











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 50 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 23:32 / 197Killed by Lisymina the giant ice ant at level 11 on the 6th Mirth 122nd year of Ascendancy at 11:01 Killed by storm drake at level 11 on the 9th Mirth 122nd year of Ascendancy at 05:30 Killed by storm drake at level 12 on the 9th Mirth 122nd year of Ascendancy at 21:03 Killed by storm drake hatchling at level 12 on the 10th Mirth 122nd year of Ascendancy at 10:36 Killed by Cyrawyn the storm drake at level 12 on the 10th Mirth 122nd year of Ascendancy at 10:46 Killed by flame turret at level 12 on the 10th Mirth 122nd year of Ascendancy at 10:59 Killed by Cyrawyn the storm drake at level 12 on the 10th Mirth 122nd year of Ascendancy at 11:17 Killed by Cyrawyn the storm drake at level 12 on the 10th Mirth 122nd year of Ascendancy at 11:57 Killed by fire drake at level 12 on the 1st Summertide 122nd year of Ascendancy at 08:01 Killed by Silovea the copperhead snake at level 13 on the 1st Summertide 122nd year of Ascendancy at 20:47 Killed by Silovea the copperhead snake at level 13 on the 1st Summertide 122nd year of Ascendancy at 20:59 Killed by worm that walks at level 13 on the 2nd Summertide 122nd year of Ascendancy at 06:46 Killed by worm that walks at level 13 on the 2nd Summertide 122nd year of Ascendancy at 07:35 Killed by worm that walks at level 13 on the 2nd Summertide 122nd year of Ascendancy at 09:13 Killed by worm that walks at level 13 on the 2nd Summertide 122nd year of Ascendancy at 09:26 Killed by worm that walks at level 13 on the 2nd Summertide 122nd year of Ascendancy at 09:50 Killed by worm that walks at level 13 on the 2nd Summertide 122nd year of Ascendancy at 10:45 Killed by worm that walks at level 13 on the 2nd Summertide 122nd year of Ascendancy at 11:28 Killed by poison gas trap at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:25 Killed by poison gas trap at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:36 Killed by Lvibr at level 14 on the 5th Flare 122nd year of Ascendancy at 02:35 Killed by Ilirum the thalore at level 15 on the 7th Flare 122nd year of Ascendancy at 00:47 Killed by Velanor the naga myrmidon at level 16 on the 6th Dusk 122nd year of Ascendancy at 13:07 Killed by Chronolith Twin at level 18 on the 10th Dusk 122nd year of Ascendancy at 01:29 Killed by Chronolith Clone at level 18 on the 10th Dusk 122nd year of Ascendancy at 01:53 Killed by Chronolith Twin at level 18 on the 10th Dusk 122nd year of Ascendancy at 02:09 Killed by Chronolith Clone at level 18 on the 10th Dusk 122nd year of Ascendancy at 03:05 Killed by snow giant boulder thrower at level 18 on the 10th Dusk 122nd year of Ascendancy at 15:39 Killed by snow giant thunderer at level 18 on the 10th Dusk 122nd year of Ascendancy at 16:39 Killed by snow giant thunderer at level 18 on the 10th Dusk 122nd year of Ascendancy at 16:51 Killed by snow giant boulder thrower at level 18 on the 10th Dusk 122nd year of Ascendancy at 18:38 Killed by onilug at level 19 on the 18th Dusk 122nd year of Ascendancy at 09:29 Killed by Urkis, the High Tempest at level 19 on the 18th Dusk 122nd year of Ascendancy at 22:37 Killed by Urkis, the High Tempest at level 19 on the 19th Dusk 122nd year of Ascendancy at 00:28 Killed by Urkis, the High Tempest at level 19 on the 19th Dusk 122nd year of Ascendancy at 01:27 Killed by Grgglck's Tentacle at level 19 on the 19th Dusk 122nd year of Ascendancy at 04:58 Killed by Urkis, the High Tempest at level 19 on the 19th Dusk 122nd year of Ascendancy at 07:19 Killed by storm wyrm at level 20 on the 20th Dusk 122nd year of Ascendancy at 00:17 Killed by faerlhing at level 22 on the 42nd Dusk 122nd year of Ascendancy at 03:00 Killed by faerlhing at level 22 on the 42nd Dusk 122nd year of Ascendancy at 03:10 Killed by faerlhing at level 22 on the 42nd Dusk 122nd year of Ascendancy at 03:25 Killed by Betarin the orc necromancer at level 22 on the 44th Dusk 122nd year of Ascendancy at 13:49 Killed by netherworm mass at level 22 on the 44th Dusk 122nd year of Ascendancy at 15:39 Killed by worm that walks at level 23 on