











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
One Step Forward 1.7.6Gives every character a very simple (and very dangerous) talent: take exactly one step forward. Meant to make life much easier when playing on a controller / Steam Deck / toaster. If no hostiles are visible, will use the same targeting rules as auto-explore. If hostiles are visible, will step towards the targeted hostile. If the targeted hostile is adjacent, they will be bump-attacked. This means you will walk towards or attack either: By default, steps will ask for confirmation, unless you enable "Automatic accept target" in your ToME settings (ctrl+shift+p by default) or disable "Confirm before stepping" in the addon options. There are several other options available in the in-game Game Options menu under "[One Step Forward]". Heavily inspired by the auto-attack system in Path of Achra (which was in turn heavily inspired by ToME). Please note: The author is a software engineer, but as an experiment this was heavily vibe-coded so do not be surprised if your game explodes. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!Ashes of Urh'Rok 1.7.4Official Expansion!Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Skirmisher |
| Level / Exp | 34 / 45% |
| Size | small |
| Lifes / Deaths | Killed by Celia at level 34 on the 6th Dusk 123rd year of Ascendancy at 08:17 / 1 |
Primary Stats
| Strength | 21 (base 13) |
| Dexterity | 80 (base 60) |
| Constitution | 12 (base 10) |
| Magic | 18 (base 18) |
| Willpower | 19 (base 13) |
| Cunning | 73 (base 60) |
Resources
| Life | -325/619 |
| Positive | 129/149 |
| Stamina | 126/222 |
| Healing Factor | 1.1191526171257 |
| Regeneration | 44.997676578629 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
| See Stealth | 43.954687854192 |
| See Invisible | 50.954687854192 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 60 |
| Crit Chance | 36% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +18% |
| Physical | +29% |
| Mind | +27% |
| All | 0% |
| Lightning | +12% |
| Light | +6% |
| Darkness | +24% |
| Fire | +3% |
| Nature | +10% |
Offense: Damage Penetration
| Darkness | +48% |
| Fire | +43% |
| Blight | +68% |
| Arcane | +43% |
| Mind | +63% |
| All | +33% |
Defense: Base
| Armour (hardiness) | 37.719009130622 (56.026343845506%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 1.9238052216851 |
| Physical Save | 30 |
| Spell Save | 24 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 7%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 11%( 70%) |
| All | 0%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 16%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 60% |
| Silence Resistance | 34% |
| Confusion Resistance | 89% |
| Knockback Resistance | 40% |
| Stun Resistance | 56% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 831% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 29 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Other / One Step Forward | 1.00 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed minotaur nose. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Xanenor the pair of rough leather boots (5 def, 5 armour) =stun20=2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +3% nature Stealth +6 Blind- +20% Stun/Frz- +20% A pair of boots made of leather. |
| Quiver | barbed pouch of stralite shots (12/22, 165% power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 22 On Crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Chamadas =unlife=2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) ----- def ----- Resists +6% lightning +5% physical +7% darkness +7% blight +9% fire Max.HP +60.00 HP.reg +4.00 Blind- +20% Disarm- +20% ---------- misc Light +3 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 25 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xanariath the Freezebliss (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Melee Ret 2 cold ----- def ----- Armour +5 Fatigue +5% Resists +6% light +3% darkness Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Confus- +20% Stun/Frz- +10% Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Arorille the Tempestwasp (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Melee+ 11 light Dmg.mod +12% lightning +18% physical +6% light Melee Ret 8 lightning ----- def ----- Armour +2 Fatigue +3% Resists +10% light ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eledhemina [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Dmg.mod +6% mind ----- def ----- Defense +10 (+2 eff.) Die.at -40.00 life Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper citrine ring0.1 T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 6 physical Ranged+ 6 physical Dmg.mod +11% physical +10% nature +3% mind Res.pen +10% arcane +20% mind Melee Ret 6 mind On Hit (Melee): * 11% chance to reduce all saves and defense by 21 On Hit (Ranged): * 11% chance to reduce all saves and defense by 21 ----- def ----- Resists +20% nature +11% physical ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Relgedig the Dimlord =stunres26=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% mind +24% darkness Res.pen +10% mind Melee Ret 4 darkness ----- def ----- HP.reg +2.00 Stun/Frz- +26% Rings make your fingers look great! |
