











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 2253% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 70 (base 11) |
| Dexterity | 102 (base 62) |
| Constitution | 42 (base 14) |
| Magic | 145 (base 60) |
| Willpower | 85 (base 46) |
| Cunning | 74 (base 50) |
Resources
| Life | 1407/1407 |
| Paradox | 330 |
| Healing Factor | 1.033988003127 |
| Regeneration | 3.3604610101626 |
Speed
| Mental | -1.2989609388114E-11% |
| Attack | -1.4011014570769E-11% |
| Movement | +66.80425806594% |
| Spell | -1.4011014570769E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 54.397035879135 |
| See Invisible | 54.397035879135 |
Offense: Mainhand
| Damage | 336 |
| Accuracy | 78 |
| Crit Chance | 92% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 45% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 37% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Physical | +58% |
| Acid | +10% |
| Nature | +19% |
| Temporal | +47% |
| Lightning | +32% |
| Arcane | +37% |
| Fire | +16% |
| All | +7% |
Offense: Damage Penetration
| Temporal | +38% |
| All | +25% |
| Physical | +39% |
| Mind | +35% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 32 (53.594633868923%) |
| Defense | 108 |
| Ranged Defense | 108 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 53 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 48%( 70%) |
| Cold | + 49%( 70%) |
| All | + 42%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 63%( 70%) |
| Temporal | + 56%( 70%) |
| Fire | + 47%( 70%) |
| Mind | + 45%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 67% |
| Stun Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 20% |
| Silence Resistance | 74% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 835% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 174 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 339 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Contingency |
| talent | Chant of Fortress |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2199. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed multi-hued wyrm scale. * You've found the needed minotaur nose. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed naga tongue. * You've found the needed warg claw. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. * You've found the needed sandworm tooth. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of evasion (6 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +3% Silence- +24% Confus- +27% Stun/Frz- +32% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed quiver of dragonbone arrows of annihilation (20/20, 195% power, 30 apr)3.0 T5 arrow ammo [Ego++] Master Power 196% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +30 Crit +26.0% Capacity 20 Proj.spd +200% On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Blindkiss1.0 T3 lite [Rare] Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +10.0% Crit.mult +16.00% Phys.pwr +18 (+3 eff.) Acc +15 (+3 eff.) ----- def ----- Resists +12% acid +6% cold +9% light Spell.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Infernojustice the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +18 Str +6 Dex +8 Con dps ---------- Dmg.mod +3% acid +9% fire Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce armor by 45% ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 658.1 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +8 Cun +6 Dex dps ---------- Acc +22 (+4 eff.) Apr +12 ----- def ----- Defense +10 (+1 eff.) Resists +6% light +9% temporal HP.reg +5.00 Heal.mod +15% Stun/Frz- +61% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag +6 Wil +7 Con dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Resists +3% lightning +6% cold +3% light +9% fire Phys.save +11 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+4 eff.) Confus- +10% Stun/Frz- +30% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around waist | Geran1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Mag +2 Wil +5 Cun dps ---------- Phys.crit +11.0% Spell.crit +2% Mind.crit +10% Dmg.mod +30% arcane Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 45% ---------- misc Vim/s.crit +2.00 A belt that goes around your waist. |
| In main hand | Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+6 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+5 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 185 to 370 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Venomidol the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +24 Mag +16 Wil +2 Con dps ---------- Mind.crit +4% Spell.pwr +20 (+4 eff.) S.pwr/crit +7 Dmg.mod +30% temporal +12% nature +30% physical Res.pen +10% mind +13% temporal +15% nature +14% physical ----- def ----- Resists +15% all Crit.chn- 5.00% Anom.red +16 Silence- +50% ---------- misc Mana/turn +0.28 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Hathifast (27 def, 6 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Acc +24 (+5 eff.) ----- def ----- Armour +6 Defense +27 (+4 eff.) Fatigue -4% Resists +12% light +6% mind Max.HP +64.00 Poison- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Poriwyn0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str dps ---------- Phys.crit +7.0% Dmg.mod +6% physical ----- def ----- Defense +20 (+3 eff.) Resists +6% light Heal.mod +15% Confus- +20% Stun/Frz- +20% Amulets make your neck look great! |
Inventory
