









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Cursed |
Level / Exp | 36 / 23% |
Size | small |
Lifes / Deaths | Killed by chitinous ritch at level 6 on the 3rd Mirth 122nd year of Ascendancy at 09:10 / 80Killed by white jelly at level 6 on the 3rd Mirth 122nd year of Ascendancy at 09:37 Killed by Ben Cruthdar, the Cursed at level 8 on the 41st Dusk 122nd year of Ascendancy at 05:17 Killed by multi-hued crystal at level 10 on the 7th Haze 122nd year of Ascendancy at 12:49 Killed by white crystal at level 10 on the 7th Haze 122nd year of Ascendancy at 22:37 Killed by Spellblaze Crystal at level 10 on the 8th Haze 122nd year of Ascendancy at 12:47 Killed by storm drake hatchling at level 10 on the 8th Haze 122nd year of Ascendancy at 13:28 Killed by storm drake hatchling at level 10 on the 8th Haze 122nd year of Ascendancy at 13:52 Killed by storm drake hatchling at level 11 on the 8th Haze 122nd year of Ascendancy at 14:23 Killed by spitting spider at level 11 on the 8th Haze 122nd year of Ascendancy at 14:45 Killed by multi-hued crystal at level 11 on the 8th Haze 122nd year of Ascendancy at 19:04 Killed by Velena the large white snake at level 11 on the 9th Haze 122nd year of Ascendancy at 07:35 Killed by Xerewe the elven guard at level 11 on the 10th Haze 122nd year of Ascendancy at 20:13 Killed by thief at level 11 on the 12nd Haze 122nd year of Ascendancy at 11:05 Killed by thief at level 11 on the 12nd Haze 122nd year of Ascendancy at 11:35 Killed by thief at level 12 on the 12nd Haze 122nd year of Ascendancy at 12:06 Killed by skeleton warrior at level 12 on the 13rd Haze 122nd year of Ascendancy at 03:07 Killed by Bill the Stone Troll at level 14 on the 22nd Haze 122nd year of Ascendancy at 00:04 Killed by Bill the Stone Troll at level 14 on the 22nd Haze 122nd year of Ascendancy at 00:15 Killed by orc corruptor at level 15 on the 29th Haze 122nd year of Ascendancy at 08:16 Killed by orc corruptor at level 15 on the 29th Haze 122nd year of Ascendancy at 08:28 Killed by orc corruptor at level 15 on the 29th Haze 122nd year of Ascendancy at 08:55 Killed by fire drake at level 17 on the 64th Haze 122nd year of Ascendancy at 07:43 Killed by fire drake at level 17 on the 64th Haze 122nd year of Ascendancy at 18:13 Killed by Kelad, the One Who Stole Poosh at level 17 on the 65th Haze 122nd year of Ascendancy at 05:40 Killed by Kelad, the One Who Stole Poosh at level 17 on the 65th Haze 122nd year of Ascendancy at 06:28 Killed by Kelad, the One Who Stole Poosh at level 17 on the 65th Haze 122nd year of Ascendancy at 06:51 Killed by Kelad, the One Who Stole Poosh at level 17 on the 65th Haze 122nd year of Ascendancy at 07:38 Killed by Polowe the sandworm at level 18 on the 71st Haze 122nd year of Ascendancy at 07:09 Killed by Horned Horror at level 20 on the 77th Haze 122nd year of Ascendancy at 02:12 Killed by Horned Horror at level 20 on the 77th Haze 122nd year of Ascendancy at 02:34 Killed by Horned Horror at level 20 on the 77th Haze 122nd year of Ascendancy at 02:43 Killed by Horned Horror at level 20 on the 77th Haze 122nd year of Ascendancy at 03:09 Killed by Layawen the corrupted war dog at level 21 on the 78th Haze 122nd year of Ascendancy at 21:09 Killed by shadow claw at level 21 on the 78th Haze 122nd year of Ascendancy at 22:29 Killed by Bethemina the shadow claw at level 21 on the 79th Haze 122nd year of Ascendancy at 06:14 Killed by Bethemina the shadow claw at level 21 on the 79th Haze 122nd year of Ascendancy at 06:47 Killed by Ivyma the shadow claw at level 21 on the 79th Haze 122nd year of Ascendancy at 23:17 Killed by Kyless at level 21 on the 80th Haze 122nd year of Ascendancy at 21:25 Killed by Kyless at level 21 on the 80th Haze 122nd year of Ascendancy at 22:07 Killed by Companion Archer at level 22 on the 1st Decay 122nd year of Ascendancy at 05:44 Killed by skeleton assassin at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:33 Killed by Saloma the saw horror at level 25 on the 7th Decay 122nd year of Ascendancy at 16:46 Killed by Saloma the saw horror at level 25 on the 7th Decay 122nd year of