












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Portable Item Vault 1.7.4Add a portable item vault to your inventory! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Sun Paladin |
Level / Exp | 24 / 42% |
Size | big |
Lifes / Deaths | Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 01:53 / 87Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 03:28 Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 03:46 Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 04:13 Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 05:43 Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 08:32 Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 14:45 Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 14:54 Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 15:10 Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 15:31 Killed by shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 15:45 Killed by greater shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 19:52 Killed by greater shivgoroth at level 5 on the 2nd Dusk 122nd year of Ascendancy at 20:03 Killed by Layuvea the shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 00:21 Killed by greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 04:21 Killed by shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 09:21 Killed by ultimate shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 10:37 Killed by greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 10:51 Killed by shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 11:01 Killed by greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 11:07 Killed by ultimate shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 11:31 Killed by ultimate shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 11:40 Killed by greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 11:49 Killed by war hound at level 6 on the 3rd Dusk 122nd year of Ascendancy at 15:00 Killed by Islathra the greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 15:15 Killed by shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 15:26 Killed by Islathra the greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 15:34 Killed by Islathra the greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 15:46 Killed by Islathra the greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 16:03 Killed by greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 18:36 Killed by greater shivgoroth at level 6 on the 3rd Dusk 122nd year of Ascendancy at 19:05 Killed by shivgoroth at level 7 on the 3rd Dusk 122nd year of Ascendancy at 21:58 Killed by ultimate shivgoroth at level 7 on the 4th Dusk 122nd year of Ascendancy at 00:13 Killed by ultimate shivgoroth at level 7 on the 4th Dusk 122nd year of Ascendancy at 00:46 Killed by Poryldatira the shivgoroth at level 7 on the 4th Dusk 122nd year of Ascendancy at 03:33 Killed by shivgoroth at level 7 on the 4th Dusk 122nd year of Ascendancy at 03:33 Killed by Poryldatira the shivgoroth at level 7 on the 4th Dusk 122nd year of Ascendancy at 04:06 Killed by Poryldatira the shivgoroth at level 7 on the 4th Dusk 122nd year of Ascendancy at 04:06 Killed by Poryldatira the shivgoroth at level 7 on the 4th Dusk 122nd year of Ascendancy at 04:59 Killed by Unmunusa the dwarf at level 7 on the 26th Dusk 122nd year of Ascendancy at 23:46 Killed by Unmunusa the dwarf at level 7 on the 27th Dusk 122nd year of Ascendancy at 00:16 Killed by Unmunusa the dwarf at level 7 on the 27th Dusk 122nd year of Ascendancy at 00:28 Killed by Rowannigh the human at level 8 on the 34th Dusk 122nd year of Ascendancy at 20:39 Killed by Ladi the shalore at level 8 on the 52nd Dusk 122nd year of Ascendancy at 08:40 Killed by Wicurma the halfling at level 8 on the 62nd Dusk 122nd year of Ascendancy at 11:12 Killed by Imin the giant at level 8 on the 22nd Haze 122nd year of Ascendancy at 09:38 Killed by Gosoho the dwarf at level 8 on the 22nd Haze 122nd year of Ascendancy at 10:14 Killed by Arteri the giant at level 8 on the 22nd Haze 122nd year of Ascendancy at 10:55 Killed by Henarliu the halfling at level 8 on the 33rd Haze 122nd year of Ascendancy at 03:16 Killed by Artghl the human at level 8 on the 33rd Haze 122nd year of Ascendancy at 03:25 Killed by Ardar the human at level 9 on the 6th Decay 122nd year of Ascendancy at 03:40 Killed by Bill the Stone Troll at level 12 on the 1st Allure 123rd year of Ascendancy at 11:49 Killed by elven cultist at level 13 on the 12nd Regrowth 123rd year of Ascendancy at 09:02 Killed by Calad the shalore