:12 Killed by Ninandra, the Great Weaver at level 42 on the 18th Remembrance 125th year of Ascendancy at 21:36 Killed by steam defence turret at level 42 on the 19th Remembrance 125th year of Ascendancy at 15:34 Killed by steam giant necropsych at level 43 on the 20th Remembrance 125th year of Ascendancy at 11:36 Killed by Council Member Tormak at level 43 on the 20th Remembrance 125th year of Ascendancy at 22:23 Killed by Council Member Tormak at level 43 on the 20th Remembrance 125th year of Ascendancy at 23:02 Killed by Council Member Nashal at level 43 on the 20th Remembrance 125th year of Ascendancy at 23:12 Killed by Council Member Tormak at level 43 on the 21st Remembrance 125th year of Ascendancy at 00:42 Killed by Council Member Palaquie at level 44 on the 21st Remembrance 125th year of Ascendancy at 03:07 Killed by Council Member Pendor at level 44 on the 21st Remembrance 125th year of Ascendancy at 04:00 Killed by Council Member Pendor at level 44 on the 21st Remembrance 125th year of Ascendancy at 04:11 Killed by Council Member Pendor at level 44 on the 21st Remembrance 125th year of Ascendancy at 04:40 Killed by Council Member Pendor at level 44 on the 21st Remembrance 125th year of Ascendancy at 05:46 Killed by Council Member Palaquie at level 44 on the 21st Remembrance 125th year of Ascendancy at 06:05 Killed by Council Member Palaquie at level 44 on the 21st Remembrance 125th year of Ascendancy at 06:51 Killed by Council Member Palaquie at level 44 on the 21st Remembrance 125th year of Ascendancy at 07:36 Killed by Council Member Palaquie at level 44 on the 21st Remembrance 125th year of Ascendancy at 07:55 Killed by Council Member Pendor at level 45 on the 21st Remembrance 125th year of Ascendancy at 11:02 Killed by Council Member Pendor at level 45 on the 21st Remembrance 125th year of Ascendancy at 13:31 Killed by searing horror at level 46 on the 21st Remembrance 125th year of Ascendancy at 19:27 Killed by searing horror at level 46 on the 21st Remembrance 125th year of Ascendancy at 19:43 Killed by searing horror at level 46 on the 21st Remembrance 125th year of Ascendancy at 19:54 Killed by luminous horror at level 46 on the 21st Remembrance 125th year of Ascendancy at 20:08 Killed by radiant horror at level 46 on the 21st Remembrance 125th year of Ascendancy at 22:43 Killed by luminous horror at level 46 on the 21st Remembrance 125th year of Ascendancy at 23:10 Killed by luminous horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 01:06 Killed by sher'tan at level 46 on the 22nd Remembrance 125th year of Ascendancy at 13:30 Killed by searing horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 19:04 Killed by searing horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 19:17 Killed by luminous horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 19:31 Killed by luminous horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 19:38 Killed by searing horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 20:36 Killed by luminous horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 20:50 Killed by searing horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 21:12 Killed by searing horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 21:21 Killed by luminous horror at level 46 on the 22nd Remembrance 125th year of Ascendancy at 21:38 Killed by luminous horror at level 47 on the 22nd Remembrance 125th year of Ascendancy at 21:55 Killed by luminous horror at level 47 on the 22nd Remembrance 125th year of Ascendancy at 22:08 Killed by luminous horror at level 47 on the 22nd Remembrance 125th year of Ascendancy at 22:46 Killed by radiant horror at level 47 on the 23rd Remembrance 125th year of Ascendancy at 08:23 Killed by titan battlesmasher at level 47 on the 23rd Remembrance 125th year of Ascendancy at 12:29 Killed by radiant horror at level 47 on the 23rd Remembrance 125th year of Ascendancy at 17:13 |
Primary Stats
Strength | 94 (base 46) |
Dexterity | 30 (base 13) |
Constitution | 102 (base 60) |
Magic | 12 (base 10) |
Willpower | 45 (base 21) |
Cunning | 68 (base 60) |
Resources
Life | 1639/1639 |
Steam | 106/106 |
Healing Factor | 1.7270929301207 |
Regeneration | 15.960900827467 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -58.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 8 |
Infravision | 6 |
See Stealth | 15 |
See Invisible | 24 |
Offense: Mainhand
Damage | 154 |
Accuracy | 31 |
Crit Chance | 32% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | 76 |
Accuracy | 31 |
Crit Chance | 32% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +18% |
Fire | +18% |
Physical | +13% |
Cold | +18% |
All | +8% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 100.29230492397 (87.807182003187%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 30 |
Physical Save | 50 |
Spell Save | 28 |
Mental Save | 37 |
Defense: Resistances
Fire | + 44%( 70%) |
Darkness | + 37%( 70%) |
Nature | + 12%( 70%) |
Temporal | + 12%( 70%) |
Blight | + 18%( 70%) |
Physical | + 34%( 70%) |
Cold | + 27%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Disarm Resistance | 50% |
