











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Berserker | 
| Level / Exp | 25 / 68% | 
| Size | medium | 
| Lifes / Deaths | Killed by orc corruptor at level 15 on the 14th Steel 123rd year of Ascendancy at 16:320 / 8 Killed by ghoulking at level 16 on the 5th Stralite 123rd year of Ascendancy at 00:07 Killed by Poltergeist Nukalthonik the Coalripper at level 17 on the 6th Stralite 123rd year of Ascendancy at 01:31 Killed by snow giant boulder thrower at level 24 on the 39th Dearth 123rd year of Ascendancy at 06:47 Killed by lesser vampire at level 24 on the 39th Dearth 123rd year of Ascendancy at 13:12 Killed by Ivemina the ghoulking at level 25 on the 3rd Loss 123rd year of Ascendancy at 19:15 Killed by Ivemina the ghoulking at level 25 on the 3rd Loss 123rd year of Ascendancy at 19:34 Killed by Ivemina the ghoulking at level 25 on the 3rd Loss 123rd year of Ascendancy at 19:44 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 84 (base 55) | 
| Dexterity | 18 (base 11) | 
| Constitution | 30 (base 16) | 
| Magic | 13 (base 10) | 
| Willpower | 47 (base 45) | 
| Cunning | 28 (base 10) | 
Resources
| Life | -65/826 | 
| Stamina | 221/294 | 
| Equilibrium | 0 | 
| Healing Factor | 1.1592147729953 | 
| Regeneration | 2.6082332392393 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 25.549391208114 | 
| See Invisible | 25.549391208114 | 
Offense: Mainhand
| Damage | 152 | 
| Accuracy | 43 | 
| Crit Chance | 23% | 
| APR | 25 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 13 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 34 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +7% | 
| Fire | +5% | 
| Mind | +25% | 
Defense: Base
| Armour (hardiness) | 50.08934837382 (81.151787968034%) | 
| Defense | 20 | 
| Ranged Defense | 20 | 
| Fatigue | 23 | 
| Physical Save | 43 | 
| Spell Save | 26 | 
| Mental Save | 29 | 
Defense: Resistances
| Acid | + 33%( 70%) | 
| Blight | + 13%( 70%) | 
| Physical | + 13%( 70%) | 
| Cold | + 21%( 70%) | 
| All | + 4%( 70%) | 
| Lightning | + 22%( 70%) | 
| Light | + 10%( 70%) | 
| Fire | + 33%( 70%) | 
| Nature | + 10%( 70%) | 
Defense: Immunities
| Stun Resistance | 54% | 
| Bleed Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 38% | 
| Poison Resistance | 10% | 
| Knockback Resistance | 61% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 307 life over 5 turns. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 907% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. | 
Class Talents
| Technique / Two-handed assault | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Technique / Berserker's strength | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Technique / Bloodthirst | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Wild-gift / Antimagic | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair.Escort: injured seer (level 3 of Norgos Lair) As a reward you improved Cunning by +5. | done | 
| You failed to protect the lone alchemist from death by bonk1.Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed | 
| You failed to protect the lost defiler from death by Wrathroot.Escort: lost defiler (level 4 of Old Forest) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair.Escort: lost sun paladin (level 2 of Norgos Lair) As a reward you improved Strength by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest.Escort: lost sun paladin (level 3 of Old Forest) As a reward you improved Cunning by +5. | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 41. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed sandworm tooth. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed bloated horror heart. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 7 lumberjacks have died. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! | done | 
Equipment
| On feet |  Arurin (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Str +2, Con +4 offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Damage +15% acid Ignore resists +7% physical When Hit 4 physical defense ------ Armor +4 Fatigue +3% other ------- Stamina/turn +1.00 Max stamina +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  brass lantern 'Aregath' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Unlife -20.00 life Life +40.00 other ------- EQ when Hit +0.12 Max stamina +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Betutha (0 def, 3 armour) =RES= 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +8% acid, +6% light, +6% cold +6% fire, +6% nature +11% lightning Poison Resist +10% Cut Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cap made of leather. | 
| Tool |  It Which Writhes 0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats Str +3, Dex +3, Mag +3, Wil -3 Con +3 3 charge(s). Reduce the duration of all detrimental effects. Uses 9 power out of 3/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. | 
