









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 16 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 16 on the 51st Dusk 122nd year of Ascendancy at 10:13 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 44 (base 43) |
| Willpower | 31 (base 30) |
| Cunning | 16 (base 14) |
Resources
| Life | -99/314 |
| Mana | 55/345 |
| Healing Factor | 1.1100003099961 |
| Regeneration | 4.7175013174836 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 42.989687335918 |
| See Invisible | 32.989687335918 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 4 |
| Crit Chance | 12% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Nature | +3% |
| Lightning | +25% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 6 |
| Physical Save | 20 |
| Spell Save | 29 |
| Mental Save | 28 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Acid | + 23%( 70%) |
| Nature | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Cold | + 10%( 70%) |
| Arcane | + 10%( 70%) |
| Mind | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * You've found the needed xorn fragment. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | [vs. Fulelayon the Fogvein (0 def, 5 armour) (On feet)]Fulelayon the Fogvein (0 def, 5 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item darkness numbing On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Armour +5 (-) Resists +6%(-) lightning +6%(-) temporal +5%(-) arcane Die.at -20.00 life (-) A pair of boots made of leather. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 26/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 31.76 to 95.29 lightning damage (63.53 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | [vs. Imp Claw (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 (-) See.Stealth +10 (-) Flame: Level 2.6 Pwr.cost 9 out of 5/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 129.94 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | [vs. savior's copper ring of corrosion (+20%) (On fingers, 1 of 2)]savior's copper ring of corrosion (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10%(-) acid ----- def ----- Resists +20%(-) acid Phys.save +7 (+6 eff.) (-) Spell.save +7 (+3 eff.) (-) Mind.save +7 (+4 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. savior's copper ring of corrosion (+20%) (On fingers, 1 of 2)]savior's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-10%) acid ----- def ----- Resists +0%(-20%) acid Phys.save +7 (+6 eff.) (-) Spell.save +6 (+3 eff.) (-1 (+0 eff.)) Mind.save +7 (+4 eff.) (-) HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Voidzeal the rough leather belt (Around waist)]Voidzeal the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2(-) Cun dps ---------- Mind.crit +1% (-) Melee+ 0(-10) item darkness numbing On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Mind.save +6 (+3 eff.) (-) Max.HP +32.00 (-) A belt that goes around your waist. |
| In main hand | [vs. magelord's ash magestaff (15-18 power, 3 apr, lightning element) (In main hand)]magelord's ash magestaff (15-18 power, 3 apr, lightning element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +7.0% (-) Spell.crit +2% (-) Spell.pwr +11 (+5 eff.) (-) Melee+ 18(-) arcane Dmg.mod +15%(-) lightning ---------- misc Max.mana +35.00 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | [vs. troll-hide rough leather armour (3 def, 2 armour) (Main armor)]troll-hide rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Max.HP +31.00 (-) HP.reg +3.00 (-) Heal.mod +11% (-) A suit of armour made of leather. |
| Cloak | [vs. Skysun the linen cloak (1 def, 0 armour) (Cloak)]Skysun the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1(-) Mag +1(-) Wil dps ---------- Melee Ret 4(-) arcane 8(-) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +3%(-) acid +5%(-) arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet 'Sepsisbreaker' (Around neck)]copper amulet 'Sepsisbreaker' 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) nature Res.pen +10%(-) mind +25%(-) nature ----- def ----- Resists +10%(-) mind +3%(-) nature Confus- +23% (-) Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 132; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the wizard (res 25%; mental; dur 4; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Rune: Manasurge (on body)]manasurge rune of the duelist (regen 660% over 10 turns; mana 33; cd 12) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 660% for 10 turns (33 total) and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. savior's copper ring of corrosion (+20%) (On fingers, 1 of 2)]copper ring of arcana (+0.11/turn) 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +0%(-10%) acid ----- def ----- Resists +0%(-20%) acid Phys.save +0 (+0 eff.) (-7 (-6 eff.)) Spell.save +0 (+0 eff.) (-7 (-3 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Silence- +20% ---------- misc Mana/turn +0.11 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. savior's copper ring of corrosion (+20%) (On fingers, 1 of 2)]rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +0%(-10%) acid ----- def ----- Defense +4 (+4 eff.) Resists +0%(-20%) acid Phys.save +0 (+0 eff.) (-7 (-6 eff.)) Spell.save +0 (+0 eff.) (-7 (-3 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. savior's copper ring of corrosion (+20%) (On fingers, 1 of 2)]wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +0%(-10%) acid ----- def ----- Resists +0%(-20%) acid Phys.save +0 (+0 eff.) (-7 (-6 eff.)) Spell.save +4 (+2 eff.) (-3 (-1 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. magelord's ash magestaff (15-18 power, 3 apr, lightning element) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(+15.0 - +33.0) Physical Uses 130% Str Acc+ +0.2% base dam (max 20%) Apr +7 (+4) Crit +1.5% (-1.