Infranka the level 5 Dwarf Alchemist by promaster36

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassAlchemist
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity9 (base 11)
Constitution18 (base 15)
Magic23 (base 25)
Willpower15 (base 12)
Cunning11 (base 11)

Resources

Life174/174
Mana153/153
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth5
See Invisible5

Offense: Mainhand

Damage21
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower14.9
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%
Blight+4%

Defense: Base

Armour (hardiness)1 (30%)
Defense0.65
Ranged Defense0.65
Fatigue0
Physical Save11.9
Spell Save13.3
Mental Save9.1

Defense: Resistances

Lightning+ 3%( 70%)
Acid+ 3%( 70%)
Blight+ 6%( 70%)
Fire+ 3%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
1/5
0/5
0/5
Spell / Infusion1.30
2/5
1/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Infranka the Dwarf Alchemist level 5
18th Voratun 122nd year of Ascendancy at 08:11
see stats

Log

Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving done.

Saving game...


Sold:
sun infusion (rad 5; power 20; turns 4; dispells darkness) for 0.70 gold.
Sold:
thought-forged iron greatmaul of phasing (11-16.5 power, 7 apr) for 4.60 gold.
Sold:
vined mindstar (5-5.5 power, 18 apr, mind damage) for 0.50 gold.
Sold:
elm magestaff (10-12 power, 2 apr, cold damage) for 0.30 gold.
Sold:
Summertide Phial for 10.00 gold.
Sold:
wizard's sun infusion (rad 6; power 49; turns 4; dispells darkness) for 1.20 gold.

Character control switched to golem (servant of Infranka).

Ran for 5 turns (stop reason: detrimental status effect).

Golem (servant of Infranka) is out of sight of its master; direct control will break!.

Talent Eye Beam is ready to use.

Character control switched to Infranka.

There is an exit to the worldmap here (press '' or right click to use).

Saving done.

There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...