Ascendancy at 17:41 Killed by saw horror at level 25 on the 7th Decay 122nd year of Ascendancy at 23:28 Killed by elven elite warrior at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 12:01 Killed by elven cultist at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 22:56 Killed by elven cultist at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 23:55 Killed by elven cultist at level 26 on the 1st Allure 123rd year of Ascendancy at 14:46 Killed by Kryl-Feijan at level 26 on the 2nd Allure 123rd year of Ascendancy at 06:18 Killed by Kryl-Feijan at level 26 on the 2nd Allure 123rd year of Ascendancy at 08:06 Killed by Xyna the brown bear at level 27 on the 1st Regrowth 123rd year of Ascendancy at 01:25 Killed by Arora the grizzly bear at level 28 on the 1st Regrowth 123rd year of Ascendancy at 02:26 Killed by Glosemira the black bear at level 28 on the 1st Regrowth 123rd year of Ascendancy at 07:22 Killed by Yvoda the war bear at level 28 on the 1st Regrowth 123rd year of Ascendancy at 14:16 Killed by Borius, Avatar of Bearness at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 03:55 Killed by Poronn the brown bear at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 09:03 Killed by Chronolith Clone at level 29 on the 11st Regrowth 123rd year of Ascendancy at 12:57 Killed by Chronolith Clone at level 29 on the 11st Regrowth 123rd year of Ascendancy at 13:31 Killed by Chronolith Twin at level 29 on the 11st Regrowth 123rd year of Ascendancy at 15:39 Killed by Islomira the rattlesnake at level 30 on the 35th Regrowth 123rd year of Ascendancy at 00:06 Killed by Ivogamira the Guardian at level 30 on the 35th Regrowth 123rd year of Ascendancy at 02:03 Killed by Mayovena the slaver at level 31 on the 47th Regrowth 123rd year of Ascendancy at 23:11 Killed by Silirivena the greater faeros at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 07:41 Killed by Grand Corruptor at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 21:27 Killed by Grand Corruptor at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 22:39 Killed by armoured skeleton warrior at level 32 on the 76th Regrowth 123rd year of Ascendancy at 13:54 Killed by Celia at level 32 on the 76th Regrowth 123rd year of Ascendancy at 15:13 Killed by multi-hued drake at level 33 on the 1st Pyre 123rd year of Ascendancy at 02:38 Killed by greater multi-hued wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 03:24 Killed by radiant horror at level 33 on the 1st Pyre 123rd year of Ascendancy at 06:10 Killed by radiant horror at level 33 on the 1st Pyre 123rd year of Ascendancy at 06:54 Killed by radiant horror at level 33 on the 1st Pyre 123rd year of Ascendancy at 07:38 Killed by luminous horror at level 33 on the 1st Pyre 123rd year of Ascendancy at 08:23 Killed by searing horror at level 33 on the 1st Pyre 123rd year of Ascendancy at 09:11 Killed by searing horror at level 33 on the 1st Pyre 123rd year of Ascendancy at 09:58 Killed by searing horror at level 33 on the 1st Pyre 123rd year of Ascendancy at 10:42 Killed by faerlhing at level 33 on the 1st Pyre 123rd year of Ascendancy at 14:03 Killed by greater multi-hued wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 14:59 Killed by multi-hued drake at level 33 on the 1st Pyre 123rd year of Ascendancy at 15:40 |
Antimagic | Follower |
Primary Stats
Strength | 70.272733630532 (base 60) |
Dexterity | 19.545467261063 (base 10) |
Constitution | 58.545467261063 (base 31) |
Magic | 17.272733630532 (base 10) |
Willpower | 111 (base 49) |
Cunning | 62.545467261063 (base 20) |
Resources
Life | 1054/1054 |
Hate | 61/108 |
Healing Factor | 1.1703173769921 |
Regeneration | 7.3144836062009 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +118.41281712929% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 7 |
See Stealth | 56.958067409671 |
See Invisible | 76.503534670734 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 154 |
Accuracy | 50 |
Crit Chance | 24% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 85 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Physical | +32% |
Lightning | +15% |
