











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Demonologist | 
| Level / Exp | 37 / 83% | 
| Size | medium | 
| Lifes / Deaths | Killed by Aryriarin the Guardian at level 37 on the 4th Iron 123rd year of Ascendancy at 04:01  / 1 | 
Primary Stats
| Strength | 53 (base 42) | 
| Dexterity | 11 (base 10) | 
| Constitution | 59 (base 50) | 
| Magic | 72 (base 60) | 
| Willpower | 15 (base 10) | 
| Cunning | 19 (base 11) | 
Resources
| Life | -337/1447 | 
| Stamina | 230/248 | 
| Vim | 5/318 | 
| Healing Factor | 1.6051133323992 | 
| Regeneration | 29.293318316285 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 5 | 
| See Stealth | 20.783939787388 | 
| See Invisible | 27.783939787388 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 113 | 
| Accuracy | 39 | 
| Crit Chance | 14% | 
| APR | 25 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 68 | 
| Crit Chance | 35% | 
| Speed | 1 | 
| Cooldown Reduction | 20 | 
Offense: Mind
| Mindpower | 18 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Fire | +18% | 
| Darkness | +8% | 
| Nature | +11% | 
| Temporal | +8% | 
| Mind | +3% | 
| Arcane | +18% | 
| Cold | +9% | 
| All | 0% | 
Offense: Damage Penetration
| Darkness | +10% | 
| Light | +20% | 
| Temporal | +10% | 
| Nature | +25% | 
| Mind | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 60.5 (100%) | 
| Defense | 39 | 
| Ranged Defense | 43 | 
| Fatigue | 46 | 
| Physical Save | 58 | 
| Spell Save | 52 | 
| Mental Save | 42 | 
Defense: Resistances
| Acid | + 30%( 70%) | 
| Blight | + 56%( 70%) | 
| Physical | + 24%( 70%) | 
| All | + 12%( 70%) | 
| Lightning | + 30%( 70%) | 
| Light | + 30%( 70%) | 
| Temporal | + 19%( 70%) | 
| Darkness | + 45%( 70%) | 
| Fire | + 38%( 70%) | 
| Nature | + 52%( 70%) | 
Defense: Immunities
| Stun Resistance | 0% | 
| Teleport Resistance | 40% | 
| Confusion Resistance | 28% | 
| Pinning Resistance | 37% | 
| Knockback Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 32% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 440 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 413 damage for 4 turns. Its effects scale with your Magic stat.  | 
Class Talents
| Technique / Combat techniques | 1.64 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Infernal combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat veteran | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Doom covenant | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Spellblaze | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Corruption / Doom shield | 1.84 | 
  | 4/5 | 
  | 2/5 | 
  | 3/5 | 
  | 1/5 | 
| Technique / Shield offense | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
| Corruption / Demonic pact | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Corruption / Black-magic | 1.30 | 
  | 3/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Torment | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it!  | active | 
You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now!  | done | 
You failed to protect the lost sun paladin from death by Layalewyn the weaver young. Escort: lost sun paladin (level 2 of Daikara) | failed | 
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)).  | done | 
You failed to protect the repented thief from death by Saliriata the grey mold. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed | 
You failed to protect the worried loremaster from death by Cyroralaith the fox. Escort: worried loremaster (level 3 of Old Forest) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee!  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed xorn fragment. * You've found the needed naga tongue.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
Equipment
| On feet |  blood-soaked pair of hardened leather boots of spellbinding (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +3 Changes stats: +2 Mag Lowers spell cool-downs by: 10% A pair of boots made of leather.  | 
| Light source |  ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +11% blight / +11% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 44 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Kondur the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +6% blight Pinning immunity: +20% Knockback immunity: +20% Teleport immunity: +20% Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +34 (+8 eff.) Spell crit. chance: +12% A pointy cloth hat, very wizardly...  | 
| On hands |  Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.  | 
| Tool |  Morbuswoe (dig speed 11 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes resistances penetration: +25% nature Changes damage: +11% nature Maximum life: +22.00 Maximum stamina: +18.00 Lowers spell cool-downs by: 10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  Cinderwrest the gold ring Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 12 Damage (Melee): 7 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 12 Damage (Ranged): 10 physical Changes stats: +8 Cun / +4 Mag Changes resistances: +9% fire Changes damage: +12% fire / +9% cold Talent granted: +5 Bloodcasting Mental save: +7 (+3 eff.) Confusion immunity: +28% Stamina each turn: +5.20 Vim each turn: +4.00 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Spellpower: +8 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great!  | 
| On fingers |  savage's steel ring of life  | 
| Around neck |  Adebremira the FurnacewrackInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 6 blight Changes stats: +2 Wil Changes resistances: +13% physical / +20% light / +18% darkness Changes damage: +6% fire Talent masteries: +0.34 Technique / Combat techniques +0.34 Corruption / Doom shield Critical mult.: +10.00% Blindness immunity: +32% Stamina each turn: +0.70 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Amulets make your neck look great!  | 
