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Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Dwarf |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 34 / 15% |
Size | huge |
Lifes / Deaths | Killed by Bill the Stone Troll at level 10 on the 18th Dearth 122nd year of Ascendancy at 02:53 / 116Killed by war hound at level 12 on the 24th Dearth 122nd year of Ascendancy at 14:17 Killed by war hound at level 12 on the 24th Dearth 122nd year of Ascendancy at 15:16 Killed by Sandworm Queen at level 12 on the 24th Dearth 122nd year of Ascendancy at 16:19 Killed by Xaneba the snow giant chieftain at level 14 on the 23rd Loss 122nd year of Ascendancy at 13:02 Killed by Islanor the umber hulk at level 15 on the 26th Loss 122nd year of Ascendancy at 00:15 Killed by Lbekrre the halfling at level 16 on the 2nd Shortage 122nd year of Ascendancy at 08:06 Killed by Polina the dredgling at level 17 on the 7th Iron 123rd year of Ascendancy at 11:59 Killed by Veluldatta the white jelly at level 17 on the 7th Iron 123rd year of Ascendancy at 16:37 Killed by Porenn the sandworm destroyer at level 17 on the 7th Iron 123rd year of Ascendancy at 18:38 Killed by Horned Horror at level 18 on the 9th Iron 123rd year of Ascendancy at 01:58 Killed by Horned Horror at level 18 on the 9th Iron 123rd year of Ascendancy at 03:12 Killed by Belarin the green ooze at level 18 on the 9th Iron 123rd year of Ascendancy at 05:02 Killed by Porolrarin the bandit at level 19 on the 9th Iron 123rd year of Ascendancy at 08:59 Killed by Blood Master at level 19 on the 10th Steel 123rd year of Ascendancy at 04:49 Killed by Weirdling Beast at level 21 on the 29th Steel 123rd year of Ascendancy at 03:36 Killed by Weirdling Beast at level 21 on the 29th Steel 123rd year of Ascendancy at 04:56 Killed by Weirdling Beast at level 21 on the 29th Steel 123rd year of Ascendancy at 06:44 Killed by Aziare the krog at level 22 on the 1st Gold 123rd year of Ascendancy at 18:53 Killed by Aziare the krog at level 22 on the 1st Gold 123rd year of Ascendancy at 20:02 Killed by Naron the dwarf at level 22 on the 1st Gold 123rd year of Ascendancy at 22:30 Killed by thief at level 22 on the 14th Gold 123rd year of Ascendancy at 19:22 Killed by skeleton assassin at level 22 on the 36th Stralite 123rd year of Ascendancy at 14:34 Killed by skeleton magus at level 23 on the 37th Stralite 123rd year of Ascendancy at 21:09 Killed by venom drake at level 23 on the 38th Stralite 123rd year of Ascendancy at 08:45 Killed by Glorodarikira the ghoul at level 23 on the 38th Stralite 123rd year of Ascendancy at 10:19 Killed by Xanotta the vampire at level 23 on the 39th Stralite 123rd year of Ascendancy at 00:04 Killed by Gidhethra the skeleton master archer at level 24 on the 40th Stralite 123rd year of Ascendancy at 13:59 Killed by fire wyrm at level 25 on the 42nd Stralite 123rd year of Ascendancy at 05:48 Killed by fire drake at level 25 on the 42nd Stralite 123rd year of Ascendancy at 09:32 Killed by fire drake at level 25 on the 42nd Stralite 123rd year of Ascendancy at 11:17 Killed by temporal hound at level 25 on the 42nd Stralite 123rd year of Ascendancy at 16:08 Killed by Borfast the Broken at level 25 on the 42nd Stralite 123rd year of Ascendancy at 18:09 Killed by Borfast the Broken at level 25 on the 42nd Stralite 123rd year of Ascendancy at 19:12 Killed by Mayovena the dread's temporal clone at level 25 on the 42nd Stralite 123rd year of Ascendancy at 20:34 Killed by Borfast the Broken at level 25 on the 42nd Stralite 123rd year of Ascendancy at 21:40 Killed by Sleeping Velylaith at level 26 on the 44th Stralite 123rd year of Ascendancy at 10:19 Killed by Dozing Beloranne at level 26 on the 44th Stralite 123rd year of Ascendancy at 12:24 Killed by Xanumina the multi-hued drake hatchling at level 27 on the 44th Stralite 123rd year of