











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Allow Respec Anywhere 1.2.3Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Steamtech UI 1.1.4 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Less Weird 1.7.0Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 50 / 2490% |
Size | medium |
Lifes / Deaths | Killed by onilug at level 7 on the 5th Mirth 122nd year of Ascendancy at 03:50 / 204Killed by onilug at level 7 on the 5th Mirth 122nd year of Ascendancy at 04:01 Killed by shadow at level 9 on the 7th Mirth 122nd year of Ascendancy at 21:00 Killed by onilug at level 12 on the 6th Flare 122nd year of Ascendancy at 04:17 Killed by gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 12:14 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 12:38 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 12:49 Killed by gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 12:58 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 13:12 Killed by gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 13:27 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 13:47 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 14:00 Killed by gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 14:12 Killed by Gracie at level 14 on the 39th Dusk 122nd year of Ascendancy at 02:11 Killed by Gracie at level 14 on the 39th Dusk 122nd year of Ascendancy at 03:45 Killed by Gracie at level 14 on the 39th Dusk 122nd year of Ascendancy at 19:34 Killed by Gracie at level 14 on the 39th Dusk 122nd year of Ascendancy at 20:28 Killed by Gracie at level 14 on the 40th Dusk 122nd year of Ascendancy at 05:29 Killed by Silyyann the sand-drake at level 15 on the 40th Dusk 122nd year of Ascendancy at 12:16 Killed by snow giant boulder thrower at level 19 on the 14th Haze 122nd year of Ascendancy at 07:17 Killed by Rantha the Worm at level 20 on the 15th Haze 122nd year of Ascendancy at 10:50 Killed by Chronolith Clone at level 21 on the 17th Haze 122nd year of Ascendancy at 02:14 Killed by Chronolith Clone at level 21 on the 17th Haze 122nd year of Ascendancy at 02:45 Killed by Moving slime-covered dwarven-steel greatmaul of massacre at level 23 on the 30th Haze 122nd year of Ascendancy at 10:13 Killed by Poltergeist Spellcrusher at level 23 on the 30th Haze 122nd year of Ascendancy at 12:18 Killed by Urkis, the High Tempest at level 23 on the 47th Haze 122nd year of Ascendancy at 21:19 Killed by Urkis, the High Tempest at level 23 on the 47th Haze 122nd year of Ascendancy at 22:18 Killed by elven blood mage at level 24 on the 63rd Haze 122nd year of Ascendancy at 14:49 Killed by elven tempest at level 24 on the 64th Haze 122nd year of Ascendancy at 02:16 Killed by Grand Corruptor at level 24 on the 64th Haze 122nd year of Ascendancy at 02:33 Killed by Grand Corruptor at level 24 on the 64th Haze 122nd year of Ascendancy at 02:53 Killed by Grand Corruptor at level 24 on the 64th Haze 122nd year of Ascendancy at 03:12 Killed by Grand Corruptor at level 24 on the 64th Haze 122nd year of Ascendancy at 03:31 Killed by Grand Corruptor at level 24 on the 64th Haze 122nd year of Ascendancy at 03:55 Killed by elven corruptor at level 24 on the 64th Haze 122nd year of Ascendancy at 04:37 Killed by degenerated ogric mass at level 25 on the 66th Haze 122nd year of Ascendancy at 21:32 Killed by ogre rune-spinner at level 25 on the 66th Haze 122nd year of Ascendancy at 21:54 Killed by elven cultist at level 27 on the 78th Haze 122nd year of Ascendancy at 13:57 Killed by elven cultist at level 27 on the 78th Haze 122nd year of Ascendancy at 20:18 Killed by elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 08:45 Killed by elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 09:54 Killed by elven blood mage at level 27 on the 79th Haze 122nd year of Ascendancy at 11:07 Killed by elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 11:43 Killed by elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 12:16 Killed by elven blood mage at level 27 on the 79th Haze 122nd year of Ascendancy at 12:35 Killed by elven blood mage at level 27 on the 79th Haze 122nd year of Ascendancy at 15:43 Killed by elven cultist at level 28 on the 80th Haze 122nd year of Ascendancy at 03:05 Killed by elven cultist at level 28 on the 80th Haze 122nd year of Ascendancy at 15:35 Killed by Cyraldatta the faeros at level 29 on the 12nd Regrowth 123rd year of Ascendancy at 19:55 Killed by Cyraldatta the faeros at level 29 on the 12nd Regrowth 123rd year of Ascendancy at 20:12 Killed by Cyraldatta the faeros at level 29 on the 12nd Regrowth 123rd year of Ascendancy at 20:32 Killed by Gloreritha the slimy ooze at level 29 on the 12nd Regrowth 123rd year of Ascendancy at 22:47 Killed by Yvalelaith the gigantic sandworm tunneler at level 29 on the 12nd Regrowth 123rd year of Ascendancy at 23:02 Killed by Yvalelaith the gigantic sandworm tunneler at level 29 on the 12nd Regrowth 123rd year of Ascendancy at 23:39 Killed by Gracie at level 29 on the 45th Regrowth 123rd year of Ascendancy at 21:47 Killed by Gracie at level 29 on the 46th Regrowth 123rd year of Ascendancy at 00:42 Killed by Poladhelaith the eternal bone giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 23:50 Killed by Islida the master vampire at level 29 on the 47th Regrowth 123rd year of Ascendancy at 00:48 Killed by Islida the master vampire at level 29 on the 47th Regrowth 123rd year of Ascendancy at 01:37 Killed by Islida the master vampire at level 29 on the 47th Regrowth 123rd year of Ascendancy at 01:55 Killed by Islida the master vampire at level 29 on the 47th Regrowth 123rd year of Ascendancy at 02:23 Killed by Betyna the skeleton warrior at level 30 on the 47th Regrowth 123rd year