Mayiminor the level 1 Kruk Yeti Sawbutcher by rgomb

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceKruk Yeti
ClassSawbutcher
Level / Exp1 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity7 (base 10)
Constitution15 (base 11)
Magic10 (base 10)
Willpower11 (base 10)
Cunning12 (base 13)

Resources

Life130/130
Steam100/100
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy19
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage12
Accuracy19
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)14.335093952971 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue23
Physical Save12
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
1/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
1/5
0/5
0/5
0/5
Steamtech / Butchery1.30
1/5
0/5
0/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
0/5
0/5
0/5
0/5
Race / Yeti1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Talent Block is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Implant: Medical Injector is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Mayiminor picks up (d.):
ametrine.
You pickup 0.60 gold pieces.

Ran for 4 turns (stop reason: hostile spotted to the west (steam giant guard)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (steam giant guard)).