Ascendancy at 21:53 Killed by The Master at level 27 on the 45th Stralite 123rd year of Ascendancy at 00:24 Killed by Lord of Skulls (warrior) at level 27 on the 45th Stralite 123rd year of Ascendancy at 02:27 Killed by Lord of Skulls (warrior) at level 27 on the 45th Stralite 123rd year of Ascendancy at 07:36 Killed by The Master at level 27 on the 45th Stralite 123rd year of Ascendancy at 08:52 Killed by The Master at level 27 on the 45th Stralite 123rd year of Ascendancy at 10:17 Killed by armoured skeleton warrior at level 28 on the 45th Stralite 123rd year of Ascendancy at 11:37 Killed by Eluwyn the mean looking elven guard at level 28 on the 13rd Voratun 123rd year of Ascendancy at 09:33 Killed by Eluwyn the mean looking elven guard at level 28 on the 13rd Voratun 123rd year of Ascendancy at 10:41 Killed by elven cultist at level 28 on the 13rd Voratun 123rd year of Ascendancy at 16:39 Killed by Glytta the ogre warmaster at level 29 on the 14th Voratun 123rd year of Ascendancy at 03:16 Killed by Emelyrevea the elven corruptor at level 29 on the 15th Voratun 123rd year of Ascendancy at 02:01 Killed by Emelyrevea the elven corruptor at level 29 on the 15th Voratun 123rd year of Ascendancy at 03:30 Killed by Polirinor the elven tempest at level 29 on the 15th Voratun 123rd year of Ascendancy at 08:44 Killed by Xanuldann the ogre guard at level 29 on the 15th Voratun 123rd year of Ascendancy at 12:04 Killed by Layeba the elven blood mage at level 29 on the 16th Voratun 123rd year of Ascendancy at 00:37 Killed by Layeba the elven blood mage at level 29 on the 16th Voratun 123rd year of Ascendancy at 00:46 Killed by Layeba the elven blood mage at level 29 on the 16th Voratun 123rd year of Ascendancy at 01:58 Killed by Poronne the corrupted mastocytic feeder at level 30 on the 28th Voratun 123rd year of Ascendancy at 07:09 Killed by Glorasewe the corrupted protoplasmic controller at level 30 on the 28th Voratun 123rd year of Ascendancy at 19:10 Killed by Glorasewe the corrupted protoplasmic controller at level 30 on the 28th Voratun 123rd year of Ascendancy at 20:20 Killed by The Divine Writhing Mass at level 30 on the 28th Voratun 123rd year of Ascendancy at 20:31 Killed by skeleton warrior at level 30 on the 28th Voratun 123rd year of Ascendancy at 21:46 Killed by The Divine Writhing Mass at level 30 on the 28th Voratun 123rd year of Ascendancy at 22:53 Killed by Gloda the ghoul at level 32 on the 7th Profit 123rd year of Ascendancy at 10:43 Killed by Celia at level 32 on the 11st Profit 123rd year of Ascendancy at 10:48 Killed by Poryssra the skeleton warrior at level 32 on the 11st Profit 123rd year of Ascendancy at 11:46 Killed by armoured skeleton warrior at level 32 on the 11st Profit 123rd year of Ascendancy at 12:35 Killed by Xuvena the master vampire at level 32 on the 11st Profit 123rd year of Ascendancy at 13:42 Killed by Celia at level 32 on the 11st Profit 123rd year of Ascendancy at 14:49 Killed by Poryssra the skeleton warrior at level 32 on the 11st Profit 123rd year of Ascendancy at 15:58 Killed by Gokira the lesser vampire at level 32 on the 11st Profit 123rd year of Ascendancy at 17:16 Killed by Gokira the lesser vampire at level 32 on the 11st Profit 123rd year of Ascendancy at 18:51 Killed by Celia at level 32 on the 11st Profit 123rd year of Ascendancy at 20:00 Killed by ghoul at level 32 on the 11st Profit 123rd year of Ascendancy at 21:06 Killed by Ce'Nith the skeleton warrior at level 32 on the 11st Profit 123rd year of Ascendancy at 22:42 Killed by Xuvena the master vampire at level 32 on the 11st Profit 123rd year of Ascendancy at 23:58 Killed by ghoul at level 32 on the 12nd Profit 123rd year of Ascendancy at 01:21 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 02:29 Killed by Lisada the skeleton warrior at level 32 on the 12nd Profit 123rd year of