of Ascendancy at 07:31 Killed by Celia at level 30 on the 47th Regrowth 123rd year of Ascendancy at 09:48 Killed by Celia at level 30 on the 47th Regrowth 123rd year of Ascendancy at 10:08 Killed by Celia at level 30 on the 47th Regrowth 123rd year of Ascendancy at 11:05 Killed by grave wight at level 30 on the 50th Regrowth 123rd year of Ascendancy at 15:41 Killed by dreaming horror at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 17:12 Killed by worm that walks at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 17:24 Killed by forge-giant at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 21:48 Killed by lava floor at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 22:24 Killed by forge-giant at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 22:47 Killed by lava floor at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 23:28 Killed by faerlhing at level 31 on the 54th Regrowth 123rd year of Ascendancy at 08:06 Killed by armoured skeleton warrior at level 32 on the 56th Regrowth 123rd year of Ascendancy at 12:29 Killed by skeleton magus at level 32 on the 57th Regrowth 123rd year of Ascendancy at 00:30 Killed by The Master at level 32 on the 57th Regrowth 123rd year of Ascendancy at 01:00 Killed by The Master at level 32 on the 57th Regrowth 123rd year of Ascendancy at 01:26 Killed by The Master at level 32 on the 57th Regrowth 123rd year of Ascendancy at 02:29 Killed by Golbug the Destroyer at level 34 on the 55th Pyre 123rd year of Ascendancy at 12:21 Killed by orc necromancer at level 35 on the 60th Pyre 123rd year of Ascendancy at 12:17 Killed by faerlhing at level 35 on the 60th Pyre 123rd year of Ascendancy at 16:16 Killed by faerlhing at level 36 on the 61st Pyre 123rd year of Ascendancy at 11:50 Killed by orc cryomancer at level 36 on the 3rd Dusk 123rd year of Ascendancy at 10:23 Killed by orc cryomancer at level 36 on the 3rd Dusk 123rd year of Ascendancy at 13:10 Killed by orc high cryomancer at level 36 on the 4th Dusk 123rd year of Ascendancy at 00:03 Killed by orc cryomancer at level 36 on the 4th Dusk 123rd year of Ascendancy at 00:22 Killed by Kra'Tor the Gluttonous at level 36 on the 4th Dusk 123rd year of Ascendancy at 05:09 Killed by orc cryomancer at level 36 on the 4th Dusk 123rd year of Ascendancy at 05:32 Killed by orc pyromancer at level 36 on the 4th Dusk 123rd year of Ascendancy at 06:09 Killed by orc pyromancer at level 37 on the 4th Dusk 123rd year of Ascendancy at 06:18 Killed by orc pyromancer at level 37 on the 4th Dusk 123rd year of Ascendancy at 06:49 Killed by orc high pyromancer at level 37 on the 4th Dusk 123rd year of Ascendancy at 07:24 Killed by ghast at level 37 on the 23rd Dusk 123rd year of Ascendancy at 03:05 Killed by ghast at level 37 on the 23rd Dusk 123rd year of Ascendancy at 03:27 Killed by orc corruptor at level 37 on the 34th Dusk 123rd year of Ascendancy at 11:10 Killed by orc high cryomancer at level 37 on the 38th Dusk 123rd year of Ascendancy at 18:08 Killed by Aluin the Fallen at level 37 on the 47th Dusk 123rd year of Ascendancy at 03:17 Killed by Kor's Fury at level 38 on the 47th Dusk 123rd year of Ascendancy at 19:42 Killed by Kor's Fury at level 38 on the 47th Dusk 123rd year of Ascendancy at 20:15 Killed by Kor's Fury at level 38 on the 47th Dusk 123rd year of Ascendancy at 20:40 Killed by Kor's Fury at level 38 on the 47th Dusk 123rd year of Ascendancy at 21:18 Killed by Pale Drake at level 39 on the 62nd Dusk 123rd year of Ascendancy at 06:12 Killed by stone golem at level 39 on the 77th Dusk 123rd year of Ascendancy at 07:19 Killed by Sindlad the thalore at level 39 on the 77th Dusk 123rd year of Ascendancy at 07:48 Killed by orc necromancer at level 41 on the 47th Haze 123rd year of Ascendancy at 10:08 Killed by mountain troll thunderer at level 42 on the 49th Haze 123rd year of Ascendancy at 23:34 Killed by forest wight at level 42 on the 50th Haze 123rd year of Ascendancy at 00:16 Killed by multi-hued drake at level 42 on the 50th Haze 123rd year of Ascendancy at 01:26 Killed by grave wight at level 42 on the 50th Haze 123rd year of Ascendancy at 11:57 Killed by Poltergeist The Black Maul at level 43 on the 53rd Haze 123rd year of Ascendancy at 08:38 Killed by worm that walks at level 43 on the 54th Haze 123rd year of Ascendancy at 15:44 Killed by orc pyromancer at level 43 on the 55th Haze 123rd year of Ascendancy at 12:48 Killed by Dozing Arysetira at level 44 on the 57th Haze 123rd year of Ascendancy at 06:03 Killed by Glacial Legion at level 44 on the 3rd Decay 123rd year of Ascendancy at 09:15 Killed by orc necromancer at level 44 on the 3rd Decay 123rd year of Ascendancy at 09:32 Killed by Glacial Legion at level 44 on the 3rd Decay 123rd year of Ascendancy at 09:57 Killed by orc necromancer at level 44 on the 3rd Decay 123rd year of Ascendancy at 10:23 Killed by orc necromancer at level 44 on the 3rd Decay 123rd year of Ascendancy at 11:15 Killed by Lord of Skulls (warrior) at level 44 on the 3rd Decay 123rd year of Ascendancy at 11:39 Killed by orc necromancer at level 44 on the 3rd Decay 123rd year of Ascendancy at 19:16 Killed by orc necromancer at level 44 on the 3rd Decay 123rd year of Ascendancy at 19:25 Killed by orc corruptor at level 44 on the 3rd Decay 123rd year of Ascendancy at 22:07 Killed by Eloth the orc necromancer at level 45 on the 4th Decay 123rd year of Ascendancy at 15:55 Killed by Ce'Nuta the orc corruptor at level 45 on the 4th Decay 123rd year of Ascendancy at 16:29 Killed by orc necromancer at level 45 on the 5th Decay 123rd year of Ascendancy at 09:03 Killed by orc corruptor at level 45 on the 5th Decay 123rd year of Ascendancy at 11:08 Killed by multi-hued drake at level 46 on the 6th Decay 