











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 26 / 11% |
| Size | big |
| Lifes / Deaths | Killed by Aranor the elven blood mage at level 26 on the 25th Pyre 123rd year of Ascendancy at 22:27 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 61 (base 23) |
| Dexterity | 32 (base 10) |
| Constitution | 28 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 83 (base 57) |
| Cunning | 52 (base 39) |
Resources
| Life | -399/739 |
| Equilibrium | 30 |
| Psi | 90/152 |
| Healing Factor | 1.3756298990388 |
| Regeneration | 80.928306960453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.9984014443253E-12% |
| Spell | 0% |
| Global | +66.238791083063% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 62 |
| Crit Chance | 45% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 62 |
| Crit Chance | 49% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.6666666666667 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Mind | +24% |
| Nature | +27% |
| Physical | +10% |
| Cold | 0% |
| All | 0% |
Offense: Damage Penetration
| Physical | +12% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 8.5262984691917 (35.65183292883%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | -18 |
| Spell Save | 9 |
| Mental Save | 17 |
Defense: Resistances
| Acid | -12%( 70%) |
| Blight | + 21%( 70%) |
| Physical | -11%( 70%) |
| Mind | 0%( 70%) |
| All | -23%( 70%) |
| Lightning | + 21%( 70%) |
| Temporal | -20%( 70%) |
| Fire | + 44%( 70%) |
| Darkness | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 12% |
| Poison Resistance | 24% |
| Stun Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 98 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 99 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Augmentation |
| talent | Beyond the Flesh |
| talent | Antimagic Shield |
| talent | Charged Shield |
| talent | Kinetic Shield |
| detrimental effect | The target is cursed, taking 44.79 darkness damage per turn and preventing natural life regeneration. Curse of Death |
| detrimental effect | The target is cursed, reducing all resistances by 25%. Curse of Vulnerability |
| beneficial effect | The target's combat attack and crit chance are improved by 16 and 8%, respectively. Perfect control |
| beneficial effect | You gain 24% resistance against blight, darkness and lightning. Resolve |
| detrimental effect | The target is cursed, reducing defence and all saves by 49. Curse of Defenselessness |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | A flow of life spins around the target, regenerating 53.48 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, reducing armour by 16% (0). Armor Corroded |
| beneficial effect | Increases global speed by 13%. Quick |
| detrimental effect | Reduces global action speed by 64%. Slow |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lost defiler from death by Poliwyn the ghast. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 95. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed chunk of ghoul flesh. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun greatsword of crippling (179% power, 4 apr)3.0 T5 greatsword 1H weapon [Ego+] Master Power 180% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Massive two-handed swords. |
| On hands | scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Acc +6 (+2 eff.) Apr +7 On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +21 (+16 eff.) Unarmed combat: Power 132% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +17 Crit +8.0% Atk.spd 83% On Hit: * 10% chance to reduce armor by 7% * 21 arcane resource burn * 13% chance to slow global speed by 59% Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | piercing brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +6% all Apr +6 ----- def ----- Resists +3% all Spell.save +5 (+5 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Wildriver' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) Dmg.mod +13% mind +6% nature ----- def ----- Defense +2 (+0 eff.) Resists +12% lightning +3% temporal +13% mind Mind.save +13 (+8 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 156 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... This object's appearance was changed to Steel Helm of Garkul. |
| On feet | restorative pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego++] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +10% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. This object's appearance was changed to pair of hardened leather boots. |
| Tool | Neruda (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% mind ---------- misc Light +1 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Shadowsin'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +12% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +9% acid Rings make your fingers look great! |
| On fingers | marksman's copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% physical Acc +6 (+2 eff.) ----- def ----- Resists +10% physical Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | warbringer's steel longsword of enduring (120% power, 3 apr)3.0 T2 longsword 1H weapon [Ego++] Nature/Master Power 121% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Con +7 Wil dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +6% physical ----- def ----- Max.HP +28.00 Disarm- +12% Sharp, long, and deadly. |
| Around waist | noble's hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +3 Cun +5 Wil dps ---------- Against +27% Summoned ----- def ----- D.Red.from +21% Summoned A belt that goes around your waist. |
| In off hand | Anmalice (167% power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 167% Range: 1.4x Uses 70% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
