










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 34 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by decaying devourer at level 15 on the 3rd Dusk 122nd year of Ascendancy at 07:43 / 98Killed by corrupted minotaur at level 15 on the 3rd Dusk 122nd year of Ascendancy at 10:30 Killed by corrupted minotaur at level 15 on the 3rd Dusk 122nd year of Ascendancy at 15:20 Killed by Yakrra the wretchling at level 15 on the 4th Dusk 122nd year of Ascendancy at 15:37 Killed by bandit at level 16 on the 8th Dusk 122nd year of Ascendancy at 03:10 Killed by Elolaith the devourer at level 16 on the 9th Dusk 122nd year of Ascendancy at 07:10 Killed by Lashing Tentacle at level 17 on the 14th Dusk 122nd year of Ascendancy at 22:11 Killed by gwelgoroth at level 18 on the 24th Dusk 122nd year of Ascendancy at 05:16 Killed by ultimate faeros at level 19 on the 30th Dusk 122nd year of Ascendancy at 23:14 Killed by fire drake hatchling at level 19 on the 31st Dusk 122nd year of Ascendancy at 01:33 Killed by snow giant boulder thrower at level 19 on the 31st Dusk 122nd year of Ascendancy at 05:31 Killed by fire drake hatchling at level 19 on the 31st Dusk 122nd year of Ascendancy at 07:31 Killed by snow giant boulder thrower at level 19 on the 31st Dusk 122nd year of Ascendancy at 09:28 Killed by Glorikira the xaren at level 19 on the 31st Dusk 122nd year of Ascendancy at 12:22 Killed by Glorikira the xaren at level 19 on the 31st Dusk 122nd year of Ascendancy at 14:07 Killed by Glorikira the xaren at level 19 on the 31st Dusk 122nd year of Ascendancy at 16:09 Killed by Glorikira the xaren at level 19 on the 31st Dusk 122nd year of Ascendancy at 17:44 Killed by snow giant boulder thrower at level 19 on the 32nd Dusk 122nd year of Ascendancy at 08:44 Killed by snow giant boulder thrower at level 19 on the 32nd Dusk 122nd year of Ascendancy at 14:29 Killed by Varsha the Writhing at level 19 on the 32nd Dusk 122nd year of Ascendancy at 15:42 Killed by yellow jelly at level 19 on the 32nd Dusk 122nd year of Ascendancy at 17:07 Killed by snow giant boulder thrower at level 19 on the 32nd Dusk 122nd year of Ascendancy at 18:49 Killed by Varsha the Writhing at level 19 on the 32nd Dusk 122nd year of Ascendancy at 20:09 Killed by snow giant boulder thrower at level 19 on the 32nd Dusk 122nd year of Ascendancy at 22:12 Killed by Varsha the Writhing at level 19 on the 33rd Dusk 122nd year of Ascendancy at 00:09 Killed by Rat Lich at level 20 on the 42nd Dusk 122nd year of Ascendancy at 20:05 Killed by Rat Lich at level 20 on the 42nd Dusk 122nd year of Ascendancy at 22:09 Killed by Rat Lich at level 20 on the 43rd Dusk 122nd year of Ascendancy at 02:12 Killed by storm drake hatchling at level 21 on the 49th Dusk 122nd year of Ascendancy at 09:17 Killed by Urkis, the High Tempest at level 21 on the 50th Dusk 122nd year of Ascendancy at 10:19 Killed by Burb the snow giant champion at level 21 on the 50th Dusk 122nd year of Ascendancy at 12:30 Killed by Urkis, the High Tempest at level 22 on the 50th Dusk 122nd year of Ascendancy at 13:51 Killed by Urkis, the High Tempest at level 22 on the 50th Dusk 122nd year of Ascendancy at 15:25 Killed by Urkis, the High Tempest at level 22 on the 50th Dusk 122nd year of Ascendancy at 18:12 Killed by Urkis, the High Tempest at level 22 on the 50th Dusk 122nd year of Ascendancy at 21:34 Killed by Urkis, the High Tempest at level 22 on the 50th Dusk 122nd year of Ascendancy at 23:14 Killed by Urkis, the High Tempest at level 22 on the 51st Dusk 122nd year of Ascendancy at 00:47 Killed by skeleton warrior at level 23 on the 52nd Dusk 122nd year of Ascendancy at 02:48 Killed by grave wight at level 23 on the 52nd Dusk 122nd year of Ascendancy at 04:25 Killed by Yvita the ghoul at level 23 on the 52nd Dusk 122nd year of Ascendancy at 07:02 Killed by Yvita the ghoul at level 23 on the 52nd Dusk 122nd year of Ascendancy at 09:02 Killed by luminous horror at level 23 on the 62nd Dusk 122nd year of Ascendancy at 07:58 Killed by Voretira the Guardian at level 23 on the 62nd Dusk 122nd year of Ascendancy at 09:30 Killed by Porogama the Guardian at level 23 on the 62nd Dusk 122nd year of Ascendancy at 22:39 Killed by Porogama the Guardian at level 23 on the 63rd Dusk 122nd year of Ascendancy at 00:47 Killed by Porogama the Guardian at level 23 on the 63rd Dusk 122nd year of Ascendancy at 02:54 Killed by Porebeth the Guardian at level 23 on the 63rd Dusk 122nd year of Ascendancy at 07:57 Killed by netherworm mass at level 23 on the 63rd Dusk 122nd year of Ascendancy at 16:52 Killed by venom drake hatchling at level 23 on the 64th Dusk 122nd year of Ascendancy at 05:31 Killed by luminous horror at level 23 on the 64th Dusk 122nd year of Ascendancy at 08:41 Killed by Arothra the forest wight at level 23 on the 64th Dusk 122nd year of Ascendancy at 12:51 Killed by Arothra the forest wight at level 23 on the 64th Dusk 122nd year of Ascendancy at 16:27 Killed by orc necromancer at level 23 on the 65th Dusk 122nd year of