Hil the level 7 Ogre Sun Paladin by beauwheeler

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp7 / 70%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 25)
Dexterity14 (base 12)
Constitution10 (base 10)
Magic25 (base 23)
Willpower12 (base 10)
Cunning14 (base 10)

Resources

Life259/259
Positive38/38
Stamina123/123
Vim124/124
Healing Factor1.12
Regeneration1.064

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth5
See Invisible5

Offense: Mainhand

Damage32
Accuracy27
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+18%
Light+3%
Nature+6%
Cold+11%
All0%

Offense: Damage Penetration

Mind+5%
Physical+5%
Light+20%
Nature+5%

Defense: Base

Armour (hardiness)32.551211628464 (73.607947236566%)
Defense2
Ranged Defense2
Fatigue33
Physical Save22
Spell Save22
Mental Save20

Defense: Resistances

Acid+ 41%( 70%)
Blight+ 6%( 70%)
Arcane+ 5%( 70%)
Cold+ 38%( 70%)
All 0%( 70%)
Lightning+ 13%( 70%)
Light+ 3%( 70%)
Fire+ 40%( 70%)
Mind+ 10%( 70%)

Defense: Immunities

Pinning Resistance22%
Confusion Resistance20%
Disarm Resistance21%
Silence Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
3/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
2/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
2/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect

Quests

active
done
failed
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Ran for 13 turns (stop reason: learnt lore).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Hil wears (replacing
nightruned rough leather belt): Islumina the rough leather belt.

Hil wears:
Corpsehunt the elm wand of clairvoyance [power 9] (15 cooldown).

Hil wears:
clarifying copper amulet.

You gain 6.88 gold from the transmogrification of
brass lantern 'Aerotira'.
You gain 4.03 gold from the transmogrification of
Aruwyn (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 6.31 gold from the transmogrification of
Turathad the iron helm (0 def, 3 armour).
You gain 4.79 gold from the transmogrification of
Hellssever (1 def, 0 armour).
You gain 8.78 gold from the transmogrification of
rough leather gloves 'Undeathmaim' (20 def, 1 armour).
You gain 3.99 gold from the transmogrification of
pair of iron boots 'Nimbusfiend' (0 def, 4 armour).
You gain 0.62 gold from the transmogrification of
insulating pair of iron boots (0 def, 3 armour).
You gain 3.06 gold from the transmogrification of
Darkbright (0 def, 1 armour).
You gain 5.45 gold from the transmogrification of
Poridhekira the elm magestaff (100% power, 2 apr, cold element).
You gain 2.14 gold from the transmogrification of
ranger's elm longbow of acid.
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Hil casts
Rune: Shielding.
A shield forms around Hil.