Coil the level 10 Whitehoof Arcane Blade by Grillkick

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassArcane Blade
Level / Exp10 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 14)
Dexterity26 (base 25)
Constitution20 (base 18)
Magic26 (base 13)
Willpower7 (base 10)
Cunning26 (base 19)

Resources

Life320/320
Mana139/139
Stamina120/120
Healing Factor1.078947368421
Regeneration0.26973684210526

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage28
Accuracy25
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance6%
Speed1

Offense: Mind

Mindpower15
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)17.596689338462 (59.10447761194%)
Defense17
Ranged Defense17
Fatigue21
Physical Save23
Spell Save11
Mental Save16

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
5/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
2/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Air1.20
5/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
2/5

Effects

detrimental effect

Quests

active
active
done
active
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Coil the Whitehoof Arcane Blade level 10
20th Retaking 124th year of Ascendancy at 10:17
see stats

Log

Coil hits Sunwall vindicator for 5 arcane, 5 light, 69 lightning (79 total damage).
Coil hits Sunwall vindicator for 10 physical damage.
Sunwall vindicator hits Coil for 83 physical damage.

Insidious Poison from Coil hits Sunwall vindicator for
2 nature damage.
Bleeding from Coil hits Sunwall vindicator for
7 physical damage.
Coil casts Lightning.

Coil's spell attains critical power!
Coil hits Sunwall vindicator for 2 nature, 5 light, 129 lightning (137 total damage).
Sunwall vindicator casts Absorption Strike.

Coil is drained from light!

Coil hits Sunwall vindicator for 10 physical damage.
Sunwall vindicator hits Coil for 232 physical damage.

Insidious Poison from Coil hits Sunwall vindicator for
2 nature damage.
Bleeding from Coil hits Sunwall vindicator for
6 physical damage.
Coil hits Sunwall vindicator for 1 physical, 2 nature, 4 light (7 total damage).
Coil hits Sunwall vindicator for 8 physical damage.
Sunwall vindicator hits Coil for 99 physical damage.
Coil the level 10 whitehoof arcane blade was chopped into tiny pieces to death by a sunwall vindicator on level 1 of Sunwall Outpost.
You have 2 life(s) left.
Coil's light is back.

Coil deactivates Arcane Combat.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Sunwall vindicator killed Coil!

Saving done.

Saving game...