| In main hand |  Morrigor (50-70 power, 12 apr) Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 42.48 arcane and 38.88 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talents granted: +1 Soul Purge +3 Doom Tendrils Spellpower: +24 (+6 eff.) Spell crit. chance: +12% It can be used to activate talent Ghoulish Leap (costing 12 power out of 7/13) : Effective talent level: 3.0 Power cost: 12 out of 7/13. Range: 7 Travel Speed: instantaneous Description: Leap toward your target. When you land your global speed is increased by 26% for 4 turns. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.  | 
| Around waist |  ArothCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Defense: +9 (+3 eff.) Changes damage: +18% arcane Physical save: +10 (+3 eff.) Spell save: +6 (+2 eff.) Teleport immunity: +20% Life regen: +4.00 Maximum life: +40.00 A belt that goes around your waist.  | 
| In off hand |  Titanic (20 def, 18 armour, 48-58 power, 320 block) Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talents granted: +4 Blood Shield +1 Block This shield made of the darkest stralite is huge, heavy and very solid.  | 
| Cloak |  Brightstoker (18 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +18 (+6 eff.) Damage when hit (Melee): 2 mind Changes resistances: +14% nature / +13% blight Changes resistances penetration: +10% mind / +20% light Changes damage: +3% mind Physical save: +15 (+4 eff.) Life regen: +4.00 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Scale Mail of Kroltar (10 def, 18 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 Talent level: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents. It can be used to activate talent Devouring Flame (costing 43 power out of 80/80) : Effective talent level: 3.0 Power cost: 43 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 17.99 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.  | 
Inventory
 This item will automatically be transmogrified when you leave the level.movement infusion of the warrior (speed 645%; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 645% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Prismatic Rune (6 turns; physical, fire, cold, arcane, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 fire, 4 cold, 3 arcane, 5 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.acid wave rune (damage 104; dur 4; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 104.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.blink rune (range 5; phase 21; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.Choker of Dread Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 51 power out of 60/60. The evilness of undeath radiates from this amulet.  | 
 This item will automatically be transmogrified when you leave the level.The Far-Hand Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 31 power out of 36/36) : Effective talent level: 4.0 Power cost: 31 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (168). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.  | 
 steel amulet 'Hesin'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Fatigue: -5% Changes stats: +5 Dex / +4 Wil / +5 Cun / +5 Con Changes resistances: +9% acid Changes resistances cap: +6% all Physical save: +20 (+5 eff.) Life regen: +2.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great!  | 
 This item will automatically be transmogrified when you leave the level.Chalablek the gold ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +21% arcane Changes damage: +16% arcane / +21% mind Blindness immunity: +20% Silence immunity: +20% Healing mod.: +20% Rings make your fingers look great!  | 
 SungritPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Dex / +7 Wil / +9 Cun Blindness immunity: +48% Silence immunity: +50% Mana each turn: +0.37 Mindpower: +13 (+7 eff.) Light radius: +2 Infravision radius: +9 See stealth: +19 See invisible: +21 Rings make your fingers look great!  | 
 This item will automatically be transmogrified when you leave the level.Unlightdredge Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +18% darkness / +12% temporal Changes damage: +12% fire / +6% darkness / +18% temporal Disarm immunity: +29% Pinning immunity: +38% Knockback immunity: +37% Maximum life: +33.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great!  | 
 This item will automatically be transmogrified when you leave the level.gladiator's gold ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +6 Str / +6 Con Life regen: +10.00 Maximum life: +46.00 Healing mod.: +14% Rings make your fingers look great!  | 
 This item will automatically be transmogrified when you leave the level.gladiator's gold ring of nature (+30%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +30% nature Changes damage: +15% nature Rings make your fingers look great!  | 
 solipsist's steel ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +9 (+3 eff.) Changes stats: +5 Cun / +5 Wil Mindpower: +6 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 75% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 This item will automatically be transmogrified when you leave the level.Eksatin's Ultimatum (63-94 power, 25 apr) Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.  | 
 This item will automatically be transmogrified when you leave the level.steel dagger 'Flashrot' (20-26 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 12 Damage (Melee): +20 light Damage (radius 1) on hit: +20 mind / +12 acid Damage (radius 2) on crit: +12 light When wielded/worn: Changes resistances penetration: +25% light Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.Issidil the Voidquell (44-66 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 11% * 25% chance for lightning to strike from the target to a second target dealing 111 damage Damage (radius 1) on hit: +8 mind When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +3 Str / +2 Mag / +8 Con Changes resistances: +3% darkness Infravision radius: +3 Massive two-handed mauls.  | 