Ascendancy at 04:00 Killed by Lisada the skeleton warrior at level 32 on the 12nd Profit 123rd year of Ascendancy at 05:08 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 06:22 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 07:43 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 08:51 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 10:05 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 11:27 Killed by Xulratta the skeleton warrior at level 32 on the 12nd Profit 123rd year of Ascendancy at 13:14 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 14:34 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 15:46 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 16:59 Killed by armoured skeleton warrior at level 32 on the 12nd Profit 123rd year of Ascendancy at 18:32 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 19:53 Killed by Celia at level 32 on the 12nd Profit 123rd year of Ascendancy at 21:01 Killed by armoured skeleton warrior at level 32 on the 12nd Profit 123rd year of Ascendancy at 22:25 Killed by skeleton mage at level 32 on the 12nd Profit 123rd year of Ascendancy at 23:51 Killed by Celia at level 32 on the 13rd Profit 123rd year of Ascendancy at 01:09 Killed by Celia at level 32 on the 13rd Profit 123rd year of Ascendancy at 02:28 Killed by ghoulking at level 32 on the 13rd Profit 123rd year of Ascendancy at 03:36 Killed by Aerelle the elven mage at level 32 on the 18th Profit 123rd year of Ascendancy at 09:32 Killed by Shasshhiy'Kaish at level 32 on the 18th Profit 123rd year of Ascendancy at 10:51 Killed by elven blood mage at level 33 on the 18th Profit 123rd year of Ascendancy at 20:19 Killed by Grand Corruptor at level 33 on the 19th Profit 123rd year of Ascendancy at 07:10 Killed by Grand Corruptor at level 33 on the 19th Profit 123rd year of Ascendancy at 08:24 Killed by Grand Corruptor at level 33 on the 19th Profit 123rd year of Ascendancy at 10:04 Killed by elven corruptor at level 33 on the 19th Profit 123rd year of Ascendancy at 11:34 Killed by Grand Corruptor at level 33 on the 19th Profit 123rd year of Ascendancy at 14:45 Killed by treant at level 33 on the 27th Profit 123rd year of Ascendancy at 05:09 Killed by Begajasen the shalore at level 33 on the 27th Profit 123rd year of Ascendancy at 06:18 Killed by Gisetta the orc soldier at level 33 on the 33rd Profit 123rd year of Ascendancy at 13:47 Killed by Gisetta the orc soldier at level 33 on the 33rd Profit 123rd year of Ascendancy at 14:53 Killed by Eilinubrerin the nethergate at level 33 on the 34th Profit 123rd year of Ascendancy at 09:45 Killed by Eilinubrerin the nethergate at level 33 on the 34th Profit 123rd year of Ascendancy at 11:21 Killed by Arelaith the dredgling at level 33 on the 34th Profit 123rd year of Ascendancy at 15:05 Killed by Gikira the oozing horror at level 33 on the 34th Profit 123rd year of Ascendancy at 20:56 Killed by onilug at level 33 on the 34th Profit 123rd year of Ascendancy at 22:07 Killed by Gikira the oozing horror at level 33 on the 34th Profit 123rd year of Ascendancy at 23:26 Killed by Elythra the ghoul at level 33 on the 35th Profit 123rd year of Ascendancy at 10:04 Killed by bursting entropic shard at level 34 on the 35th Profit 123rd year of Ascendancy at 15:40 |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 21 (base 10) |
Magic | 83 (base 60) |
Willpower | 80 (base 60) |
Cunning | 33 (base 24) |
Resources
Life | 646/646 |
Mana | 406/406 |
Equilibrium | 20 |
Healing Factor | 1.194804467222 |
Regeneration | 3.8831145184715 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +51.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 42 |
Accuracy | 2 |
Crit Chance | 11% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Nature | +12% |
Blight | +18% |
Arcane | +31% |
