










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Anorithil |
| Level / Exp | 50 / 2527% |
| Size | medium |
| Lifes / Deaths | Killed by Akaisan the krog at level 11 on the 37th Dearth 122nd year of Ascendancy at 04:57 0 / 9Killed by Urkis, the High Tempest at level 22 on the 30th Steel 123rd year of Ascendancy at 15:46 Killed by Protector Myssil at level 28 on the 12nd Dearth 123rd year of Ascendancy at 08:58 Killed by Cyruth the bandit at level 30 on the 26th Dearth 123rd year of Ascendancy at 10:27 Killed by overpowered greater multi-hued wyrm at level 35 on the 19th Loss 123rd year of Ascendancy at 02:47 Killed by Massok the Dragonslayer at level 36 on the 45th Steel 124th year of Ascendancy at 08:57 Killed by Adudaba the sand-drake at level 38 on the 29th Wealth 124th year of Ascendancy at 19:41 Killed by Hypostasis of Entropy at level 50 on the 19th Shortage 125th year of Ascendancy at 06:21 Killed by lava floor at level 50 on the 19th Shortage 125th year of Ascendancy at 06:29 |
Primary Stats
| Strength | 45 (base 17) |
| Dexterity | 54 (base 36) |
| Constitution | 93 (base 65) |
| Magic | 122 (base 60) |
| Willpower | 51 (base 12) |
| Cunning | 103 (base 60) |
Resources
| Mana | 855/855 |
| Negative | 177/197 |
| Vim | 296/296 |
| Life | -228/2201 |
| Positive | 167/197 |
| Healing Factor | 1.6235279301986 |
| Regeneration | 23.13527300533 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 17 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 53 |
| Crit Chance | 54% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 53 |
| Crit Chance | 68% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +37% |
| Blight | +22% |
| Arcane | +22% |
| Cold | +17% |
| All | +7% |
| Lightning | +29% |
| Light | +56% |
| Temporal | +28% |
| Physical | +22% |
| Darkness | +64% |
| Fire | +17% |
| Mind | +25% |
Offense: Damage Penetration
| Acid | +50% |
| Temporal | +30% |
| Lightning | +45% |
| Arcane | +43% |
| Mind | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 33.571428571429 (50%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 4 |
| Physical Save | 69 |
| Spell Save | 81 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 50%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 44%( 70%) |
| All | + 34%( 70%) |
| Physical | + 43%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 64%( 80%) |
| Temporal | + 58%( 70%) |
| Mind | + 44%( 70%) |
| Darkness | + 54%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 46% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 7 times. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by dredgling. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost defiler from death by gonnaDieAgain. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by minotaur. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Cyruth the bandit. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2535. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Haluleg the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats Mag +5, Wil +11, Cun +6 offense ------ Spell Crit +4% Spellpower +10 (+2 eff.) On-Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 55% defense ------ Armor +5 Fatigue +4% Resistance +9% blight, +3% temporal Physical save +11 (+3 eff.) Spell save +15 (+3 eff.) Mind save +12 (+3 eff.) other ------- Mana/turn +0.33 Max mana +54.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats Mag +5 offense ------ Physical Power +7 (+2 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | elven-silk wizard hat 'Malirain' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Arcane While equipped: Stats Str +5 offense ------ Critical power +20.00% Spellpower +10 (+2 eff.) Damage +15% physical Ignore resists +20% mind Accuracy +25 (+8 eff.) When Hit 10 physical defense ------ Defense +3 (+1 eff.) Resistance +18% temporal, +4% physical other ------- Mana/turn +2.90 Mana when Hit +3.00 Hate-on-crit +3.00 Max mana +110.00 Max stamina +36.93 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Cloudquench (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +11% Mind Crit +14% Critical power +8.00% Damage +12% lightning Ignore resists +20% lightning When Hit 2 mind defense ------ Armor +2 Resistance +15% mind Unarmed combat: Weapon Damage 122% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +11.0% Attack Speed 100% On Crit: 20% Cripple level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Spellhunt Remnants. |
| Tool | dwarven-steel torque of mindblast 'Duathelstalker' [power 240] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% darkness, +21% temporal Ignore resists +5% arcane, +5% temporal On-Hit (Melee): * 20% chance to reduce damage dealt by 23% * 20% chance to gain 10% of a turn (3/turn limit) Blast the opponent's mind dealing 300 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Elara'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats Mag +17, Wil +8, Con +5 offense ------ Spellpower +9 (+2 eff.) Damage +10% lightning, +10% fire +10% cold Ignore resists +25% acid defense ------ Spell save +12 (+3 eff.) Life +76.00 Life Regen +14.00 Healmod +15% other ------- Mana/turn +0.12 Infravision +2 Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Rings make your fingers look great! |