Bleed Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 25% |
Blind Resistance | 50% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.2 steam per turn. Can be activated for an instant burst of 66 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 186% efficiency and cooldown mod of 68%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 56%. |
Class Talents
Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battlefield management | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Orc | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Overheat Saws |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Talent granted: +1 Rocket Boots Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 63% Changes stats: +3 Mag Changes resistances: +3% nature / +3% temporal Spell save: +9 (+4 eff.) Mental save: +8 (+4 eff.) Light radius: +7 See stealth: +5 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% Infravision radius: +6 Sight radius: +1 See stealth: +10 See invisible: +10 A Helmet. But with steam power! |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 401 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() Requires: - Strength 48 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.5 - 60.8 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +105 On weapon hit: * 22% chance to reduce all saves and defense by 35 * applies a stacking poison dealing 38 damage per turn Damage (Melee): +14 mind Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +3 Cun / +4 Wil Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +2 Con Mental save: +8 (+4 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 48 - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +105 On weapon hit: * applies a stacking poison dealing 38 damage per turn On weapon crit: * Deals 99 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +11 Con / +9 Wil Talent granted: +3 Block Maximum life: +59.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +31 Defense: +2 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 50 physical Changes stats: +2 Wil Changes resistances: +10% blight / +10% darkness Physical save: +7 (+2 eff.) Light radius: +1 A suit of armour made of mail. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 124% efficiency and cooldown mod of 73%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Mag Changes damage: +7% darkness / +5% temporal / +5% light / +6% physical Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+5 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 65.83 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +9 (+3 eff.) Spell save: +14 (+7 eff.) Mental save: +25 (+9 eff.) Confusion immunity: +43% Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +30% cold Changes damage: +15% cold Mindpower: +10 (+3 eff.) Rings make your fingers look great! |
![]() Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+5 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.2 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +94 On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances: +21% cold Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +109 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Damage (Melee): 8 fire Damage when hit (Melee): 13 fire Changes resistances: +22% cold Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 48 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +95 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Attacks use: 1.0 Steam When wielded/worn: Accuracy: +11 (+6 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +6 Str / +5 Dex Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 41.5 - 62.2 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +101 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() warbringer's voratun waraxe of erosion (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +14 nature When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +14% One-handed war axes. |
![]() Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +2 Str / +3 Mag / +4 Wil / +4 Con Changes damage: +9% physical Physical save: +9 (+3 eff.) Mental save: +9 (+4 eff.) Stamina each turn: +2.00 Only die when reaching: -50.00 life Spell crit. chance: +6% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+5 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() dreamer's pair of drakeskin leather boots (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Cun / +6 Wil Physical save: +13 (+4 eff.) Spell save: +13 (+6 eff.) Mental save: +10 (+4 eff.) A pair of boots made of leather. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Str / +4 Wil / +5 Cun / +3 Con Physical save: +9 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +10 (+4 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 19.86 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 35 Changes resistances: +3% darkness / +13% fire / +9% mind / +11% cold Knockback immunity: +20% Mana when firing critical spell: +2.00 Maximum mana: +60.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +8 Str / +4 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 381.4 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() drakeskin leather hat (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A hat made of leather. Very stylish. