












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 30 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Belytta the sandworm at level 18 on the 52nd Haze 122nd year of Ascendancy at 20:40 / 2Killed by Urkis, the High Tempest at level 30 on the 18th Regrowth 123rd year of Ascendancy at 01:51 |
Primary Stats
| Strength | 39 (base 12) |
| Dexterity | 96 (base 60) |
| Constitution | 49 (base 27) |
| Magic | 23 (base 10) |
| Willpower | 36 (base 11) |
| Cunning | 88 (base 42) |
Resources
| Life | -247/729 |
| Stamina | 13/252 |
| Healing Factor | 1.4232873839944 |
| Regeneration | 33.953013804853 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 66.179959568792 |
| See Invisible | 72.179959568792 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 140 |
| Accuracy | 64 |
| Crit Chance | 54% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Blight | +12% |
| Physical | +13% |
| All | 0% |
| Nature | +32% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +25% |
| Light | +10% |
| Physical | +14% |
Defense: Base
| Armour (hardiness) | 63.437455344098 (80.255797885805%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 32 |
| Mental Save | 51 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Cold | + 20%( 70%) |
| Nature | + 45%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 31%( 70%) |
| Fire | + 26%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Silence Resistance | 56% |
| Bleed Resistance | 20% |
| Confusion Resistance | 51% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 11% |
| Stun Resistance | 35% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 384 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 370 damage for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Gloravena the large brown snake. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You failed to protect the lost sun paladin from death by Emelivea the white crystal. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 219. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed ice ant stinger. * You've found the needed ritch stinger. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Poronne the Cobraveil (5 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Fatigue: -7% Damage when hit (Melee): 6 nature Changes stats: +3 Cun / +5 Con Maximum encumbrance: +27 Physical save: +41 (+12 eff.) Mental save: +24 (+8 eff.) Silence immunity: +46% Confusion immunity: +31% Stun/Freeze immunity: +35% Life regen: +4.00 Only die when reaching: -20.00 life A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots 'Gleammarrow' (16/16, 36-44 power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 36.5 - 43.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +3 Crit. chance: +13.0% Capacity: 16 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 127 physical damage On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +16 mind Damage (radius 1) on hit: +8 mind / +20 light Shots are used with slings to pummel your foes to death. |
| Light source | WeeprageInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% blight Changes damage: +12% nature Cut immunity: +20% Teleport immunity: +20% Life regen: +4.00 Light radius: +4 Healing mod.: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | iron gauntlets 'Aneyarin' (0 def, 1 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 nature Changes resistances: +12% nature Changes damage: +4% nature / +3% physical Confusion immunity: +20% Only die when reaching: -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Gilasin the Strikewire (dig speed 12 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Damage when hit (Melee): 4 lightning Changes stats: +2 Str / +2 Dex Changes resistances: +18% nature / +12% lightning Changes resistances penetration: +14% physical Changes damage: +10% nature / +3% lightning Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | VorimaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Str / +4 Mag / +3 Wil / +1 Cun Changes resistances: +6% nature / +6% blight Reduces incoming crit damage: 5.00% Poison immunity: +11% Disease immunity: +13% Light radius: +1 See invisible: +6 Rings make your fingers look great! |
| On fingers | ToristaInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +6 Dex / +5 Wil / +11 Cun Changes resistances: +3% nature / +3% physical Silence immunity: +10% Life regen: +5.00 Maximum life: +40.00 Mindpower: +7 (+2 eff.) Healing mod.: +10% Rings make your fingers look great! |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | enhanced cured leather slingRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Changes stats: +5 Str / +5 Dex / +4 Mag / +3 Wil / +6 Cun / +3 Con Slings are used to hurl stones or metal shots at your foes. |
| Around waist | hardened leather belt 'Shinejam'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Defense: +14 (+4 eff.) Changes stats: +4 Str / +9 Dex / +2 Wil / +8 Cun Changes resistances penetration: +10% light / +25% lightning Stealth bonus: +8 Physical save: +10 (+3 eff.) Spell save: +13 (+7 eff.) Mental save: +14 (+4 eff.) Mental crit. chance: +9% Light radius: +3 A belt that goes around your waist. |
| In off hand | Arima the stralite shield (0 def, 12 armour, 53-64 power, 135.5 block)Requires: - Shield usage training - Cunning 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 53.0 - 63.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +136 On weapon hit: * Deal physical damage equal to your armor (63) Damage (radius 1) on hit: +8 blight / +11 fire When wielded/worn: Armour: +12 Fatigue: +8% Damage (Melee): 8 fire Damage when hit (Melee): 13 fire On shield block: * Cause enemies within radius 6 to bleed for 178 physical damage over 5 turns (1/turn) Changes stats: +4 Cun Changes resistances penetration: +15% blight Changes damage: +9% blight Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Aerevena the Willowpassion (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +11% cold Changes damage: +6% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Urthumaran the hardened leather armour (11 def, 13 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +11 (+3 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 13 Changes stats: +5 Str / +10 Dex / +3 Mag / +5 Wil / +9 Cun Changes resistances: +9% blight / +18% fire Changes damage: +3% blight Maximum life: +42.00 A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion of the sneak (die at -696; dur 6; cd 29) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -696 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1391 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 135; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.Dagudar the Ebonyspike (27-40 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +13 Armour: +4 Changes stats: +4 Wil / +3 Con Changes resistances: +3% physical Changes resistances penetration: +5% darkness / +13% physical Blindness immunity: +10% Silence immunity: +20% Maximum life: +60.