| On fingers | Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 other ------- Talents +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Saleramira the elven-wood magestaff (129% power, 5 apr, light element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Wil +2 offense ------ Physical Crit +9.0% Spell Crit +19% Critical power +50.00% Physical Power +11 (+3 eff.) Spellpower +28 (+5 eff.) On-Hit 27 fire Damage +18% mind, +25% light Ignore resists +5% mind Accuracy +10 (+4 eff.) other ------- See Invisibility +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Eclipse. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats Con +5, Wil +5 defense ------ Resistance +15% lightning, +15% temporal +15% light, +15% fire +15% nature, +15% acid +10% physical, +15% blight +15% cold, +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+3 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Life Drinker (152% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 152% Range: 1.0x-1.3x Uses 55% Mag, 35% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats Cun +6, Mag +6 offense ------ Spell Crit +10% Spellpower +12 (+2 eff.) Damage +15% blight, +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp level 2 Worm Rot: Effective talent level: 2.0 Power cost 40 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 24.47 acid and 21.79 blight damage. If not cleared after five turns it will inflict 123.71 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Cloak | elven-silk cloak 'Belonne' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats Dex +4, Cun +3, Con +2 offense ------ Spell Crit +5% Critical power +55.00% Spellpower +6 (+1 eff.) Damage +15% arcane Ignore resists +13% arcane Accuracy +13 (+5 eff.) Ignore Armor +14 defense ------ Defense +3 (+1 eff.) Stealth +10 Life +53.00 other ------- Max mana +92.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
| Main armor | elven-silk robe 'Xerawyn' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats Cun +12 offense ------ Spell Crit +13% Critical power +14.00% Spellpower +14 (+3 eff.) Damage +15% acid, +24% light +30% darkness On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Resistance +12% acid, +15% all Spell save +24 (+5 eff.) other ------- Hate-on-crit +4.00 Psi-on-crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Molten Skin. |
Inventory
movement infusion of the titan (speed 754%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the warrior (damage 221; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 220.57 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 10; phase 42; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 10 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats Lck +10 defense ------ Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats Wil +10, Mag +17 offense ------ Mind Crit +2% Spellpower +15 (+3 eff.) Mindpower +20 (+7 eff.) Spellpower/crit +8 On-Hit 35 light On-Ranged-Hit 40 light Damage +16% light, +19% darkness defense ------ Resistance +38% darkness Stun Resist +60% other ------- Mana-on-crit +2.19 Hate-on-crit +3.00 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats Mag +10, Wil +10 offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning, +60% fire +60% arcane, +60% cold Ignore resists +30% lightning, +30% fire +30% arcane, +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Elilranne (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Arcane While equipped: Stats Mag +13 offense ------ Spell Crit +8% Spellpower +37 (+7 eff.) On-Hit 23 acid, 23 fire Damage +18% temporal Ignore resists +25% temporal When Hit 16 acid, 14 fire defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +30% acid, +30% fire Spell save +12 (+3 eff.) other ------- Mana-on-crit +2.49 A suit of armour made of leather. |
Turezor the Duathelravager (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Psionic While equipped: Stats Wil +6 offense ------ Spellpower/crit +12 Damage +30% darkness Ignore resists +31% arcane, +20% temporal On-Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +10% mind Mind save +24 (+6 eff.) other ------- Max mana +100.00 A suit of armour made of leather. |
