









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Sun Paladin |
| Level / Exp | 19 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted protosentient globula at level 8 on the 6th Flare 122nd year of Ascendancy at 02:13 / 127Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 02:38 Killed by corrupted acidic digestor at level 8 on the 6th Flare 122nd year of Ascendancy at 04:24 Killed by corrupted protosentient globula at level 8 on the 6th Flare 122nd year of Ascendancy at 05:14 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 06:42 Killed by corrupted protosentient globula at level 8 on the 6th Flare 122nd year of Ascendancy at 07:54 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 08:35 Killed by corrupted protosentient globula at level 8 on the 6th Flare 122nd year of Ascendancy at 09:24 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 10:05 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 10:59 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 12:42 Killed by Poranor the Blightborn at level 8 on the 6th Flare 122nd year of Ascendancy at 13:55 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 14:42 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 16:20 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 17:56 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 19:34 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 20:35 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 22:11 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 6th Flare 122nd year of Ascendancy at 23:09 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 00:01 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 01:04 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 02:30 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 03:28 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 04:24 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 05:18 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 06:33 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 07:47 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 09:36 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 11:02 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 11:22 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 11:52 Killed by corrupted protosentient globula at level 8 on the 7th Flare 122nd year of Ascendancy at 13:50 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 13:57 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 14:44 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 15:48 Killed by corrupted plasmic disruptor at level 8 on the 7th Flare 122nd year of Ascendancy at 16:39 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 17:54 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 19:38 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 20:54 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 7th Flare 122nd year of Ascendancy at 21:43 Killed by corrupted acidic digestor at level 8 on the 7th Flare 122nd year of Ascendancy at 23:06 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 00:40 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 02:21 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 04:06 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 04:17 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 04:27 Killed by corrupted acidic digestor at level 8 on the 8th Flare 122nd year of Ascendancy at 04:39 Killed by corrupted plasmic disruptor at level 8 on the 8th Flare 122nd year of Ascendancy at 04:51 Killed by Mr. MeeYeeks at level 8 on the 8th Flare 122nd year of Ascendancy at 05:07 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 06:48 Killed by Mr. MeeYeeks at level 8 on the 8th Flare 122nd year of Ascendancy at 08:33 Killed by corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 10:53 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 11:47 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 14:15 Killed by Eilinurelle the corrupted protoplasmic controller at level 8 on the 8th Flare 122nd year of Ascendancy at 16:14 Killed by rogue at level 9 on the 9th Flare 122nd year of Ascendancy at 02:12 Killed by worm that walks at level 10 on the 10th Flare 122nd year of Ascendancy at 19:08 Killed by carrion worm mass at level 10 on the 10th Flare 122nd year of Ascendancy at 20:51 Killed by worm that walks at level 10 on the 10th Flare 122nd year of Ascendancy at 22:24 Killed by worm that walks at level 10 on the 10th Flare 122nd year of Ascendancy at 23:17 Killed by worm that walks at level 10 on the 1st Dusk 122nd year of Ascendancy at 00:04 Killed by worm that walks at level 10 on the 1st Dusk 122nd year of Ascendancy at 00:57 Killed by worm that walks at level 10 on the 1st Dusk 122nd year of Ascendancy at 02:05 Killed by unknown at level 10 on the 1st Dusk 122nd year of Ascendancy at 02:54 Killed by worm that walks at level 10 on the 1st Dusk 122nd year of Ascendancy at 04:34 Killed by worm that walks at level 10 on the 1st Dusk 122nd year of Ascendancy at 05:51 Killed by worm that walks at level 10 on the 1st Dusk 122nd year of Ascendancy at 06:57 Killed by worm that walks at level 10 on the 1st Dusk 122nd year of Ascendancy at 08:10 Killed by Glimilaith the white jelly at level 13 on the 11st Dusk 122nd year of Ascendancy at 08:01 Killed by Gunsnake at level 13 on the 11st Dusk 122nd year of Ascendancy at 12:22 Killed by Gunsnake at level 13 on the 11st Dusk 122nd year of Ascendancy at 13:07 Killed by multi-hued drake hatchling at level 13 on the 11st Dusk 122nd year of Ascendancy at 16:38 Killed by gwelgoroth at level 14 on