Cold | +35% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 3 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 64 |
Mental Save | 50 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 57%( 70%) |
Cold | + 48%( 70%) |
All | + 13%( 70%) |
Lightning | + 19%( 70%) |
Light | + 39%( 70%) |
Temporal | + 16%( 70%) |
Fire | + 24%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 11% |
Stun Resistance | 55% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1208% for 10 turns (302 total) and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 476 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thunderstorm |
talent | Multicaster |
talent | Feather Wind |
talent | Phantasmal Shield |
talent | Elemental Harmony |
talent | Shielding |
talent | Arcane Shield |
talent | Arcane Power |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by venom wyrm. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 344. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed xorn fragment. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed vial of fire wyrm saliva. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 477 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 58. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +4 Wil Changes resistances: +6% nature / +7% blight Changes resistances penetration: +5% nature Changes damage: +12% nature Poison immunity: +11% Disease immunity: +12% Mindpower: +10 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 5.80 You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Changes stats: +4 Str / +2 Wil / +3 Con Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Changes resistances penetration: +5% fire Physical save: +7 (+2 eff.) Spell save: +5 (+2 eff.) Disease immunity: +15% Spellpower: +20 (+5 eff.) Size category: +2 A belt that goes around your waist. It was changed by the digestive sack. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +31% arcane Talent granted: +1 Command Staff Physical save: +10 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+2 eff.) Spellpower: +16 (+4 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 4 acid / 4 fire / 4 cold / 3 lightning Changes stats: +2 Mag / +2 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +18% blight / +13% all Changes damage: +18% blight Spell save: +18 (+5 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Damage when hit (Melee): 6 physical Changes resistances: +3% acid / +13% cold / +3% temporal / +6% fire Critical mult.: +10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +3.00 Amulets make your neck look great! |
Inventory
![]() wild infusion (res 20%; physical; dur 3; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() shielding rune (absorb 297; dur 5; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 297 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() treant's stralite ring of lightning (+11%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +11% blight / +12% nature / +28% lightning Changes damage: +14% lightning Poison immunity: +18% Disease immunity: +18% Rings make your fingers look great! |
![]() Beetoldir (27-38 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +41 (+29 eff.) Defense: +11 (+11 eff.) Changes stats: +5 Str Changes resistances: +12% blight / +18% cold / +5% arcane Changes damage: +9% mind Disarm immunity: +38% Stamina each turn: +3.00 Blunt and deadly. |