Nature | +40% |
All | 0% |
Offense: Damage Penetration
Nature | +40% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 48.104573345417 (84.647538266536%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 24 |
Physical Save | 46 |
Spell Save | 44 |
Mental Save | 55 |
Defense: Resistances
Acid | 0%( 70%) |
Blight | + 20%( 70%) |
Physical | + 13%( 70%) |
Cold | + 9%( 70%) |
All | 0%( 70%) |
Lightning | + 21%( 70%) |
Light | + 9%( 70%) |
Temporal | 0%( 70%) |
Mind | + 25%( 70%) |
Darkness | + 23%( 80%) |
Fire | + 6%( 70%) |
Nature | 0%( 70%) |
Defense: Immunities
Stun Resistance | 85% |
Confusion Resistance | 100% |
Fear Resistance | 45% |
Poison Resistance | 50% |
Blind Resistance | 24% |
Silence Resistance | 61% |
Pinning Resistance | 17% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 262 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 725% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Gloom |
talent | Cleave |
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.3)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+44% chance to avoid traps). Power 2+: -1 Luck, +12 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+18% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 51% if the increase would be enough to kill your opponent. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.3)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 23 turns, retch (level 1) when you fall below 41% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +17 Darkness Resistance, +10% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 16% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 16% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 383. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed black mamba head. * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed pouch of faeros ash. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed multi-hued wyrm scale. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. Curse of Misfortune It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 23 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 14% Changes stats: +4 Dex / +4 Mag / +6 Wil / +9 Con Changes resistances: +6% darkness Critical mult.: +18.00% Reduces incoming crit damage: 15.00% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. Curse of Shrouds It can be used to activate talent Indomitable (costing 42 power out of 60/60) : Effective talent level: 2.5 Power cost: 42 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Tool | ![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Physical power: +20 (+5 eff.) Defense: +12 (+4 eff.) Changes resistances: +6% lightning / +9% cold / +20% blight Changes damage: +9% physical Spell save: +9 (+3 eff.) Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 3.5 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 120% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% Curse of Madness This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +30 (+9 eff.) Armour penetration: +3 Physical power: +20 (+5 eff.) Defense: +20 (+7 eff.) Damage when hit (Melee): 4 nature Changes stats: +4 Con Changes damage: +6% physical Mental save: +11 (+3 eff.) Only die when reaching: -80.00 life Mindpower: +4 (+1 eff.) Curse of Corpses A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Changes resistances: +9% light Changes resistances penetration: +20% mind Only die when reaching: -40.00 life Mindpower: +20 (+4 eff.) Mental crit. chance: +2% Curse of Corpses Massive two-handed swords. |
On hands | ![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Spell save: +10 (+3 eff.) Maximum life: +80.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +12% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Shrouds It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +6 Str / +2 Wil / +2 Cun / +5 Con Changes resistances: +6% fire Equilibrium when hit: +0.08 Maximum life: +64.00 Maximum hate: +8.00 Mindpower: +25 (+5 eff.) Mental crit. chance: +6% Curse of Shrouds A suit of armour made of mail. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Curse of Misfortune Cunning and malice seem to emanate from this cloak. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Physical save: +5 (+1 eff.) Blindness immunity: +24% Life regen: +3.00 Maximum life: +30.00 Infravision radius: +6 Sight radius: +2 See invisible: +9 Amulets make your neck look great! |