 This item will automatically be transmogrified when you leave the level.quick steel greatmaul of phasing (30-46 power, 9 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +3 Dex Combat speed: +10% Massive two-handed mauls.  | 
 This item will automatically be transmogrified when you leave the level.steel greatmaul of projection (24-36 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed mauls.  | 
 This item will automatically be transmogrified when you leave the level.steel greatmaul of shearing (26-40 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +10 Changes resistances penetration: +10% all Massive two-handed mauls.  | 
 This item will automatically be transmogrified when you leave the level.hateful dwarven-steel greatsword of daylight (32-51 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 darkness / +10 light Damage against: +20% Living / +16% Undead Massive two-handed swords.  | 
 This item will automatically be transmogrified when you leave the level.blazebringer's elven-wood longbow of dexterity (+8) Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +24 fire When wielded/worn: Changes stats: +8 Dex Changes resistances penetration: +11% physical / +12% fire Global speed: +9% Longbows are used to shoot arrows at your foes.  | 
 This item will automatically be transmogrified when you leave the level.fungal elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +14.0% Changes stats: +3 Con Talent mastery: +0.30 Wild-gift / Fungus It can be used to regenerate 206 life over 5 turns Activation puts all charms on cooldown for 17 turns. Longbows are used to shoot arrows at your foes.  | 
 This item will automatically be transmogrified when you leave the level.Ererath (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). When this weapon hits: Curse of Impotence (20% chance level 5). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 31 * 25% chance for lightning to strike from the target to a second target dealing 111 damage Damage (Melee): +10 blight / +12 physical When wielded/worn: Physical crit. chance: +2.0% Changes stats: +3 Con Changes damage: +9% physical Disease immunity: +31% Sharp, long, and deadly.  | 
 This item will automatically be transmogrified when you leave the level.Ce'Noriatha (15-21 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+3 eff.) Changes stats: +6 Wil Changes resistances: +9% darkness Changes damage: +6% temporal Critical mult.: +10.00% Reduces incoming crit damage: 15.00% Physical save: +9 (+2 eff.) Spell save: +18 (+6 eff.) Disarm immunity: +32% Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.gifted vined mindstar (5-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +7 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 This item will automatically be transmogrified when you leave the level.steady reinforced leather sling of piercing Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +13 Physical crit. chance: +5.0% Changes resistances penetration: +7% all Slings are used to hurl stones or metal shots at your foes.  | 
 This item will automatically be transmogrified when you leave the level.Crystal Shard (16-19 power, 4 apr, physical element) Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+3 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 39 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.  | 
 This item will automatically be transmogrified when you leave the level.earthen elven-wood vilestaff of greater warding (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +14 Armour Hardiness: +7% Defense: +7 (+3 eff.) Maximum wards: +3 blight Changes damage: +25% blight Talents granted: +3 Ward +1 Command Staff Physical save: +3 (+1 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.shimmering ash magestaff of might (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Mana each turn: +0.22 Maximum mana: +46.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.enhanced steel waraxe of massacre (23-32 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +5 Dex / +6 Mag / +3 Wil / +6 Cun / +5 Con One-handed war axes.  | 
 Toxincrack the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Fatigue: -6% Changes stats: +4 Dex / +4 Cun / +7 Lck Changes resistances: +6% nature Changes damage: +15% arcane Critical mult.: +7.00% Trap disarming bonus: +14 Stealth bonus: +8 Maximum encumbrance: +22 Infravision radius: +4 A belt that goes around your waist.  | 
 This item will automatically be transmogrified when you leave the level.blurring hardened leather belt of transcendence Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +12 (+4 eff.) Stealth bonus: +7 Physical save: +8 (+2 eff.) Mindpower: +7 (+4 eff.) A belt that goes around your waist.  | 
 This item will automatically be transmogrified when you leave the level.hardened leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Mental save: +8 (+3 eff.) Mindpower: +5 (+3 eff.) A belt that goes around your waist.  | 
 This item will automatically be transmogrified when you leave the level.reinforced hardened leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Changes stats: +3 Con Physical save: +16 (+4 eff.) Mental save: +9 (+3 eff.) Mindpower: +5 (+3 eff.) A belt that goes around your waist.  | 
