superhero the level 8 Thalore Archer by Hobbit_Geomancer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp8 / 12%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity36 (base 31)
Constitution13 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning24 (base 14)

Resources

Life216/216
Stamina124/124
Healing Factor1.0283363011315
Regeneration2.3137566775459

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth33.599459836163
See Invisible33.599459836163

Offense: Mainhand

Damage43
Accuracy34
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+14%

Defense: Base

Armour (hardiness)4 (57.155997060385%)
Defense36
Ranged Defense36
Fatigue0
Physical Save11
Spell Save12
Mental Save12

Defense: Resistances

Lightning+ 3%( 70%)
Light+ 3%( 70%)
Nature+ 11%( 70%)
Blight+ 20%( 70%)
Arcane+ 5%( 70%)
Acid+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Teleport Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5

Effects

Quests

active
done
done
failed
active
done
active
active

Equipment

Quiver
On feet
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Log


You pickup 0.75 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 1.82 gold from the transmogrification of
insulating linen wizard hat of balance (1 def, 0 armour).
You gain 1.86 gold from the transmogrification of
potent elm magestaff of might (14-17 power, 2 apr, cold element).
You gain 1.49 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 7.22 gold from the transmogrification of
Arctrial the elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.99 gold from the transmogrification of
flaming iron mace (12-16 power, 2 apr).
You gain 3.08 gold from the transmogrification of
thought-forged iron longsword of dampening (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (14-23 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-28 power, 1 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 87; 17 cd).
There is a way to the previous level here (press '' or right click to use).
Connection to online server lost, trying to reconnect.
Connection to online server established.