123rd year of Ascendancy at 11:36 Killed by greater multi-hued wyrm at level 46 on the 6th Decay 123rd year of Ascendancy at 12:01 Killed by orc necromancer at level 46 on the 6th Decay 123rd year of Ascendancy at 23:18 Killed by Lisonor the orc mage-hunter at level 46 on the 9th Decay 123rd year of Ascendancy at 23:27 Killed by giant spider at level 48 on the 1st Wintertide 124th year of Ascendancy at 10:54 Killed by Xerarin the orc master wyrmic at level 48 on the 2nd Wintertide 124th year of Ascendancy at 08:32 Killed by rimebark at level 49 on the 1st Allure 124th year of Ascendancy at 01:28 Killed by orc necromancer at level 49 on the 2nd Allure 124th year of Ascendancy at 07:12 Killed by orc high cryomancer at level 49 on the 5th Regrowth 124th year of Ascendancy at 05:38 Killed by Glyrin the orc pyromancer at level 49 on the 5th Regrowth 124th year of Ascendancy at 06:02 Killed by Neraba the Flamebringer at level 50 on the 6th Regrowth 124th year of Ascendancy at 09:34 Killed by Neraba the Flamebringer at level 50 on the 6th Regrowth 124th year of Ascendancy at 09:43 Killed by Neraba the Flamebringer at level 50 on the 6th Regrowth 124th year of Ascendancy at 09:50 Killed by Xiwyn the Invoker at level 50 on the 6th Regrowth 124th year of Ascendancy at 10:26 Killed by orc high cryomancer at level 50 on the 6th Regrowth 124th year of Ascendancy at 13:25 Killed by orc high pyromancer at level 50 on the 6th Regrowth 124th year of Ascendancy at 13:33 Killed by orc pyromancer at level 50 on the 6th Regrowth 124th year of Ascendancy at 14:03 Killed by Neruyata the orc pyromancer at level 50 on the 6th Regrowth 124th year of Ascendancy at 20:42 Killed by Adusekira the orc cryomancer at level 50 on the 7th Regrowth 124th year of Ascendancy at 01:33 Killed by Adusekira the orc cryomancer at level 50 on the 7th Regrowth 124th year of Ascendancy at 01:43 Killed by orc high pyromancer at level 50 on the 9th Regrowth 124th year of Ascendancy at 03:01 Killed by orc high cryomancer at level 50 on the 9th Regrowth 124th year of Ascendancy at 03:48 Killed by orc high pyromancer at level 50 on the 9th Regrowth 124th year of Ascendancy at 04:00 Killed by orc cryomancer at level 50 on the 9th Regrowth 124th year of Ascendancy at 04:18 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 9th Regrowth 124th year of Ascendancy at 04:50 Killed by Glorolemina the orc pyromancer at level 50 on the 9th Regrowth 124th year of Ascendancy at 05:12 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 9th Regrowth 124th year of Ascendancy at 06:03 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 9th Regrowth 124th year of Ascendancy at 06:12 Killed by orc cryomancer at level 50 on the 9th Regrowth 124th year of Ascendancy at 06:55 Killed by lava floor at level 50 on the 9th Regrowth 124th year of Ascendancy at 07:14 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 9th Regrowth 124th year of Ascendancy at 07:21 Killed by Emelitta the orc pyromancer at level 50 on the 9th Regrowth 124th year of Ascendancy at 23:29 Killed by orc necromancer at level 50 on the 10th Regrowth 124th year of Ascendancy at 00:41 Killed by Gadhetha the orc pyromancer at level 50 on the 10th Regrowth 124th year of Ascendancy at 01:04 Killed by orc necromancer at level 50 on the 40th Regrowth 124th year of Ascendancy at 08:51 Killed by orc high pyromancer at level 50 on the 40th Regrowth 124th year of Ascendancy at 09:08 Killed by Dozing Ivamivena at level 50 on the 78th Pyre 124th year of Ascendancy at 05:04 Killed by Dozing Glorevena at level 50 on the 78th Pyre 124th year of Ascendancy at 05:29 Killed by orc master wyrmic at level 50 on the 2nd Mirth 124th year of Ascendancy at 17:42 Killed by orc cryomancer at level 50 on the 2nd Mirth 124th year of Ascendancy at 18:17 Killed by orc cryomancer at level 50 on the 2nd Mirth 124th year of Ascendancy at 18:38 Killed by forge-giant at level 50 on the 2nd Mirth 124th year of Ascendancy at 20:53 Killed by Xeritta the blade horror at level 50 on the 4th Mirth 124th year of Ascendancy at 00:34 Killed by Poreyata the Guardian at level 50 on the 8th Mirth 124th year of Ascendancy at 12:39 Killed by Poreyata the Guardian at level 50 on the 8th Mirth 124th year of Ascendancy at 13:25 Killed by Dozing Bethumira at level 50 on the 3rd Summertide 124th year of Ascendancy at 00:47 Killed by Sleeping Belena at level 50 on the 3rd Summertide 124th year of Ascendancy at 00:56 Killed by fiery orc wyrmic at level 50 on the 3rd Flare 124th year of Ascendancy at 22:17 Killed by orc pyromancer at level 50 on the 3rd Flare 124th year of Ascendancy at 23:43 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 22:42 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 22:49 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 23:01 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 23:09 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 23:38 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 23:43 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 23:50 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 23:58 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 00:09 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 00:18 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 00:29 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 00:37 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 00:47 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 00:59 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 01:04 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 01:12 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 01:26 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 01:38 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 01:49 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 01:56 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 02:08 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 02:17 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 02:23 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 02:33 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 02:43 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 02:51 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 03:00 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 03:06 Killed by Atamathon the Giant Golem at level 50 on the 1st Dusk 124th year of Ascendancy at 03:15 |
