






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 19 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 25 (base 22) |
Dexterity | 32 (base 32) |
Constitution | 20 (base 18) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 19 (base 18) |
Resources
Life | 64/522 |
Steam | 31/100 |
Healing Factor | 1.0870588855781 |
Regeneration | 0.27176472139453 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +110% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 23 |
Accuracy | 51 |
Crit Chance | 11% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 51 |
Crit Chance | 11% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 19.118138619369 (76.297102139833%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 22 |
Physical Save | 20 |
Spell Save | 9 |
Mental Save | 22 |
Defense: Resistances
Cold | + 21%(100%) |
Acid | + 15%(100%) |
Fire | + 27%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
beneficial effect | Increases global action speed by 10%. Speed |
detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Equipment
Quiver | ![]() Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 When wielded/worn: Talent granted: +2 Corrosive Shell Shots are used with slings to pummel your foes to death. |
Tail | ![]() Requires: - Dexterity 16 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 13.5 - 20.2 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +21 Damage (radius 1) on hit: +5 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +17% fire Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In off hand | ![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 On weapon hit: * splashes acid on your target dealing 20 damage and reducing their armor Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 On weapon hit: * splashes acid on your target dealing 20 damage and reducing their armor Travel speed: +600% Damage (Ranged): +8 draining blight Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +3 Str Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | ![]() Requires: - Heavy armour training - Dexterity 20 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +20% Defense: +9 (+4 eff.) Fatigue: +16% Damage (Melee): 10 acid / 10 fire Damage when hit (Melee): 10 acid / 8 fire Changes stats: +1 Cun Changes resistances: +15% acid / +10% fire Mental save: +12 (+6 eff.) A suit of armour made of mail. |
Inventory
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ritch centipede shrugs off the effect 'Corrode'!
Ritch centipede is corroded.
You collect a new ingredient: ritch stinger (1).
Radiant horror killed Shruck!
Luminous horror receives 143 healing.
Mecharachnid (servant of Shruck)'s Corrosive Shell hits Ritch centipede for 93 acid damage.
Mecharachnid (servant of Shruck)'s Corrosive Shell hits Ritch centipede for 80 acid, 15 physical, 20 acid (115 total damage).
Mecharachnid (servant of Shruck)'s Corrosive Shell killed Ritch centipede!
Mecharachnid (servant of Shruck) shoots!
Orc necromancer casts Invoke Darkness.
Mecharachnid (servant of Shruck) speeds up.
Orc necromancer hits mecharachnid (servant of Shruck) for 120 darkness damage.
Mecharachnid (servant of Shruck)'s Shoot performs a ranged critical strike against Radiant horror!
Radiant horror is corroded.
Mecharachnid (servant of Shruck)'s Shoot hits Radiant horror for 42 physical, 9 physical, 12 acid (63 total damage).
Mecharachnid (servant of Shruck)'s Shoot hits Radiant horror for 31 physical, 5 blight, 12 acid (48 total damage).
mecharachnid (servant of Shruck) receives 2 healing from Radiant horror.
There is a way up (Ritch Hive) here (press '' or right click to use).
Radiant horror has shook off the effects of their corrosion.
Orc necromancer casts Rune: Blink.
Orc necromancer is out of phase.
The decrepit stairs crumble some more as you climb them.
You gain 0.75 gold from the melting of hardened leather armour (9 def, 6 armour).
You gain 0.07 gold from the melting of woollen robe (0 def, 0 armour).
You collect a new ingredient: lump of steel (1).
You gain 0.50 gold from the melting of steel dagger (12-16 power, 6 apr).
There is a nearly collapsed hidden vault here (press '' or right click to use).