Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 2 / 2% |
| Size | big |
| Lifes / Deaths | Killed by ritch flamespitter at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:11 / 1 |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 26 (base 22) |
| Constitution | 26 (base 22) |
| Magic | 24 (base 22) |
| Willpower | 25 (base 22) |
| Cunning | 23 (base 22) |
Resources
| Life | -14/184 |
| Positive | 23/23 |
| Stamina | 135/140 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +122.38095238095% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 26 |
| Crit Chance | 18% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.35 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Penetration
| Cold | +7% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 11.8 |
| Ranged Defense | 17.8 |
| Fatigue | 13 |
| Physical Save | 29.34433753037 |
| Spell Save | 26.31933753037 |
| Mental Save | 17.325 |
Defense: Resistances
| Lightning | + 20%( 70%) |
| Acid | + 20%( 70%) |
| Fire | + 20%( 70%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 123 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Effects
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
| beneficial effect | Absorbs 20 damage from the next blockable attack. Blocking |
| beneficial effect | Increases global action speed by 22%. Speed |
| detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| On feet | blood-soaked pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) blood-soaked pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +3 Armour: +4 Defense: +4 Ranged Defense: +2 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around waist | monstrous hardened leather belt of burglary monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +4 Str / +3 Lck / +3 Con Trap disarming bonus: +12 Stealth bonus: +7 Physical save: +5 Infravision radius: +2 Size category: +1 A belt that goes around your waist. |
| In main hand | glacial dwarven-steel mace of evisceration (26-36.4 power, 4 apr) glacial dwarven-steel mace of evisceration (26-36.4 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 30% ice When wielded/worn: Physical crit. chance: +8.0% Physical power: +7 Armour: +5 Changes resistances penetration: +7% cold Blunt and deadly. |
| On head | dragonslayer's dwarven-steel helm of dexterity (+3) (0 def, 4 armour) dragonslayer's dwarven-steel helm of dexterity (+3) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Dex Changes resistances: +6% fire / +5% cold / +6% lightning / +6% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 6 armour) thick cashmere cloak of Iron Throne (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Changes stats: +2 Str / +1 Con Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | iron shield (4 def, 2 armour, 9 dam, 20 block) iron shield (4 def, 2 armour, 9 dam, 20 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
Inventory
dwarven-steel longsword of nature (25-35 power, 4 apr) dwarven-steel longsword of nature (25-35 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 25% nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature Sharp, long, and deadly. |
blazebringer's stralite mace of shearing (34-47.6 power, 5 apr) blazebringer's stralite mace of shearing (34-47.6 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 25% fire When wielded/worn: Armour penetration: +9 Changes resistances penetration: +6% physical / +9% fire Changes damage: +6% physical Global speed: +1% Blunt and deadly. |
iron mace (6-8.4 power, 2 apr) iron mace (6-8.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
elemental stralite waraxe (32.5-45.5 power, 5 apr) elemental stralite waraxe (32.5-45.5 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 13% fire / 13% cold / 12% lightning / 16% acid One-handed war axes. |
This item will automatically be transmogrified when you leave the level. iron waraxe (7-9.8 power, 2 apr)iron waraxe (7-9.8 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
thunderous stralite waraxe of nature (35-49 power, 5 apr) thunderous stralite waraxe of nature (35-49 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage conversion: 31% nature / 32% lightning daze When wielded/worn: Changes stats: +1 Str / +2 Dex / +1 Mag / +1 Wil / +2 Cun / +1 Con Changes resistances: +5% all Changes resistances penetration: +5% nature / +5% lightning One-handed war axes. |
cashmere cloak of mindcraft (2 def, 0 armour) cashmere cloak of mindcraft (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun / +2 Wil Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spiked stralite mail armour of resilience (4 def, 8 armour) spiked stralite mail armour of resilience (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer is hit: 11 physical Maximum life: +20.00 A suit of armour made of mail. |
crackling stralite shield of acid resistance (+12%) (10 def, 2 armour, 50.5 dam, 146 block) crackling stralite shield of acid resistance (+12%) (10 def, 2 armour, 50.5 dam, 146 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.5 - 60.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +146 Damage when this weapon hits: +12 lightning When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +1 Dex Damage when the wearer is hit: 10 lightning Changes resistances: +12% lightning / +15% acid Talent granted: +4 Block Handheld deflection devices |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed (Insane difficulty)
Amassed 8000 gold pieces.By Paladin the Shalore Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 13:45 see stats
Treasure Hoarder (Insane difficulty)
Amassed 3000 gold pieces.By Paladin the Shalore Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 13:45 see stats
Treasure Hunter (Insane difficulty)
Amassed 1000 gold pieces.By Paladin the Shalore Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 13:45 see stats
Log
Paladin uses Shield Pummel.
Voriyanor the naga nereid is stunned!
Ritch flamespitter uses Flamespit.
Voriyanor the naga nereid hits Paladin for 9 physical, 9 physical damage (total 17.38).
Paladin hits Voriyanor the naga nereid for 33 physical, 12 light, 38 physical, 12 light damage (total 92.19).
Ritch flamespitter hits Paladin for 71 fire damage.
Talent Rune: Phase Door is ready to use.
Talent Searing Light is ready to use.
Paladin casts Rune: Shielding.
A shield forms around Paladin.
Paladin casts Searing Light.
Paladin hits Voriyanor the naga nereid for 30 light damage.
Ritch flamespitter uses Flamespit.
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Paladin for 0 fire damage.
Ritch flamespitter uses Flamespit.
Your shield crumbles under the damage!
The shield around Paladin crumbles.
Ritch flamespitter hits Paladin for 53 fire damage.
Paladin casts Rune: Phase Door.
Paladin is out of phase.
Paladin uses Block.
Ritch flamespitter uses Flamespit.
Saving done.
Saving done.
Saving game...