the 44th Dusk 122nd year of Ascendancy at 17:47 Killed by saw horror at level 23 on the 44th Dusk 122nd year of Ascendancy at 19:56 Killed by bloated horror at level 23 on the 45th Dusk 122nd year of Ascendancy at 15:47 Killed by ghoul at level 23 on the 45th Dusk 122nd year of Ascendancy at 16:13 Killed by skeleton warrior at level 23 on the 45th Dusk 122nd year of Ascendancy at 16:29 Killed by armoured skeleton warrior at level 23 on the 45th Dusk 122nd year of Ascendancy at 17:12 Killed by orc high cryomancer at level 23 on the 45th Dusk 122nd year of Ascendancy at 18:37 Killed by elder vampire at level 23 on the 45th Dusk 122nd year of Ascendancy at 19:17 Killed by dread at level 23 on the 45th Dusk 122nd year of Ascendancy at 21:50 Killed by oozing horror at level 23 on the 46th Dusk 122nd year of Ascendancy at 00:56 Killed by netherworm mass at level 23 on the 46th Dusk 122nd year of Ascendancy at 01:58 Killed by skeleton magus at level 23 on the 46th Dusk 122nd year of Ascendancy at 02:13 Killed by Beluna the skeleton master archer at level 24 on the 46th Dusk 122nd year of Ascendancy at 23:36 Killed by luminous horror at level 24 on the 47th Dusk 122nd year of Ascendancy at 04:20 Killed by dreaming horror at level 24 on the 47th Dusk 122nd year of Ascendancy at 08:42 Killed by dreaming horror at level 24 on the 47th Dusk 122nd year of Ascendancy at 10:03 Killed by dreaming horror at level 24 on the 47th Dusk 122nd year of Ascendancy at 14:05 Killed by dreaming horror at level 24 on the 47th Dusk 122nd year of Ascendancy at 14:28 Killed by dreaming horror at level 24 on the 47th Dusk 122nd year of Ascendancy at 14:51 Killed by The Master at level 24 on the 48th Dusk 122nd year of Ascendancy at 05:08 Killed by Xanunne the master vampire at level 24 on the 48th Dusk 122nd year of Ascendancy at 05:16 Killed by The Master at level 24 on the 48th Dusk 122nd year of Ascendancy at 06:40 Killed by elder vampire at level 24 on the 48th Dusk 122nd year of Ascendancy at 06:53 Killed by The Master at level 24 on the 48th Dusk 122nd year of Ascendancy at 08:31 Killed by armoured skeleton warrior at level 24 on the 48th Dusk 122nd year of Ascendancy at 10:26 Killed by netherworm mass at level 24 on the 48th Dusk 122nd year of Ascendancy at 13:42 Killed by The Master at level 24 on the 49th Dusk 122nd year of Ascendancy at 10:33 Killed by The Master at level 24 on the 49th Dusk 122nd year of Ascendancy at 10:46 Killed by The Master at level 24 on the 49th Dusk 122nd year of Ascendancy at 15:48 Killed by The Master at level 24 on the 49th Dusk 122nd year of Ascendancy at 16:06 Killed by armoured skeleton warrior at level 24 on the 49th Dusk 122nd year of Ascendancy at 17:04 Killed by armoured skeleton warrior at level 24 on the 49th Dusk 122nd year of Ascendancy at 17:58 Killed by elder vampire at level 24 on the 49th Dusk 122nd year of Ascendancy at 19:10 Killed by The Master at level 24 on the 49th Dusk 122nd year of Ascendancy at 19:40 Killed by worm that walks at level 24 on the 49th Dusk 122nd year of Ascendancy at 19:49 Killed by The Master at level 24 on the 49th Dusk 122nd year of Ascendancy at 19:59 Killed by vampire lord at level 26 on the 50th Dusk 122nd year of Ascendancy at 01:37 Killed by grave wight at level 26 on the 50th Dusk 122nd year of Ascendancy at 08:02 Killed by poison spore at level 26 on the 50th Dusk 122nd year of Ascendancy at 17:04 Killed by skeleton master archer at level 26 on the 50th Dusk 122nd year of Ascendancy at 19:49 Killed by Lvibr's Inner Demon at level 26 on the 50th Dusk 122nd year of Ascendancy at 20:53 Killed by orc blood mage at level 26 on the 50th Dusk 122nd year of Ascendancy at 22:21 Killed by Borfast the Broken at level 26 on the 51st Dusk 122nd year of Ascendancy at 05:31 Killed by Borfast the Broken at level 26 on the 51st Dusk 122nd year of Ascendancy at 07:23 Killed by elven cultist at level 26 on the 58th Dusk 122nd year of Ascendancy at 02:15 Killed by elven corruptor at level 26 on the 58th Dusk 122nd year of Ascendancy at 11:18 Killed by Grand Corruptor at level 26 on the 58th Dusk 122nd year of Ascendancy at 23:39 Killed