at level 13 on the 24th Regrowth 123rd year of Ascendancy at 12:48 Killed by Urkis, the High Tempest at level 16 on the 33rd Regrowth 123rd year of Ascendancy at 08:56 Killed by Harkor'Zun at level 17 on the 69th Regrowth 123rd year of Ascendancy at 14:25 Killed by Sillius Soddus at level 19 on the 3rd Pyre 123rd year of Ascendancy at 07:02 Killed by skeleton warrior at level 19 on the 4th Pyre 123rd year of Ascendancy at 14:55 Killed by Eilinata the grave wight at level 20 on the 7th Pyre 123rd year of Ascendancy at 05:52 Killed by Nereba the vampire at level 20 on the 7th Pyre 123rd year of Ascendancy at 13:57 Killed by skeleton mage at level 20 on the 8th Pyre 123rd year of Ascendancy at 13:24 Killed by skeleton warrior at level 20 on the 9th Pyre 123rd year of Ascendancy at 07:21 Killed by armoured skeleton warrior at level 20 on the 9th Pyre 123rd year of Ascendancy at 08:06 Killed by ghoul at level 20 on the 9th Pyre 123rd year of Ascendancy at 08:53 Killed by armoured skeleton warrior at level 20 on the 9th Pyre 123rd year of Ascendancy at 09:37 Killed by armoured skeleton warrior at level 20 on the 9th Pyre 123rd year of Ascendancy at 10:32 Killed by ghoul at level 20 on the 9th Pyre 123rd year of Ascendancy at 12:14 Killed by skeleton warrior at level 20 on the 9th Pyre 123rd year of Ascendancy at 12:55 Killed by skeleton warrior at level 20 on the 9th Pyre 123rd year of Ascendancy at 14:22 Killed by vampire lord at level 20 on the 9th Pyre 123rd year of Ascendancy at 14:35 Killed by skeleton warrior at level 21 on the 9th Pyre 123rd year of Ascendancy at 18:25 Killed by ghast at level 21 on the 9th Pyre 123rd year of Ascendancy at 19:03 Killed by skeleton assassin at level 21 on the 9th Pyre 123rd year of Ascendancy at 22:06 Killed by dread at level 21 on the 10th Pyre 123rd year of Ascendancy at 05:05 Killed by ghoulking at level 21 on the 11st Pyre 123rd year of Ascendancy at 06:33 Killed by Lord of Skulls (warrior) at level 21 on the 11st Pyre 123rd year of Ascendancy at 06:49 Killed by The Master at level 21 on the 11st Pyre 123rd year of Ascendancy at 07:20 Killed by armoured skeleton warrior at level 21 on the 11st Pyre 123rd year of Ascendancy at 07:38 Killed by armoured skeleton warrior at level 21 on the 11st Pyre 123rd year of Ascendancy at 07:55 Killed by Lord of Skulls (warrior) at level 21 on the 11st Pyre 123rd year of Ascendancy at 08:21 Killed by Lord of Skulls (warrior) at level 21 on the 11st Pyre 123rd year of Ascendancy at 08:40 Killed by The Master at level 21 on the 11st Pyre 123rd year of Ascendancy at 09:30 Killed by armoured skeleton warrior at level 21 on the 11st Pyre 123rd year of Ascendancy at 09:52 Killed by The Master at level 21 on the 11st Pyre 123rd year of Ascendancy at 10:32 Killed by The Master at level 21 on the 11st Pyre 123rd year of Ascendancy at 10:47 Killed by Vehsi the shalore at level 23 on the 33rd Pyre 123rd year of Ascendancy at 12:06 Killed by ritch flamespitter at level 24 on the 58th Pyre 123rd year of Ascendancy at 12:53 |
Primary Stats
Strength | 77 (base 47) |
Dexterity | 37 (base 18) |
Constitution | 38 (base 29) |
Magic | 40 (base 24) |
Willpower | 22 (base 10) |
Cunning | 32 (base 10) |
Resources
Life | -34/791 |
Positive | 70/79 |
Stamina | 203/209 |
Healing Factor | 1.2102122670884 |
Regeneration | 3.9331898680373 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 12 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 140 |
Accuracy | 53 |
Crit Chance | 28% |
APR | 63 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Light | +15% |
Physical | +6% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Arcane | +25% |
Light | +25% |
Physical | +18% |
Defense: Base
Armour (hardiness) | 25.181914179181 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 12 |
Physical Save | 40 |
Spell Save | 32 |
Mental Save | 27 |
Defense: Resistances
Cold | + 3%( 70%) |
Lightning | + 9%( 70%) |
Light | + 7%( 70%) |
Temporal | + 19%( 70%) |
Darkness | + 10%( 70%) |
Physical | + 5%( 70%) |
Fire | -13%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 366 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 429 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Two-handed assault | 1.00 |
| 3/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Chant of Fortitude |
detrimental effect | The target is confused, acting randomly (chance 34%) and unable to perform complex actions. Confused |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
