Squishy the level 32 Yeek Summoner by walrusaur

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp32 / 18%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength25 (base 13)
Dexterity16 (base 11)
Constitution33 (base 14)
Magic15 (base 10)
Willpower89 (base 60)
Cunning73 (base 60)

Resources

Life925/925
Equilibrium20
Healing Factor1.1789294477289
Regeneration20.892305977737

Speed

Mental0%
Attack0%
Movement+8.8817841970013E-14%
Spell0%
Global+107.19994720145%

Vision

Sight10
Lite4
Infravision6
See Stealth56.384209620737
See Invisible59.384209620737
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage29
Accuracy47
Crit Chance25%
APR31
Speed1.00

Offense: Offhand

Damage27
Accuracy47
Crit Chance25%
APR31
Speed1.00

Offense: Spell

Spellpower5
Crit Chance26%
Speed1

Offense: Mind

Mindpower57
Crit Chance30%
Speed1

Offense: Damage Bonus

Acid+6%
Physical+5%
Cold+24%
All0%
Darkness+5%
Mind+9%
Lightning+3%
Fire+9%
Nature+3%

Offense: Damage Penetration

Acid+5%
Fire+15%
Physical+10%
Mind+10%
Nature+5%

Defense: Base

Armour (hardiness)17 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save32
Spell Save29
Mental Save42

Defense: Resistances

Acid+ 39%( 70%)
Blight+ 35%( 70%)
Physical+ 34%( 70%)
Cold+ 40%( 70%)
All+ 16%( 70%)
Lightning+ 34%( 70%)
Temporal+ 22%( 70%)
Fire+ 23%( 70%)
Nature+ 44%( 70%)

Defense: Immunities

Stun Resistance22%
Confusion Resistance69%
Instadeath Resistance100%
Poison Resistance20%
Silence Resistance34%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (melee)1.30
5/5
1/5
5/5
5/5
Wild-gift / Summoning (advanced)1.30
5/5
5/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
3/5
1/5
5/5
Wild-gift / Summoning (utility)1.30
2/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Fungus1.00
5/5
1/5
1/5
1/5
Cunning / Survival1.00
1/5
1/5
3/5
1/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Wild-gift / Harmony1.30
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.10
1/5
1/5
5/5
1/5
Race / Yeek1.00
1/5
2/5
2/5
1/5

Prodigies

1/1

Effects

talent

Quests

active
done
done
done
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done
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active
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active
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Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Nightmare (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By Squishy the Yeek Summoner level 16
50th Dusk 122nd year of Ascendancy at 17:46
see stats
Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Squishy the Yeek Summoner level 29
68th Regrowth 123rd year of Ascendancy at 23:13
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Squishy the Yeek Summoner level 19
73rd Dusk 122nd year of Ascendancy at 16:36
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Squishy the Yeek Summoner level 19
67th Dusk 122nd year of Ascendancy at 23:39
see stats
Eye of the storm (Nightmare (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Squishy the Yeek Summoner level 29
45th Regrowth 123rd year of Ascendancy at 11:37
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Squishy the Yeek Summoner level 20
52nd Haze 122nd year of Ascendancy at 03:58
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Squishy the Yeek Summoner level 30
21st Pyre 123rd year of Ascendancy at 01:43
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Squishy the Yeek Summoner level 10
3rd Mirth 122nd year of Ascendancy at 23:36
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Squishy the Yeek Summoner level 20
49th Haze 122nd year of Ascendancy at 17:25
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Squishy the Yeek Summoner level 30
77th Regrowth 123rd year of Ascendancy at 23:13
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Squishy the Yeek Summoner level 19
40th Haze 122nd year of Ascendancy at 07:54
see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty) Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
By Squishy the Yeek Summoner level 31
27th Pyre 123rd year of Ascendancy at 10:47
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Squishy the Yeek Summoner level 25
7th Decay 122nd year of Ascendancy at 01:38
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Squishy the Yeek Summoner level 12
13rd Dusk 122nd year of Ascendancy at 16:34
see stats
The Right thing to do (Nightmare (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Squishy the Yeek Summoner level 27
9th Regrowth 123rd year of Ascendancy at 00:34
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By Squishy the Yeek Summoner level 27
8th Regrowth 123rd year of Ascendancy at 13:37
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Squishy the Yeek Summoner level 27
8th Regrowth 123rd year of Ascendancy at 23:07
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Squishy the Yeek Summoner level 20
50th Haze 122nd year of Ascendancy at 13:12
see stats

Log

Infusion: Healing is still on cooldown for 7 turns.
Infusion: Healing is still on cooldown for 6 turns.

Infusion: Healing is still on cooldown for 5 turns.

Infusion: Healing is still on cooldown for 4 turns.

Infusion: Healing is still on cooldown for 3 turns.

Infusion: Healing is still on cooldown for 2 turns.

Infusion: Healing is still on cooldown for 1 turns.

Talent Infusion: Healing is ready to use.
Infusion: Healing is still on cooldown for 12 turns.

Infusion: Healing is still on cooldown for 11 turns.

Infusion: Healing is still on cooldown for 10 turns.

Infusion: Healing is still on cooldown for 9 turns.

Infusion: Healing is still on cooldown for 8 turns.

Infusion: Healing is still on cooldown for 7 turns.

Infusion: Healing is still on cooldown for 7 turns.

Infusion: Healing is still on cooldown for 6 turns.

Infusion: Healing is still on cooldown for 5 turns.

Infusion: Healing is still on cooldown for 4 turns.

Infusion: Healing is still on cooldown for 3 turns.

Infusion: Healing is still on cooldown for 2 turns.

Infusion: Healing is still on cooldown for 1 turns.

Talent Infusion: Healing is ready to use.
Infusion: Healing is still on cooldown for 12 turns.

Infusion: Healing is still on cooldown for 11 turns.

Infusion: Healing is still on cooldown for 10 turns.

Infusion: Healing is still on cooldown for 9 turns.

Infusion: Healing is still on cooldown for 8 turns.

Talent Infusion: Healing is ready to use.
Rested for 153 turns (stop reason: all resources and life at maximum).