





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 11 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 37 (base 32) |
Dexterity | 15 (base 12) |
Constitution | 12 (base 12) |
Magic | 14 (base 14) |
Willpower | 12 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 288/288 |
Mana | 150/150 |
Stamina | 135/135 |
Healing Factor | 1.2191526171258 |
Regeneration | 1.2191526171258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 48 |
Accuracy | 34 |
Crit Chance | 15% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
All | 0% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 15 |
Physical Save | 19 |
Spell Save | 10 |
Mental Save | 20 |
Defense: Resistances
Acid | + 13%(100%) |
Light | + 10%(100%) |
Lightning | + 13%(100%) |
Mind | + 5%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Main armor | ![]() Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +8 Defense: +11 (+8 eff.) Fatigue: +7% Changes stats: +3 Str / +3 Dex / +2 Wil / +2 Cun Critical mult.: +11.00% Mental save: +11 (+5 eff.) Maximum life: +20.00 A suit of armour made of leather. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 126% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 8 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 blight Damage (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +7.0% Changes stats: +2 Str Changes resistances: +6% light / +9% lightning Changes damage: +8% physical Disease immunity: +11% Sharp, long, and deadly. |
Inventory
![]() Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 106% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 darkness Damage (radius 1) on hit: +4 light Damage against: +9% Living When wielded/worn: Accuracy: +10 (+4 eff.) Changes damage: +12% physical Spell save: +3 (+3 eff.) Massive two-handed battleaxes. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 109% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 acid damage (1/turn) * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Changes resistances penetration: +13% acid Changes damage: +7% acid Massive two-handed mauls. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +14% Damage (Melee): +14 light Damage (radius 2) on crit: +16 blight Damage against: +23% Undead When wielded/worn: Physical crit. chance: +7.0% Physical power: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 8 Changes resistances: +3% blight Damage Shield penetration: +10% Massive two-handed mauls. |
![]() Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 nature Sharp, long, and deadly. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 22 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% A suit of armour made of metal plates. |
Achievements
Log
Tynuvial casts Caustic Mire.
Tynuvial's spell attains critical power!
An object rolls from the chest!
But the chest was guarded!
Tynuvial casts Flash Freeze.
Aryldama the yellow jelly is frozen to the ground!
Tynuvial hits Aryldama the yellow jelly for 72 cold damage.
Tynuvial hits Aryldama the yellow jelly for 113 physical damage.
Tynuvial hits Aryldama the yellow jelly for 16 lightning damage.
Golem (servant of Tynuvial) casts Rune: Shielding.
A shield forms around golem (servant of Tynuvial).
Aryldama the yellow jelly slows down.
Tynuvial's caustic mire area effect hits Aryldama the yellow jelly for 24 acid damage.
Tynuvial activates her focusing ash wand of conjuration!
Tynuvial hits Aryldama the yellow jelly for 162 fire damage.
Tynuvial killed Aryldama the yellow jelly!
Tynuvial picks up (m.): Flashripper (0 def, 11 armour).
You pickup 0.60 gold pieces.
Tynuvial picks up (g.): stralite greatmaul 'Loradelastir' (169% power, 22 apr).
The shield around golem (servant of Tynuvial) crumbles.
You give stralite greatmaul 'Loradelastir' (169% power, 22 apr) to golem (servant of Tynuvial).
Character control switched to golem (servant of Tynuvial).
Tynuvial casts Rune: Manasurge.
Tynuvial starts to surge mana.