Frick the level 9 Yeek Skirmisher by Pufferfish

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSkirmisher
Level / Exp9 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity28 (base 30)
Constitution5 (base 10)
Magic13 (base 10)
Willpower18 (base 12)
Cunning25 (base 21)

Resources

Life149/149
Stamina129/129
Healing Factor1.0457126824916
Regeneration8.5314528181178

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+87.719298245614%

Vision

Sight10
Lite5
Infravision5
See Stealth27.507429148833
See Invisible27.507429148833

Offense: Mainhand

Damage35
Accuracy32
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+11%
Light+10%

Offense: Damage Penetration

Fire+6%

Defense: Base

Armour (hardiness)13.719009130622 (56.026343845506%)
Defense28
Ranged Defense28
Fatigue1.9238052216851
Physical Save10
Spell Save17
Mental Save22

Defense: Resistances

Light+ 36%( 70%)
Darkness+ 6%( 70%)
Fire+ 32%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance42%
Confusion Resistance55%
Disarm Resistance20%
Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
1/5
0/5
Technique / Buckler Training1.30
2/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
2/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log


The air bubbles are depleted!

Resting starts...

You are yanked out of this place!

Rested for 16 turns (stop reason: dialog is displayed).


Frick wears (replacing
rough leather gloves (0 def, 1 armour)): steady rough leather gloves (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 4.36 gold from the transmogrification of
thought-forged coral trident of vileness (12-19 power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.90 gold from the transmogrification of
ranger's rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.51 gold from the transmogrification of
slime-covered iron greatsword of massacre (24-39 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (26-39 power, 1 apr).
You gain 0.99 gold from the transmogrification of
copper ring of clarity.
You gain 1.74 gold from the transmogrification of
shielding rune of the psychic (absorb 134; dur 3; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 17).
There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Resting starts...

Rested for 109 turns (stop reason: all resources and life at maximum).


Saving done.