healing infusion (heal 103; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 103 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 835%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 835% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 825 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 24 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
mindweaver's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +19.00% Mind.pwr +11 (+3 eff.) Acc +8 (+1 eff.) Apr +14 ----- def ----- Mind.save +8 (+3 eff.) Confus- +18% Amulets make your neck look great! |
protective voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +6 Defense +10 (+1 eff.) Res.Cap +4% all Phys.save +20 (+7 eff.) Blind- +21% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
vitalizing gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +8 (+3 eff.) Max.HP +35.00 HP.reg +5.00 Blind- +16% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 20/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Duskrigor0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +20% light +33% darkness ----- def ----- Resists +18% acid +40% light +12% blight Heal.mod +20% Pinning- +24% ---------- misc Max.stam +35.69 Infravis +4 Rings make your fingers look great! |
conjurer's voratun ring of misery0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil +10 Cun dps ---------- Spell.pwr +13 (+2 eff.) Melee+ 33 physical Ranged+ 29 physical On Hit (Melee): * 19% chance to reduce all saves and defense by 32 On Hit (Ranged): * 18% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +5 Dex dps ---------- Acc +13 (+2 eff.) ----- def ----- Max.HP +72.00 HP.reg +16.00 Heal.mod +17% Stun/Frz- +60% Rings make your fingers look great! |
Kilnsun the voratun dagger (150% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 150% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 light +12 arcane Against +21% Undead On Hit: * 20% chance to reduce strength, dexterity, and constitution by 35 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +9% blight Res.pen +5% fire +14% physical Acc +25 (+5 eff.) Apr +13 ----- def ----- Resists +15% blight Sharp, short and deadly. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 105% Mag, 55% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Ulfakan (146% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master Power 147% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Str +7 Dex +2 Mag dps ---------- Phys.spd +10% Acc +22 (+4 eff.) ----- def ----- Defense +10 (+1 eff.) Disarm- +24% ---------- misc See.Invis +12 Sharp, short and deadly. |
enhanced voratun dagger of shearing (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 147% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +10 Str +11 Dex +8 Mag +6 Wil +11 Cun +9 Con dps ---------- Res.pen +7% all Acc +23 (+4 eff.) Apr +11 Sharp, short and deadly. |
truestriking voratun dagger (145% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 146% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +23 (+4 eff.) Apr +15 Sharp, short and deadly. |
voratun greatmaul 'Deepssage' (199% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 199% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +24 acid +12 lightning While equipped: dps ---------- Dmg.mod +30% blight Res.pen +15% acid Melee Ret 12 darkness On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +21% acid Def/telep +19 Res/telep +19% Dur/telep +19% Massive two-handed mauls. |
elemental voratun greatsword (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane Power 173% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 130 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +35% lightning Res.pen +37% lightning Massive two-handed swords. |
slime-covered voratun greatsword of erosion (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature/Disrupt Power 173% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 nature On Hit: * 20% chance to slow global speed by 60% Massive two-handed swords. |
stormbringer's voratun greatsword of massacre (193% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 194% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +56 lightning +45 cold While equipped: dps ---------- Mov.spd +48% Res.pen +35% lightning +28% cold Massive two-handed swords. |
Thaloren-Tree Longbow4.0 T5 longbow 2H weapon [Unique] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
enhanced dragonbone longbow of dexterity (+18)4.0 T5 longbow 2H weapon [Ego+] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +18 Str +32 Dex +20 Mag +18 Wil +15 Cun +14 Con dps ---------- Res.pen +15% physical Longbows are used to shoot arrows at your foes. |
stormbringer's voratun longsword of massacre (166% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 167% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +34 lightning +45 cold While equipped: dps ---------- Mov.spd +47% Res.pen +23% lightning +25% cold Sharp, long, and deadly. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 51 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
dragonbone starstaff of greater warding (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness ----- def ----- Armour +9 Defense +10 (+1 eff.) ---------- misc Wards +3 darkness Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Nature Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +25 (+5 eff.) Dmg.mod +30% arcane ----- def ----- HP.reg +1.80 Heal.mod +19% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of channeling (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +39 (+7 eff.) Dmg.mod +30% blight ----- def ----- HP.reg +1.30 Heal.mod +26% ---------- misc Mana/turn +0.48 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Splendourstalker the voratun waraxe (151% power, 12 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 152% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +7.0% Atk.spd 100% Phasing +37% Melee+ +25 physical +17 temporal While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +21% light +18% mind Res.pen +30% mind ----- def ----- Resists +20% temporal Phys.save +22 (+8 eff.) ---------- misc Stam/turn +3.74 One-handed war axes. |