detrimental effect | The target's armour and saves are broken, reducing them by 11. Sunder Armour |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | Movement speed is reduced by 40%. Slow movement |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target fire resistance is reduced by 22%. Lowered fire resistance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed bear paw. * You've found the needed vial of greater demon bile. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed xorn fragment. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Str +3 Dex +5 Wil +4 Con dps ---------- Phys.crit +3.0% Mind.pwr +5 (+2 eff.) Dmg.mod +9% fire Res.pen +6% physical ----- def ----- Armour +3 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | ![]() 3.0 T1 shot ammo [Rare] Psionic Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 21 Phasing +30% Ranged+ +16 blight +5 physical +4 acid On Hit.r1 +20 temporal On Crit.r2 +4 acid On Hit: * 10% chance to reduce armor by 26% * 20% chance to knock the target back 3 spaces and deal 99 physical damage Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +8 Str +3 Dex +3 Cun dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 115.5 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% light Res.pen +25% light +10% arcane Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +3% cold Phys.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 19 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +9% lightning +3% fire +9% temporal Mind.save +8 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 10 physical Ranged+ 11 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 18 On Hit (Ranged): * 12% chance to reduce all saves and defense by 18 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
Around neck | ![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 67.0 - 100.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +31 Crit +3.0% Atk.spd 100% Phasing +26% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +3% Res.pen +15% arcane +12% physical Acc +26 (+6 eff.) Apr +16 ---------- misc Max.stam +10.00 Massive two-handed mauls. This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Cun +7 Lck ----- def ----- Armour +5 Defense +7 (+4 eff.) Phys.save +13 (+4 eff.) Stealth +7 ---------- misc T.Disarm +14 Infravis +5 A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 71.5 - 85.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 On Crit.r2 +10 light +21 fire While equipped: dps ---------- On shield block: * Deals 70 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +7% light +6% fire ---------- misc Talents +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T1 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +10% darkness +10% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This item has been sent to the Item's Vault. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 143 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 247 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 blight, 4 physical, 4 light, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 176 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Cun ----- def ----- Resists +10% nature +11% blight Poison- +21% Disease- +20% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Cun ----- def ----- Resists +11% nature +13% blight Poison- +20% Disease- +24% Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% cold +10% fire Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +10% darkness Blind- +25% Amulets make your neck look great! |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% darkness +13% fire ----- def ----- Resists +6% lightning +32% fire Phys.save +3 (+1 eff.) Heal.mod +15% Pinning- +10% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +11% lightning +3% light Melee Ret 6 mind ----- def ----- Resists +22% lightning +6% mind Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +13% nature ----- def ----- Fatigue -6% Resists +26% nature ---------- misc Max.enc +23 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -6% Blind- +20% ---------- misc Max.enc +23 Infravis +4 See.Stealth +8 See.Invis +9 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+3 eff.) Max.HP +21.00 Disarm- +26% Pinning- +25% Knockbk- +20% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) HP.reg +2.00 Stun/Frz- +28% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! |