 This item will automatically be transmogrified when you leave the level.murderer's cashmere cloak of implacability (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Defense: +2 (+1 eff.) Changes stats: +3 Cun / +1 Dex Physical save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 This item will automatically be transmogrified when you leave the level.cashmere robe 'Singebait' (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 4 blight / 8 fire / 6 cold Changes resistances: +12% cold / +9% blight / +12% fire / +17% mind / +11% all Changes resistances penetration: +10% blight Changes damage: +17% mind A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.shimmering cashmere robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Changes damage: +16% arcane / +7% all Maximum mana: +24.00 Spellpower: +13 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.stormwoven woollen robe of frost (+7%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Mag / +4 Wil Changes resistances: +7% lightning / +25% cold / +9% all Changes damage: +9% lightning / +7% physical / +20% cold A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light.  | 
 This item will automatically be transmogrified when you leave the level.Magmawedge (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Str / +2 Dex / +2 Cun / +2 Con Changes resistances: +5% arcane Changes damage: +18% fire Stamina each turn: +0.50 Maximum stamina: +14.00 It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 1.6 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather.  | 
 dreamer's pair of iron boots of disengagement (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Dex / +2 Wil / +5 Cun Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 75% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 This item will automatically be transmogrified when you leave the level.miner's pair of hardened leather boots (0 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Infravision radius: +2 A pair of boots made of leather.  | 
 This item will automatically be transmogrified when you leave the level.alchemist's voratun gauntlets (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 7 acid / 4 fire / 6 cold / 6 lightning Changes stats: +4 Mag / +2 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 This item will automatically be transmogrified when you leave the level.temporal dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 10 temporal Damage (Ranged): 7 temporal Changes resistances: +8% temporal Changes damage: +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Arubeth (22 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +22 (+8 eff.) Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +5% lightning / +5% temporal / +4% light / +3% fire / +5% nature / +4% acid / +3% blight / +4% cold / +5% arcane / +5% darkness Reduces incoming crit damage: 5.00% Mental save: +8 (+3 eff.) Disarm immunity: +20% Only die when reaching: -20.00 life Spellpower: +3 (+0 eff.) A pointy cloth hat, very wizardly...  | 
 This item will automatically be transmogrified when you leave the level.Ashtrencher (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 blight / 10 fire Changes stats: +5 Dex Changes resistances: +9% light Pinning immunity: +20% Life regen: +4.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather.  | 
 This item will automatically be transmogrified when you leave the level.Mayybeth (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 41% Changes resistances: +21% blight / +5% arcane Changes resistances penetration: +25% blight Changes damage: +36% blight A pointy cloth hat, very wizardly...  | 
 This item will automatically be transmogrified when you leave the level.champion's hardened leather cap of strength (+7) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +3 Wil Mental save: +6 (+2 eff.) Light radius: +2 A cap made of leather.  | 
 This item will automatically be transmogrified when you leave the level.dwarven-steel helm 'Zaneyabers' (0 def, 6 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +8 Armour: +6 Fatigue: +4% Changes stats: +9 Dex Changes resistances: +17% darkness / +12% light Changes resistances penetration: +20% physical Poison immunity: +20% Maximum stamina: +30.00 Infravision radius: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 This item will automatically be transmogrified when you leave the level.dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Mindpower: +4 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 This item will automatically be transmogrified when you leave the level.hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather.  | 
 This item will automatically be transmogrified when you leave the level.cleansing stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +14% blight / +10% nature / +20% acid A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.radiant steel mail armour of Eyal (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +1 Wil Changes resistances: +13% blight / +14% darkness Life regen: +3.00 Maximum life: +30.00 Light radius: +2 Healing mod.: +12% A suit of armour made of mail.  | 
 stralite mail armour 'Bregubar' (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +8 Cun / +6 Wil Changes resistances: +20% temporal / +17% fire Changes damage: +6% mind Critical mult.: +10.00% Mental save: +17 (+6 eff.) Equilibrium when hit: +0.04 Mental crit. chance: +4% A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.stralite mail armour of the deep (4 def, 12 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +11% acid / +10% cold Allows you to breathe in: water A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.enlightening reinforced leather armour of command (17 def, 13 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +17 (+6 eff.) Fatigue: +8% Changes stats: +10 Cun / +4 Wil Mental save: +30 (+10 eff.) A suit of armour made of leather.  | 