chilling voratun waraxe of shearing (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 151% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +26 cold While equipped: dps ---------- Res.pen +12% all Acc +25 (+5 eff.) Apr +13 One-handed war axes. |
plaguebringer's voratun waraxe of rage (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Master Power 150% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 blight On Hit: 20% Epidemic 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 35 While equipped: Stats +7 Str dps ---------- Dmg.mod +14% physical Acc +16 (+3 eff.) ----- def ----- Disease- +35% One-handed war axes. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
insulating drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane/Master While equipped: Stats +10 Mag +11 Wil dps ---------- Spell.crit +4% ----- def ----- Resists +13% fire +14% cold A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+4 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+1 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
elven-silk robe 'Yvadaba' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +8 Mag +13 Wil +3 Cun dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +9 (+3 eff.) Dmg.mod +22% lightning +53% physical +24% darkness +24% cold +23% acid Res.pen +20% physical +19% darkness +25% mind ----- def ----- Resists +15% lightning +15% cold +37% acid +15% all Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +20% blight +15% all Max.HP +71.00 HP.reg +6.00 Heal.mod +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 310 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Ninarilar (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Mag +1 Cun +3 Con ----- def ----- Armour +3 ---------- misc Infravis +2 See.Invis +6 A pair of boots made of leather. |
invigorating pair of drakeskin leather boots of evasion (18 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Defense +18 (+3 eff.) Fatigue -8% Max.HP +48.00 ---------- misc Stam/turn +0.80 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
invigorating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -5% Max.HP +52.00 ---------- misc Stam/turn +0.90 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +5 Fatigue +4% Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 114.96 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
hardened leather gloves 'Eilinatira' (15 def, 14 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +5 Dex +3 Con dps ---------- Dmg.mod +21% physical Acc +15 (+3 eff.) ----- def ----- Armour +14 Defense +15 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +15% lightning +13% temporal A pointy cloth hat, very wizardly... |
insulating drakeskin leather cap of blood magic (0 def, 5 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.crit +4% Dmg.mod +19% blight +20% arcane ----- def ----- Armour +5 Fatigue +5% Resists +11% fire +13% cold A cap made of leather. |
insulating elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +3 (+0 eff.) Resists +12% fire +8% cold A pointy cloth hat, very wizardly... |
thaloren voratun helm of dexterity (+5) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Dex +8 Wil ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 47, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
impenetrable voratun plate armour of the deep (0 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +40 Fatigue +22% Resists +15% acid +14% cold ---------- misc Breathe water A suit of armour made of metal plates. |
flaming voratun shield of purity (0 def, 10 armour, 196 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 9 fire Melee Ret 17 fire ----- def ----- Armour +10 Fatigue +8% Resists +20% nature +18% blight ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful voratun shield (0 def, 10 armour, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 195 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +12% light +13% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Nimbuswake (16/16, 138% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 138% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +15.5% Capacity 16 Ranged+ +20 lightning +20 cold +20 mind On Hit.r1 +12 lightning +8 cold On Crit.r2 +20 mind On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (25/25, 142% power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 60% Dex, 120% Mag Dmg Bright light Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Radiancepierce the quiver of dragonbone arrows (19/19, 186% power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 186% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +23.0% Capacity 19 Ranged+ +16 blight +24 mind On Hit.r1 +24 light +24 blight On Crit.r2 +24 blight +24 cold +24 light On Hit: * 24% chance to reduce strength, dexterity, and constitution by 35 On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Poleba' (20/20, 172% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 173% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +20.0% Capacity 20 Rld cld 3 Ranged+ +14 darkness Against +12% Living On Hit.r1 +16 temporal On Crit.r2 +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