Ascendancy at 23:09 Killed by orc necromancer at level 23 on the 66th Dusk 122nd year of Ascendancy at 06:28 Killed by Mayyretta the multi-hued drake hatchling at level 23 on the 66th Dusk 122nd year of Ascendancy at 15:07 Killed by Mayyretta the multi-hued drake hatchling at level 23 on the 66th Dusk 122nd year of Ascendancy at 17:20 Killed by Mayyretta the multi-hued drake hatchling at level 23 on the 66th Dusk 122nd year of Ascendancy at 19:37 Killed by Dini's Inner Demon at level 23 on the 66th Dusk 122nd year of Ascendancy at 20:54 Killed by Cultist at level 24 on the 72nd Dusk 122nd year of Ascendancy at 12:39 Killed by Cultist at level 24 on the 72nd Dusk 122nd year of Ascendancy at 15:49 Killed by Grand Corruptor at level 24 on the 72nd Dusk 122nd year of Ascendancy at 21:21 Killed by Grand Corruptor at level 24 on the 72nd Dusk 122nd year of Ascendancy at 23:00 Killed by Grand Corruptor at level 24 on the 73rd Dusk 122nd year of Ascendancy at 00:00 Killed by elven cultist at level 24 on the 73rd Dusk 122nd year of Ascendancy at 04:19 Killed by Shasshhiy'Kaish at level 24 on the 73rd Dusk 122nd year of Ascendancy at 10:35 Killed by skeleton master archer at level 25 on the 77th Dusk 122nd year of Ascendancy at 05:33 Killed by Emodhemina the ghoul at level 25 on the 78th Dusk 122nd year of Ascendancy at 10:46 Killed by Belith the elder vampire at level 25 on the 78th Dusk 122nd year of Ascendancy at 13:13 Killed by Emodhemina the ghoul at level 25 on the 78th Dusk 122nd year of Ascendancy at 15:24 Killed by orc warrior at level 26 on the 79th Dusk 122nd year of Ascendancy at 05:04 Killed by snow giant boulder thrower at level 26 on the 79th Dusk 122nd year of Ascendancy at 07:18 Killed by skeleton warrior at level 26 on the 79th Dusk 122nd year of Ascendancy at 11:49 Killed by orc archer at level 26 on the 79th Dusk 122nd year of Ascendancy at 13:42 Killed by skeleton warrior at level 26 on the 79th Dusk 122nd year of Ascendancy at 17:26 Killed by skeleton magus at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:27 Killed by ice blast trap at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:52 Killed by orc cryomancer at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:26 Killed by orc cryomancer at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:57 Killed by orc cryomancer at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:38 Killed by vampire lord at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 21:44 Killed by orc archer at level 26 on the 1st Haze 122nd year of Ascendancy at 01:26 Killed by skeleton master archer at level 26 on the 1st Haze 122nd year of Ascendancy at 03:05 Killed by Sleeping Belidhenor at level 27 on the 4th Haze 122nd year of Ascendancy at 02:13 Killed by Dozing Zuberin at level 27 on the 4th Haze 122nd year of Ascendancy at 04:55 Killed by Dozing Zuberin at level 27 on the 4th Haze 122nd year of Ascendancy at 07:01 Killed by elder vampire at level 28 on the 4th Haze 122nd year of Ascendancy at 15:55 Killed by The Master at level 28 on the 4th Haze 122nd year of Ascendancy at 18:40 Killed by elder vampire at level 28 on the 4th Haze 122nd year of Ascendancy at 23:44 Killed by The Master at level 28 on the 5th Haze 122nd year of Ascendancy at 02:35 Killed by skeleton mage at level 28 on the 5th Haze 122nd year of Ascendancy at 04:55 Killed by elven tempest at level 29 on the 9th Haze 122nd year of Ascendancy at 21:16 Killed by elven cultist at level 29 on the 10th Haze 122nd year of Ascendancy at 04:31 Killed by elven cultist at level 30 on the 11st Haze 122nd year of Ascendancy at 09:57 Killed by elven cultist at level 30 on the 11st Haze 122nd year of Ascendancy at 11:55 Killed by elven cultist at level 30 on the 11st Haze 122nd year of Ascendancy at 13:17 Killed by ritch flamespitter at level 30 on the 11st Haze 122nd year of Ascendancy at 17:28 Killed by elven cultist's temporal clone at level 30 on the 11st Haze 122nd year of Ascendancy at 23:07 Killed by Golbug the Destroyer at level 32 on the 72nd Haze 122nd year of Ascendancy at 18:48 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 40 (base 37) |
| Constitution | 50 (base 41) |
| Magic | 97 (base 60) |
| Willpower | 19 (base 13) |
| Cunning | 14 (base 10) |
Resources
| Life | 1106/1106 |
| Mana | 223/223 |
| Paradox | 320 |
| Healing Factor | 1.5186847857242 |
| Regeneration | 24.678627768018 |
Speed
| Mental | -2.4213964167075E-11% |
| Attack | -2.4213964167075E-11% |
| Movement | +36.804258065941% |
| Spell | -2.4213964167075E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 20.453746038487 |
| See Invisible | 20.453746038487 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 62 |
| Crit Chance | 8% |
| APR | 13 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 6% |
| Speed | 1.0000000000002 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 2% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Physical | +25% |
| Nature | +17% |
| Temporal | +20% |
| Fire | +9% |