| Cloak | Emythra the Growthstrider (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +15% nature Acc +26 (+7 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% * 20% chance to reduce all saves and defense by 32 ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Mind.save +6 (+4 eff.) Max.HP +54.00 ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to resilient kruk cloak. |
| Main armor | verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +5% blight +13% all Max.HP +76.00 HP.reg +3.10 Heal.mod +13% Poison- +24% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Eel-skin armour. |
Inventory
wild infusion of the sneak (res 25%; magical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (482.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 482.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Chargescar0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Dex +4 Mag dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +10% lightning +3% darkness Stun/Frz- +22% Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+19 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
savage's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+11 eff.) ---------- misc Max.stam +17.00 Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
enhanced steel greatsword (139% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature Power 139% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str +5 Dex +5 Mag +5 Wil +7 Cun +7 Con Massive two-handed swords. |
balanced steel longsword of persecution (125% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Disrupt/Master Power 126% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +5% Unnatural While equipped: Stats +1 Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+0 eff.) Disarm- +21% Sharp, long, and deadly. |
mossy mindstar (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zubarin the Flashbender (120% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 121% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +4 fire On Hit: * 20 arcane resource burn While equipped: dps ---------- Acc +6 (+2 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +6 (+0 eff.) Resists +3% light +6% temporal Disarm- +21% One-handed war axes. |
enhanced iron waraxe of erosion (118% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Nature Power 118% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con One-handed war axes. |
hateful voratun waraxe of crippling (160% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master/Psionic Power 161% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 darkness Against +14% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% One-handed war axes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
insulating rough leather belt of dampening1.0 T1 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Resists +5% acid +10% fire +11% cold +5% lightning A belt that goes around your waist. |
Coalquarry (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +5% darkness +10% acid On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isatira (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Dmg.mod +14% darkness Res.pen +8% darkness ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +16% darkness +9% blight Crit.chn- 10.00% Mind.save +15 (+9 eff.) Stealth +13 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunbone the linen cloak (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +3% physical Acc +5 (+1 eff.) ----- def ----- Armour +8 Defense +1 (+0 eff.) Resists +12% cold +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe of nature (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Wil +5 Mag dps ---------- Dmg.mod +10% nature ----- def ----- Resists +15% nature +9% all ---------- misc Mana/turn +0.16 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +9% all Mind.save +17 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Olydraneg (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Lck +5 Dex dps ---------- Mind.crit +5% Crit.mult +10.00% Dmg.mod +6% acid Melee Ret 10 acid ----- def ----- Armour +3 Mind.save +3 (+3 eff.) Stealth +8 A pair of boots made of leather. |
Emetta the Chillumbra (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +15% mind Melee Ret 8 cold ----- def ----- Armour +2 Fatigue +3% HP.reg +2.30 ---------- misc Stam/turn +0.50 Psi/turn +0.14 Hate/m.crit +4.00 Max.psi +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to hardened leather gloves. |
Umbraroar (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +13 (+4 eff.) Res.pen +25% physical Melee Ret 2 mind ----- def ----- Armour +6 Fatigue +3% Resists +12% darkness Die.at -20.00 life Unarmed combat: Power 142% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +4 Dex dps ---------- Acc +11 (+3 eff.) On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +8 (+8 eff.) Unarmed combat: Power 134% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +12.0% Atk.spd 83% On Hit: * 15 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Hanatochik the Glintbane (0 def, 3 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1 Str dps ---------- Acc +25 (+6 eff.) ----- def ----- Armour +3 Fatigue +1% Resists +6% nature +5% blight A cap made of leather. |
Toxinrebel the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +4 Cun +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% nature +6% mind Res.pen +5% mind ----- def ----- Armour +3 Fatigue +5% Resists +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
enlightening steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +8 Defense +2 (+0 eff.) Fatigue +12% Resists +6% acid +6% cold Mind.save +12 (+7 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Shimmerpierce the stralite shield (0 def, 8 armour, 171% power, 136 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 172% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 While equipped: Stats +2 Str +2 Wil +2 Con dps ---------- Res.pen +20% lightning ----- def ----- Armour +8 Fatigue +8% Resists +51% lightning ---------- misc Infravis +3 See.Invis +18 Talents +1 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
