Trouble the level 9 Whitehoof Shadowblade by Grillkick

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassShadowblade
Level / Exp9 / 79%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity15 (base 13)
Constitution18 (base 16)
Magic27 (base 23)
Willpower7 (base 10)
Cunning24 (base 23)

Resources

Life271/271
Mana163/163
Stamina116/116
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth24.796206725718
See Invisible24.796206725718

Offense: Mainhand

Damage15
Accuracy23
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower26
Crit Chance7%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)9.0626920244776 (46.666666666667%)
Defense10
Ranged Defense10
Fatigue9
Physical Save20
Spell Save21
Mental Save20

Defense: Immunities

Disarm Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
3/5
2/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
5/5
3/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
3/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.20
0/5
1/5
0/5
1/5
0/5
1/5

Effects

detrimental effect

Quests

active
active
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Burning from Trouble hits Sun paladin for 8 fire damage.
Sun-mage recruit casts Firebeam.

Sun-mage recruit hits Sun paladin for 59 fire damage.
Sun-mage recruit hits Sun paladin recruit for 59 fire damage.
Sun-mage recruit hits Sun paladin recruit for 59 fire damage.
Sun-mage recruit hits Sun-mage recruit for 59 fire damage.
Sun-mage recruit hits Sunwall archer for 59 fire damage.
Sun-mage recruit hits Trouble for 59 fire damage.

Trouble shrugs off the effect 'Frozen'!
Sun paladin hits Trouble for 8 cold damage.
Trouble hits Sun paladin for 15 physical, 12 darkness (27 total damage).
Trouble killed Sun paladin!
Burning from Trouble hits Sun paladin recruit for
8 fire damage.
Burning from Trouble hits Sun paladin for
8 fire damage.
Burning from Trouble hits Sun paladin recruit for
8 fire damage.
Sun-mage recruit casts Searing Light.

Sun-mage recruit hits Trouble for 57 light damage.
Sun-mage recruit's light area effect hits
Trouble for 28 light damage.
Trouble the level 9 whitehoof shadowblade was radiated to death by a sun-mage recruit on level 2 of Sunwall Outpost.
You have no more lives left.
Trouble deactivates Blur Sight.

Trouble deactivates Shadow Combat.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Sun-mage recruit's light area effect killed Trouble!

Saving done.

Saving game...