getting lit in the ghoul the level 5 Cornac Archer by Bylan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp5 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity30 (base 25)
Constitution18 (base 15)
Magic13 (base 10)
Willpower9 (base 10)
Cunning12 (base 12)

Resources

Life-49/190
Stamina68/110
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage31
Accuracy31
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense33
Ranged Defense33
Fatigue0
Physical Save11
Spell Save7
Mental Save11

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
3/5
1/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
Main armor

Inventory

Achievements

Log

Talent Steady Shot is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the southwest (skeleton magus)).


Getting lit in the ghoul uses
Evasion.
Getting lit in the ghoul tries to evade attacks.


Getting lit in the ghoul shoots!
Getting lit in the ghoul shoots!
Skeleton magus casts
Flame.
Skeleton magus casts
Flame.
Talent Infusion: Regeneration is ready to use.
Talent Shoot Down is ready to use.
Getting lit in the ghoul 's Shoot hits Skeleton magus for
68 physical, 8 nature (76 total damage).
Getting lit in the ghoul is on fire!

Getting lit in the ghoul is recovering from the damage!

Skeleton magus's Flame hits
getting lit in the ghoul for 57 fire damage.
Skeleton magus's Flame hits
getting lit in the ghoul for 57 fire damage.

Getting lit in the ghoul uses
Infusion: Healing.
getting lit in the ghoul receives 54 healing from Infusion: Healing.
Getting lit in the ghoul uses
Shoot Down.
Getting lit in the ghoul uses
Volley.
Getting lit in the ghoul shoots!
Skeleton magus casts
Manathrust.
Skeleton magus casts
Manathrust.
Burning from Skeleton magus hits
getting lit in the ghoul for 38 fire damage.
Getting lit in the ghoul 's Shoot hits Skeleton magus for
37 physical, 8 nature (45 total damage).
Skeleton magus's Manathrust hits
getting lit in the ghoul for 78 arcane damage.
Skeleton magus's Manathrust hits
getting lit in the ghoul for 78 arcane damage.
getting lit in the ghoul the level 5 cornac archer was mana-torn to death by a skeleton magus on level 1 of collapsed tower.