











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 27 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Islorarin the skeleton warrior at level 27 on the 27th Shortage 122nd year of Ascendancy at 00:28 / 1 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 17 (base 10) |
| Constitution | 18 (base 13) |
| Magic | 77 (base 58) |
| Willpower | 20 (base 10) |
| Cunning | 58 (base 49) |
Resources
| Life | -141/912 |
| Mana | 271/351 |
| Insanity | 48/100 |
| Healing Factor | 1.3411363549267 |
| Regeneration | 7.0409658633652 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 49.043810120534 |
| See Invisible | 63.043810120534 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 32 |
| Crit Chance | 19% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +42% |
| Light | +12% |
| Blight | +12% |
| Nature | +21% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Darkness | +61% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 3 |
| Physical Save | 16 |
| Spell Save | 37 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 17%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 17%( 70%) |
| Darkness | + 27%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 20% |
| Bleed Resistance | 60% |
| Confusion Resistance | 62% |
| Instadeath Resistance | 100% |
| Stun Resistance | 90% |
| Poison Resistance | 23% |
| Blind Resistance | 58% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 715% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by mountain troll thunderer. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Cultist. Escort: lost sun paladin (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tarrudunik (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Cun +1 Con +7 Lck dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +1 Resists +3% nature Stealth +6 Die.at -80.00 life Blind- +20% Confus- +20% A pair of boots made of leather. |
| Light source | Baradorig2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Melee Ret 2 mind ----- def ----- Armour +4 Resists +3% acid +3% cold Max.HP +60.00 HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blindhue (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Dex +4 Mag +1 Wil +3 Cun dps ---------- Dmg.mod +9% darkness Res.pen +25% darkness Apr +6 ----- def ----- Armour +3 Fatigue +3% ---------- misc See.Invis +12 A cap made of leather. |
| Tool | overpowered iron torque of psionic shield [power 41] (22/31 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 41 for 5 turns Puts all charms on 31 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Byrig'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +5% physical Apr +1 ----- def ----- Resists +3% temporal Phys.save +3 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +40.00 Blind- +10% Disarm- +20% Rings make your fingers look great! |
| On fingers | steel ring 'Islisevena'0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Mind.crit +3% Apr +9 Melee Ret 8 physical ----- def ----- Resists +3% physical Die.at -40.00 life Blind- +28% ---------- misc Infravis +4 See.Stealth +9 See.Invis +11 Rings make your fingers look great! |
| Around waist | Cheduhor1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +6% light +9% nature Spell.save +12 (+5 eff.) Max.HP +39.00 Cut- +10% Stun/Frz- +10% A belt that goes around your waist. |
| In main hand | short elm vilestaff (100% power, 2 apr, darkness element)5.0 T1 staff 1H weapon [Ego] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Naturesmash the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 nature Dmg.mod +13% nature +12% light Res.pen +25% darkness On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +1 Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +11% blight +11% all Max.HP +61.00 HP.reg +3.00 Heal.mod +16% Poison- +23% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Beristir (2 def, 4 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +7 Wil +4 Cun dps ---------- Mind.crit +5% Dmg.mod +11% darkness Res.pen +11% darkness ----- def ----- Armour +4 Defense +2 (+2 eff.) Resists +3% acid +15% darkness +6% nature Spell.save +8 (+4 eff.) Mind.save +3 (+2 eff.) Stealth +12 Stun/Frz- +20% Teleport- +10% ---------- misc Max.mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Heal.mod +11% Cut- +50% Stun/Frz- +21% Heal: Puts all charms on 29 cooldown Level 3.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 215 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
movement infusion (speed 479%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 479% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune of the warrior (power 12; resist 20%; move 32%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 32% faster, and you are invisible (power 12). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 74; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 49; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 452; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 452 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dagaredunarath the Shadeidol0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +5 Wil dps ---------- Phys.crit +2.0% Mind.pwr +6 (+3 eff.) ----- def ----- Defense +31 (+21 eff.) Resists +6% darkness Blind- +26% ---------- misc Infravis +3 See.Stealth +8 See.Invis +5 Rings make your fingers look great! |