Primary Stats
Strength | 39 (base 18) |
Dexterity | 91 (base 60) |
Constitution | 85 (base 60) |
Magic | 46 (base 9) |
Willpower | 55 (base 26) |
Cunning | 136 (base 60) |
Resources
Life | 1258/1258 |
Stamina | 320/320 |
Vim | 266/266 |
Healing Factor | 1.8417726352504 |
Regeneration | 19.971062036214 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -992 |
Infravision | 10 |
See Stealth | 96.234188808304 |
See Invisible | 110.2341888083 |
Stealth | 76 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 140 |
Accuracy | 65 |
Crit Chance | 84% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | 113 |
Accuracy | 65 |
Crit Chance | 72% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +156% |
Light | +24% |
Temporal | +28% |
Nature | +46% |
Arcane | +31% |
Cold | +51% |
All | +16% |
Offense: Damage Penetration
Temporal | +25% |
Darkness | +65% |
Light | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 46 (49.007671158813%) |
Defense | 77 |
Ranged Defense | 77 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 38 |
Mental Save | 56 |
Defense: Resistances
Darkness | + 75%( 75%) |
Light | + 25%( 75%) |
Temporal | + 50%( 70%) |
Blight | + 42%( 70%) |
Fire | + 9%( 70%) |
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 30% |
Instadeath Resistance | 100% |
Silence Resistance | 42% |
Poison Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 312 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Assassination | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.60 |
| 4/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.40 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Discord |
talent | Insidious Poison |
talent | Stealth |
talent | Quickdraw |
talent | Apply Poison |
talent | Crippling Poison |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.6 and stamina regeneration by 2.0. Soothing Darkness |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 149 - 209 Accuracy: 81 (knife) APR: 33 Crit Chance: +76% Crit mult: 203% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 78% chance to deflect up to 32 damage from the next 3.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. You should consider letting someone know what's going on, so that they may act in case you fail. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1919. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Dex +4 Cun +6 Con dps ---------- Res.pen +20% darkness +20% temporal Acc +33 (+9 eff.) Melee Ret 6 acid ----- def ----- Armour +11 Defense +10 (+2 eff.) Fatigue -6% Resists +25% darkness +30% temporal Phys.save +35 (+10 eff.) Mind.save +22 (+7 eff.) Def/telep +22 Res/telep +16% Dur/telep +30% ---------- misc Max.enc +50 Stam/turn +3.31 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T5 lite [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +10% light Affinity +5% darkness ---------- misc Light +8 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 338.43 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. The set is complete. While equipped: Stats +10 Cun dps ---------- Melee+ 40 darkness Dmg.mod +20% darkness ----- def ----- Armour +3 Fatigue +3% Dmg.red +30 all Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +30% Knockbk- +30% ---------- misc Light -1 Masteries +0.10 Cunning/Stealth Retch: Level 2.0 Pwr.cost 47 out of 80/80. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 41 blight damage or heals 53 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 22.62 mind and 49.92 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 22% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 21. Terrified: Deals 5.22 mind and 11.52 darkness damage per turn and increases cooldowns by 34%. Haunted: Causes the target to suffer 8.82 mind and 19.47 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Tool | ![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 186.88 temporal and 373.76 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+6 eff.) Melee+ 22 physical Ranged+ 15 physical Dmg.mod +9% all Melee Ret 34 darkness On Hit (Melee): * 14% chance to reduce all saves and defense by 32 On Hit (Ranged): * 16% chance to reduce all saves and defense by 32 ----- def ----- Heal.mod +50% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -8% Silence- +42% ---------- misc Max.enc +35 Mana/turn +0.10 Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+3 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 16 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
In main hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Dex, 65% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +3% darkness Res.pen +20% darkness +5% temporal Melee Ret 6 darkness ----- def ----- Defense +12 (+3 eff.) Fatigue -6% Resists +9% darkness Phys.save +15 (+5 eff.) Stealth +10 ---------- misc Max.enc +44 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +10 Str +9 Dex +8 Mag +10 Wil +11 Cun +9 Con dps ---------- Phys.crit +10.0% Crit.mult +17.00% Apr +10 Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +7% Dmg.mod +25% darkness Res.pen +10% darkness ----- def ----- Defense +3 (+0 eff.) Resists +19% darkness Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to enveloping kruk cloak of Eldoral. |