 This item will automatically be transmogrified when you leave the level.Ce'Nutta the Hellwalker (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +12% fire / +20% cold Changes resistances penetration: +15% darkness / +10% fire Changes damage: +15% nature / +30% fire A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.radiant stralite plate armour of implacability (0 def, 20 armour) Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Fatigue: +15% Changes stats: +3 Wil Changes resistances: +18% blight / +20% darkness Physical save: +9 (+2 eff.) Light radius: +1 A suit of armour made of metal plates.  | 
 voratun shield 'Cracklecast' (0 def, 10 armour, 70-84 power, 218.5 block)Requires: - Shield usage training - Strength 48 Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +218 Damage (Melee): +12 blight / +27 physical Damage (radius 2) on crit: +4 lightning When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 31 Changes stats: +4 Wil Changes resistances: +3% lightning / +16% physical / +3% blight / +23% cold / +15% mind Changes resistances penetration: +5% lightning Talent granted: +1 Block Slows Projectiles: +11% Bonus block near projectiles: +43 Handheld deflection devices.  | 
 demon seed [champion of Urh'Rok] (38, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Changes stats: +20 Str / +20 Mag Maximum life: +152.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (28, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Stun/Freeze immunity: +67% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (27, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Shadowmeld Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (34, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (48, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [onilug] (33, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Teleport immunity: +74% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (39, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Overpower Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [thaurhereg] (46, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Silence immunity: +94% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (39, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Global speed: +17% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (35, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Blackice Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (25, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Reduces incoming crit damage: 23.00% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (35, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Acidic Bath Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (49, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dolleg] (39, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (38, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (46, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [onilug] (37, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (36, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hit: +3.00 Demon status: alive (85% life). The seed of a demon.  | 
 demon seed [thaurhereg] (27, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (37, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (40, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hit: +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (23, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (98% life). The seed of a demon.  | 
 demon seed [wretchling] (31, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dolleg] (13, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (35, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Corrupt Light Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (35, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Flame Bolts Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (38, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Doomfire Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [onilug] (42, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Cursed Arm Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (46, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Farstrike Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [thaurhereg] (28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Silence Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (35, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Disarm Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (22, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Frost Grab Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (22, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (30, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [Planar Controller] (10, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (48, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dolleg] (40, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Pain Affinity Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (46, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Changes resistances: +33% blight / +33% fire / +33% physical Reduce damage by fixed amount: +23 blight / +23 fire / +23 physical Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (38, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Flash Block Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [onilug] (47, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Hexed Shield Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (36, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Changes resistances penetration: +18% acid / +18% physical / +18% blight Changes damage: +25% acid / +25% physical / +25% blight Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (21, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Doom Storm Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (39, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Changes resistances penetration: +20% blight / +20% fire / +20% darkness Changes damage: +27% blight / +27% fire / +27% darkness Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (39, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Acid Burst Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (39, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Changes resistances: +30% acid / +30% darkness / +30% blight Reduce damage by fixed amount: +20 acid / +20 darkness / +20 blight Demon status: alive (100% life). The seed of a demon.  | 