| Around neck | Searcutter0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- S.pwr/crit +6 Dmg.mod +18% blight +3% fire Res.pen +20% blight +10% fire ----- def ----- Phys.save +7 (+4 eff.) Spell.save +12 (+6 eff.) Max.HP +43.00 HP.reg +4.00 Amulets make your neck look great! |
| In main hand | ranger's hardened leather sling of piercing4.0 T3 sling 1H weapon [Ego+] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +3 Dex dps ---------- Res.pen +8% all Acc +10 (+2 eff.) Apr +8 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Eilinilranne (0 def, 4 armour, 111% power, 62.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Psionic When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +62 Melee+ +10 acid On Hit.r1 +11 fire While equipped: Stats +2 Con dps ---------- Melee+ 5 fire Melee Ret 3 fire On Melee Ret: * 11% chance to reduce armor by 22% ----- def ----- Armour +4 Fatigue +8% Resists +11% mind +12% acid Spell.save +3 (+2 eff.) Max.HP +20.00 Disarm- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Hathuyadig (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+1 eff.) Resists +9% fire Crit.chn- 10.00% Phys.save +7 (+4 eff.) Die.at -20.00 life Heal.mod +10% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ivyyata the Demonnigh (18 def, 9 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +6 Str +10 Dex +6 Cun dps ---------- Res.pen +15% darkness +15% blight ----- def ----- Armour +9 Defense +18 (+3 eff.) Fatigue +8% Resists +3% darkness Phys.save +9 (+5 eff.) Max.HP +40.00 A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 212; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -519; dur 7; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -519 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1037 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 22; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 22 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 105; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elenihor the copper amulet =lite3=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +6% lightning +3% temporal +6% cold +1% physical ---------- misc Light +3 Amulets make your neck look great! |
archmage's copper amulet of manastreaming =mag4=0.1 T1 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) S.pwr/crit +3 Dmg.mod +5% acid +4% fire +5% cold +5% lightning ---------- misc Mana/turn +0.16 Max.mana +22.00 Amulets make your neck look great! |
copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
insulating copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% fire +12% cold Amulets make your neck look great! |
savior's gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Cun ----- def ----- Phys.save +10 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save +10 (+5 eff.) Amulets make your neck look great! |
savior's steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +10 (+5 eff.) Spell.save +13 (+7 eff.) Mind.save +10 (+5 eff.) Blind- +14% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! |
serendipitous steel amulet of perfection (0.14 Cunning / Called Shots,0.14 Technique / Mobility)0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: Stats +8 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Unseen.red 12% ---------- misc Masteries +0.14 Cunning/Called Shots +0.14 Technique/Mobility Amulets make your neck look great! |
Fulykalthohell0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Str +4 Mag dps ---------- Crit.mult +20.00% Dmg.mod +12% fire Melee Ret 2 arcane ----- def ----- Resists +24% fire ---------- misc See.Invis +6 Rings make your fingers look great! |
Hugodig the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +5 (+1 eff.) Resists +28% acid +1% physical +6% lightning +3% blight Crit.chn- 10.00% Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Nadukor the Shadespire0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Dmg.mod +12% mind Melee Ret 8 nature On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +12% mind +9% darkness ---------- misc Hate/m.crit +4.00 Max.psi +40.00 Rings make your fingers look great! |
Natureobeisance0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +25% mind +10% nature ----- def ----- Resists +15% darkness Phys.save +8 (+4 eff.) Spell.save +18 (+9 eff.) Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 13 light Ranged+ 12 light Dmg.mod +11% light ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) Melee+ 7 physical Ranged+ 9 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 21 On Hit (Ranged): * 11% chance to reduce all saves and defense by 21 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings make your fingers look great! |