![]() 3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Psionic Power 46.0 - 69.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 16 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 While equipped: Stats +4 Wil dps ---------- Mind.pwr +15 (+6 eff.) Dmg.mod +9% mind ----- def ----- Disease- +18% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Dex, 20% Str Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() 1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This item has been sent to the Item's Vault. |
![]() 5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() 3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. This item has been sent to the Item's Vault. |
![]() 12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. This item has been sent to the Item's Vault. |
![]() 0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
![]() 3.0 T3 greatsword 2H weapon [Ego+] Arcane/Nature Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +9 nature On Hit: * Create an explosion dealing 47 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +12% fire Res.pen +12% fire Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego] Nature/Disrupt Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 nature On Hit: * 7% chance to slow global speed by 44% Massive two-handed swords. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 mind On Crit.r2 +8 acid On Hit: * 34% chance to reduce all saves and defense by 18 While equipped: Stats +4 Wil +5 Cun +5 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +3% fire Res.pen +13% physical Acc +13 (+4 eff.) On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Defense +9 (+5 eff.) Resists +12% acid +10% blight Disarm- +42% Sharp, long, and deadly. It was hardened by the digestive sack. This item has been sent to the Item's Vault. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 mind While equipped: dps ---------- Mind.crit +2% Phys.pwr +10 (+3 eff.) Mind.pwr +4 (+2 eff.) Acc +15 (+4 eff.) ----- def ----- Resists +6% mind Phys.save +15 (+5 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Stam/turn +2.00 Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% Resists +6% light +5% darkness ---------- misc Max.enc +23 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +6% acid +3% physical Apr +2 ----- def ----- Defense +2 (+1 eff.) Phys.save +18 (+6 eff.) Die.at -20.00 life ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +4 Dex +3 Wil dps ---------- Res.pen +15% acid +5% physical ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Cun +2 Con dps ---------- Phys.crit +6.0% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Cosmetic Item] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) ----- def ----- Fatigue -2% Max.HP +34.00 A stylish kruk-style cloak, to look awesome. |
![]() 2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.pwr +11 (+5 eff.) Dmg.mod +13% arcane +6% all ----- def ----- Resists +7% all ---------- misc Max.mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +5 Defense +15 (+8 eff.) Fatigue +2% ---------- misc Vim/s.crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Mag +6 Wil +4 Cun dps ---------- Dmg.mod +3% light ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +3 Cun +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Res.pen +20% physical ----- def ----- Armour +3 Phys.save +23 (+8 eff.) Mind.save +16 (+8 eff.) A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego++] Master While equipped: Stats +2 Str +1 Cun +6 Con ----- def ----- Armour +3 Phys.save +12 (+4 eff.) Mind.save +12 (+6 eff.) Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. This item has been sent to the Item's Vault. |
![]() 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Crit.mult +6.00% Dmg.mod +3% blight Acc +10 (+3 eff.) Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Armour +1 Defense +15 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Wil +4 Cun dps ---------- Crit.mult +15.00% ----- def ----- Armour +6 Fatigue +3% Resists +9% acid Crit.chn- 10.00% Mind.save +8 (+4 eff.) Max.HP +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane Acc +5 (+1 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +11% fire Res.pen +25% cold On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Defense +1 (+1 eff.) Resists +16% fire Spell.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +12% darkness ---------- misc Infravis +3 A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness +5% nature On Hit (Melee): * 10% chance to reduce armor by 26% ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +6% temporal +6% nature +3% darkness A pointy cloth hat, very wizardly... |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +14 Defense +3 (+2 eff.) Fatigue +5% Phys.save +5 (+2 eff.) Mind.save +15 (+7 eff.) A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +8% acid +6% cold Mind.save +11 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +3% blight +12% temporal +3% cold +21% fire A suit of armour made of mail. This item has been sent to the Item's Vault. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+10 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. This item has been sent to the Item's Vault. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 7.0 - 8.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 Melee+ +10 lightning While equipped: Stats +1 Dex dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 196 physical damage over 5 turns (1/turn) Melee Ret 1 lightning ----- def ----- Armour +2 Fatigue +8% Resists +11% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2025/2025 A set of 2025 tiny explosive spheres. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Res.pen +10% mind ----- def ----- Resists +9% mind +3% all Spell.save +6 (+3 eff.) Die.at -80.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +3% mind On Hit (Melee): * 10% chance to slow global speed by 44% * 20% chance to reduce armor by 26% ----- def ----- Resists +9% acid +3% nature ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 33.64 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 33.64 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() 3.0 T2 shot ammo [Ego] Master Power 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 53 While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T3 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 fire +4 cold +2 light +2 nature Talents +1 Ward Fire a magical bolt dealing 100 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sillius Soddus the Ogre Sun Paladin level 9
71st Haze 122nd year of Ascendancy at 11:53 see stats
By Sillius Soddus the Ogre Sun Paladin level 17
69th Regrowth 123rd year of Ascendancy at 14:38 see stats
By Sillius Soddus the Ogre Sun Paladin level 18
1st Pyre 123rd year of Ascendancy at 12:05 see stats
By Sillius Soddus the Ogre Sun Paladin level 16
35th Regrowth 123rd year of Ascendancy at 11:35 see stats
By Sillius Soddus the Ogre Sun Paladin level 10
8th Decay 122nd year of Ascendancy at 09:18 see stats
By Sillius Soddus the Ogre Sun Paladin level 20
5th Pyre 123rd year of Ascendancy at 08:46 see stats
By Sillius Soddus the Ogre Sun Paladin level 7
4th Dusk 122nd year of Ascendancy at 14:19 see stats
By Sillius Soddus the Ogre Sun Paladin level 23
38th Pyre 123rd year of Ascendancy at 01:09 see stats
By Sillius Soddus the Ogre Sun Paladin level 18
71st Regrowth 123rd year of Ascendancy at 08:37 see stats
By Sillius Soddus the Ogre Sun Paladin level 5
2nd Dusk 122nd year of Ascendancy at 14:54 see stats
By Sillius Soddus the Ogre Sun Paladin level 14
27th Regrowth 123rd year of Ascendancy at 00:00 see stats
By Sillius Soddus the Ogre Sun Paladin level 15
32nd Regrowth 123rd year of Ascendancy at 06:06 see stats
By Sillius Soddus the Ogre Sun Paladin level 18
71st Regrowth 123rd year of Ascendancy at 13:56 see stats
By Sillius Soddus the Ogre Sun Paladin level 20
6th Pyre 123rd year of Ascendancy at 11:46 see stats
By Sillius Soddus the Ogre Sun Paladin level 21
11st Pyre 123rd year of Ascendancy at 11:31 see stats
Log
Minotaur damages himself through Martyrdom!
Minotaur hits Sillius Soddus for 75 physical damage.
Sillius Soddus hits Minotaur for 13 physical damage.
Abnanma the krog summons a Stone Golem!
Abnanma the krog's mind surges with critical power!
Sillius Soddus is dazed!
Ritch flamespitter receives 21 healing from Abnanma the krog.
Abnanma the krog receives 24 healing.
Minotaur receives 23 healing from Abnanma the krog.
Stone golem receives 22 healing from Abnanma the krog.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Sillius Soddus is not dazed anymore.
Sillius Soddus deactivates Second Life.
Sillius Soddus has been healed by a blast of positive energy!
Sillius Soddus receives 192 healing.
Ritch flamespitter hits Sillius Soddus for 0 fire damage.
Talent Execution is ready to use.
Sillius Soddus casts Healing Light.
Sillius Soddus receives 143 healing.
Minotaur uses Stunning Blow.
Sillius Soddus is stunned!
Minotaur damages himself through Martyrdom!
Minotaur hits Sillius Soddus for 122 physical damage.
Sillius Soddus hits Minotaur for 20 physical damage.
Stone golem hits Sillius Soddus for 65 physical damage.
Abnanma the krog misses Sillius Soddus.
Abnanma the krog hits Sillius Soddus for 19 nature, 64 fire, 6 mind, 11 darkness (100 total damage).
Ritch flamespitter spits flames!