by Grand Corruptor at level 26 on the 59th Dusk 122nd year of Ascendancy at 01:13 Killed by Zubuda the elven cultist at level 27 on the 62nd Dusk 122nd year of Ascendancy at 09:54 Killed by Zubuda the elven cultist at level 27 on the 62nd Dusk 122nd year of Ascendancy at 10:56 Killed by Salylrawen the polar bear at level 28 on the 70th Dusk 122nd year of Ascendancy at 18:56 Killed by Belomina the black bear at level 28 on the 71st Dusk 122nd year of Ascendancy at 08:02 Killed by Vorumina the black bear at level 28 on the 71st Dusk 122nd year of Ascendancy at 14:08 Killed by Polelle the grizzly bear at level 28 on the 71st Dusk 122nd year of Ascendancy at 15:53 Killed by Polelle the grizzly bear at level 28 on the 71st Dusk 122nd year of Ascendancy at 17:08 Killed by Glorodamina the grizzly bear at level 28 on the 71st Dusk 122nd year of Ascendancy at 23:17 Killed by Eilinonne the black bear at level 28 on the 72nd Dusk 122nd year of Ascendancy at 09:04 Killed by Velithra the polar bear at level 28 on the 72nd Dusk 122nd year of Ascendancy at 12:09 Killed by Borius, Avatar of Bearness at level 29 on the 74th Dusk 122nd year of Ascendancy at 01:55 Killed by saw horror at level 29 on the 74th Dusk 122nd year of Ascendancy at 06:58 Killed by aether beam at level 29 on the 4th Haze 122nd year of Ascendancy at 03:09 Killed by Golbug the Destroyer at level 30 on the 6th Haze 122nd year of Ascendancy at 05:19 Killed by Elikira the spitting spider at level 32 on the 7th Haze 122nd year of Ascendancy at 05:33 Killed by orc necromancer at level 32 on the 19th Haze 122nd year of Ascendancy at 02:43 Killed by orc necromancer at level 32 on the 25th Haze 122nd year of Ascendancy at 14:00 Killed by orc corruptor at level 32 on the 42nd Haze 122nd year of Ascendancy at 21:45 Killed by searing horror at level 33 on the 43rd Haze 122nd year of Ascendancy at 04:24 Killed by luminous horror at level 33 on the 43rd Haze 122nd year of Ascendancy at 05:34 Killed by luminous horror at level 33 on the 43rd Haze 122nd year of Ascendancy at 12:25 Killed by radiant horror at level 33 on the 44th Haze 122nd year of Ascendancy at 11:05 Killed by shadow at level 33 on the 44th Haze 122nd year of Ascendancy at 16:53 Killed by orc master assassin at level 34 on the 44th Haze 122nd year of Ascendancy at 22:44 Killed by orc master assassin at level 34 on the 45th Haze 122nd year of Ascendancy at 00:00 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 47th Haze 122nd year of Ascendancy at 04:30 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 47th Haze 122nd year of Ascendancy at 05:44 Killed by Lvibr's Inner Demon at level 35 on the 48th Haze 122nd year of Ascendancy at 11:33 Killed by Poltergeist Borosk's Hate at level 36 on the 52nd Haze 122nd year of Ascendancy at 19:29 Killed by Poltergeist Borosk's Hate at level 36 on the 52nd Haze 122nd year of Ascendancy at 21:16 Killed by Poltergeist Oozing Heart at level 36 on the 53rd Haze 122nd year of Ascendancy at 02:31 Killed by Poltergeist Oozing Heart at level 36 on the 53rd Haze 122nd year of Ascendancy at 05:38 Killed by worm that walks at level 36 on the 53rd Haze 122nd year of Ascendancy at 17:51 Killed by worm that walks at level 36 on the 53rd Haze 122nd year of Ascendancy at 23:09 Killed by Lvibr's Inner Demon at level 37 on the 54th Haze 122nd year of Ascendancy at 11:22 Killed by orc cryomancer at level 38 on the 65th Haze 122nd year of Ascendancy at 14:12 Killed by orc high pyromancer at level 38 on the 65th Haze 122nd year of Ascendancy at 15:30 Killed by orc high pyromancer at level 38 on the 65th Haze 122nd year of Ascendancy at 18:19 Killed by orc pyromancer at level 38 on the 65th Haze 122nd year of Ascendancy at 23:10 Killed by Goda the Invoker at level 38 on the 66th Haze 122nd year of Ascendancy at 16:44 Killed by Goda the Invoker at level 38 on the 66th Haze 122nd year of Ascendancy at 18:24 Killed by Isubeth the Flamebringer at level 38 on the 66th Haze 122nd year of Ascendancy at 20:20 Killed by Isubeth the Flamebringer at level 38 on the 66th Haze 122nd year of Ascendancy at 22:22 Killed by Isubeth the Flamebringer at level 38 on