gold onyx ring =mag3=0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Str +3 Dex +3 Mag +3 Wil +6 Cun +11 Con dps ---------- Phys.pwr +9 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +10% blight +8% nature +9% darkness Mind.save +10 (+5 eff.) Poison- +21% Disease- +14% Confus- +38% Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +8 (+4 eff.) Confus- +21% Rings make your fingers look great! |
mule's copper ring of speed0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +11% Acc +6 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Fatigue -5% ---------- misc Max.enc +21 Blinding Speed: Puts all charms on 33 cooldown Level 4.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
mule's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% Max.HP +26.00 Disarm- +22% Pinning- +25% Knockbk- +20% ---------- misc Max.enc +28 Rings make your fingers look great! |
mule's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Melee+ 14 light Ranged+ 13 light Dmg.mod +12% light ----- def ----- Fatigue -5% ---------- misc Max.enc +26 Rings make your fingers look great! |
pixie's steel ring =mag3=0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+3 eff.) Rings make your fingers look great! |
psionicist's steel ring0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+4 eff.) Rings make your fingers look great! |
rogue's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Defense +6 (+1 eff.) Resists +22% nature Rings make your fingers look great! |
sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +7 (+2 eff.) Rings make your fingers look great! |
solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +23.00 Disarm- +26% Pinning- +21% Knockbk- +25% Rings make your fingers look great! |
wizard's steel ring of clarity0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Mind.save +7 (+3 eff.) Confus- +20% Rings make your fingers look great! |
steady elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +25.0% Acc +28 (+7 eff.) Longbows are used to shoot arrows at your foes. |
blazebringer's dwarven-steel mace (133% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego+] Nature Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +26 fire While equipped: dps ---------- All.spd +5% Res.pen +8% fire Blunt and deadly. |
cruel elm starstaff of illumination (100% power, 2 apr, physical element)5.0 T1 staff 2H weapon [Ego] Nature/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +12.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% physical ----- def ----- Defense +6 (+1 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 66.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
mighty stralite steamgun of tinkering (+3)4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str +5 Cun dps ---------- Phys.pwr +7 (+3 eff.) Steampwr +5 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
penetrating stralite steamgun of recursion4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego++] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: dps ---------- Res.pen +11% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
hateful stralite waraxe of enduring (139% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature/Psionic Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +7 darkness Against +10% Living While equipped: Stats +10 Con +5 Wil ----- def ----- Max.HP +19.00 One-handed war axes. |
warbringer's stralite waraxe of daylight (140% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 light Against +15% Undead While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +15% One-handed war axes. |
nightruned rough leather belt of unlife =ii=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +5% light +5% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary =mag6=1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +6 Mag +4 Cun +7 Lck ----- def ----- Stealth +8 ---------- misc T.Disarm +9 Mana/turn +0.21 Max.mana +28.00 Infravis +4 A belt that goes around your waist. |
marshal's cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +2 Cun +3 Con ----- def ----- Defense +2 (+0 eff.) Phys.save +7 (+4 eff.) Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient linen robe of protection (3 def, 3 armour)2.0 T1 cloth armor [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% temporal +7% physical Res.pen +7% temporal +6% physical ----- def ----- Armour +3 Defense +3 (+0 eff.) Resists +7% all Phys.save +16 (+8 eff.) Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 56% (based on Cunning). Uses 41 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
heroic dwarven-steel gauntlets of strength (+4) (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+4 eff.) ----- def ----- Armour +6 Fatigue +3% Mind.save +6 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of magic (+3) (0 def, 1 armour) =mag3=1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat of the Brotherhood (2 def, 0 armour) =mag3=2.0 T3 head armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Con dps ---------- Dmg.mod +8% arcane ----- def ----- Defense +2 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of lightning (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +13% lightning ----- def ----- Defense +2 (+0 eff.) Resists +19% lightning Mind.save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
