walk the level 7 Dwarf Berserker by walktimus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp7 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 29)
Dexterity9 (base 11)
Constitution22 (base 17)
Magic10 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life292/292
Stamina136/136
Healing Factor1.1024166372473
Regeneration7.3404473969422

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth5
See Invisible6

Offense: Mainhand

Damage64
Accuracy20
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+3%
Arcane+4%

Defense: Base

Armour (hardiness)23.08934837382 (81.151787968034%)
Defense8
Ranged Defense8
Fatigue26
Physical Save23
Spell Save8
Mental Save13

Defense: Resistances

Blight+ 5%( 70%)
Temporal+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
2/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
4/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By walk the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 14:13
see stats

Log

Walk picks up (q.): regal linen cloak of Eldoral (1 def, 0 armour).
Walk picks up (y.):
Summertide Phial.
Walk picks up (t.):
insulating iron helm of dexterity (+2) (0 def, 3 armour).
Walk stops regenerating health quickly.

Talent Infusion: Wild is ready to use.
Talent Stunning Blow is ready to use.

Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Resilience of the Dwarves is ready to use.
Walk picks up (G.):
zircon.

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Iron Council (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

There is an exit to the worldmap here (press '' or right click to use).