











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 49 / 5% |
Size | medium |
Lifes / Deaths | Killed by grizzly bear at level 3 on the 1st Mirth 122nd year of Ascendancy at 19:16 1 / 6Killed by Usbo the dwarf at level 13 on the 49th Haze 122nd year of Ascendancy at 14:15 Killed by forest wight at level 13 on the 53rd Haze 122nd year of Ascendancy at 09:40 Killed by Eilinomiwen the ghoul at level 13 on the 53rd Haze 122nd year of Ascendancy at 16:19 Killed by temporal stalker at level 20 on the 50th Pyre 123rd year of Ascendancy at 16:19 Killed by dreaming horror at level 33 on the 45th Dusk 124th year of Ascendancy at 13:49 |
Primary Stats
Strength | 17 (base 8) |
Dexterity | 30 (base 14) |
Constitution | 50 (base 27) |
Magic | 145 (base 61) |
Willpower | 111 (base 61) |
Cunning | 110 (base 60) |
Resources
Life | 708/708 |
Mana | 656/656 |
Healing Factor | 1.7086847857242 |
Regeneration | 0.42717119643105 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | +15% |
Global | +120.03998628326% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 28.609964594416 |
See Invisible | 86.494716568083 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 61 |
Accuracy | 28 |
Crit Chance | 45% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 99 |
Crit Chance | 73% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
Nature | +12% |
Fire | +104% |
Blight | +5% |
Arcane | +7% |
Mind | +16% |
All | +2% |
Offense: Damage Penetration
Cold | +10% |
Blight | +15% |
Arcane | +10% |
Fire | +74% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 21 (35%) |
Defense | 34 |
Ranged Defense | 45 |
Fatigue | 6 |
Physical Save | 36 |
Spell Save | 56 |
Mental Save | 65 |
Defense: Resistances
Physical | + 13%( 70%) |
Nature | + 23%( 70%) |
Temporal | + 18%( 70%) |
Fire | + 70%( 70%) |
Arcane | + 51%( 70%) |
Cold | + 29%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 31% |
Confusion Resistance | 46% |
Pinning Resistance | 82% |
Instadeath Resistance | 100% |
Silence Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1431% for 10 turns (89 total) and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 364 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1522 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Temporal | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Arcane | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Spell / Wildfire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Secrets of the Eternals |
talent | Keen Senses |
talent | Arcane Shield |
talent | Aether Permeation |
talent | Thunderstorm |
talent | Burning Wake |
talent | Shielding |
talent | Arcane Power |
talent | Essence of Speed |
talent | Disruption Shield |
talent | Wildfire |
talent | Feather Wind |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 87. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 202 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Light source | ![]() Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances: +10% cold / +8% temporal Changes resistances penetration: +10% cold Physical save: +13 (+5 eff.) Mental save: +6 (+2 eff.) Mindpower: +24 (+6 eff.) Mental crit. chance: +11% Light radius: +5 Healing mod.: +28% Defense after a teleport: +16 Resist all after a teleport: +18% New effects duration reduction after a teleport: +26% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Mag / +6 Wil / +6 Cun Spell save: +13 (+4 eff.) Mindpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +9 (+4 eff.) Changes stats: +3 Str Changes resistances: +14% nature Changes resistances penetration: +10% arcane Changes damage: +12% fire / +14% mind / +10% nature Critical mult.: +19.00% Mental save: +12 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +100.00 Damage Shield penetration: +30% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +11 Mag / +5 Wil / +12 Cun / +5 Con Spellpower: +13 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Changes stats: +3 Str / +10 Dex / +10 Mag / +9 Wil / +11 Cun / +3 Con Changes resistances penetration: +10% nature Changes damage: +3% blight Spell save: +3 (+1 eff.) Mental save: +13 (+3 eff.) Confusion immunity: +36% Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +17 (+3 eff.) Spell crit. chance: +2% Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag / +10 Wil / +5 Cun Damage against: +23% Summoned Reduced damage from: +23% Summoned Spell crit. chance: +4% A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Armour Hardiness: +5% Defense: +10 (+5 eff.) Damage when hit (Melee): 4 acid Changes resistances: +2% physical Changes damage: +37% fire Talent granted: +1 Command Staff Physical save: +12 (+5 eff.) Pinning immunity: +20% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +29 (+5 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 61.13 to 73.36 fire damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to elven-wood magestaff. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Damage (Melee): 5 arcane Changes stats: +3 Mag / +6 Wil Changes resistances: +3% arcane Changes damage: +5% arcane Mental save: +6 (+2 eff.) Maximum life: +41.00 Spellpower: +11 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+7 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+2 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. This object's appearance was changed to Firewalker. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Mag / +4 Wil Changes resistances: +18% fire Changes resistances penetration: +15% blight Mental save: +9 (+2 eff.) Disease immunity: +20% Maximum vim: +10.00 Healing mod.: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Inventory