miner's hardened leather cap of blood magic (0 def, 5 armour)2.0 T3 head armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +2% Dmg.mod +10% blight +6% arcane ----- def ----- Armour +5 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
rough leather cap 'Gilagund' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +3 Wil +3 Cun +1 Con dps ---------- Phys.pwr +20 (+7 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +3% mind ----- def ----- Armour +1 Fatigue +1% Resists +2% physical ---------- misc Max.stam +30.00 A cap made of leather. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Mind.save +14 (+6 eff.) A suit of armour made of mail. |
radiant stralite mail armour of the deep (4 def, 10 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature While equipped: Stats +1 Wil ----- def ----- Armour +10 Defense +4 (+1 eff.) Fatigue +12% Resists +26% blight +9% cold +24% darkness +5% acid ---------- misc Light +2 Breathe water A suit of armour made of mail. |
duelist's reinforced leather armour of Toknor (18 def, 13 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +8 (+3 eff.) ----- def ----- Armour +13 Defense +18 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
radiant reinforced leather armour of the deep (12 def, 12 armour)9.0 T4 light armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +12 Defense +12 (+2 eff.) Fatigue +8% Resists +11% acid +8% cold +10% darkness +18% blight ---------- misc Light +1 Breathe water A suit of armour made of leather. |
Rhandil (0 def, 4 armour, 110% power, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 110% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 On Hit: * 10% chance to reduce armor by 22% While equipped: Stats +2 Mag dps ---------- Melee+ 6 acid Res.pen +5% arcane Melee Ret 1 acid ----- def ----- Armour +4 Fatigue +8% Resists +6% acid +6% fire +24% lightning +6% cold ---------- misc Mana/s.crit +2.00 Talents +1 Block Handheld deflection devices. |
stralite shield of the stars (0 def, 8 armour, 160% power, 139.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +13 light +14 darkness While equipped: Stats +5 Cun +9 Mag dps ---------- Dmg.mod +11% light +14% darkness ----- def ----- Armour +8 Fatigue +8% Resists +15% light +14% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
arcing quiver of elven-wood arrows of vileness (19/20, 151% power, 14 apr)3.0 T4 arrow ammo [Ego] Arcane Power 152% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 Ranged+ +26 blight On Hit: * 29% chance to reduce strength, dexterity, and constitution by 13 * 25% chance for lightning to strike from the target to a second target dealing 31 damage Arrows are used with bows to pierce your foes to death. |
17 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
564 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Arcbreak (dig speed 24 turns) =ltngres15=3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% lightning Res.pen +5% lightning Melee Ret 4 lightning 2 cold ----- def ----- Resists +15% lightning +12% mind ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Turizilaneg the Ashreaper (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +7 Str +3 Wil +3 Con dps ---------- Dmg.mod +18% fire ----- def ----- Armour +4 Defense +6 (+1 eff.) Resists +6% fire +5% physical Crit.chn- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +5% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lelylechik the Airravage2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% nature +15% lightning Melee Ret 2 lightning ----- def ----- Resists +15% lightning +3% fire Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Galetickler'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% lightning ----- def ----- Resists +15% lightning ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 Max.psi +50.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of clarity1.0 T3 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Light +7 See.Stealth +9 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's brass lantern2.0 T1 lite [Ego+] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +45.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 68% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Veleriawe the Lustresweeper (17/17, 118% power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 118% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Ranged+ +4 light On Hit.r1 +12 light On Crit.r2 +4 light On Hit: * 20 arcane resource burn * 10% chance to slow global speed by 47% Shots are used with slings to pummel your foes to death. |