366 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-8 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
voratun pickaxe 'Nerossra' (dig speed 19 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +11 Str +10 Wil dps ---------- Phys.crit +13.0% Spell.crit +7% Mind.crit +15% Mind.pwr +30 (+9 eff.) S.pwr/crit +6 Dmg.mod +9% physical Apr +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(139 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
ethereal dwarven lantern of clarity0.0 T5 lite [Ego+] Arcane/Psionic While equipped: Stats +7 Mag dps ---------- Spell.pwr +14 (+2 eff.) ----- def ----- Mind.save +13 (+5 eff.) ---------- misc Light +7 See.Stealth +16 See.Invis +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+0 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
71 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
useless but awesome rock0.0 rock misc [Unique] Nature Talk to your pet rock. Uses 10 power out of 10/10 Awesome rock!!! |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dagolaldir the Blazewend [power 445] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% light Res.pen +20% light Melee Ret 10 mind On Hit (Melee): * 25% chance to reduce all saves and defense by 32 ----- def ----- Resists +15% fire ---------- misc Light +4 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 703 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing voratun torque of clear mind [power 4] (25 cooldown)2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of psionic shield [power 51] (25 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to heal for 42. Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast 'Tundratyphoon' [power 310] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Dmg.mod +18% cold +9% physical Acc +25 (+5 eff.) ----- def ----- Resists +12% cold +3% physical ---------- misc Max.stam +20.00 Blast the opponent's mind dealing 332 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Glintpierce the dragonbone totem of healing [power 548] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +10 Cun +4 Con ----- def ----- Resists +12% light +15% cold Crit.chn- 15.15% Spell.save +18 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 548 Puts all charms on 15 cooldown 100% to reduce fatigue by 60% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing ash totem of stinging [power 182] (15 cooldown)2.0 T2 totem charm [Ego+] Nature Sting an enemy dealing 217 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Pustooth' [power 434] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Defense +25 (+4 eff.) Resists +12% acid +9% fire +5% arcane +15% darkness Crit.chn- 15.00% Die.at -80.00 life Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
innervating dragonbone wand of lightning storm [power 500] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 132 lightning damage and will be dazed for 1 turn (660 total damage) Puts all charms on 15 cooldown 100% to reduce fatigue by 44% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing dragonbone wand of shielding [power 530] (20 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 530 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
21 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Blinky the Thalore Temporal Warden level 36
25th Dusk 123rd year of Ascendancy at 05:55 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Blinky the Thalore Temporal Warden level 28
1st Pyre 123rd year of Ascendancy at 13:21 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Blinky the Thalore Temporal Warden level 35
22nd Dusk 123rd year of Ascendancy at 08:20 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Blinky the Thalore Temporal Warden level 39
44th Dusk 123rd year of Ascendancy at 15:09 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Blinky the Thalore Temporal Warden level 47
62nd Pyre 124th year of Ascendancy at 14:32 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Blinky the Thalore Temporal Warden level 38
40th Dusk 123rd year of Ascendancy at 20:20 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Blinky the Thalore Temporal Warden level 50
76th Dusk 124th year of Ascendancy at 17:02 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Blinky the Thalore Temporal Warden level 14
9th Haze 122nd year of Ascendancy at 00:01 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Blinky the Thalore Temporal Warden level 37
30th Dusk 123rd year of Ascendancy at 04:05 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Blinky the Thalore Temporal Warden level 40
68th Dusk 123rd year of Ascendancy at 08:22 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Blinky the Thalore Temporal Warden level 50
78th Dusk 124th year of Ascendancy at 03:18 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Blinky the Thalore Temporal Warden level 19
42nd Haze 122nd year of Ascendancy at 19:21 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Blinky the Thalore Temporal Warden level 29
17th Pyre 123rd year of Ascendancy at 15:18 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Blinky the Thalore Temporal Warden level 48
72nd Pyre 124th year of Ascendancy at 20:44 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Blinky the Thalore Temporal Warden level 50
73rd Dusk 124th year of Ascendancy at 17:28 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Blinky the Thalore Temporal Warden level 40