44 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blindpiercer the iron pickaxe (dig speed 29 turns) =DIG=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Wil +3 offense ------ Critical power +10.00% Damage +15% lightning, +6% darkness +12% mind other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats Str +3, Dex +3, Mag +3, Wil -3 Con +3 Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death =STUN=2.0 Encumbrance white gem [Unique] Nature While carried: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5, Lck +10 Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A View From The Gallery (Nightmare (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By gonnaDieAgain the Dwarf Anorithil level 38
27th Voratun 124th year of Ascendancy at 15:07 see stats
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By gonnaDieAgain the Dwarf Anorithil level 32
36th Dearth 123rd year of Ascendancy at 19:43 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By gonnaDieAgain the Dwarf Anorithil level 46
17th Shortage 124th year of Ascendancy at 02:24 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By gonnaDieAgain the Dwarf Anorithil level 28
12nd Dearth 123rd year of Ascendancy at 10:18 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By gonnaDieAgain the Dwarf Anorithil level 44
12nd Loss 124th year of Ascendancy at 02:22 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By gonnaDieAgain the Dwarf Anorithil level 35
19th Loss 123rd year of Ascendancy at 02:45 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By gonnaDieAgain the Dwarf Anorithil level 41
40th Dearth 124th year of Ascendancy at 05:58 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By gonnaDieAgain the Dwarf Anorithil level 34
10th Loss 123rd year of Ascendancy at 22:40 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By gonnaDieAgain the Dwarf Anorithil level 32
45th Dearth 123rd year of Ascendancy at 13:29 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By gonnaDieAgain the Dwarf Anorithil level 50
1st Loss 125th year of Ascendancy at 11:51 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By gonnaDieAgain the Dwarf Anorithil level 27
19th Profit 123rd year of Ascendancy at 23:28 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By gonnaDieAgain the Dwarf Anorithil level 33
5th Loss 123rd year of Ascendancy at 09:16 see stats
Dethroned (Nightmare (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By gonnaDieAgain the Dwarf Anorithil level 50
20th Voratun 125th year of Ascendancy at 14:42 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By gonnaDieAgain the Dwarf Anorithil level 50
16th Stralite 125th year of Ascendancy at 06:56 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By gonnaDieAgain the Dwarf Anorithil level 25
31st Stralite 123rd year of Ascendancy at 06:03 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By gonnaDieAgain the Dwarf Anorithil level 50
19th Dearth 125th year of Ascendancy at 23:21 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By gonnaDieAgain the Dwarf Anorithil level 19
23rd Steel 123rd year of Ascendancy at 23:55 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By gonnaDieAgain the Dwarf Anorithil level 26
41st Stralite 123rd year of Ascendancy at 08:09 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By gonnaDieAgain the Dwarf Anorithil level 50
16th Profit 125th year of Ascendancy at 12:41 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By gonnaDieAgain the Dwarf Anorithil level 50
26th Loss 125th year of Ascendancy at 11:54 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By gonnaDieAgain the Dwarf Anorithil level 26
37th Stralite 123rd year of Ascendancy at 19:21 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By gonnaDieAgain the Dwarf Anorithil level 42
44th Dearth 124th year of Ascendancy at 04:23 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By gonnaDieAgain the Dwarf Anorithil level 10
33rd Dearth 122nd year of Ascendancy at 15:31 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By gonnaDieAgain the Dwarf Anorithil level 20
24th Steel 123rd year of Ascendancy at 21:29 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By gonnaDieAgain the Dwarf Anorithil level 30
21st Dearth 123rd year of Ascendancy at 03:35 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By gonnaDieAgain the Dwarf Anorithil level 40
35th Dearth 124th year of Ascendancy at 05:38 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By gonnaDieAgain the Dwarf Anorithil level 50
41st Steel 125th year of Ascendancy at 04:53 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By gonnaDieAgain the Dwarf Anorithil level 50
9th Profit 125th year of Ascendancy at 01:32 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By gonnaDieAgain the Dwarf Anorithil level 28
2nd Wealth 123rd year of Ascendancy at 12:23 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By gonnaDieAgain the Dwarf Anorithil level 48
19th Steel 125th year of Ascendancy at 10:08 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By gonnaDieAgain the Dwarf Anorithil level 38