Main armor | ![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. The set is complete. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Abyssal Shroud: Level 2.0 Pwr.cost 47 out of 80/80. Range 6 Travel.spd instantaneous Is a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 6 turns. The shroud causes 40.43 darkness damage each turn, reduces light radius by 2, and darkness resistance by 16% of those within. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. This object's appearance was changed to The Untouchable. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -671 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 671 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 45% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Potion of Sustenance Potion of Sustenance0.0 potion [Unique] Drink the potion. An opaque vial of fluid. Judging from the notes you found with it, it should be of help further on in the ruins. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 5 light, 4 blight, 5 cold, 5 nature, 3 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 560.51 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 46% faster, and you are invisible (power 32). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 38% all resistance, you move 41% faster, and you are invisible (power 35). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Wil dps ---------- Crit.mult +16.00% Dmg.mod +18% cold Res.pen +10% acid +25% cold Acc +9 (+3 eff.) Apr +18 Melee Ret 8 cold ----- def ----- Resists +22% mind +6% acid Confus- +44% Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +13 Lck +1 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +15% light Acc +7 (+2 eff.) Melee Ret 2 acid 4 light ----- def ----- Defense +12 (+3 eff.) Resists +3% acid Mind.save +6 (+2 eff.) Unseen.red 13% Blind- +16% Confus- +14% ---------- misc Light +2 Infravis +4 Sight +2 See.Invis +9 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.24 Max.mana +20.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Acc +7 (+2 eff.) Apr +13 ----- def ----- Resists +15% fire +18% cold Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Dex ----- def ----- Resists +15% fire +14% cold Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 6 light 11 darkness Dmg.mod +13% light +14% darkness On Melee Ret: * 11% chance to reduce damage dealt by 26% * 11% chance to blind ----- def ----- Fatigue -8% HP.reg +2.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Phys.save +16 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +16.00% Spell.pwr +12 (+4 eff.) Dmg.mod +12% blight +9% fire ----- def ----- Phys.save +20 (+7 eff.) Spell.save +24 (+8 eff.) Mind.save +24 (+7 eff.) Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +5% Crit.mult +17.00% Spell.pwr +6 (+2 eff.) Dmg.mod +7% light +7% temporal +6% darkness +6% physical Acc +8 (+2 eff.) Apr +14 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 5 light 7 darkness Dmg.mod +7% light +6% darkness On Melee Ret: * 7% chance to reduce damage dealt by 26% * 5% chance to blind Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +13% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +7 Dex +7 Wil ----- def ----- Blind- +25% ---------- misc Infravis +4 Sight +2 See.Invis +12 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +15 Cun +6 Wil dps ---------- Crit.mult +15.00% Spell.pwr +10 (+4 eff.) Mind.pwr +15 (+5 eff.) S.pwr/crit +8 Melee+ 19 physical Ranged+ 21 physical Dmg.mod +19% physical On Hit (Melee): * 17% chance to reduce all saves and defense by 32 On Hit (Ranged): * 17% chance to reduce all saves and defense by 32 ----- def ----- Resists +19% physical ---------- misc Mana/turn +0.08 Hate/m.crit +3.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.07 cold and 17.72 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +11 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Silence- +37% ---------- misc Mana/turn +0.20 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +17% fire ----- def ----- Resists +34% fire Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Max.HP +89.00 HP.reg +6.00 Heal.mod +16% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +15% nature ----- def ----- Resists +30% nature Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 11 physical Ranged+ 14 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 32 On Hit (Ranged): * 14% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% fire Acc +6 (+2 eff.) ----- def ----- Resists +20% fire Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% nature Acc +4 (+1 eff.) ----- def ----- Resists +20% nature Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +14% arcane Acc +4 (+1 eff.) ----- def ----- Resists +14% arcane Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +15% darkness Acc +8 (+2 eff.) ----- def ----- Resists +30% darkness Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +8 Cun +8 Dex dps ---------- Melee+ 33 physical Ranged+ 27 physical Acc +16 (+4 eff.) On Hit (Melee): * 17% chance to reduce all saves and defense by 32 On Hit (Ranged): * 19% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Dex dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +12 (+4 eff.) Acc +10 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -8% Mind.save +7 (+3 eff.) Confus- +27% ---------- misc Max.enc +29 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+3 eff.) Max.HP +32.00 Disarm- +22% Pinning- +24% Knockbk- +27% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) Mind.save +5 (+2 eff.) Confus- +23% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+2 eff.) Resists +13% acid +22% fire +12% lightning +19% cold Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +4 Con dps ---------- Acc +13 (+4 eff.) Apr +13 ----- def ----- Defense +13 (+3 eff.) Spell.save +14 (+5 eff.) ---------- misc Max.stam +31.00 Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +7 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +5 Dex dps ---------- Acc +12 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Max.HP +74.00 HP.reg +19.00 Heal.mod +16% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Cun +5 Dex dps ---------- Dmg.mod +18% physical Acc +11 (+3 eff.) ----- def ----- Resists +18% physical Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Mind.save +13 (+4 eff.) Confus- +43% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 18 light Dmg.mod +11% light Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 8 physical Ranged+ 9 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 32 On Hit (Ranged): * 12% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 13 light Ranged+ 16 light Dmg.mod +10% light Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 5 physical Ranged+ 19 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 32 On Hit (Ranged): * 12% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +11 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +8 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+3 eff.) Max.HP +54.00 HP.reg +6.00 Heal.mod +15% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +7 Con ----- def ----- Phys.save +14 (+5 eff.) Max.HP +58.00 HP.reg +8.00 Heal.mod +16% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Con ----- def ----- Phys.save +12 (+4 eff.) Max.HP +36.00 Disarm- +34% Pinning- +46% Knockbk- +37% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +5% nature +9% blight Poison- +14% Disease- +10% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +10% nature +10% blight Poison- +23% Disease- +22% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +10% nature +10% blight Max.HP +77.00 HP.reg +14.00 Heal.mod +16% Poison- +25% Disease- +24% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +14% lightning ----- def ----- Armour +12 Resists +28% lightning Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 59.5 - 89.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +44 acid +62 nature While equipped: dps ---------- Res.pen +30% acid +16% nature +21% all Acc +30 (+8 eff.) Apr +41 Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Nature Power 58.0 - 87.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 light Against +34% Undead While equipped: Stats +10 Str +16 Dex +13 Mag +19 Wil +14 Cun +12 Con Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 38.5 - 50.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 nature +18 darkness Against +18% Living On Hit: * 20% chance to slow global speed by 60% * 25% chance for lightning to strike from the target to a second target dealing 79 damage On Crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats +4 Str +2 Mag dps ---------- Dmg.mod +6% nature ----- def ----- Resists +15% nature Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 arcane +16 cold On Hit: 20% Curse of Death 5 While equipped: dps ---------- Dmg.mod +12% blight +6% cold Res.pen +25% physical Acc +50 (+13 eff.) Apr +26 ----- def ----- Stun/Frz- +60% ---------- misc Mana/turn +0.12 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 39.0 - 50.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +33 acid +28 nature While equipped: dps ---------- Phys.crit +6.0% Crit.mult +25.00% Res.pen +21% acid +16% nature Apr +25 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 40.0 - 52.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str +7 Dex +6 Mag +8 Wil +7 Cun +8 Con dps ---------- Phys.crit +10.0% Sharp, short and deadly. This object's appearance was changed to Umbral Razor. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 24 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% ----- def ----- Disease- +19% Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Normal] Power 29.5 - 38.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Nature Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Phasing +33% Melee+ +20 nature On Crit.r2 +44 lightning +68 fire +39 cold While equipped: Stats +3 Wil dps ---------- Mind.pwr +25 (+8 eff.) All.spd +10% Mov.spd +45% Res.pen +23% lightning +10% acid +10% cold +10% mind +25% fire ---------- misc Max.mana +20.00 Sharp, short and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Arcane Power 43.5 - 60.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +10 Mag +11 Wil dps ---------- Spell.crit +6% Crit.mult +22.63% Spell.pwr +15 (+5 eff.) S.pwr/crit +10 Res.pen +10% arcane +28% lightning On Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +15% blight ---------- misc Max.vim +56.57 Blunt and deadly. |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 54.5 - 76.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +45 acid +70 fire +37 nature While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- All.spd +10% Res.pen +24% acid +25% fire +25% nature Apr +11 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Resists +3% darkness +1% physical Spell.save +3 (+1 eff.) HP.reg +4.00 Silence- +24% One-handed war axes. |