![]() creative pulsing mindstar of life (14-15 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Cun Talent granted: +1 Attune Mindstar Critical mult.: +16.00% Life regen: +1.00 Maximum life: +34.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() living mindstar of gales (16-18 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +15 (+15 eff.) Changes damage: +13% lightning / +10% cold / +10% physical Talent granted: +1 Attune Mindstar Pinning immunity: +31% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() pair of drakeskin leather boots 'Fulirand' (17 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +17 (+17 eff.) Damage when hit (Melee): 6 temporal Changes stats: +8 Dex / +12 Lck / +3 Con Stealth bonus: +11 Physical save: +15 (+5 eff.) Silence immunity: +39% Confusion immunity: +40% Stun/Freeze immunity: +41% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() heroic voratun gauntlets (0 def, 6 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +6 Fatigue: +5% Mental save: +10 (+3 eff.) Maximum life: +62.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() nimble drakeskin leather armour (27 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +27 (+22 eff.) Fatigue: +8% Changes stats: +6 Dex Movement speed: +20% A suit of armour made of leather. |
![]() nimble drakeskin leather armour (29 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +29 (+23 eff.) Fatigue: +8% Changes stats: +6 Dex Movement speed: +20% A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() barbed pouch of stralite shots of amnesia (17/17, 58-70 power, 5 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 58.0 - 69.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +15.5% Capacity: 17 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 99 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Gramphly the Dwarf Archmage level 28
6th Voratun 123rd year of Ascendancy at 02:55 see stats
By Gramphly the Dwarf Archmage level 33
19th Profit 123rd year of Ascendancy at 09:58 see stats
By Gramphly the Dwarf Archmage level 24
41st Stralite 123rd year of Ascendancy at 06:03 see stats
By Gramphly the Dwarf Archmage level 13
14th Loss 122nd year of Ascendancy at 20:37 see stats
By Gramphly the Dwarf Archmage level 20
26th Steel 123rd year of Ascendancy at 14:32 see stats
By Gramphly the Dwarf Archmage level 22
29th Steel 123rd year of Ascendancy at 09:00 see stats
By Gramphly the Dwarf Archmage level 10
17th Dearth 122nd year of Ascendancy at 11:29 see stats
By Gramphly the Dwarf Archmage level 20
25th Steel 123rd year of Ascendancy at 11:20 see stats
By Gramphly the Dwarf Archmage level 30
23rd Voratun 123rd year of Ascendancy at 21:13 see stats
By Gramphly the Dwarf Archmage level 22
15th Gold 123rd year of Ascendancy at 01:37 see stats
By Gramphly the Dwarf Archmage level 32
18th Profit 123rd year of Ascendancy at 12:11 see stats
By Gramphly the Dwarf Archmage level 5
16th Voratun 122nd year of Ascendancy at 17:36 see stats
By Gramphly the Dwarf Archmage level 13
45th Dearth 122nd year of Ascendancy at 09:53 see stats
By Gramphly the Dwarf Archmage level 13
30th Dearth 122nd year of Ascendancy at 06:42 see stats
By Gramphly the Dwarf Archmage level 14
24th Loss 122nd year of Ascendancy at 18:00 see stats
By Gramphly the Dwarf Archmage level 19
9th Steel 123rd year of Ascendancy at 20:20 see stats
By Gramphly the Dwarf Archmage level 24
41st Stralite 123rd year of Ascendancy at 00:06 see stats
By Gramphly the Dwarf Archmage level 17
6th Iron 123rd year of Ascendancy at 22:01 see stats
By Gramphly the Dwarf Archmage level 27
45th Stralite 123rd year of Ascendancy at 11:34 see stats
Log
Gramphly no longer has a cursed wound.
Talent Rune: Shielding is ready to use.
Talent Flameshock is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
You pickup 0.90 gold pieces.
Ran for 4 turns (stop reason: hostile spotted to the southeast (orc soldier)).
Gramphly's spell attains critical power!
Gramphly's spell attains critical power!
Gramphly receives 2 healing from Bloodcaller.
Thunderstorm hits Orc soldier for 30 lightning damage.
Thunderstorm hits Orc soldier for 30 lightning damage.
Thunderstorm hits Orc soldier for 30 lightning damage.
Thunderstorm hits Fiery orc wyrmic for 30 lightning damage.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
The furious lightning storm around Gramphly calms down and disappears.