Badmen the level 16 Ogre Sun Paladin by Hamstrong

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp16 / 32%
Sizehuge
Lifes / Deaths

Primary Stats

Strength48 (base 40)
Dexterity18 (base 10)
Constitution18 (base 10)
Magic42 (base 34)
Willpower18 (base 10)
Cunning12 (base 10)

Resources

Life446/465
Positive0/55
Stamina167/176
Healing Factor1.35
Regeneration0.3375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage79
Accuracy36
Crit Chance11%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower27
Crit Chance11%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)39.24 (76.629213483146%)
Defense24
Ranged Defense28
Fatigue36
Physical Save37
Spell Save45
Mental Save34

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance47%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
3/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
1/5
0/5
Celestial / Sun1.30
4/5
2/5
3/5
0/5
Technique / Shield offense1.10
1/5
1/5
1/5
1/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
3/5
4/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

active
done
done
done
done
done
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Badmen the Ogre Sun Paladin level 13
25th Dusk 122nd year of Ascendancy at 23:15
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Badmen the Ogre Sun Paladin level 10
2nd Flare 122nd year of Ascendancy at 22:00
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Badmen the Ogre Sun Paladin level 8
8th Mirth 122nd year of Ascendancy at 13:19
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Badmen wears (replacing
linen wizard hat of light (+15%) (1 def, 0 armour)): Steel Helm of Garkul (0 def, 6 armour).

You gain 1.36 gold from the transmogrification of
scholar's pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 6.18 gold from the transmogrification of
radiant steel mail armour of command (8 def, 10 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 0.82 gold from the transmogrification of
slimy cashmere robe (2 def, 0 armour).
You gain 0.72 gold from the transmogrification of
spellwoven woollen robe (0 def, 0 armour).
You gain 1.72 gold from the transmogrification of
reinforced steel shield of lightning resistance (+17%) (6 def, 6 armour, 16-19.2 power, 63.5 block).
You gain 0.25 gold from the transmogrification of
pouch of steel shots (16/16, 21.5-25.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
pouch of steel shots (21/21, 23-27.6 power, 2 apr).
You gain 0.25 gold from the transmogrification of
quiver of ash arrows (16/16, 20.5-28.7 power, 7 apr).
You gain 2.23 gold from the transmogrification of
thought-forged steel waraxe (12-16.8 power, 3 apr).
You gain 6.08 gold from the transmogrification of
dwarven-steel longsword 'Layunne' (27.5-38.5 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (22-33 power, 2 apr).
You gain 1.42 gold from the transmogrification of
arcing steel battleaxe (20.5-30.75 power, 2 apr).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, arcane element).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 2.33 gold from the transmogrification of
starlit steel amulet of constitution (+5).
You gain 2.92 gold from the transmogrification of
stabilizing steel amulet of dexterity (+4).
You gain 2.15 gold from the transmogrification of
phase door rune of the titan (range 10; power 20; dur 4).
You gain 1.70 gold from the transmogrification of
phase door rune (range 6; power 18; dur 4).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Badmen deactivates Chant of Fortitude.

Badmen deactivates Weapon of Light.

Badmen deactivates Weapon of Wrath.