![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() 1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex +4 Cun +5 Con +7 Lck dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Phys.save +5 (+2 eff.) Stealth +7 ---------- misc T.Disarm +14 Infravis +5 Size +1 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +13 Defense +11 (+2 eff.) Fatigue -8% Phys.save +21 (+7 eff.) ---------- misc Max.enc +54 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Arcane While equipped: Stats +9 Wil +17 Mag dps ---------- Spell.crit +5% ---------- misc Mana/turn +0.44 Max.mana +50.00 A belt that goes around your waist. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 54 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+6 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+4 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() 2.0 T5 cloak armor [Normal] While equipped: ----- def ----- Defense +3 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +10 Cun +5 Mag dps ---------- Spell.crit +28% Spell.pwr +46 (+15 eff.) Dmg.mod +54% light +42% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +15% all ---------- misc Mana/turn +0.55 Max.mana +74.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to iron mail armour. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Wil +12 Mag dps ---------- Spell.pwr +18 (+6 eff.) S.pwr/crit +6 Dmg.mod +30% temporal +26% physical Res.pen +12% temporal +11% physical ----- def ----- Resists +15% all Anom.red +10 Silence- +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +12% Mind.crit +4% Spell.pwr +27 (+9 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +20% mind Res.pen +16% mind ----- def ----- Resists +15% all ---------- misc Mana/turn +0.40 Psi/turn +0.63 Max.mana +89.00 Max.psi +33.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.crit +11% Spell.pwr +23 (+8 eff.) Dmg.mod +18% light ----- def ----- Armour +6 Defense +7 (+1 eff.) Resists +12% darkness +15% light +15% all Max.HP +54.00 ---------- misc Mana/turn +0.16 Max.mana +80.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +26 (+9 eff.) Dmg.mod +23% temporal +16% arcane +15% all ----- def ----- Resists +15% all ---------- misc Max.mana +57.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +29% nature ----- def ----- Resists +15% blight +15% all Max.HP +99.00 HP.reg +4.70 Heal.mod +23% Poison- +46% Disease- +49% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +27% nature ----- def ----- Resists +19% blight +15% all Max.HP +91.00 HP.reg +5.80 Heal.mod +19% Poison- +48% Disease- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4 Cun +3 Dex dps ---------- Mind.crit +2% Phys.pwr +13 (+4 eff.) Spell.pwr +14 (+5 eff.) Mind.pwr +15 (+5 eff.) Mov.spd +10% ----- def ----- Armour +13 Fatigue -9% Spell.save +6 (+2 eff.) Die.at -80.00 life Max.HP +48.00 Knockbk- +20% ---------- misc Stam/turn +0.80 Disengage: Puts all charms on 15 cooldown Level 3.9 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Phys.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +12% fire Apr +12 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +5 Fatigue -10% Resists +3% blight +21% acid Max.HP +60.00 ---------- misc Stam/turn +0.70 Mana/turn +0.38 Max.mana +59.00 A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +10 Dex +5 Wil +5 Con dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +5 Defense +16 (+3 eff.) Fatigue +4% Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 feet armor [Ego++] Master While equipped: Stats +8 Str +8 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +11 Resists +12% acid +15% fire +12% lightning +12% cold ---------- misc Size +1 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +11% physical ----- def ----- Armour +5 Silence- +50% Confus- +36% Stun/Frz- +33% A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +5% darkness +10% acid On Hit (Melee): * 10% chance to reduce damage dealt by 26% * 20% chance to reduce armor by 34% ----- def ----- Armour +2 HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. This object's appearance was changed to hardened leather gloves. |
![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Dex, 20% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 11% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 89.55 fire damage and 197.62 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+4 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Cun, 40% Str, 10% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 51.55 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() 1.0 T4 hands armor [Normal] While equipped: ----- def ----- Armour +3 Unarmed combat: Power 28.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() 2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +16 Lck +8 Dex dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +6% ----- def ----- Armour +5 Fatigue +5% Resists +18% darkness ---------- misc Infravis +6 A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +11 Dex +7 Cun +12 Con dps ---------- Apr +2 ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +6% darkness +3% blight A cap made of leather. This object's appearance was changed to iron helm. |
![]() 2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +9% physical +13% darkness +15% temporal ----- def ----- Defense +3 (+0 eff.) Resists +15% physical +14% darkness +15% temporal ---------- misc Max.hate +10.00 A pointy cloth hat, very wizardly... |
![]() 9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +6 Dex +4 Mag +9 Wil +4 Cun ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +105.00 HP.reg +9.70 Heal.mod +15% A suit of armour made of leather. This object's appearance was changed to Black Robe. |
![]() 3.0 T5 arrow ammo [Ego++] Nature/Psionic Power 54.5 - 76.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +29 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 211 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 211 physical damage Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 51.55 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 34.60 cold damage and 26.58 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 340 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. This item has been sent to the Item's Vault. |