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() woodsman's voratun pickaxe (dig speed 21 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +14% nature Changes damage: +8% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 (+3 eff.) Damage when hit (Melee): 15 fire Changes resistances: +8% fire Physical save: +17 (+6 eff.) Spell save: +15 (+7 eff.) Mental save: +19 (+7 eff.) Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +3% all / +15% temporal Changes damage: +15% temporal Movement speed: +4% Combat speed: -3% Casting speed: -3% Mental speed: -3% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful healing salve [power 321] powerful healing salve [power 321]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 146% efficiency and 56% cooldown modifier. It can be used to heal 321 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
powerful pain suppressor salve [power 278] powerful pain suppressor salve [power 278]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 146% efficiency and 56% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -278 life and reduces all damage by 18% for 6 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Armour: +12 Fatigue: +1% Damage when hit (Melee): 30 physical Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Damage (radius 1) on hit: +90 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Silence immunity: +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Defense: +10 (+3 eff.) Slows Projectiles: +25% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Defense: +10 (+3 eff.) Slows Projectiles: +25% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Damage (radius 1) on hit: +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 226 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Velenor the Orc Sawbutcher level 12
32nd Retaking 124th year of Ascendancy at 06:24 see stats
By Velenor the Orc Sawbutcher level 13
38th Retaking 124th year of Ascendancy at 18:34 see stats
By Velenor the Orc Sawbutcher level 28
15th Dearth 124th year of Ascendancy at 06:58 see stats
By Velenor the Orc Sawbutcher level 23
39th Pain 124th year of Ascendancy at 19:24 see stats
By Velenor the Orc Sawbutcher level 10
26th Retaking 124th year of Ascendancy at 22:29 see stats
By Velenor the Orc Sawbutcher level 20
20th Pain 124th year of Ascendancy at 18:51 see stats
By Velenor the Orc Sawbutcher level 30
12nd Destruction 124th year of Ascendancy at 01:28 see stats
By Velenor the Orc Sawbutcher level 40
16th Remembrance 125th year of Ascendancy at 07:48 see stats
By Velenor the Orc Sawbutcher level 34
33rd Destruction 124th year of Ascendancy at 21:04 see stats
By Velenor the Orc Sawbutcher level 45
21st Remembrance 125th year of Ascendancy at 18:25 see stats
By Velenor the Orc Sawbutcher level 45
21st Remembrance 125th year of Ascendancy at 18:25 see stats
By Velenor the Orc Sawbutcher level 32
13rd Destruction 124th year of Ascendancy at 17:01 see stats
By Velenor the Orc Sawbutcher level 37
2nd Remembrance 125th year of Ascendancy at 06:00 see stats
By Velenor the Orc Sawbutcher level 34
51st Destruction 124th year of Ascendancy at 07:12 see stats
By Velenor the Orc Sawbutcher level 28
5th Destruction 124th year of Ascendancy at 07:29 see stats
By Velenor the Orc Sawbutcher level 33
20th Destruction 124th year of Ascendancy at 13:23 see stats
By Velenor the Orc Sawbutcher level 16
7th Pain 124th year of Ascendancy at 21:58 see stats
Log
Bleeding from Velenor hits Luminous horror for 34 physical damage.
Poison from Velenor hits Luminous horror for 20 nature damage.
Velenor performs a melee critical strike against Luminous horror!
Luminous horror starts to bleed.
Luminous horror's is vulnerable to attacks and effects!
Luminous horror slows down.
Velenor's tinker attains critical power!
Tempest of Metal performs a melee critical strike against Luminous horror!
Velenor's tinker attains critical power!
Luminous horror has their Healing Light spell disrupted for for 4 turns!
Velenor's tinker attains critical power!
Luminous horror HEALS from fire damage!
Velenor hits Luminous horror for 243 physical, 9 mind, 0 fire, 34 healing, 6 nature, 66 physical, 0 fire, 34 healing, 6 nature (333 total damage) [69 healing].
Tempest of Metal hits Luminous horror for 52 physical, 9 mind, 0 fire, 34 healing, 3 nature, 42 physical, 0 fire, 34 healing, 6 nature, 68 arcane (183 total damage) [69 healing].
Radiant horror casts Sunburst.
Luminous horror HEALS from fire damage!
Luminous horror HEALS from light damage!
Radiant horror's blazing light area effect hits Luminous horror for 0 fire, 6 healing, 0 light, 6 healing (0 total damage) [13 healing].
Radiant horror hits Velenor for 209 light damage.
Velenor the level 47 orc sawbutcher was radiated to death by a radiant horror on level 3 of The Slumbering Caves.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Radiant horror killed Velenor!
Saving game...
Talent Orcish Fury is ready to use.
Velenor activates Overheat Saws.
Saving done.
Saving game...
Saving done.