Sensha the level 7 Cornac Wyrmic by OJ

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassWyrmic
Level / Exp7 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 26)
Dexterity12 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower17 (base 17)
Cunning10 (base 10)

Resources

Life279/279
Equilibrium0
Healing Factor1.1097162075846
Regeneration5.3104213360768

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage46
Accuracy25
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)24.317011280365 (72.903125182002%)
Defense3
Ranged Defense3
Fatigue19
Physical Save14
Spell Save9
Mental Save9

Defense: Resistances

Cold+ 1%( 70%)
Lightning+ 12%( 70%)
Fire+ 20%( 70%)
Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

Tool
On feet
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
zircon.
You gain 8.00 gold from the transmogrification of
2 ametrine.
You gain 8.00 gold from the transmogrification of
2 spinel.
You gain 8.00 gold from the transmogrification of
2 agate.
You gain 2.08 gold from the transmogrification of
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 1.21 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 0.27 gold from the transmogrification of
iron shield of acid resistance (+16%) (0 def, 2 armour, 8-10 power, 19 block).
You gain 1.70 gold from the transmogrification of
self-loading pouch of iron shots of accuracy (18/18, 14-17 power, 1 apr).
You gain 4.04 gold from the transmogrification of
iron steamgun of acid.
You gain 1.39 gold from the transmogrification of
steady rough leather sling.
You gain 1.41 gold from the transmogrification of
elm longbow of fire.
You gain 1.94 gold from the transmogrification of
nature's mossy mindstar of life (2-2 power, 12 apr, mind damage).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 3.77 gold from the transmogrification of
Cyrevea the Flashgrit (10-14 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.