














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | MajWhitehoof |
| Class | Bulwark |
| Level / Exp | 22 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 14 on the 3rd Haze 122nd year of Ascendancy at 07:28 0 / 6Killed by Horned Horror at level 14 on the 3rd Haze 122nd year of Ascendancy at 07:47 Killed by Beloraba the alchemist golem at level 20 on the 74th Haze 122nd year of Ascendancy at 18:04 Killed by Emudhena the Guardian at level 20 on the 75th Haze 122nd year of Ascendancy at 14:59 Killed by Bethima the luminous horror at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 07:38 Killed by Bethima the luminous horror at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 08:04 |
Primary Stats
| Strength | 62 (base 42) |
| Dexterity | 24 (base 20) |
| Constitution | 60 (base 43) |
| Magic | 16 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -20/1008 |
| Stamina | 122/198 |
| Healing Factor | 1.4300507772247 |
| Regeneration | 13.825083067579 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 37 |
| Crit Chance | 17% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Blight | +15% |
| Arcane | +12% |
| Cold | +12% |
| All | 0% |
| Lightning | +3% |
| Light | +3% |
| Temporal | +9% |
| Fire | +3% |
| Mind | +6% |
Offense: Damage Penetration
| Physical | +10% |
| Mind | +30% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 51.723073231957 (96.438666929426%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 38 |
| Physical Save | 41 |
| Spell Save | 32 |
| Mental Save | 33 |
Defense: Resistances
| Nature | + 24%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 32%( 70%) |
| Cold | + 24%( 70%) |
| Blight | + 26%( 70%) |
| Acid | + 32%( 70%) |
| Fire | + 25%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 22% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 320 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Shield defense | 1.42 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed red crystal shard. * You've found the needed pouch of luminous horror dust. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +4 Fatigue +3% Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Icewisp the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% blight +3% cold Melee Ret 2 light On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Flashwisp (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +1 Dex +3 Cun +1 Con dps ---------- Dmg.mod +3% light +3% lightning Melee Ret 2 light ----- def ----- Armour +4 Fatigue +4% Resists +20% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | corrosive iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Fatigue +1% Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Cuthesin the Torchlace [power 100] (22/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% physical ----- def ----- Defense +25 (+12 eff.) ---------- misc Max.stam +10.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 100 Armor: 1 All Resist: 1 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +8 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% temporal +9% cold Res.pen +5% temporal Melee Ret 2 cold ----- def ----- Spell.save +11 (+6 eff.) Max.HP +40.00 HP.reg +6.00 Heal.mod +10% ---------- misc Max.stam +12.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str ----- def ----- Armour +8 Mind.save +5 (+2 eff.) Confus- +22% Rings make your fingers look great! |
| Around neck | Beruradir the Kilnstun0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% Res.pen +5% mind Melee Ret 6 fire ----- def ----- Resists +10% nature +13% blight Poison- +22% Disease- +23% ---------- misc Psi/ret +0.16 Masteries +0.12 Technique/Shield defense Amulets make your neck look great! |
| In main hand | Tulidorion (55-77 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 55.0 - 77.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Phys.crit +9.0% Crit.mult +21.00% Apr +9 ----- def ----- Resists +9% acid Spell.save +6 (+3 eff.) Max.HP +60.00 Stun/Frz- +10% Blunt and deadly. |
| Around waist | insulating rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Resists +5% fire +6% cold Stealth +6 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
| In off hand | acidic dwarven-steel shield of resistance (0 def, 6 armour, 32-38 power, 72.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +72 On Hit: * 15% chance to reduce armor by 13% While equipped: dps ---------- Melee+ 6 acid Melee Ret 6 acid ----- def ----- Armour +6 Fatigue +8% Resists +6% acid +7% fire +7% lightning +5% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Neroletta the Stormdare (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Mag +3 Wil dps ---------- Dmg.mod +12% arcane +6% mind Res.pen +25% mind ----- def ----- Defense +2 (+1 eff.) Resists +3% lightning Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +11 Fatigue +22% Mind.save +15 (+7 eff.) A suit of armour made of metal plates. |
Inventory
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 228.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of mastery (0.10 Technique / Battle tactics)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Technique/Battle tactics Amulets make your neck look great! |
marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
balanced steel dagger of the mystic (10-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +6 (+2 eff.) Acc +7 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +23% Sharp, short and deadly. |
yew longbow of enduring4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +12 Con +11 Wil ----- def ----- Max.HP +32.00 Longbows are used to shoot arrows at your foes. |
truestriking dwarven-steel waraxe of paradox (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 temporal While equipped: dps ---------- Res.pen +7% physical Acc +5 (+3 eff.) Apr +5 ----- def ----- Resists +8% temporal One-handed war axes. |