| Arcane | +5% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +45% |
| Physical | +45% |
| Cold | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 20 (57.155997060385%) |
| Defense | 75 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 30 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 52%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 46%( 70%) |
| Temporal | + 33%( 70%) |
| Physical | + 33%( 70%) |
| Mind | + 35%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Poison Resistance | 14% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 585 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Premonition |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 27% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Kheludig (21/21, 143% power, 13 apr)3.0 T3 arrow ammo [Rare] Arcane Power 144% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +13 Crit +2.0% Capacity 21 Proj.spd +200% Phasing +30% Ranged+ +21 blight On Crit.r2 +12 acid +20 physical On Hit: * 15% chance to reduce strength, dexterity, and constitution by 30 While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 405 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | dragonslayer's hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +7% acid +8% fire +7% lightning +10% cold A cap made of leather. |
| Tool | Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 58/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +8% nature +8% blight Max.HP +68.00 HP.reg +5.00 Heal.mod +12% Poison- +14% Disease- +17% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +6 Mag +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +14% nature ----- def ----- Resists +28% nature Crit.chn- 10.00% Max.HP +48.00 HP.reg +11.00 Heal.mod +12% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Smolderbone1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Cun +2 Mag dps ---------- Dmg.mod +9% fire Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 12 ----- def ----- Armour +7 Defense +8 (+2 eff.) Resists +12% mind Crit.chn- 10.00% Phys.save +18 (+9 eff.) A belt that goes around your waist. |
| In main hand | Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | heroic hardened leather gloves of spellstriking (0 def, 6 armour)1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 6 arcane Dmg.mod +5% arcane ----- def ----- Armour +6 Resists +5% arcane Mind.save +5 (+4 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | wyrmwaxed cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +20 (+5 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Resists +7% acid +6% fire +8% lightning +5% cold Max.HP +68.00 ---------- misc Max.stam +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Kyvon the Curewake0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Resists +13% lightning +9% nature Stun/Frz- +22% Amulets make your neck look great! |
Inventory
wild infusion of the wizard (res 36%; magical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 292; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 90; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 90 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +12% lightning Stun/Frz- +21% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-7 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
copper ring of life0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +40.00 HP.reg +5.00 Heal.mod +11% Rings make your fingers look great! |
marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.14 cold and 12.11 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel quartz ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 13 physical Ranged+ 9 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 12 On Hit (Ranged): * 11% chance to reduce all saves and defense by 12 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Spectral Blade (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 130% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
elemental dwarven-steel longsword of crippling (127% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Master Power 127% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 109 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +13% lightning Res.pen +10% lightning Sharp, long, and deadly. |
stormbringer's stralite longsword of evisceration (140% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 140% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +10 lightning +9 cold On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +6 (+2 eff.) Mov.spd +20% Res.pen +10% lightning +12% cold Sharp, long, and deadly. |
Shiverspawn (123% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 123% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +6 fire On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +6% cold Blunt and deadly. |
Shinewedge the stralite waraxe (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 139% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 light +8 arcane On Crit: * Splash the target with acid dealing 181 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +5 Str +1 Mag +3 Wil dps ---------- S.pwr/crit +2 Dmg.mod +9% physical Acc +33 (+8 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +32% ---------- misc Mana/s.crit +2.00 One-handed war axes. |