copper quartz ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +9 (+9 eff.) Stun/Frz- +30% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +21.00 Disarm- +21% Pinning- +21% Knockbk- +21% ---------- misc Max.enc +22 Rings make your fingers look great! |
Muckglamour the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +7% blight Phys.save +12 (+8 eff.) Mind.save +3 (+2 eff.) ---------- misc Hate/m.crit +2.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Sunspiker'1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +3 Dex dps ---------- Phys.crit +7.0% Mind.crit +8% Mind.pwr +4 (+2 eff.) Dmg.mod +12% light Res.pen +5% acid On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Resists +8% lightning +9% temporal +9% acid Phys.save +8 (+6 eff.) A belt that goes around your waist. |
rough leather belt 'Velylragara'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Str +3 Dex +4 Mag dps ---------- Dmg.mod +3% blight Apr +2 ----- def ----- Die.at -80.00 life ---------- misc Mana/turn +0.10 Max.mana +23.00 A belt that goes around your waist. |
Cyruna (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Wil +3 Con ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning +6% cold Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frostbait the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +7 Dex +4 Cun +1 Con ----- def ----- Defense +2 (+2 eff.) Resists +9% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belithra (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +4 Wil +3 Con dps ---------- Phys.crit +1.0% Crit.mult +15.00% Acc +20 (+9 eff.) ----- def ----- Armour +2 Resists +2% physical Blind- +10% Silence- +10% Disarm- +23% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hazescar (0 def, 10 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +7.0% Spell.crit +13% Mind.crit +14% Crit.mult +10.00% Melee Ret 2 cold ----- def ----- Armour +10 Resists +15% mind +12% light Mind.save +3 (+2 eff.) Disease- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Icefoe the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Res.pen +10% acid +25% cold +15% light Acc +7 (+4 eff.) Apr +7 Melee Ret 6 acid 4 cold ----- def ----- Armour +2 Resists +21% acid ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
cinder hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 fire Dmg.mod +6% fire Acc +13 (+7 eff.) ----- def ----- Armour +2 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Prismstriker' (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +20% light +20% acid ----- def ----- Armour +6 Fatigue +3% Resists +15% lightning +12% light Mind.save +10 (+4 eff.) Max.HP +61.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Amegen the Festerraze (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +6% nature Disease- +20% Pinning- +10% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cuthugrim (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +3% temporal Phys.save +10 (+7 eff.) Max.HP +20.00 Disarm- +10% A cap made of leather. |
Erelidig (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Dex +3 Con dps ---------- Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +8% cold Crit.chn- 10.00% Phys.save +10 (+7 eff.) Mind.save +9 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +1 Breathe water Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
hardened leather cap 'Nightspire' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str +1 Mag +1 Cun dps ---------- Res.pen +10% darkness +15% light ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +11% fire +7% lightning +9% cold Crit.chn- 15.00% ---------- misc See.Invis +6 A cap made of leather. |
fortifying iron mail armour of implacability (2 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +8 Defense +2 (+2 eff.) Fatigue +8% Phys.save +5 (+4 eff.) Max.HP +31.00 A suit of armour made of mail. |
hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +4 Mag +5 Wil +5 Cun ----- def ----- Armour +6 Defense +9 (+9 eff.) Fatigue +8% Max.HP +43.00 A suit of armour made of leather. |
nimble rough leather armour of the hero (6 def, 2 armour)9.0 T1 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +7 Dex +4 Mag +4 Wil +3 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +2 Defense +6 (+6 eff.) Fatigue +6% Max.HP +31.00 A suit of armour made of leather. |
Starbile the steel shield (0 def, 4 armour, 36.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% arcane Res.pen +20% light +15% fire Melee Ret 4 light ----- def ----- Armour +4 Fatigue +8% Resists +9% fire +12% physical Shield.near.proj +46 Proj.slow +15% ---------- misc Light +1 Talents +1 Block Handheld deflection devices. |