Inventory
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 70 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +15% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 302/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
![]() Infused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kretak the Yeek Cursed level 35
5th Pyre 123rd year of Ascendancy at 04:57 see stats
By Kretak the Yeek Cursed level 35
3rd Pyre 123rd year of Ascendancy at 15:09 see stats
By Kretak the Yeek Cursed level 15
29th Haze 122nd year of Ascendancy at 09:18 see stats
By Kretak the Yeek Cursed level 28
2nd Regrowth 123rd year of Ascendancy at 04:43 see stats
By Kretak the Yeek Cursed level 9
41st Dusk 122nd year of Ascendancy at 05:53 see stats
By Kretak the Yeek Cursed level 30
13rd Regrowth 123rd year of Ascendancy at 17:25 see stats
By Kretak the Yeek Cursed level 19
74th Haze 122nd year of Ascendancy at 20:20 see stats
By Kretak the Yeek Cursed level 30
24th Regrowth 123rd year of Ascendancy at 05:56 see stats
By Kretak the Yeek Cursed level 32
78th Regrowth 123rd year of Ascendancy at 14:50 see stats
By Kretak the Yeek Cursed level 25
8th Decay 122nd year of Ascendancy at 09:33 see stats
By Kretak the Yeek Cursed level 10
7th Haze 122nd year of Ascendancy at 00:23 see stats
By Kretak the Yeek Cursed level 20
76th Haze 122nd year of Ascendancy at 09:15 see stats
By Kretak the Yeek Cursed level 30
11st Regrowth 123rd year of Ascendancy at 16:06 see stats
By Kretak the Yeek Cursed level 31
46th Regrowth 123rd year of Ascendancy at 04:24 see stats
By Kretak the Yeek Cursed level 28
1st Regrowth 123rd year of Ascendancy at 13:43 see stats
By Kretak the Yeek Cursed level 33
1st Pyre 123rd year of Ascendancy at 14:57 see stats
By Kretak the Yeek Cursed level 9
1st Haze 122nd year of Ascendancy at 16:50 see stats
By Kretak the Yeek Cursed level 23
3rd Decay 122nd year of Ascendancy at 10:37 see stats
By Kretak the Yeek Cursed level 31
48th Regrowth 123rd year of Ascendancy at 21:10 see stats
By Kretak the Yeek Cursed level 9
66th Dusk 122nd year of Ascendancy at 16:19 see stats
By Kretak the Yeek Cursed level 29
8th Regrowth 123rd year of Ascendancy at 18:51 see stats
By Kretak the Yeek Cursed level 28
1st Regrowth 123rd year of Ascendancy at 23:43 see stats
By Kretak the Yeek Cursed level 19
75th Haze 122nd year of Ascendancy at 08:18 see stats
By Kretak the Yeek Cursed level 34
3rd Pyre 123rd year of Ascendancy at 05:43 see stats
Log
New shimmer option unlocked: Boots of the Hunter (Misfortune)
Kretak wears (replacing pair of drakeskin leather boots 'Velytta' (Nightmares) (0 def, 11 armour)): Boots of the Hunter (Misfortune) (2 def, 12 armour).
You gain 21.29 gold from the transmogrification of pair of drakeskin leather boots 'Velytta' (Nightmares) (0 def, 11 armour).
You gain 12.33 gold from the transmogrification of cashmere cloak 'Icethorn' (Madness) (2 def, 0 armour).
You gain 15.00 gold from the transmogrification of Perseverance (Misfortune) (31-43 power, 9 apr).
Space around you starts to dissolve...
Kretak uses Dig.
Digging starts...
Dug for 17 turns.
Kretak uses Dig.
Digging starts...
Dug for 17 turns.
Kretak uses Dig.
Digging starts...
You are yanked out of this place!
Dug for 12 turns (stop reason: dialog is displayed).
You have been interrupted!
You gain 4.14 gold from the transmogrification of searing stralite plate armour of fire resistance (Madness) (0 def, 13 armour).
You gain 15.00 gold from the transmogrification of Corrupted Gaze (Nightmares) (4 def, 8 armour).
You gain 12.50 gold from the transmogrification of Ethereal Embrace (Shrouds) (10 def, 0 armour).
You gain 3.93 gold from the transmogrification of resonating pulsing mindstar (Corpses) (12-13 power, 32 apr, mind damage).
There is a trapdoor into the necromancer's ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.