70th Dusk 123rd year of Ascendancy at 02:05 see stats
Guiding Hand (Nightmare (Adventure) difficulty)
Saved all escorted adventurers.By Blinky the Thalore Temporal Warden level 32
18th Dusk 123rd year of Ascendancy at 22:25 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blinky the Thalore Temporal Warden level 28
1st Pyre 123rd year of Ascendancy at 11:18 see stats
Impossible Death (Nightmare (Adventure) difficulty)
Got killed by your future self.By Blinky the Thalore Temporal Warden level 22
3rd Regrowth 123rd year of Ascendancy at 13:22 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Blinky the Thalore Temporal Warden level 10
3rd Summertide 122nd year of Ascendancy at 11:08 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Blinky the Thalore Temporal Warden level 20
42nd Haze 122nd year of Ascendancy at 20:14 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Blinky the Thalore Temporal Warden level 30
43rd Pyre 123rd year of Ascendancy at 13:32 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Blinky the Thalore Temporal Warden level 40
68th Dusk 123rd year of Ascendancy at 04:28 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Blinky the Thalore Temporal Warden level 50
74th Pyre 124th year of Ascendancy at 16:19 see stats
Oozemancer (Nightmare (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Blinky the Thalore Temporal Warden level 45
66th Regrowth 124th year of Ascendancy at 09:10 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Blinky the Thalore Temporal Warden level 50
43rd Dusk 124th year of Ascendancy at 00:34 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Blinky the Thalore Temporal Warden level 50
10th Dusk 124th year of Ascendancy at 23:43 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Blinky the Thalore Temporal Warden level 24
5th Regrowth 123rd year of Ascendancy at 07:30 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Blinky the Thalore Temporal Warden level 50
34th Dusk 124th year of Ascendancy at 08:11 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Blinky the Thalore Temporal Warden level 33
19th Dusk 123rd year of Ascendancy at 12:00 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Blinky the Thalore Temporal Warden level 38
30th Dusk 123rd year of Ascendancy at 05:34 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Blinky the Thalore Temporal Warden level 50
78th Dusk 124th year of Ascendancy at 03:17 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Blinky the Thalore Temporal Warden level 9
9th Mirth 122nd year of Ascendancy at 22:30 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Blinky the Thalore Temporal Warden level 28
1st Pyre 123rd year of Ascendancy at 13:21 see stats
The Old Ones (Nightmare (Adventure) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Blinky the Thalore Temporal Warden level 40
68th Dusk 123rd year of Ascendancy at 16:39 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Blinky the Thalore Temporal Warden level 28
7th Pyre 123rd year of Ascendancy at 18:19 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Blinky the Thalore Temporal Warden level 24
24th Regrowth 123rd year of Ascendancy at 23:29 see stats
The Sun Still Shines (Nightmare (Adventure) difficulty)
Aeryn survived the last battle.By Blinky the Thalore Temporal Warden level 50
78th Dusk 124th year of Ascendancy at 03:18 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Blinky the Thalore Temporal Warden level 12
15th Dusk 122nd year of Ascendancy at 18:09 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Blinky the Thalore Temporal Warden level 42
24th Haze 123rd year of Ascendancy at 08:04 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Blinky the Thalore Temporal Warden level 24
24th Regrowth 123rd year of Ascendancy at 11:31 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Blinky the Thalore Temporal Warden level 26
49th Regrowth 123rd year of Ascendancy at 22:04 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Blinky the Thalore Temporal Warden level 18
37th Haze 122nd year of Ascendancy at 11:49 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Blinky the Thalore Temporal Warden level 34
21st Dusk 123rd year of Ascendancy at 17:35 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Blinky the Thalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 06:28 see stats
Log
Talent Rune: Shatter Afflictions is ready to use.
Talent Precognition is ready to use.
Blinky picks up ( .): piercing dragonbone wand of shielding [power 530] (20 cooldown).
Talent Invigorate is ready to use.
Blinky picks up (v.): stormbringer's voratun greatsword of massacre (193% power, 4 apr).
Blinky picks up ( .): fire opal.
Blinky picks up ( .): piercing voratun torque of clear mind [power 4] (25 cooldown).
Ran for 4 turns (stop reason: interesting terrain).
Blinky picks up (Y.): flaming voratun shield of purity (0 def, 10 armour, 196 block).
Blinky picks up (x.): enhanced dragonbone longbow of dexterity (+18).
Blinky picks up (D.): lifebinding dragonbone vilestaff of channeling (136% power, 6 apr, blight element).
Resting starts...
Blinky retunes the fabric of spacetime.
Spacetime feels more stable.
Rested for 129 turns (stop reason: all resources and life at maximum).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
Saving game...
Saving done.
















































































































