 This item will automatically be transmogrified when you leave the level.blazing quiver of yew arrows of crippling (22/22, 32-45 power, 10 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.0 - 44.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +20 fire Damage (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death.  | 
 This item will automatically be transmogrified when you leave the level.psychokinetic quiver of elven-wood arrows of disruption (15/19, 43-60 power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 19 On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * 20% chance to knock the target back 3 spaces and deal 56 physical damage Damage (Ranged): +20 physical Damage against: +17% Unnatural Arrows are used with bows to pierce your foes to death.  | 
 335 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
 Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
 Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 34 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts.  | 
 This item will automatically be transmogrified when you leave the level.alchemist's lamp 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 This item will automatically be transmogrified when you leave the level.Rod of Annulment (1/1) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By asdadsdfsgs the Dwarf Demonologist level 34
24th Shortage 122nd year of Ascendancy at 01:24 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By asdadsdfsgs the Dwarf Demonologist level 32
11st Dearth 122nd year of Ascendancy at 05:24 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By asdadsdfsgs the Dwarf Demonologist level 23
43rd Profit 122nd year of Ascendancy at 13:45 see stats
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By asdadsdfsgs the Dwarf Demonologist level 6
19th Voratun 122nd year of Ascendancy at 23:00 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By asdadsdfsgs the Dwarf Demonologist level 10
8th Profit 122nd year of Ascendancy at 06:11 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By asdadsdfsgs the Dwarf Demonologist level 20
37th Profit 122nd year of Ascendancy at 02:48 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By asdadsdfsgs the Dwarf Demonologist level 30
22nd Wealth 122nd year of Ascendancy at 05:41 see stats
			Once bitten, twice shy (Insane (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By asdadsdfsgs the Dwarf Demonologist level 27
7th Wealth 122nd year of Ascendancy at 08:37 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By asdadsdfsgs the Dwarf Demonologist level 33
20th Shortage 122nd year of Ascendancy at 12:10 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By asdadsdfsgs the Dwarf Demonologist level 13
12nd Profit 122nd year of Ascendancy at 11:46 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By asdadsdfsgs the Dwarf Demonologist level 22
42nd Profit 122nd year of Ascendancy at 08:49 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By asdadsdfsgs the Dwarf Demonologist level 14
15th Profit 122nd year of Ascendancy at 06:36 see stats
Log
Rune: Shatter Afflictions is still on cooldown for 1 turns.
Rune: Shatter Afflictions is still on cooldown for 1 turns.
Rune: Shatter Afflictions is still on cooldown for 1 turns.
Rune: Shatter Afflictions is still on cooldown for 1 turns.
Asdadsdfsgs overcomes the gloom
Asdadsdfsgs's weapon looks less threatening.
Asdadsdfsgs's spell attains critical power!
Doom Tendrils hits Aryriarin the Guardian for 37 fire damage.
Deep Wound from Aryriarin the Guardian hits asdadsdfsgs for (48 flat reduction), 52 physical (52 total damage).
Aryriarin the Guardian uses Blindside.
Aryriarin the Guardian performs a melee critical strike against asdadsdfsgs!
Melee retaliation hits Aryriarin the Guardian for 0 mind, 0 blight (0 total damage).
Aryriarin the Guardian hits asdadsdfsgs for (48 flat reduction), 524 physical, (3 flat reduction), 0 nature, (18 flat reduction), 0 arcane (524 total damage).
Asdadsdfsgs's spell attains critical power!
Talent Block is ready to use.
Talent Rush is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Dig is ready to use.
Talent Shield Slam is ready to use.
Doom Tendrils hits Aryriarin the Guardian for 27 fire damage.
Deep Wound from Aryriarin the Guardian hits asdadsdfsgs for (48 flat reduction), 69 physical (69 total damage).
Chitinous spider stops regenerating health quickly.
Aryriarin the Guardian is no longer pinned.
Asdadsdfsgs is lost in despair!
Aryriarin the Guardian uses Dominate.
Asdadsdfsgs has been dominated!
Aryriarin the Guardian performs a melee critical strike against asdadsdfsgs!
Melee retaliation hits Aryriarin the Guardian for 0 mind, 0 blight (0 total damage).
Aryriarin the Guardian hits asdadsdfsgs for (48 flat reduction), 656 physical (656 total damage).
asdadsdfsgs the level 37 dwarf demonologist was shattered to death by Aryriarin the Guardian on level 3 of Dreadfell.













































































































































