kek the level 5 Ghoul Sun Paladin by regio1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceGhoul
ClassSun Paladin
Level / Exp5 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 15)
Dexterity14 (base 10)
Constitution24 (base 10)
Magic26 (base 26)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life276/276
Positive32/32
Stamina107/107
Healing Factor1.1172674059366
Regeneration0.27931685148416

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage36
Accuracy21
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower25
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)19.118138619369 (56.297102139833%)
Defense4
Ranged Defense4
Fatigue21
Physical Save19
Spell Save11
Mental Save16

Defense: Resistances

Acid+ 15%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Confusion Resistance23%
Fear Resistance100%
Poison Resistance80%
Disarm Resistance21%
Bleed Resistance100%
Stun Resistance50%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
4/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
2/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

Light source
On head
Tool
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Sun Ray is ready to use.
Talent Wave of Power is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Kek is affected by the glimmerstone!

Kek is affected by the glimmerstone!

There is a next level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Kek wears (replacing
iron mail armour (2 def, 4 armour)): iron mail armour of acid resistance (2 def, 4 armour).

Kek wears (replacing
iron mace (13-18 power, 2 apr)): iron waraxe of vileness (10-15 power, 2 apr).

You gain 0.60 gold from the transmogrification of
arcing pouch of iron shots (14/14, 14-17 power, 1 apr).
You gain 0.96 gold from the transmogrification of
acidic iron shield of cold resistance (+15%) (0 def, 2 armour, 9-11 power, 21 block).
You gain 0.97 gold from the transmogrification of
stabilizing iron helm of strength (+2) (0 def, 3 armour).
You gain 1.50 gold from the transmogrification of
Cloud Caller (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 1.94 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.99 gold from the transmogrification of
iron longsword of paradox (12-17 power, 2 apr).
You gain 3.19 gold from the transmogrification of
mighty elm longbow of fire.
You gain 2.14 gold from the transmogrification of
thought-forged iron dagger of massacre (16-20 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You feel very confident walking into this place.