Gloomfiend the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% darkness Apr +2 Melee Ret 4 physical ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +3% darkness +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murkpain the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold +3% arcane +9% nature On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Armour +5 Fatigue +2% Resists +9% cold ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 23.09 to 69.26 lightning damage (46.17 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
prismatic steel plate armour of acid resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +15% acid +10% light +10% darkness A suit of armour made of metal plates. |
steel plate armour of natural resilience (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Disrupt While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +14% nature +11% blight D.Red.from +7% Unnatural A suit of armour made of metal plates. |
Gusevea the Eclipseobsidian (0 def, 4 armour, 18-21 power, 44 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 17.5 - 21.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +44 While equipped: Stats +4 Cun dps ---------- Crit.mult +20.00% Res.pen +10% mind Melee Ret 4 darkness ----- def ----- Armour +4 Fatigue +8% Resists +19% fire ---------- misc Hate/m.crit +1.00 Talents +1 Block Handheld deflection devices. |
flaming steel shield of cold resistance (+18%) (0 def, 4 armour, 18-22 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 5 fire Melee Ret 1 fire ----- def ----- Armour +4 Fatigue +8% Resists +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Blazeclash' (0 def, 4 armour, 14-16 power, 39 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 On Hit.r1 +8 acid +20 fire On Crit.r2 +16 acid On Hit: * 14% chance to reduce armor by 13% While equipped: dps ---------- Melee+ 6 acid Dmg.mod +3% lightning +6% fire Melee Ret 3 acid 4 lightning ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
112 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Searbringer the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +15% blight +14% physical Melee Ret 4 blight 2 fire ----- def ----- Resists +18% blight While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Cuerno Gris the MajWhitehoof Bulwark level 17
52nd Haze 122nd year of Ascendancy at 14:33 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Cuerno Gris the MajWhitehoof Bulwark level 7
4th Mirth 122nd year of Ascendancy at 07:52 see stats
Exterminator
Killed 1000 creatures.By Cuerno Gris the MajWhitehoof Bulwark level 17
52nd Haze 122nd year of Ascendancy at 02:05 see stats
Level 10
Got a character to level 10.By Cuerno Gris the MajWhitehoof Bulwark level 10
27th Dusk 122nd year of Ascendancy at 02:54 see stats
Level 20
Got a character to level 20.By Cuerno Gris the MajWhitehoof Bulwark level 20
63rd Haze 122nd year of Ascendancy at 21:32 see stats
Size matters
Did over 600 damage in one attack.By Cuerno Gris the MajWhitehoof Bulwark level 20
15th Regrowth 123rd year of Ascendancy at 04:39 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Cuerno Gris the MajWhitehoof Bulwark level 15
16th Haze 122nd year of Ascendancy at 02:34 see stats
The secret city
Discovered the truth about mages.By Cuerno Gris the MajWhitehoof Bulwark level 9
21st Dusk 122nd year of Ascendancy at 11:26 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Cuerno Gris the MajWhitehoof Bulwark level 15
15th Haze 122nd year of Ascendancy at 08:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Cuerno Gris the MajWhitehoof Bulwark level 16
41st Haze 122nd year of Ascendancy at 11:14 see stats
Log
Bethima the luminous horror HEALS from fire damage!
Bethima the luminous horror HEALS from light damage!
Melee retaliation hits Bethima the luminous horror for 1 light, 2 healing, 2 fire, 3 healing, 4 acid, 1 cold (9 total damage) [6 healing].
Bethima the luminous horror hits Cuerno Gris for (24 absorbed), 0 fire, (7 absorbed), 0 mind, (0 absorbed), 0 light, (0 absorbed), 0 fire, (0 absorbed), 0 acid, (0 absorbed), 0 cold (0 total damage).
Bethima the luminous horror hits Lashing Tentacle for 22 fire, 42 blight, 24 blight (88 total damage).
Bethima the luminous horror hits Iselemira the blue jelly for 22 fire damage.
Bethima the luminous horror's light area effect hits Cuerno Gris for (34 absorbed), 0 light (0 total damage).
Bethima the luminous horror's dazing lightning area effect hits Iselemira the blue jelly for 41 lightning damage.
Bethima the luminous horror's dazing lightning area effect hits Lashing Tentacle for 37 lightning damage.
Bethima the luminous horror's dazing lightning area effect hits Cuerno Gris for (50 absorbed), 0 lightning (0 total damage).
Cuerno Gris shrugs off Bethima the luminous horror's 'Dazed'!
Iselemira the blue jelly is dazed!
Bethima the luminous horror's dazing lightning area effect killed Lashing Tentacle!
Cuerno Gris rushes out!
Cuerno Gris misses Bethima the luminous horror.
Your shield crumbles under the damage!
The shield around Cuerno Gris crumbles.
Cuerno Gris is dazed!
Bethima the luminous horror hits Cuerno Gris for (7 absorbed), 42 fire (42 total damage).
Bethima the luminous horror casts Firebeam.
Cuerno Gris is not dazed anymore.
Iselemira the blue jelly is not dazed anymore.
Cuerno Gris damages himself through Martyrdom!
Bethima the luminous horror HEALS from fire damage!
Bethima the luminous horror HEALS from light damage!
Melee retaliation hits Bethima the luminous horror for 1 light, 2 healing, 2 fire, 3 healing, 4 acid, 1 cold, 1 light, 2 healing, 2 fire, 3 healing, 4 acid, 1 cold, 1 light, 2 healing, 2 fire, 3 healing, 4 acid, 1 cold, 1 light, 2 healing, 2 fire, 3 healing, 4 acid, 1 cold (34 total damage) [23 healing].
Bethima the luminous horror hits Cuerno Gris for 31 fire, 52 blight, 0 light, 0 fire, 0 acid, 0 cold, 34 blight, 0 light, 0 fire, 0 acid, 0 cold, 74 physical (192 total damage).
Bethima the luminous horror hits Iselemira the blue jelly for 25 fire, 12 mind (37 total damage).
Cuerno Gris the level 22 majwhitehoof bulwark was cleaved to death by Bethima the luminous horror on level 2 of Maruiblek.





















































































