





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 54 (base 22) |
| Dexterity | 19 (base 13) |
| Constitution | 60 (base 41) |
| Magic | 84 (base 60) |
| Willpower | 31 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 1012/1251 |
| Hate | 100/100 |
| Vim | 217/246 |
| Healing Factor | 0.94005077722467 |
| Regeneration | 8.460456995022 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +32.44168646096% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 70 |
| Crit Chance | 15% |
| APR | 9 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 70 |
| Crit Chance | 35% |
| APR | 15 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 87 |
| Crit Chance | 9% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -39% |
| Arcane | -44% |
| Mind | -44% |
| All | -50% |
| Darkness | -41% |
| Light | -47% |
| Temporal | -35% |
| Physical | -40% |
| Fire | -38% |
| Nature | -44% |
Offense: Damage Penetration
| Lightning | +10% |
| Darkness | +40% |
| Fire | +20% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 38.5 (43.579428603723%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 7 |
| Physical Save | 45 |
| Spell Save | 41 |
| Mental Save | 28 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 8%(100%) |
| All | + 2%(100%) |
| Lightning | + 11%(100%) |
| Light | + 5%(100%) |
| Temporal | + 17%(100%) |
| Fire | + 33%(100%) |
| Darkness | + 8%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 0% |
| Bleed Resistance | 0% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | The target is out of phase with reality, increasing defense by 10, resist all by 10%, and reducing the duration of detrimental timed effects by 10%. Out of PhaseThese effects cap at 40%. |
| beneficial effect | The target is surrounded by a magical shield, absorbing 50/50 damage before it crumbles. Damage Shield |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has been splashed with acid, taking 69.78 acid damage per turn. Woeful Corrosion |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 10. Bloodlust |
Quests
Equipment
| Tool | Mayivea (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +7 Str / +1 Dex / +1 Mag / +1 Wil Changes resistances: +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of FateRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+4 eff.) Changes stats: +7 Str / +7 Mag / +7 Wil / +3 Cun / +6 Con Changes resistances: +6% darkness Changes resistances penetration: +15% darkness / +15% mind Changes damage: +6% mind Critical mult.: +10.00% Stun/Freeze immunity: +35% Life regen: +5.00 Spellpower: +11 (+2 eff.) Can be unequipped, can't be rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| On fingers | voratun fire opal ringRequires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +20 Damage when hit (Melee): 6 arcane Changes stats: +10 Str / +16 Mag / +13 Wil Changes resistances: +5% arcane / +9% fire Changes damage: +12% fire / +6% nature / +10% all Spellpower: +23 (+5 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +9 (+3 eff.) Changes stats: +8 Str / +5 Dex / +6 Cun / +9 Con Changes damage: +6% arcane / +6% blight Physical save: +8 (+3 eff.) Mana each turn: +0.04 Mana when firing critical spell: +2.00 Vim when firing critical spell: +1.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | ExilerRequires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 77.46 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. This item has been sent to the Item's Vault. |
| Around waist | BrightstreakInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +3 Changes stats: +4 Con Changes resistances: +3% light / +6% fire Changes damage: +3% light Mental save: +6 (+3 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
| Main armor | Darkquarry the stralite mail armour (4 def, 17 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+2 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce damage dealt by 15% Damage when hit (Melee): 2 fire Changes resistances: +3% fire Changes resistances penetration: +20% fire Changes damage: +9% darkness Life regen: +3.00 Maximum life: +79.00 Healing mod.: +11% A suit of armour made of mail. |
| In off hand | Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +27.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +42.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. This item has been sent to the Item's Vault. |
| In main hand | Lightningstone the voratun waraxe (50-71 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 50.5 - 70.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 fire Damage (radius 1) on hit: +20 lightning When wielded/worn: Changes resistances: +9% lightning Changes resistances penetration: +25% darkness / +10% lightning One-handed war axes. |
Inventory
steel ring 'Cyrowen'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +10 Changes stats: +5 Str / +2 Con Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
voratun bloodstone ringRequires: - Level 35 Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 37 light Damage (Ranged): 30 light Changes stats: +7 Mag / +7 Wil / +7 Cun Changes damage: +16% light Stun/Freeze immunity: +60% Mindpower: +12 (+6 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
hardened leather armour 'Amuhad' (9 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +16 (+6 eff.) Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Changes stats: +11 Str / +4 Mag / +3 Wil Changes resistances: +10% lightning / +5% physical / +12% darkness / +18% cold / +3% nature Spell save: +9 (+3 eff.) Teleport immunity: +20% Spellpower: +13 (+3 eff.) Spell crit. chance: +4% Mindpower: +15 (+8 eff.) Mental crit. chance: +6% Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Mummified Egg-sac of UngolëRequires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. This item has been sent to the Item's Vault. |
Achievements
Log
Tentacle Constriction from Tentacle Giant performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Nightmare (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Tentacle Constriction from Tentacle Giant hits Argoniel for 778 darkness damage.
Tentacle Constriction from Tentacle Giant killed Argoniel!
Tentacle Giant shrinks back.
Woeful Corrosion from Argoniel hits Worm that walks (servant of Tentacle Giant) for 0 acid damage.
Acid Splash from Argoniel hits Tentacle Giant for (19 flat reduction), 0 acid (0 total damage).
Worm that walks (servant of Tentacle Giant) casts Rune: Shielding.
A shield forms around worm that walks (servant of Tentacle Giant).
Your summoned bloated horror disappears.
Weakness Disease from Argoniel hits Decaying devourer for 18 blight damage.
Deep Wound from Argoniel hits Decaying devourer for 30 physical damage.
Weakness Disease from Argoniel hits Decaying devourer for 35 blight damage.
Acid Splash from Argoniel hits Decaying devourer for 21 acid damage.
Acid Splash from Argoniel hits Decaying devourer for 22 acid damage.
Rotting Disease from Argoniel hits Decaying devourer for 18 blight damage.
Decrepitude Disease from Argoniel hits Decaying devourer for 10 blight damage.
Acid Splash from Argoniel hits Decaying devourer for 11 acid damage.
Your constrict target has disappeared!
Tentacle Giant deactivates Constrict.
Character control switched to worm that walks (servant of Tentacle Giant).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Nightmare (Adventure) difficulty)!
Decaying devourer no longer revels in blood quite so much.
Decaying devourer no longer revels in blood quite so much.
Decaying devourer dies when its frenzy ends!






































