











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Drem |
Class | Stone Warden |
Level / Exp | 21 / 68% |
Size | medium |
Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 20th Voratun 122nd year of Ascendancy at 20:52 / 26Killed by The Spinal Cord at level 3 on the 20th Voratun 122nd year of Ascendancy at 23:53 Killed by Velatira the cave troll at level 6 on the 22nd Voratun 122nd year of Ascendancy at 00:54 Killed by elemental crystal at level 6 on the 23rd Voratun 122nd year of Ascendancy at 11:26 Killed by black jelly at level 10 on the 2nd Profit 122nd year of Ascendancy at 10:32 Killed by Eilinara the skeleton mage at level 10 on the 2nd Profit 122nd year of Ascendancy at 16:10 Killed by Xanokira the skeleton warrior at level 11 on the 5th Profit 122nd year of Ascendancy at 07:02 Killed by Isodheritta the fire drake hatchling at level 12 on the 8th Profit 122nd year of Ascendancy at 09:55 Killed by Eligara the degenerated skeleton warrior at level 12 on the 8th Profit 122nd year of Ascendancy at 11:33 Killed by Eiliniyata the mean looking elven guard at level 14 on the 5th Wealth 122nd year of Ascendancy at 22:20 Killed by thought-forged warrior at level 17 on the 3rd Dearth 122nd year of Ascendancy at 19:01 Killed by Emulle the sandworm at level 19 on the 5th Loss 122nd year of Ascendancy at 23:38 Killed by Emulle the sandworm at level 19 on the 6th Loss 122nd year of Ascendancy at 05:12 Killed by war hound at level 19 on the 6th Loss 122nd year of Ascendancy at 08:44 Killed by war hound at level 19 on the 6th Loss 122nd year of Ascendancy at 11:23 Killed by Stoner at level 20 on the 7th Loss 122nd year of Ascendancy at 12:22 Killed by Aredalaith the red jelly at level 20 on the 7th Loss 122nd year of Ascendancy at 18:21 Killed by Stoner at level 21 on the 8th Loss 122nd year of Ascendancy at 09:19 Killed by Gulessra the king cobra at level 21 on the 11st Loss 122nd year of Ascendancy at 17:21 Killed by Xerutira the midge swarm at level 21 on the 11st Loss 122nd year of Ascendancy at 23:19 Killed by giant spider at level 21 on the 12nd Loss 122nd year of Ascendancy at 11:14 Killed by Gagatta the warg at level 21 on the 12nd Loss 122nd year of Ascendancy at 15:53 Killed by Gagatta the warg at level 21 on the 12nd Loss 122nd year of Ascendancy at 16:58 Killed by worm that walks at level 21 on the 13rd Loss 122nd year of Ascendancy at 03:59 Killed by Stone Half (Stoner) at level 21 on the 13rd Loss 122nd year of Ascendancy at 08:56 Killed by Bethoda the giant lightning ant at level 21 on the 13rd Loss 122nd year of Ascendancy at 14:20 |
Primary Stats
Strength | 21 (base 12) |
Dexterity | 16 (base 10) |
Constitution | 17 (base 10) |
Magic | 57 (base 50) |
Willpower | 43 (base 40) |
Cunning | 12 (base 10) |
Resources
Life | 836/836 |
Mana | 338/385 |
Equilibrium | 8 |
Healing Factor | 1.062941519274 |
Regeneration | 4.5175014569143 |
Speed
Mental | -30% |
Attack | -30% |
Movement | 0% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 15.703251193202 |
See Invisible | 15.703251193202 |
Offense: Mainhand
Damage | 60 |
Accuracy | 41 |
Crit Chance | 3% |
APR | 1 |
Speed | 1.43 |
Offense: Offhand
Damage | 26 |
Accuracy | 41 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.43 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 2% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 2% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Acid | +11% |
Nature | +3% |
Blight | +6% |
Cold | +12% |
Fire | +7% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Arcane | +15% |
Defense: Base
Armour (hardiness) | 36.551211628465 (73.607947236566%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 34 |
Physical Save | 25 |
Spell Save | 34 |
Mental Save | 39 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 6%( 70%) |
Cold | + 39%( 70%) |
All | 0%( 70%) |
Lightning | + 5%( 70%) |
Temporal | + 15%( 70%) |
Darkness | + 3%( 70%) |
Fire | + 19%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 60% |
Teleport Resistance | 20% |
Disarm Resistance | 34% |
Bleed Resistance | 20% |