blazing pouch of dwarven-steel shots of wind (24/24, 140% power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 140% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 24 Proj.spd +200% Ranged+ +11 fire On Crit.r2 +6 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 124 physical damage Shots are used with slings to pummel your foes to death. |
plaguebringer's pouch of dwarven-steel shots (22/22, 137% power, 3 apr)3.0 T3 shot ammo [Ego+] Arcane Power 137% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Ranged+ +9 blight On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 13 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Rainvalor' (21/21, 142% power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 143% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Proj.spd +200% Ranged+ +8 cold +16 nature On Hit.r1 +20 cold On Crit.r2 +4 cold On Hit: * 20% chance to reduce damage dealt by 17% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 124 physical damage Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of torment (18/18, 144% power, 3 apr)3.0 T3 shot ammo [Ego+] Psionic Power 144% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
Abysswedge [power 25] (21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% fire Res.pen +15% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% blight Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Invan the Yeek Skirmisher level 22
26th Regrowth 123rd year of Ascendancy at 06:45 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Invan the Yeek Skirmisher level 25
68th Regrowth 123rd year of Ascendancy at 18:56 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Invan the Yeek Skirmisher level 28
80th Regrowth 123rd year of Ascendancy at 10:29 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Invan the Yeek Skirmisher level 10
40th Haze 122nd year of Ascendancy at 02:26 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Invan the Yeek Skirmisher level 20
66th Haze 122nd year of Ascendancy at 14:50 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Invan the Yeek Skirmisher level 30
13rd Pyre 123rd year of Ascendancy at 08:01 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Invan the Yeek Skirmisher level 29
1st Time of Balance 123rd year of Ascendancy at 05:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Invan the Yeek Skirmisher level 9
30th Haze 122nd year of Ascendancy at 02:25 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Invan the Yeek Skirmisher level 34
56th Pyre 123rd year of Ascendancy at 12:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Invan the Yeek Skirmisher level 16
51st Haze 122nd year of Ascendancy at 17:54 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Invan the Yeek Skirmisher level 33
55th Pyre 123rd year of Ascendancy at 21:18 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Invan the Yeek Skirmisher level 31
16th Pyre 123rd year of Ascendancy at 01:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Invan the Yeek Skirmisher level 21
2nd Allure 123rd year of Ascendancy at 18:02 see stats
Log
Invan's Shoot hits Armoured skeleton warrior for 139 physical, 6 physical (145 total damage).
Invan's Counter Shot hits Celia for (20 absorbed), (2 to minion: ghoul), 8 physical, (3 absorbed), (0 to minion: ghoul), 1 physical (10 total damage).
Invan's Shoot hits Armoured skeleton warrior for 91 physical, 6 physical (97 total damage).
Invan's Shoot hits Armoured skeleton warrior for 131 physical, 6 physical (137 total damage).
Armoured skeleton warrior's Rune: Blink is disrupted by his wounds!
Invan's Counter Shot hits Armoured skeleton warrior for 56 physical, 6 physical (62 total damage).
Player used:T_SHOOT
Invan shoots!
---------- Turn 3 ----------
Celia's desolate waste area effect hits Invan for (29 flat reduction), 69 cold (69 total damage).
Invan's Shoot hits Armoured skeleton warrior for 62 physical, 5 physical (67 total damage).
Invan's Shoot hits Armoured skeleton warrior for 67 physical, 5 physical (72 total damage).
Bleeding from Invan hits Celia for (24 absorbed), (2 to minion: ghoul), 10 physical (10 total damage).
Invan's Shoot hits Armoured skeleton warrior for 72 physical, 5 physical (76 total damage).
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Celia casts Rigor Mortis.
Invan uses Block.
Invan reacts immediately after taking severe wounds!
Invan reacts to damage from Celia, mitigating the blow!.
LOW HEALTH WARNING!
Invan reacts to damage from Celia, mitigating the blow!.
Darkness pulsates around Celia!
Celia is invogorated by death!
Invan feels death coming!
Celia hits Invan for (62 blocked), (29 flat reduction), (380 reacted , -6 stam), 460 cold, (62 blocked), (29 flat reduction), (380 reacted , -6 stam), 460 cold (920 total damage).
Invan the level 34 yeek skirmisher was cooled to death by Celia on level 2 of Last Hope Graveyard.
---------- Turn 4 ----------


















































































