![]() 1.0 T5 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +11% blight +11% darkness ---------- misc Light +9 Infravis +5 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 34 blight damage or heals 44 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% light Melee Ret 25 fire ----- def ----- Resists +12% darkness +9% fire Affinity +5% light ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 151.36 light damage. At talent level 3 you gain 24% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Ego++] Master/Psionic Power 68.5 - 82.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% arcane Res.pen +28% arcane Melee Ret 11 arcane On Hit (Melee): * 22% chance to reduce damage dealt by 26% * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% darkness +6% arcane Def/telep +17 Res/telep +17% Dur/telep +17% Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 522 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 6 detrimental mental effects for 5 turns Puts all charms on 29 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 446 Puts all charms on 15 cooldown 100% to increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 518 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Gracie the Cornac Rogue level 33
50th Pyre 123rd year of Ascendancy at 05:06 see stats
By Gracie the Cornac Rogue level 50
9th Regrowth 124th year of Ascendancy at 15:17 see stats
By Gracie the Cornac Rogue level 33
57th Regrowth 123rd year of Ascendancy at 11:13 see stats
By Gracie the Cornac Rogue level 36
62nd Pyre 123rd year of Ascendancy at 02:49 see stats
By Gracie the Cornac Rogue level 50
1st Dusk 124th year of Ascendancy at 03:27 see stats
By Gracie the Cornac Rogue level 50
61st Pyre 124th year of Ascendancy at 02:44 see stats
By Gracie the Cornac Rogue level 35
59th Pyre 123rd year of Ascendancy at 14:29 see stats
By Gracie the Cornac Rogue level 50
4th Mirth 124th year of Ascendancy at 12:55 see stats
By Gracie the Cornac Rogue level 50
50th Regrowth 124th year of Ascendancy at 06:24 see stats
By Gracie the Cornac Rogue level 18
63rd Dusk 122nd year of Ascendancy at 00:22 see stats
By Gracie the Cornac Rogue level 50
21st Regrowth 124th year of Ascendancy at 12:36 see stats
By Gracie the Cornac Rogue level 34
55th Pyre 123rd year of Ascendancy at 12:41 see stats
By Gracie the Cornac Rogue level 50
72nd Regrowth 124th year of Ascendancy at 05:34 see stats
By Gracie the Cornac Rogue level 44
61st Haze 123rd year of Ascendancy at 15:02 see stats
By Gracie the Cornac Rogue level 45
5th Decay 123rd year of Ascendancy at 14:02 see stats
By Gracie the Cornac Rogue level 50
4th Flare 124th year of Ascendancy at 11:03 see stats
By Gracie the Cornac Rogue level 18
73rd Dusk 122nd year of Ascendancy at 19:57 see stats
By Gracie the Cornac Rogue level 50
73rd Pyre 124th year of Ascendancy at 21:27 see stats
By Gracie the Cornac Rogue level 50
57th Regrowth 124th year of Ascendancy at 00:12 see stats
By Gracie the Cornac Rogue level 32
55th Regrowth 123rd year of Ascendancy at 10:15 see stats
By Gracie the Cornac Rogue level 18
49th Dusk 122nd year of Ascendancy at 11:30 see stats
By Gracie the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 21:28 see stats
By Gracie the Cornac Rogue level 20
14th Haze 122nd year of Ascendancy at 10:58 see stats
By Gracie the Cornac Rogue level 30
47th Regrowth 123rd year of Ascendancy at 03:13 see stats
By Gracie the Cornac Rogue level 40
77th Dusk 123rd year of Ascendancy at 13:23 see stats
By Gracie the Cornac Rogue level 50
5th Regrowth 124th year of Ascendancy at 06:17 see stats
By Gracie the Cornac Rogue level 50
9th Regrowth 124th year of Ascendancy at 07:43 see stats
By Gracie the Cornac Rogue level 19
5th Haze 122nd year of Ascendancy at 09:59 see stats
By Gracie the Cornac Rogue level 50
4th Flare 124th year of Ascendancy at 11:02 see stats
By Gracie the Cornac Rogue level 50
31st Regrowth 124th year of Ascendancy at 12:53 see stats
By Gracie the Cornac Rogue level 28
80th Haze 122nd year of Ascendancy at 18:12 see stats
By Gracie the Cornac Rogue level 32
57th Regrowth 123rd year of Ascendancy at 02:19 see stats
By Gracie the Cornac Rogue level 35
55th Pyre 123rd year of Ascendancy at 15:48 see stats
By Gracie the Cornac Rogue level 45
4th Decay 123rd year of Ascendancy at 15:47 see stats
By Gracie the Cornac Rogue level 42
48th Haze 123rd year of Ascendancy at 15:31 see stats
By Gracie the Cornac Rogue level 50
4th Flare 124th year of Ascendancy at 11:03 see stats
By Gracie the Cornac Rogue level 14
35th Dusk 122nd year of Ascendancy at 16:50 see stats
By Gracie the Cornac Rogue level 37
38th Dusk 123rd year of Ascendancy at 07:14 see stats
By Gracie the Cornac Rogue level 21
19th Haze 122nd year of Ascendancy at 15:44 see stats
By Gracie the Cornac Rogue level 31
53rd Regrowth 123rd year of Ascendancy at 02:42 see stats
By Gracie the Cornac Rogue level 19
5th Haze 122nd year of Ascendancy at 05:05 see stats
By Gracie the Cornac Rogue level 32
57th Regrowth 123rd year of Ascendancy at 03:25 see stats
Log
Saving game...
Saving done.
You transfer Samarab (30-36 power, 6 apr, fire element) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer absorbing living mindstar of storms (18-19 power, 40 apr, mind damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Darksaw (23/23, 66-79 power, 6 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Threads of Fate (10 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Rimehunt the stralite ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Bethynor to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Ureslak's Molted Scales (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.