the 14th Dusk 122nd year of Ascendancy at 07:41 Killed by gwelgoroth at level 14 on the 14th Dusk 122nd year of Ascendancy at 09:18 Killed by gwelgoroth at level 14 on the 14th Dusk 122nd year of Ascendancy at 12:43 Killed by gwelgoroth at level 14 on the 14th Dusk 122nd year of Ascendancy at 13:36 Killed by ultimate gwelgoroth at level 14 on the 19th Dusk 122nd year of Ascendancy at 13:27 Killed by greater gwelgoroth at level 15 on the 19th Dusk 122nd year of Ascendancy at 16:22 Killed by Urkis, the High Tempest at level 15 on the 20th Dusk 122nd year of Ascendancy at 00:56 Killed by Urkis, the High Tempest at level 15 on the 20th Dusk 122nd year of Ascendancy at 01:46 Killed by Urkis, the High Tempest at level 15 on the 20th Dusk 122nd year of Ascendancy at 02:58 Killed by Urkis, the High Tempest at level 15 on the 20th Dusk 122nd year of Ascendancy at 04:14 Killed by Urkis, the High Tempest at level 15 on the 20th Dusk 122nd year of Ascendancy at 05:01 Killed by Urkis, the High Tempest at level 15 on the 20th Dusk 122nd year of Ascendancy at 06:18 Killed by snow giant chieftain at level 15 on the 20th Dusk 122nd year of Ascendancy at 08:57 Killed by gwelgoroth at level 15 on the 20th Dusk 122nd year of Ascendancy at 09:08 Killed by gwelgoroth at level 16 on the 20th Dusk 122nd year of Ascendancy at 12:02 Killed by Zubyldatira the squid at level 16 on the 24th Dusk 122nd year of Ascendancy at 11:39 Killed by Bethalaith the water imp at level 16 on the 24th Dusk 122nd year of Ascendancy at 15:06 Killed by naga myrmidon at level 16 on the 25th Dusk 122nd year of Ascendancy at 00:27 Killed by entrenched horror at level 16 on the 25th Dusk 122nd year of Ascendancy at 02:19 Killed by water imp at level 16 on the 25th Dusk 122nd year of Ascendancy at 03:42 Killed by naga tide huntress at level 16 on the 25th Dusk 122nd year of Ascendancy at 04:57 Killed by abyssal horror at level 16 on the 25th Dusk 122nd year of Ascendancy at 06:45 Killed by water imp at level 16 on the 25th Dusk 122nd year of Ascendancy at 07:50 Killed by netherworm mass at level 16 on the 25th Dusk 122nd year of Ascendancy at 11:50 Killed by netherworm mass at level 16 on the 25th Dusk 122nd year of Ascendancy at 12:57 Killed by netherworm mass at level 16 on the 25th Dusk 122nd year of Ascendancy at 14:09 Killed by luminous horror at level 17 on the 25th Dusk 122nd year of Ascendancy at 19:46 Killed by luminous horror at level 17 on the 25th Dusk 122nd year of Ascendancy at 22:35 Killed by luminous horror at level 17 on the 26th Dusk 122nd year of Ascendancy at 00:01 Killed by oozing horror at level 17 on the 26th Dusk 122nd year of Ascendancy at 14:32 Killed by oozing horror at level 17 on the 26th Dusk 122nd year of Ascendancy at 14:46 Killed by oozing horror at level 17 on the 26th Dusk 122nd year of Ascendancy at 15:06 Killed by Weirdling Beast at level 17 on the 26th Dusk 122nd year of Ascendancy at 20:28 Killed by Weirdling Beast at level 17 on the 26th Dusk 122nd year of Ascendancy at 21:30 Killed by Weirdling Beast at level 17 on the 26th Dusk 122nd year of Ascendancy at 22:58 Killed by Weirdling Beast at level 17 on the 26th Dusk 122nd year of Ascendancy at 23:57 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 02:18 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 04:08 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 05:10 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 06:44 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 08:17 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 09:39 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 11:15 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 12:45 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 13:59 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 15:52 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 16:46 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 18:13 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 19:43 Killed by skeleton warrior at level 18 on the 40th Dusk 122nd year of Ascendancy at 22:21 Killed by degenerated skeleton archer at level 18 on the 41st Dusk 122nd year of Ascendancy at 01:21 Killed by Islawen the skeleton archer at level 18 on the 41st Dusk 122nd year of Ascendancy at 02:54 Killed by Islutira the skeleton magus at level 18 on the 41st Dusk 122nd year of Ascendancy at 12:09 Killed by Islutira the skeleton magus at level 18 on the 41st Dusk 122nd year of Ascendancy at 13:10 Killed by Islutira the skeleton magus at level 18 on the 41st Dusk 122nd year of Ascendancy at 14:06 |
Primary Stats
| Strength | 41 (base 39) |
| Dexterity | 14 (base 10) |
| Constitution | 27 (base 28) |
| Magic | 34 (base 23) |
| Willpower | 18 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 445/445 |
| Positive | 74/74 |
| Stamina | 174/174 |
| Healing Factor | 1.2386945338482 |
| Regeneration | 4.0257572350067 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 27 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +18% |
| Arcane | +9% |
| Mind | +10% |
| All | 0% |
| Lightning | +13% |
| Light | +22% |
| Temporal | +5% |
| Fire | +3% |
| Cold | +6% |
Offense: Damage Penetration
| Darkness | +10% |
| Mind | +10% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 25.413408721348 (65.897138898113%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 39 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 8%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
| Physical | + 3%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 11%( 70%) |
| Mind | + 16%( 70%) |
| Darkness | + 7%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 5%( 70%) |