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-11 (-5 eff.)) Melee+ 0(-18) arcane Dmg.mod +0%(-15%) lightning ---------- misc Max.mana +0.00 (-35.00) Talents +0(+-1) Command Staff Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. magelord's ash magestaff (15-18 power, 3 apr, lightning element) (In main hand)]Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-8.0 - -10.3) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+12) Crit +7.0% (+4.0%) Atk.spd 100% (-) Dmg.conv 30% poison While equipped: dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +0% (-2%) Mind.crit +2% Spell.pwr +0 (+0 eff.) (-11 (-5 eff.)) Mind.pwr +4 (+2 eff.) Melee+ 0(-18) arcane Dmg.mod +10% nature +0%(-15%) lightning ----- def ----- Resists +10% nature Poison- +50% ---------- misc Max.mana +0.00 (-35.00) Talents +0(+-1) Command Staff Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 100.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
[vs. magelord's ash magestaff (15-18 power, 3 apr, lightning element) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0(-5.0 - -6.0) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 (-3) Crit +1.5% (-1.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +8% (+6%) Spell.pwr +7 (+3 eff.) (-4 (-2 eff.)) Melee+ 0(-18) arcane Dmg.mod +10% acid +10% darkness +10% blight +10% fire +0%(-15%) lightning ---------- misc Max.mana +0.00 (-35.00) See.Invis +2 Talents +1.00(-) Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 113.58 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (227). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. magelord's ash magestaff (15-18 power, 3 apr, lightning element) (In main hand)]cruel ash magestaff of might (15-18 power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +14% (+12%) Crit.mult +12.00% Spell.pwr +6 (+3 eff.) (-5 (-2 eff.)) Melee+ 0(-18) arcane Dmg.mod +0%(-15%) lightning +15% fire ---------- misc Max.mana +0.00 (-35.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. magelord's ash magestaff (15-18 power, 3 apr, lightning element) (In main hand)]elm starstaff (10-12 power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +1% (-1%) Spell.pwr +3 (+1 eff.) (-8 (-4 eff.)) Melee+ 0(-18) arcane Dmg.mod +10% darkness +0%(-15%) lightning ---------- misc Max.mana +0.00 (-35.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. magelord's ash magestaff (15-18 power, 3 apr, lightning element) (In main hand)]greater elm magestaff of warding (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Power 10.0 - 12.0(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +1% (-1%) Spell.pwr +6 (+3 eff.) (-5 (-2 eff.)) Melee+ 0(-18) arcane Dmg.mod +10%(-5%) lightning +10% cold +10% arcane +10% fire ----- def ----- Armour +4 Defense +5 (+5 eff.) ---------- misc Max.mana +0.00 (-35.00) Wards +2 lightning +2 cold +2 arcane +2 fire Talents +2 Ward +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. magelord's ash magestaff (15-18 power, 3 apr, lightning element) (In main hand)]potent elm magestaff of fate (13-16 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 13.0 - 15.6(-2.0 - -2.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +5% (+3%) Spell.pwr +5 (+2 eff.) (-6 (-3 eff.)) Melee+ 0(-18) arcane Dmg.mod +13%(-2%) lightning ----- def ----- Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.mana +0.00 (-35.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. magelord's ash magestaff (15-18 power, 3 apr, lightning element) (In main hand)]surging elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +1% (-1%) Spell.pwr +3 (+1 eff.) (-8 (-4 eff.)) S.pwr/crit +2 Melee+ 0(-18) arcane Dmg.mod +10%(-5%) lightning ---------- misc Max.mana +0.00 (-35.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Voidzeal the rough leather belt (Around waist)]noble's rough leather belt of unlife 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3(+1) Cun +4 Wil dps ---------- Mind.crit +0% (-1%) Melee+ 0(-10) item darkness numbing Against +15% Summoned ----- def ----- Resists +5% blight D.Red.from +16% Summoned Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +0.00 (-32.00) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. troll-hide rough leather armour (3 def, 2 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Armour +0 (-2) Defense +12 (+12 eff.) (+9 (+9 eff.)) Fatigue +0% (-6%) Resists +7% all +15% cold Max.HP +0.00 (-31.00) HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. troll-hide rough leather armour (3 def, 2 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +7% all Max.HP +0.00 (-31.00) HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. troll-hide rough leather armour (3 def, 2 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +7% all Mind.save +16 (+8 eff.) Max.HP +0.00 (-31.00) HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Fulelayon the Fogvein (0 def, 5 armour) (On feet)]dreamer's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mov.spd +25% Melee+ 0(-10) item darkness numbing ----- def ----- Armour +3 (-2) Fatigue +2% Resists +0%(-6%) lightning +0%(-6%) temporal +0%(-5%) arcane Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Die.at +0.00 life (+20.00 life) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Fulelayon the Fogvein (0 def, 5 armour) (On feet)]scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+2 eff.) Melee+ 0(-10) item darkness numbing ----- def ----- Armour +1 (-4) Resists +0%(-6%) lightning +0%(-6%) temporal +0%(-5%) arcane Die.at +0.00 life (+20.00 life) ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]Polubeth (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +1 Mag +3 Cun dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold ----- def ----- Defense +1 (+1 eff.) Resists +0%(-10%) lightning +6% temporal +0%(-10%) cold Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
[vs. Imp Claw (Tool)]sapper's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +3 (+3 eff.) ---------- misc Light +0 (-1) Infravis +3 See.Stealth +0 (-10) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. bright brass lantern of health (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Max.HP +0.00 (-42.00) Heal.mod +10% ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. bright brass lantern of health (Light source)]Void Star 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ----- def ----- Max.HP +0.00 (-42.00) ---------- misc Light +2 (-3) Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 23.36 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
[vs. bright brass lantern of health (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Max.HP +0.00 (-42.00) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Imp Claw (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) ---------- misc Light +0 (-1) See.Stealth +0 (-10) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Imp Claw (Tool)]quick elm wand of clairvoyance [power 8] (11 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: ---------- misc Light +0 (-1) See.Stealth +0 (-10) Reveal the area around you, dispelling darkness (radius 8, power 58 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By BzztDrake the Cornac Archmage level 15
30th Dusk 122nd year of Ascendancy at 16:47 see stats
Level 10 (Roguelike)
Got a character to level 10.By BzztDrake the Cornac Archmage level 10
5th Mirth 122nd year of Ascendancy at 00:23 see stats
Orbituary (Roguelike)
Stabilized the Abashed Expanse to maintain it in orbit.By BzztDrake the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:39 see stats
The Arena (Roguelike)
Unlocked Arena mode.By BzztDrake the Cornac Archmage level 11
6th Mirth 122nd year of Ascendancy at 11:04 see stats
Log
Thunderstorm hits Horned Horror for (11 flat reduction), 0 lightning (0 total damage).
BzztDrake hits Horned Horror for (15 flat reduction), 0 lightning (0 total damage).
Horned Horror throws a finishing uppercut.
Mirror Image is stunned!
Horned Horror hits Mirror Image for 200 physical, 19 lightning (219 total damage).
Burning from BzztDrake hits Horned Horror for (21 flat reduction), 0 fire (0 total damage).
BzztDrake casts Flame.
BzztDrake's Flame hits Horned Horror for (21 flat reduction), 25 fire (25 total damage).
Thunderstorm hits Horned Horror for (14 flat reduction), 0 lightning (0 total damage).
BzztDrake hits Horned Horror for (15 flat reduction), 0 lightning (0 total damage).
Mirror Image uses Taunt.
Horned Horror throws two quick punches.
Horned Horror performs a melee critical strike against Mirror Image!
Horned Horror hits Mirror Image for 234 physical damage.
Burning from BzztDrake hits Horned Horror for (21 flat reduction), 12 fire (12 total damage).
BzztDrake casts Rune: Manasurge.
BzztDrake starts to surge mana.
BzztDrake hits Horned Horror for (15 flat reduction), 0 lightning (0 total damage).
Thunderstorm hits Horned Horror for (14 flat reduction), 0 lightning (0 total damage).
Horned Horror lashes out with a flurry of fists.
Horned Horror casts Chain Lightning.
Horned Horror hits BzztDrake for 165 physical, 19 lightning, 84 lightning, 146 physical (414 total damage).
Burning from BzztDrake hits Horned Horror for (21 flat reduction), 12 fire (12 total damage).
Melee retaliation hits Horned Horror for (4 flat reduction), 0 arcane, (8 flat reduction), 0 lightning, (4 flat reduction), 0 arcane, (8 flat reduction), 0 lightning, (4 flat reduction), 0 arcane, (8 flat reduction), 0 lightning (0 total damage).
BzztDrake the level 16 cornac archmage was maimed to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
You carry too much--you are encumbered!
Drop some of your items.
The furious lightning storm around BzztDrake calms down and disappears.














































