| On fingers |  stralite ring 'Hellsbiter' 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats Str +3 offense ------ Mind Crit +2% Ignore resists +5% fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 23 defense ------ Armor +6 Mind save +12 (+6 eff.) other ------- EQ when Hit +0.04 Psi when Hit +0.12 Max psi +40.00 Rings make your fingers look great! | 
| On fingers |  Bloodcaller 0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 181.89 You won the Ring of Blood trial, and this is your reward. | 
| Around waist |  Kudotar 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Wil +2 offense ------ Critical power +10.00% Mindpower +5 (+3 eff.) Ignore resists +25% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Armor +7 Defense +5 (+3 eff.) Physical save +14 (+5 eff.) A belt that goes around your waist. | 
| In main hand |  Drake's Bane (156% power, 21 apr) 3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats Str +6 defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. | 
| On hands |  Firesmash the voratun gauntlets (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats Str +4 offense ------ Physical Power +8 (+2 eff.) When Hit 2 fire On-Hit (Melee): * 20% chance to slow global speed by 49% defense ------ Armor +3 Fatigue +5% Resistance +9% blight, +15% acid Spell save +3 (+1 eff.) Unarmed combat: Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor |  voratun plate armour 'Dourtooth' (0 def, 16 armour) =BIG= 17.0 Encumbrance T5 massive armor [Rare] Nature While equipped: Stats Cun +2 offense ------ When Hit 2 darkness defense ------ Armor +16 Fatigue +22% Resistance +7% acid, +9% physical +24% fire, +8% lightning +12% cold Disarm Resist +38% Stun Resist +34% Knockbk Resist +21% other ------- Hate-on-crit +2.00 Max hate +6.00 Cooldown Rush -5 A suit of armour made of metal plates. | 
| Cloak |  murderer's linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats Cun +2, Dex +2 offense ------ Accuracy +3 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Choregodir the steel amulet 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats Str +2, Dex +4, Mag +2, Cun +4 Con +4 offense ------ Move Speed +10% Accuracy +10 (+3 eff.) When Hit 10 physical defense ------ Defense +10 (+5 eff.) Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Max vim +40.00 Amulets make your neck look great! | 
Inventory
|  Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18) 0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. | 
|  shatter afflictions rune (absorb 68; cd 16) 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Chillbraid the gold amulet 0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats Str +11, Dex +2, Con +2 offense ------ Critical power +12.00% Accuracy +8 (+2 eff.) Ignore Armor +14 defense ------ Resistance +9% cold Crit Resistance 10.00% Amulets make your neck look great! | 
|  dwarven-steel greatmaul (151% power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon [Normal] Weapon Damage 152% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Massive two-handed mauls. | 
|  blighted hardened leather gloves (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 7 blight Damage +5% blight defense ------ Armor +2 Resistance +7% blight Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +5 blight On Hit: 20% Soul Rot level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  steel plate armour of the deep (0 def, 12 armour) =WAT= 17.0 Encumbrance T2 massive armor [Ego+] Nature While equipped: defense ------ Armor +12 Fatigue +22% Resistance +5% acid, +5% cold other ------- Breathe water A suit of armour made of metal plates. | 
|  Essence of Bearness 3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (2/2) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  deadly pouch of dwarven-steel shots of accuracy (21/21, 146% power, 3 apr) 3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego] Master Weapon Damage 146% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +3 Critical Rate +5.0% Capacity 21 Shots are used with slings to pummel your foes to death. | 
|  quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
Achievements
 Antimagic!
			Completed antimagic training in the Ziguranth camp.
			Antimagic!
			Completed antimagic training in the Ziguranth camp.By bonk1 the Dwarf Berserker level 15
14th Steel 123rd year of Ascendancy at 16:57 see stats
 Can you bear it? So much bearness!
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness!
			Killed Borius in the Bearscape.By bonk1 the Dwarf Berserker level 20
26th Profit 123rd year of Ascendancy at 20:14 see stats
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By bonk1 the Dwarf Berserker level 15
17th Shortage 122nd year of Ascendancy at 12:55 see stats
 Earth Master
			Killed Harkor'Zun.