Silence Resistance | 20% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 572% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Stoner. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Xerutira the midge swarm. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed warg claw. * You've found the needed giant spider spinneret. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Res.pen +15% arcane Melee Ret 6 arcane ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Mana/turn +0.04 Mana/s.crit +2.00 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +3 Dex +3 Wil ----- def ----- Crit.chn- 15.00% Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal Max.HP +60.00 ---------- misc Max.psi +30.00 A cap made of leather. |
On hands | ![]() 1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Dex +1 Con dps ---------- Phys.pwr +15 (+5 eff.) Melee+ 6 nature Dmg.mod +3% nature Res.pen +5% mind Apr +1 On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +1 Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +11% acid +12% cold ----- def ----- Resists +22% acid +3% darkness +3% blight +24% cold +3% fire Spell.save +3 (+1 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +20.00 Disarm- +24% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +11.00% Spell.pwr +5 (+2 eff.) Dmg.mod +6% blight +7% fire ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
In main hand | ![]() 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+7 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+9 eff.) Melee Ret 2 physical ----- def ----- Phys.save +6 (+3 eff.) Max.HP +54.00 Cut- +20% Knockbk- +20% A belt that goes around your waist. |
In off hand | ![]() 7.0 T2 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +37 While equipped: ----- def ----- Armour +4 Fatigue +8% Max.HP +44.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+2 eff.) Resists +9% temporal +6% fire Max.HP +30.00 Silence- +20% Disarm- +10% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Armour +13 Fatigue +22% Resists +3% blight Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Max.HP +60.00 HP.reg +2.00 ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 488% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 amulet jewelry [Rare] Disrupt While equipped: Stats +7 Str +6 Con ----- def ----- Resists +12% nature +11% blight Die.at -80.00 life Poison- +25% Disease- +24% Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Psionic Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +9 darkness Against +5% Living Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +8 (+3 eff.) Apr +8 Sharp, short and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego+] Nature Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +3 Mag +5 Wil +5 Cun +4 Con Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Disrupt/Master Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Against +8% Unnatural While equipped: Stats +1 Wil +3 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +8% physical ----- def ----- Disarm- +13% Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon [Rare] Nature Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 nature While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +9% cold Acc +5 (+2 eff.) ----- def ----- Die.at -20.00 life Blunt and deadly. |
![]() 5.0 T2 staff 2H weapon [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Defense +7 (+6 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 88.74 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag +1 Wil +3 Con dps ---------- Dmg.mod +3% physical Melee Ret 2 physical ----- def ----- Resists +6% light Max.HP +33.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Phys.pwr +10 (+4 eff.) Res.pen +5% mind ----- def ----- Defense +13 (+9 eff.) Stealth +5 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid Res.pen +25% nature On Hit (Melee): * 20% chance to reduce armor by 31% * 20% chance to slow global speed by 44% * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +9 Defense +2 (+2 eff.) Resists +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Dex +1 Wil +3 Con dps ---------- Dmg.mod +5% darkness Res.pen +11% darkness ----- def ----- Defense +3 (+3 eff.) Resists +9% lightning +19% darkness +3% nature Stealth +21 Max.HP +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Res.pen +20% light +15% mind On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Armour +4 Fatigue +3% Resists +3% acid +3% light Phys.save +15 (+8 eff.) Mind.save +15 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +4 