Hornet Stingers (19/20, 117% power, 10 apr)3.0 T2 arrow ammo Reqs Dex 18 [Unique] Nature Power 117% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
532 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Glitterhunt' (dig speed 19 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +5% fire +5% mind +6% darkness Res.pen +15% darkness +10% light ----- def ----- Resists +9% light Mind.save +6 (+3 eff.) ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Nightoracle'2.0 T1 lite [Rare] Nature While equipped: Stats +5 Dex dps ---------- Melee Ret 2 darkness 2 fire ----- def ----- Resists +2% physical Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ravenpassion'2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +25% darkness ----- def ----- Resists +3% darkness ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rhanarildir the Blizzardtorrent [power 23] (22/21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% cold Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 21 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By SMCHAMACK the Drem Writhing One level 22
24th Wealth 122nd year of Ascendancy at 08:02 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By SMCHAMACK the Drem Writhing One level 23
28th Wealth 122nd year of Ascendancy at 22:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By SMCHAMACK the Drem Writhing One level 10
27th Voratun 122nd year of Ascendancy at 13:48 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By SMCHAMACK the Drem Writhing One level 20
40th Profit 122nd year of Ascendancy at 11:04 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By SMCHAMACK the Drem Writhing One level 27
8th Loss 122nd year of Ascendancy at 23:10 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By SMCHAMACK the Drem Writhing One level 26
13rd Dearth 122nd year of Ascendancy at 06:09 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By SMCHAMACK the Drem Writhing One level 14
10th Profit 122nd year of Ascendancy at 11:05 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By SMCHAMACK the Drem Writhing One level 13
4th Profit 122nd year of Ascendancy at 04:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By SMCHAMACK the Drem Writhing One level 12
2nd Acquisition 122nd year of Ascendancy at 18:11 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By SMCHAMACK the Drem Writhing One level 23
29th Wealth 122nd year of Ascendancy at 19:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By SMCHAMACK the Drem Writhing One level 17
16th Profit 122nd year of Ascendancy at 06:01 see stats
Log
Islorarin the skeleton warrior stops bleeding black blood.
Decaying devourer tries to bite Islorarin the skeleton warrior with razor sharp teeth!
Islorarin the skeleton warrior resists the cut!
Burning Shock from Mirror Image (Nerema the skeleton assassin) hits Decaying devourer for 7 fire damage.
Burning Shock from Mirror Image (Nerema the skeleton assassin) hits Nerema the skeleton assassin for (9 ignored), 0 fire (0 total damage).
Burning Shock from Mirror Image (Nerema the skeleton assassin) hits Decaying devourer for 7 fire damage.
Tentacle Constriction from SMCHAMACK hits Islorarin the skeleton warrior for 110 darkness, 8 nature (118 total damage).
SMCHAMACK uses Infusion: Movement.
SMCHAMACK is moving at extreme speed!
Islorarin the skeleton warrior is covered in black blood!
SMCHAMACK's defiled blood area effect performs a melee critical strike against Nerema the skeleton assassin!
Decaying devourer shrugs off the effect 'Dazzled'!
Phantasmal Shield hits SMCHAMACK for 8 healing, 59 light (59 total damage) [8 healing].
Phantasmal Shield hits Decaying devourer for 56 light damage.
Phantasmal Shield hits Islorarin the skeleton warrior for 68 light damage.
Phantasmal Shield hits Mirror Image (Nerema the skeleton assassin) for 0 light damage.
Phantasmal Shield hits Decaying devourer for 56 light damage.
Phantasmal Shield hits Decaying devourer for 56 light damage.
SMCHAMACK's defiled blood area effect hits Mirror Image (Nerema the skeleton assassin) for 0 darkness, 0 nature (0 total damage).
SMCHAMACK's defiled blood area effect hits Islorarin the skeleton warrior for 6 darkness, 10 nature (15 total damage).
SMCHAMACK's defiled blood area effect hits Nerema the skeleton assassin for 27 darkness, (9 ignored), 0 nature (27 total damage).
Islorarin the skeleton warrior uses Shattering Shout.
Islorarin the skeleton warrior hits SMCHAMACK for 42 healing, 298 physical (298 total damage) [42 healing].
Islorarin the skeleton warrior hits Decaying devourer for 223 physical damage.
SMCHAMACK the level 27 drem writhing one was bludgeoned to death by Islorarin the skeleton warrior on level 1 of Ruined halfling complex.
Islorarin the skeleton warrior prepares for the next kill!
Islorarin the skeleton warrior is free from the tentacle constriction.






























































