			Earth Master
			Killed Harkor'Zun.By bonk1 the Dwarf Berserker level 20
12nd Wealth 123rd year of Ascendancy at 04:57 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By bonk1 the Dwarf Berserker level 20
2nd Wealth 123rd year of Ascendancy at 00:09 see stats
 Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By bonk1 the Dwarf Berserker level 21
18th Wealth 123rd year of Ascendancy at 05:48 see stats
 Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bonk1 the Dwarf Berserker level 24
4th Dearth 123rd year of Ascendancy at 03:00 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By bonk1 the Dwarf Berserker level 10
35th Dearth 122nd year of Ascendancy at 13:25 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By bonk1 the Dwarf Berserker level 20
26th Profit 123rd year of Ascendancy at 06:21 see stats
 Size matters
			Did over 600 damage in one attack.
			Size matters
			Did over 600 damage in one attack.By bonk1 the Dwarf Berserker level 18
1st Acquisition 123rd year of Ascendancy at 10:53 see stats
 Squadmate
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate
			Escaped from Reknor alive with your squadmate Norgan.By bonk1 the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 07:35 see stats
 That was close
			Killed your target while having only 1 life left.
			That was close
			Killed your target while having only 1 life left.By bonk1 the Dwarf Berserker level 24
39th Dearth 123rd year of Ascendancy at 06:02 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By bonk1 the Dwarf Berserker level 12
36th Dearth 122nd year of Ascendancy at 20:19 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By bonk1 the Dwarf Berserker level 15
3rd Steel 123rd year of Ascendancy at 20:56 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By bonk1 the Dwarf Berserker level 17
11st Voratun 123rd year of Ascendancy at 14:24 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By bonk1 the Dwarf Berserker level 20
27th Profit 123rd year of Ascendancy at 05:14 see stats
 Unstoppable
			Returned from the dead.
			Unstoppable
			Returned from the dead.By bonk1 the Dwarf Berserker level 25
3rd Loss 123rd year of Ascendancy at 19:34 see stats
Log
Talent Relentless Fury is ready to use.
Talent Perfect Strike is ready to use.
Talent Execution is ready to use.
Talent Shattering Blow is ready to use.
Ivemina the ghoulking hits bonk1 for 40 physical, 85 physical, 19 cold (144 total damage).
Rotting Disease from Ivemina the ghoulking hits bonk1 for 37 blight damage.
Decrepitude Disease from Ivemina the ghoulking hits bonk1 for 35 blight damage.
Deep Wound from Ivemina the ghoulking hits bonk1 for 46 physical damage.
Melee retaliation hits Ivemina the ghoulking for 14 physical, 2 darkness, 2 fire, 14 physical, 2 darkness, 2 fire (35 total damage).
Bonk1 uses Execution.
bonk1 performs a melee critical strike against Ivemina the ghoulking!
You collect a new ingredient: chunk of ghoul flesh (1).
Bonk1 revels in the spilt blood and grows stronger!
bonk1 receives 7 healing from Bloodcaller.
bonk1 hits Ivemina the ghoulking for 434 physical damage.
bonk1 killed Ivemina the ghoulking!
Talent Antimagic Zone is ready to use.
Talent Death Dance is ready to use.
Talent Rush is ready to use.
Rotting Disease from Ivemina the ghoulking hits bonk1 for 31 blight damage.
Decrepitude Disease from Ivemina the ghoulking hits bonk1 for 29 blight damage.
Deep Wound from Ivemina the ghoulking hits bonk1 for 38 physical damage.
Talent Infusion: Healing is ready to use.
Talent Antimagic Shield is ready to use.
Decrepitude Disease from Ivemina the ghoulking hits bonk1 for 29 blight damage.
bonk1 the level 25 dwarf berserker was diseased to death by Ivemina the ghoulking on level 2 of Dreadfell.
Bonk1 no longer revels in blood quite so much.
bonk1's rage subsides!










