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.steel greatsword 'Skyfury' (26-42 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 nature / +8 lightning Damage (radius 1) on hit: +8 mind When wielded/worn: Damage when hit (Melee): 10 mind Changes resistances penetration: +15% lightning / +10% mind Maximum psi: +30.00 Mental crit. chance: +6% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Burnshine the cured leather sling Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Travel speed: +200% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +3.0% Ammo reloads per turn: +2 Damage when hit (Melee): 8 arcane / 6 fire Changes stats: +4 Con Changes damage: +6% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Emelyth the Treeusher (12-16 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 darkness / +4 nature Damage (radius 1) on hit: +12 nature Damage against: +9% Living When wielded/worn: Changes stats: +2 Wil Changes resistances: +9% blight / +2% physical / +9% darkness Reduces incoming crit damage: 5.00% Mental save: +12 (+4 eff.) Pinning immunity: +20% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Getalen (10-15 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances penetration: +20% acid Changes damage: +18% mind Critical mult.: +10.00% Hate when firing a critical mind attack: +3.00 Spellpower: +7 (+4 eff.) Mindpower: +10 (+3 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.scouring hardened leather gloves of strength (+3) (0 def, 2 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +2 Effects when hit in melee: * 18 arcane resource burn Changes stats: +3 Str Spell save: +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.quiver of ash arrows 'Sparkworm' (16/16, 20-27 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 16 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +20 lightning / +20 nature Damage (radius 1) on hit: +16 lightning / +12 temporal Arrows are used with bows to pierce your foes to death. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 137 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By asdbbfas the Shalore Skirmisher level 22
64th Haze 122nd year of Ascendancy at 13:21 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By asdbbfas the Shalore Skirmisher level 10
18th Dusk 122nd year of Ascendancy at 10:19 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By asdbbfas the Shalore Skirmisher level 23
65th Haze 122nd year of Ascendancy at 18:33 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By asdbbfas the Shalore Skirmisher level 26
70th Haze 122nd year of Ascendancy at 20:49 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By asdbbfas the Shalore Skirmisher level 10
18th Dusk 122nd year of Ascendancy at 10:17 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By asdbbfas the Shalore Skirmisher level 20
59th Haze 122nd year of Ascendancy at 04:23 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By asdbbfas the Shalore Skirmisher level 30
5th Allure 123rd year of Ascendancy at 23:32 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By asdbbfas the Shalore Skirmisher level 27
1st Decay 122nd year of Ascendancy at 03:02 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By asdbbfas the Shalore Skirmisher level 20
60th Haze 122nd year of Ascendancy at 17:52 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By asdbbfas the Shalore Skirmisher level 28
3rd Decay 122nd year of Ascendancy at 22:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By asdbbfas the Shalore Skirmisher level 7
4th Mirth 122nd year of Ascendancy at 01:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By asdbbfas the Shalore Skirmisher level 30
17th Regrowth 123rd year of Ascendancy at 05:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By asdbbfas the Shalore Skirmisher level 23
66th Haze 122nd year of Ascendancy at 17:36 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By asdbbfas the Shalore Skirmisher level 16
44th Dusk 122nd year of Ascendancy at 18:47 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By asdbbfas the Shalore Skirmisher level 18
52nd Haze 122nd year of Ascendancy at 20:40 see stats
Log
asdbbfas killed Voryra the umber hulk!
Bleeding from Asdbbfas hits Urkis, the High Tempest for 41 physical damage.
Thunderstorm hits asdbbfas for (33 flat reduction), (52 absorbed), 0 lightning (0 total damage).
Urkis, the High Tempest casts Nova.
asdbbfas reacts to damage from Urkis, the High Tempest, mitigating the blow!.
Talent Evasion is ready to use.
Urkis, the High Tempest hits asdbbfas for (33 flat reduction), (46 reacted , -5 stam), (92 absorbed), 0 lightning (0 total damage).
Hurricane from Urkis, the High Tempest hits asdbbfas for (33 flat reduction), (91 absorbed), 0 lightning (0 total damage).
Asdbbfas deactivates Bombardment.
Asdbbfas picks up (f.): Emelyth the Treeusher (12-16 power, 3 apr).
You pickup 0.65 gold pieces.
You pickup 2.50 gold pieces.
Bleeding from Asdbbfas hits Urkis, the High Tempest for 41 physical damage.
Thunderstorm hits asdbbfas for (33 flat reduction), (24 absorbed), 0 lightning (0 total damage).
Urkis, the High Tempest casts Ice Shards.
Your shield crumbles under the damage!
The shield around asdbbfas crumbles.
Hurricane from Urkis, the High Tempest hits asdbbfas for (33 flat reduction), (111 absorbed), 8 lightning (8 total damage).
Bleeding from Asdbbfas hits Urkis, the High Tempest for 41 physical damage.
Urkis, the High Tempest casts Temporal Shield.
The very fabric of time alters around Urkis, the High Tempest.
Talent Grace of the Eternals is ready to use.
Hurricane from Urkis, the High Tempest hits asdbbfas for (33 flat reduction), 92 lightning (92 total damage).
Urkis, the High Tempest casts Lightning.
Urkis, the High Tempest's spell attains critical power!
asdbbfas reacts to damage from Urkis, the High Tempest, mitigating the blow!.
Urkis, the High Tempest hits asdbbfas for (33 flat reduction), (143 reacted , -5 stam), 285 lightning (285 total damage).
asdbbfas the level 30 shalore skirmisher was zapped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.









































