22nd Wealth 124th year of Ascendancy at 19:05 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By gonnaDieAgain the Dwarf Anorithil level 26
37th Stralite 123rd year of Ascendancy at 10:18 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By gonnaDieAgain the Dwarf Anorithil level 34
5th Loss 123rd year of Ascendancy at 13:43 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By gonnaDieAgain the Dwarf Anorithil level 5
19th Voratun 122nd year of Ascendancy at 02:21 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By gonnaDieAgain the Dwarf Anorithil level 50
19th Dearth 125th year of Ascendancy at 23:21 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By gonnaDieAgain the Dwarf Anorithil level 25
26th Stralite 123rd year of Ascendancy at 05:01 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By gonnaDieAgain the Dwarf Anorithil level 25
30th Stralite 123rd year of Ascendancy at 20:51 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By gonnaDieAgain the Dwarf Anorithil level 11
38th Dearth 122nd year of Ascendancy at 09:37 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By gonnaDieAgain the Dwarf Anorithil level 50
9th Profit 125th year of Ascendancy at 08:02 see stats
The Sun Still Shines (Nightmare (Adventure) difficulty)
Aeryn survived the last battle.By gonnaDieAgain the Dwarf Anorithil level 50
19th Dearth 125th year of Ascendancy at 23:21 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By gonnaDieAgain the Dwarf Anorithil level 50
10th Voratun 125th year of Ascendancy at 09:18 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By gonnaDieAgain the Dwarf Anorithil level 5
14th Profit 122nd year of Ascendancy at 17:34 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By gonnaDieAgain the Dwarf Anorithil level 19
22nd Steel 123rd year of Ascendancy at 01:25 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By gonnaDieAgain the Dwarf Anorithil level 36
8th Shortage 123rd year of Ascendancy at 17:49 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By gonnaDieAgain the Dwarf Anorithil level 28
26th Profit 123rd year of Ascendancy at 22:47 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By gonnaDieAgain the Dwarf Anorithil level 25
13rd Stralite 123rd year of Ascendancy at 16:36 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By gonnaDieAgain the Dwarf Anorithil level 16
6th Iron 123rd year of Ascendancy at 15:17 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By gonnaDieAgain the Dwarf Anorithil level 50
19th Shortage 125th year of Ascendancy at 06:21 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By gonnaDieAgain the Dwarf Anorithil level 31
34th Dearth 123rd year of Ascendancy at 06:56 see stats
You were not supposed to see that! (Nightmare (Adventure) difficulty)
Read a Forbidden Tome.By gonnaDieAgain the Dwarf Anorithil level 50
16th Voratun 125th year of Ascendancy at 21:14 see stats
Log
gonnaDieAgain's stormshield is out of charges and dissipates!.
GonnaDieAgain's storm dissipates.
Talent Starfall is ready to use.
GonnaDieAgain's Inner Demon activates Chant of Fortress.
Total Collapse from Hypostasis of Entropy hits GonnaDieAgain's Inner Demon for 12 temporal, 10 darkness (22 total damage).
Total Collapse from Hypostasis of Entropy hits gonnaDieAgain for (29 stormshielded), 0 temporal, (29 stormshielded), 0 darkness (0 total damage).
Entropic Gift from Hypostasis of Entropy hits gonnaDieAgain for (131 stormshielded), 0 temporal, (122 stormshielded), 0 darkness (0 total damage).
Dark Whispers from Hypostasis of Entropy hits gonnaDieAgain for (56 stormshielded), 0 darkness (0 total damage).
Waking Nightmare from Nightmare horror hits gonnaDieAgain for (122 stormshielded), 0 darkness (0 total damage).
GonnaDieAgain's Inner Demon uses Infusion: Wild.
GonnaDieAgain's Inner Demon lessens the pain.
GonnaDieAgain's Inner Demon uses Infusion: Wild.
Shadow is silenced and cannot use Shadow Flames.
Shadow misses gonnaDieAgain.
GonnaDieAgain's Inner Demon casts Rune: Stormshield.
GonnaDieAgain's Inner Demon summons a storm to protect them!
GonnaDieAgain's Inner Demon casts Sun Flare.
GonnaDieAgain resists the blinding light!
GonnaDieAgain's Inner Demon's spell attains critical power!
GonnaDieAgain's Inner Demon's spell attains critical power!
The One That Hunts casts Twisted Evolution.
Hypostasis of Entropy is evolved and acting faster!
GonnaDieAgain's Inner Demon's body is evolved!
Shadow is evolved to deal more damage!
Netherworm mass is evolved to deal more damage!
GonnaDieAgain's Inner Demon receives 48 healing from Blood Splash.
GonnaDieAgain's Inner Demon hits gonnaDieAgain for 504 light damage.
Lava floor burns gonnaDieAgain!
Lava floor hits gonnaDieAgain for 61 fire damage.
gonnaDieAgain the level 50 dwarf anorithil was toasted to death by a lava floor on level 1 of Entropic Void.

























































