260 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+4 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+5 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aerymahor the Sunwend (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% lightning +6% darkness Res.pen +10% lightning +16% physical Melee Ret 4 light On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +3% light ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Magmaspar' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 8 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -4% Resists +15% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 30 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Cun +2 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Gleamzephyr'2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +9% lightning +3% all Spell.save +7 (+7 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Skydash'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil +1 Cun +7 Con dps ---------- Dmg.mod +6% mind +3% lightning ---------- misc Light +3 Infravis +1 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of clarity1.0 T3 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +9 (+6 eff.) ---------- misc Light +7 See.Stealth +7 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing steel torque of mindblast [power 160] (11/15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 198 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating ash totem of healing [power 170] (11/15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quick elven-wood totem of healing [power 266] (11/10 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fulululuuru the Krog Mindslayer level 22
6th Regrowth 123rd year of Ascendancy at 19:26 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Fulululuuru the Krog Mindslayer level 18
61st Haze 122nd year of Ascendancy at 01:18 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Fulululuuru the Krog Mindslayer level 24
4th Pyre 123rd year of Ascendancy at 19:28 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Fulululuuru the Krog Mindslayer level 19
4th Decay 122nd year of Ascendancy at 14:58 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Fulululuuru the Krog Mindslayer level 19
3rd Allure 123rd year of Ascendancy at 23:03 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Fulululuuru the Krog Mindslayer level 18
68th Haze 122nd year of Ascendancy at 16:42 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fulululuuru the Krog Mindslayer level 22
6th Regrowth 123rd year of Ascendancy at 12:26 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Fulululuuru the Krog Mindslayer level 10
6th Flare 122nd year of Ascendancy at 20:08 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Fulululuuru the Krog Mindslayer level 20
4th Allure 123rd year of Ascendancy at 12:45 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Fulululuuru the Krog Mindslayer level 23
71st Regrowth 123rd year of Ascendancy at 15:26 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Fulululuuru the Krog Mindslayer level 9
5th Mirth 122nd year of Ascendancy at 08:11 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Fulululuuru the Krog Mindslayer level 16
38th Haze 122nd year of Ascendancy at 08:05 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fulululuuru the Krog Mindslayer level 19
69th Haze 122nd year of Ascendancy at 01:20 see stats
Log
Onilug casts Curse of Vulnerability.
Fulululuuru is cursed.
Elven corruptor slows down.
Aeribresetira the elven guard's Beyond the Flesh hits Fulululuuru for (63 to psi shield), 97 physical, (12 to psi shield), 19 physical (115 total damage).
Melee retaliation hits Aeribresetira the elven guard for 0 arcane damage.
Fulululuuru's Beyond the Flesh performs a melee critical strike against Aeribresetira the elven guard!
Fulululuuru's Beyond the Flesh hits Aeribresetira the elven guard for (47 to psi shield), 70 physical, (36 to psi shield), 53 physical, 0 arcane, 64 fire, 6 mind, 64 fire, 6 mind (262 total damage).
Curse of Death from Aranor the elven blood mage hits Fulululuuru for (23 to psi shield), (34 antimagic), 0 darkness (0 total damage).
Aranor the elven blood mage casts Curse of Vulnerability.
Bone Spike hits Fulululuuru for (22 to psi shield), 32 physical (32 total damage).
Fulululuuru uses Quick as Thought.
Fulululuuru speeds up.
Fulululuuru uses Infusion: Regeneration.
Fulululuuru starts regenerating health quickly.
Onilug casts Curse of Defenselessness.
Fulululuuru is cursed.
Aeribresetira the elven guard's Beyond the Flesh performs a melee critical strike against Fulululuuru!
Aeribresetira the elven guard's Beyond the Flesh hits Fulululuuru for (63 to psi shield), 159 physical, (9 to psi shield), (14 antimagic), 0 lightning, (28 antimagic), 0 cold, (12 to psi shield), 18 physical (176 total damage).
Melee retaliation hits Aeribresetira the elven guard for 0 arcane damage.
Aranor the elven blood mage casts Curse of Defenselessness.
Aranor the elven blood mage's spell attains critical power!
Bone Spike hits Fulululuuru for (34 to psi shield), 50 physical (50 total damage).
Fulululuuru has finished recovering.
Fulululuuru's Beyond the Flesh performs a melee critical strike against Aeribresetira the elven guard!
Fulululuuru's Beyond the Flesh hits Aeribresetira the elven guard for (80 to psi shield), 200 physical, 64 fire, 6 mind (269 total damage).
Curse of Death from Aranor the elven blood mage hits Fulululuuru for (17 to psi shield), (25 antimagic), 0 darkness (0 total damage).
Aeribresetira the elven guard hits Fulululuuru for (8 to psi shield), 13 physical, (12 to psi shield), 18 physical (30 total damage).
Melee retaliation hits Aeribresetira the elven guard for 0 arcane damage.
Aranor the elven blood mage casts Bone Spear.
























































































