Defense: Immunities
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 62% |
| Disarm Resistance | 45% |
| Stun Resistance | 10% |
| Poison Resistance | 11% |
| Knockback Resistance | 47% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Weapon of Light |
| talent | Chant of Resistance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Coalriver (9 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +9 (+5 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 12% Damage when hit (Melee): 2 mind Changes resistances penetration: +10% darkness / +10% mind Changes damage: +6% cold Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | dwarven-steel helm 'Chechak' (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 16 Changes stats: +5 Str / +2 Dex / +4 Con Changes resistances: +13% mind Reduces incoming crit damage: 15.00% Mental save: +13 (+6 eff.) Confusion immunity: +27% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | GlitterquakeCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +3% physical / +3% mind / +3% light Disarm immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +10% Knockback immunity: +27% Maximum life: +24.00 Rings make your fingers look great! |
| On fingers | treant's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% nature / +5% blight Poison immunity: +11% Disease immunity: +14% Disarm immunity: +25% Pinning immunity: +26% Knockback immunity: +20% Maximum life: +22.00 Rings make your fingers look great! |
| Around waist | grounding rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +5% lightning / +5% temporal Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Smolderseam (30-44 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +16 cold Damage (radius 1) on hit: +8 fire When wielded/worn: Changes stats: +2 Mag Changes damage: +9% blight Mana each turn: +0.20 Maximum vim: +20.00 Massive two-handed mauls. |
| On hands | Brenotomas (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+7 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 temporal Damage (Ranged): 9 temporal Damage when hit (Melee): 6 blight Changes stats: +4 Dex / +1 Mag / +1 Cun Changes resistances: +6% temporal / +6% light / +7% darkness Changes resistances penetration: +15% arcane Changes damage: +9% arcane / +5% temporal Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 42.42 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Radiancewrecker (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 2 light Changes resistances: +7% arcane / +3% blight Changes damage: +9% blight / +3% fire / +12% light Spell save: +12 (+4 eff.) Light radius: +2 A suit of armour made of mail. |
| Cloak | cashmere cloak 'Nimbusdream' (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Defense: +12 (+6 eff.) Damage when hit (Melee): 4 physical Changes stats: +3 Mag / +2 Wil Changes damage: +3% lightning Critical mult.: +10.00% Mental save: +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Prismatic Rune (6 turns; acid, physical, blight, fire, arcane, lightning)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 5 blight, 4 fire, 4 arcane, 5 lightning It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 49; dur 4; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 48.76 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 24; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 24 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 86; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.Eresasin the steel amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Effects on melee hit: * 10% chance to reduce all saves and defense by 14 Changes resistances penetration: +5% arcane / +5% mind Changes damage: +9% blight Life regen: +2.00 Vim when firing critical spell: +1.00 Maximum mana: +60.00 Amulets make your neck look great! |
clarifying copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% mind Confusion immunity: +20% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Nightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 22/50) : Effective talent level: 2.0 Power cost: 50 out of 22/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
This item will automatically be transmogrified when you leave the level.steel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Bokathel the steel battleaxe (20-30 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage When wielded/worn: Accuracy: +23 (+11 eff.) Armour penetration: +9 Changes stats: +5 Str Changes resistances: +9% fire Changes resistances penetration: +9% physical Changes damage: +9% physical Mental save: +9 (+4 eff.) Disease immunity: +20% Massive two-handed battleaxes. |
Hudekalthotir the steel battleaxe (20-30 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+5 eff.) Defense: +9 (+5 eff.) Changes resistances: +9% mind / +5% arcane Disarm immunity: +35% Only die when reaching: -20.00 life Maximum life: +40.00 Massive two-handed battleaxes. |
hateful stralite battleaxe of persecution (46-69 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +13% Living / +10% Unnatural When wielded/worn: Changes stats: +5 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.arcing steel dagger (12-16 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.balanced steel dagger of vileness (11-14 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +5 blight When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +6 (+3 eff.) Disarm immunity: +23% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.steel dagger of vileness (11-14 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +6 blight Sharp, short and deadly. |