![]() Infused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1205.83 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 889 damage on yourself and all friendly characters within 10 spaces for 5 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Big Hat Logan the Shalore Archmage level 35
65th Dusk 124th year of Ascendancy at 10:38 see stats
By Big Hat Logan the Shalore Archmage level 35
51st Dusk 124th year of Ascendancy at 21:09 see stats
By Big Hat Logan the Shalore Archmage level 26
43rd Regrowth 124th year of Ascendancy at 11:06 see stats
By Big Hat Logan the Shalore Archmage level 39
15th Haze 124th year of Ascendancy at 13:15 see stats
By Big Hat Logan the Shalore Archmage level 40
22nd Regrowth 125th year of Ascendancy at 06:19 see stats
By Big Hat Logan the Shalore Archmage level 44
58th Regrowth 125th year of Ascendancy at 11:25 see stats
By Big Hat Logan the Shalore Archmage level 38
3rd Haze 124th year of Ascendancy at 06:22 see stats
By Big Hat Logan the Shalore Archmage level 24
9th Decay 123rd year of Ascendancy at 05:32 see stats
By Big Hat Logan the Shalore Archmage level 15
8th Regrowth 123rd year of Ascendancy at 04:10 see stats
By Big Hat Logan the Shalore Archmage level 37
74th Dusk 124th year of Ascendancy at 16:15 see stats
By Big Hat Logan the Shalore Archmage level 30
73rd Pyre 124th year of Ascendancy at 12:16 see stats
By Big Hat Logan the Shalore Archmage level 47
6th Mirth 125th year of Ascendancy at 18:00 see stats
By Big Hat Logan the Shalore Archmage level 18
14th Pyre 123rd year of Ascendancy at 20:49 see stats
By Big Hat Logan the Shalore Archmage level 23
29th Haze 123rd year of Ascendancy at 13:07 see stats
By Big Hat Logan the Shalore Archmage level 36
72nd Dusk 124th year of Ascendancy at 02:41 see stats
By Big Hat Logan the Shalore Archmage level 29
30th Pyre 124th year of Ascendancy at 22:22 see stats
By Big Hat Logan the Shalore Archmage level 41
22nd Regrowth 125th year of Ascendancy at 15:13 see stats
By Big Hat Logan the Shalore Archmage level 10
3rd Dusk 122nd year of Ascendancy at 11:50 see stats
By Big Hat Logan the Shalore Archmage level 20
50th Pyre 123rd year of Ascendancy at 15:58 see stats
By Big Hat Logan the Shalore Archmage level 30
72nd Pyre 124th year of Ascendancy at 01:24 see stats
By Big Hat Logan the Shalore Archmage level 40
4th Allure 125th year of Ascendancy at 12:59 see stats
By Big Hat Logan the Shalore Archmage level 29
44th Pyre 124th year of Ascendancy at 02:24 see stats
By Big Hat Logan the Shalore Archmage level 18
10th Pyre 123rd year of Ascendancy at 22:41 see stats
By Big Hat Logan the Shalore Archmage level 27
53rd Regrowth 124th year of Ascendancy at 15:27 see stats
By Big Hat Logan the Shalore Archmage level 34
49th Dusk 124th year of Ascendancy at 20:28 see stats
By Big Hat Logan the Shalore Archmage level 23
71st Haze 123rd year of Ascendancy at 01:40 see stats
By Big Hat Logan the Shalore Archmage level 37
74th Dusk 124th year of Ascendancy at 23:20 see stats
By Big Hat Logan the Shalore Archmage level 6
4th Mirth 122nd year of Ascendancy at 16:31 see stats
By Big Hat Logan the Shalore Archmage level 13
53rd Haze 122nd year of Ascendancy at 16:17 see stats
By Big Hat Logan the Shalore Archmage level 48
9th Mirth 125th year of Ascendancy at 16:23 see stats
By Big Hat Logan the Shalore Archmage level 43
41st Regrowth 125th year of Ascendancy at 19:31 see stats
By Big Hat Logan the Shalore Archmage level 18
22nd Pyre 123rd year of Ascendancy at 21:07 see stats
By Big Hat Logan the Shalore Archmage level 33
44th Dusk 124th year of Ascendancy at 00:12 see stats
By Big Hat Logan the Shalore Archmage level 18
10th Pyre 123rd year of Ascendancy at 15:45 see stats
By Big Hat Logan the Shalore Archmage level 34
51st Dusk 124th year of Ascendancy at 13:36 see stats
Log
Saving done.
You transfer aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer archmage's gold amulet of manastreaming to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun amulet to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer wanderer's stralite amulet of vision to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer steel opal ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Crystal Focus =save= to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun torque of psionic shield 'Thunderwreck' [power 173] (25 cooldown) to the online item's vault.
Saving done.
Saving game...
Saving done.
The furious lightning storm around Big Hat Logan calms down and disappears.