Defense +4 (+4 eff.) Fatigue +3% Resists +6% temporal +7% fire +5% arcane +7% cold Phys.save +13 (+7 eff.) Mind.save +10 (+4 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Rare] Disrupt While equipped: Stats +1 Wil +3 Cun +3 Con dps ---------- Res.pen +10% nature Melee Ret 2 nature On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +1 Crit.chn- 10.00% Spell.save +9 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +6% physical +6% darkness +6% light Res.pen +15% arcane ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness +5% physical Mind.save +3 (+1 eff.) ---------- misc Max.hate +6.00 Light +3 A pointy cloth hat, very wizardly... |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +12% blight +12% darkness ---------- misc Light +2 A suit of armour made of mail. |
![]() 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 46.56 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() 9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +17% cold HP.reg +2.90 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 Melee+ +8 arcane While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +10% arcane ----- def ----- Armour +2 Fatigue +8% Resists +24% lightning +17% cold +5% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 20.5 - 24.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 On Hit.r1 +12 fire On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +7 (+3 eff.) Melee+ 6 fire Melee Ret 3 fire ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: dps ---------- Melee+ 11 lightning Melee Ret 3 lightning ----- def ----- Armour +4 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% fire Acc +5 (+2 eff.) Melee Ret 8 physical ----- def ----- Mind.save +6 (+2 eff.) Die.at -40.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Stoner the Drem Stone Warden level 18
31st Dearth 122nd year of Ascendancy at 09:42 see stats
By Stoner the Drem Stone Warden level 10
1st Acquisition 122nd year of Ascendancy at 17:09 see stats
By Stoner the Drem Stone Warden level 20
6th Loss 122nd year of Ascendancy at 15:06 see stats
By Stoner the Drem Stone Warden level 13
9th Profit 122nd year of Ascendancy at 03:14 see stats
By Stoner the Drem Stone Warden level 15
18th Wealth 122nd year of Ascendancy at 19:45 see stats
Log
Stoner uses Block.
Bethoda the giant lightning ant uses Shield Slam.
Bethoda the giant lightning ant starts to bleed black blood.
A wave of icy water sprays out from Stoner towards Bethoda the giant lightning ant!
A wave of icy water sprays out from Stoner towards Bethoda the giant lightning ant!
Bethoda the giant lightning ant performs a melee critical strike against Stoner!
A wave of icy water sprays out from Stoner towards Bethoda the giant lightning ant!
Stoner is crippled.
Bethoda the giant lightning ant hits Stoner for (22 blocked), 0 physical, (9 blocked), 0 lightning, (10 blocked), 0 fire, (19 blocked), 0 fire, (26 blocked), 0 physical, (9 blocked), 0 lightning, (19 blocked), 0 fire, (12 blocked), 0 physical, (9 blocked), 0 lightning, (19 blocked), 0 fire (0 total damage).
Stoner hits Bethoda the giant lightning ant for 31 cold, 31 cold, 31 cold (94 total damage).
Melee retaliation hits Bethoda the giant lightning ant for 2 physical, 6 arcane (8 total damage).
Melee retaliation killed Bethoda the giant lightning ant!
Block is still on cooldown for 7 turns.
Stoner casts Eldritch Fury.
You pickup 0.80 gold pieces.
Stoner picks up (i.): cruel ash magestaff of illumination (15-18 power, 3 apr, lightning element).
Stoner picks up (g.): hateful dwarven-steel dagger (20-25 power, 7 apr).
Stoner picks up (i.): warbringer's dwarven-steel longsword of persecution (22-31 power, 4 apr).
Stoner picks up (v.): rejuvenating cured leather armour of cold resistance (6 def, 4 armour).
Stoner picks up (q.): Eilinalethra the pair of dwarven-steel boots (4 def, 4 armour).
Stoner picks up (v.): radiant dwarven-steel mail armour (3 def, 8 armour).
Stoner picks up (f.): Ring of Growth.
Stoner picks up (A.): flaming steel shield of crushing (0 def, 4 armour, 20-25 power, 41 block).
Stoner picks up (i.): truestriking dwarven-steel dagger of massacre (28-36 power, 7 apr).
Lore found: Ring of Growth
You can read all your collected lore in the game menu, by pressing Escape.
Stoner picks up (d.): Gigund.