hateful steel greatmaul of massacre (33-50 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +9% Living Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.plaguebringer's steel greatmaul of amnesia (26-39 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 16 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Damage (Melee): +7 blight When wielded/worn: Disease immunity: +17% Massive two-handed mauls. |
steel longsword 'Nightkiss' (18-25 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +1 Cun Changes resistances: +3% lightning Changes damage: +6% darkness Critical mult.: +15.00% Mental save: +6 (+3 eff.) Disarm immunity: +25% Mental crit. chance: +1% Sharp, long, and deadly. |
dwarven-steel mace 'Lightwrither' (28-40 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +11% Living When wielded/worn: Damage when hit (Melee): 2 acid / 2 light Changes resistances: +3% acid / +15% fire / +3% light Changes resistances penetration: +5% fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.flaming steel mace of daylight (14-20 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 light Damage (radius 1) on hit: +7 fire Damage against: +5% Undead Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.cruel ash starstaff of might (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 (+3 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.12 cold damage and 7.66 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
This item will automatically be transmogrified when you leave the level.steel waraxe (12-17 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urydurion (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 16 Changes stats: +1 Str / +4 Dex Changes resistances: +8% fire / +7% cold Critical mult.: +10.00% A pair of boots made of leather. |
pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Treelace' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+4 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to reduce all saves and defense by 14 Changes resistances: +12% lightning / +5% arcane Changes resistances penetration: +25% nature Physical save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating hardened leather cap of constitution (+2) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Con Changes resistances: +8% fire / +8% cold A cap made of leather. |
Bogrot (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 39% Changes stats: +2 Dex / +4 Wil / +4 Cun Changes damage: +9% physical Critical mult.: +10.00% Mental save: +10 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.iron mail armour of stability (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% physical Physical save: +12 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +11% light / +10% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.cured leather armour of cold resistance (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +17% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced steel shield of physical resistance (+12%) (0 def, 6 armour, 16-20 power, 67 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.5 - 19.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +67 When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +12% physical Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.quiver of ash arrows (18/18, 21-29 power, 7 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
50 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
woodsman's dwarven-steel pickaxe (dig speed 28 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Voidshear [power 170] (7/15 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +9% lightning It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Gain a 13% chance to evade weapon attacks for 2 turns. * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.ash totem of healing [power 182] (7/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mr. MeeYeeks the Yeek Sun Paladin level 16
21st Dusk 122nd year of Ascendancy at 12:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mr. MeeYeeks the Yeek Sun Paladin level 10
9th Flare 122nd year of Ascendancy at 17:17 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Mr. MeeYeeks the Yeek Sun Paladin level 12
4th Dusk 122nd year of Ascendancy at 04:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Mr. MeeYeeks the Yeek Sun Paladin level 14
18th Dusk 122nd year of Ascendancy at 13:53 see stats
Log
Talent Death Dance is ready to use.
Talent Absorption Strike is ready to use.
Mr. MeeYeeks uses Fearless Cleave.
Mr. MeeYeeks misses Subject Z.
Yeek Wayist deactivates Charged Aura.
Yeek Wayist says: 'The Way sent you?'
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 19 [Mr. MeeYeeks].
Mr. MeeYeeks has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Yeek Wayist hits Subject Z for 87 lightning damage.
Talent Wave of Power is ready to use.
Talent Execution is ready to use.
Talent Sun Ray is ready to use.
Yeek Wayist uses Infusion: Wild.
Yeek Wayist lessens the pain.
Option unlocked: New Class: Mindslayer (Psionic)
Today is the 42nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Mr. MeeYeeks picks up (E.): cured leather armour of cold resistance (6 def, 4 armour).
Mr. MeeYeeks picks up (i.): Nightsong.
Mr. MeeYeeks picks up (n.): balanced steel dagger of vileness (11-14 power, 6 apr).
Mr. MeeYeeks picks up (n.): arcing steel dagger (12-16 power, 6 apr).
Lore found: Nightsong
You can read all your collected lore in the game menu, by pressing Escape.
Yeek Wayist feels pain again.
Ran for 5 turns (stop reason: dialog is displayed).
































































