iron dagger 'Emelytta' (101% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 101% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 temporal While equipped: dps ---------- Dmg.mod +3% arcane ----- def ----- Resists +6% temporal Die.at -60.00 life Cut- +10% Pinning- +20% Sharp, short and deadly. |
iron dagger of erosion (101% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature Power 101% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature Sharp, short and deadly. |
Issugas the steel dagger (107% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 107% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 109 damage While equipped: dps ---------- Acc +6 (+1 eff.) Melee Ret 4 arcane ----- def ----- Defense +7 (+2 eff.) Crit.chn- 5.00% Disarm- +22% ---------- misc Light +1 Sharp, short and deadly. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 50% Dex, 65% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 138.12 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Dex, 20% Mag Dmg Light Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
quick stralite dagger of projection (138% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 138% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Dex dps ---------- Phys.spd +10% Acc +8 (+2 eff.) Sharp, short and deadly. |
blazebringer's ash longbow of piercing4.0 T2 longbow 2H weapon [Ego++] Nature/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +14 fire While equipped: dps ---------- All.spd +3% Res.pen +9% all +11% fire Acc +11 (+2 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
Radhufang the quiver of ash arrows (22/22, 124% power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 124% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 22 Proj.spd +200% On Hit.r1 +20 acid On Crit.r2 +12 mind +8 temporal On Hit: * 10% chance to reduce armor by 40% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage Arrows are used with bows to pierce your foes to death. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +15% cold +7% all ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Grave +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
woollen robe 'Lisolaith' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Dex +6 Mag +5 Wil +3 Cun dps ---------- Dmg.mod +12% acid +14% nature ----- def ----- Resists +18% acid +21% nature +9% all ---------- misc Mana/turn +0.15 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+6 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 93.51 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Yvywyn the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Con ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Mana/turn +0.12 Vim/s.crit +1.00 A belt that goes around your waist. |
linen cloak 'Erudrarim' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Max.HP +30.00 Blind- +20% Disarm- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +2 Str +3 Wil +4 Cun +2 Con dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+0 eff.) Phys.save +9 (+4 eff.) Max.HP +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layarinne (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 ---------- misc Light +2 A pair of boots made of leather. |
Amiduhor the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Crit.mult +5.00% Melee+ 6 fire Dmg.mod +4% fire Res.pen +5% physical ----- def ----- Armour +1 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
heroic hardened leather gloves of dexterity (+3) (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +6 Mind.save +5 (+4 eff.) Max.HP +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 105.57 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
linen wizard hat of the sentry (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 58% and attempts to push all creatures other than yourself out of its radius, inflicting 11.68 light damage and 11.68 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Starwilder the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +12% acid +18% darkness Res.pen +10% light On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Defense +2 (+0 eff.) Resists +15% acid +6% light +6% darkness ---------- misc Light +2 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Duvuyakor' (12 def, 0 armour)2.0 T3 head armor [Rare] Disrupt While equipped: Stats +4 Dex +4 Con ----- def ----- Defense +12 (+3 eff.) Resists +7% blight +3% physical +18% nature A pointy cloth hat, very wizardly... |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+6 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
122 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 145.17 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 145.17 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +15% temporal ----- def ----- Resists -12% all +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 125 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Sootlady [power 19] (29 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% lightning +15% darkness Res.pen +10% darkness Melee Ret 2 lightning ----- def ----- Resists +3% darkness Reveal the area around you, dispelling darkness (radius 19, power 93 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 29 cooldown 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dini the Cornac Temporal Warden level 31
64th Haze 122nd year of Ascendancy at 01:08 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dini the Cornac Temporal Warden level 34
79th Haze 122nd year of Ascendancy at 16:13 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dini the Cornac Temporal Warden level 33
76th Haze 122nd year of Ascendancy at 10:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dini the Cornac Temporal Warden level 31
36th Haze 122nd year of Ascendancy at 14:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dini the Cornac Temporal Warden level 32
72nd Haze 122nd year of Ascendancy at 22:11 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Dini the Cornac Temporal Warden level 20
33rd Dusk 122nd year of Ascendancy at 08:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dini the Cornac Temporal Warden level 18
29th Dusk 122nd year of Ascendancy at 01:15 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dini the Cornac Temporal Warden level 23
57th Dusk 122nd year of Ascendancy at 07:11 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Dini the Cornac Temporal Warden level 19
31st Dusk 122nd year of Ascendancy at 11:38 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Dini the Cornac Temporal Warden level 31
25th Haze 122nd year of Ascendancy at 20:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dini the Cornac Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 14:42 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dini the Cornac Temporal Warden level 20
33rd Dusk 122nd year of Ascendancy at 02:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dini the Cornac Temporal Warden level 30
10th Haze 122nd year of Ascendancy at 21:08 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dini the Cornac Temporal Warden level 32
72nd Haze 122nd year of Ascendancy at 22:38 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Dini the Cornac Temporal Warden level 20
43rd Dusk 122nd year of Ascendancy at 03:22 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Dini the Cornac Temporal Warden level 23
52nd Dusk 122nd year of Ascendancy at 06:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dini the Cornac Temporal Warden level 20
42nd Dusk 122nd year of Ascendancy at 03:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dini the Cornac Temporal Warden level 29
6th Haze 122nd year of Ascendancy at 17:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dini the Cornac Temporal Warden level 18
15th Dusk 122nd year of Ascendancy at 02:07 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dini the Cornac Temporal Warden level 28
5th Haze 122nd year of Ascendancy at 07:24 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Dini the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 07:30 see stats
Log
A portal appears right under you, and Rashim rushes through.
Talent Arrow Echoes is ready to use.
Dini is caught in a web!
Dini shrugs off the effect 'Pinned to the ground'!
There is a Portal back to the Gates of Morning here (press '' or right click to use).
Talent Dimensional Step is ready to use.
You gain 4.99 gold from the transmogrification of scorching alchemist's lamp of the moons.
You gain 3.87 gold from the transmogrification of defender's hardened leather cap of dexterity (+2) (6 def, 9 armour).
You gain 1.48 gold from the transmogrification of voratun gauntlets of magic (+4) (0 def, 3 armour).
You gain 7.41 gold from the transmogrification of searing stralite mail armour of command (11 def, 14 armour).
You gain 7.43 gold from the transmogrification of creative pulsing mindstar of gales (104% power, 32 apr, nature damage).
You gain 25.00 gold from the transmogrification of dwarven-steel waraxe 'Salunne' (118% power, 4 apr).
You gain 8.85 gold from the transmogrification of stormbringer's stralite mace of torment (144% power, 5 apr).
You gain 5.00 gold from the transmogrification of truestriking stralite battleaxe (151% power, 3 apr).
You gain 4.41 gold from the transmogrification of chilling stralite battleaxe of corruption (151% power, 3 apr).
You gain 2.12 gold from the transmogrification of shielding rune of the wizard (absorb 500; dur 5; cd 17).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Talent Arrow Stitching is ready to use.
Talent Haste is ready to use.
Saving done.
Ran for 4 turns (stop reason: interesting character).
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
































































































