the 67th Haze 122nd year of Ascendancy at 00:38 Killed by Isubeth the Flamebringer at level 38 on the 67th Haze 122nd year of Ascendancy at 02:06 Killed by Veliselaith the Invoker at level 38 on the 67th Haze 122nd year of Ascendancy at 03:43 Killed by Goda the Invoker at level 38 on the 67th Haze 122nd year of Ascendancy at 05:35 Killed by Goda the Invoker at level 38 on the 67th Haze 122nd year of Ascendancy at 07:32 Killed by Goda the Invoker at level 38 on the 67th Haze 122nd year of Ascendancy at 09:00 Killed by luminous horror at level 38 on the 68th Haze 122nd year of Ascendancy at 04:40 Killed by thaurhereg at level 38 on the 68th Haze 122nd year of Ascendancy at 12:45 Killed by Xyritta the orc high cryomancer at level 38 on the 68th Haze 122nd year of Ascendancy at 14:46 Killed by Xyritta the orc high cryomancer at level 38 on the 68th Haze 122nd year of Ascendancy at 18:01 Killed by Polorin the orc pyromancer at level 38 on the 69th Haze 122nd year of Ascendancy at 00:09 Killed by Polorin the orc pyromancer at level 38 on the 69th Haze 122nd year of Ascendancy at 01:31 Killed by Polorin the orc pyromancer at level 39 on the 69th Haze 122nd year of Ascendancy at 03:36 Killed by Velita the orc pyromancer at level 39 on the 69th Haze 122nd year of Ascendancy at 05:35 Killed by orc high pyromancer at level 39 on the 69th Haze 122nd year of Ascendancy at 23:29 Killed by orc cryomancer at level 39 on the 70th Haze 122nd year of Ascendancy at 10:11 Killed by orc high cryomancer at level 39 on the 70th Haze 122nd year of Ascendancy at 13:00 Killed by ravaging entropic rip at level 39 on the 70th Haze 122nd year of Ascendancy at 19:41 Killed by radiant horror at level 39 on the 70th Haze 122nd year of Ascendancy at 21:56 Killed by radiant horror at level 39 on the 71st Haze 122nd year of Ascendancy at 03:41 Killed by radiant horror at level 39 on the 71st Haze 122nd year of Ascendancy at 06:01 Killed by Zubiwe the orc cryomancer at level 39 on the 71st Haze 122nd year of Ascendancy at 16:11 Killed by orc high pyromancer at level 40 on the 72nd Haze 122nd year of Ascendancy at 01:40 Killed by orc cryomancer at level 40 on the 72nd Haze 122nd year of Ascendancy at 04:05 Killed by searing horror at level 40 on the 72nd Haze 122nd year of Ascendancy at 16:46 Killed by luminous horror at level 40 on the 72nd Haze 122nd year of Ascendancy at 21:48 Killed by orc pyromancer at level 40 on the 73rd Haze 122nd year of Ascendancy at 03:28 Killed by Salokira the orc pyromancer at level 40 on the 73rd Haze 122nd year of Ascendancy at 06:08 Killed by Salokira the orc pyromancer at level 40 on the 73rd Haze 122nd year of Ascendancy at 07:57 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 73rd Haze 122nd year of Ascendancy at 11:44 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 73rd Haze 122nd year of Ascendancy at 18:22 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 73rd Haze 122nd year of Ascendancy at 20:00 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 73rd Haze 122nd year of Ascendancy at 22:04 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 74th Haze 122nd year of Ascendancy at 01:09 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 74th Haze 122nd year of Ascendancy at 02:47 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 74th Haze 122nd year of Ascendancy at 05:36 Killed by orc assassin at level 40 on the 74th Haze 122nd year of Ascendancy at 15:44 Killed by Glura the orc pyromancer at level 41 on the 3rd Decay 122nd year of Ascendancy at 10:56 Killed by Aerawyn the orc master wyrmic at level 41 on the 6th Decay 122nd year of Ascendancy at 08:52 Killed by minotaur at level 41 on the 6th Decay 122nd year of Ascendancy at 10:22 Killed by Silamira the orc grand summoner at level 42 on the 7th Decay 122nd year of Ascendancy at 04:25 Killed by orc corruptor at level 42 on the 7th Decay 122nd year of Ascendancy at 05:53 Killed by multi-hued drake at level 42 on the 7th Decay 122nd year of Ascendancy at 07:11 Killed by luminous horror at level 43 on the 8th Decay 122nd year of Ascendancy at 10:51 Killed by orc mage-hunter at level 43 on the 8th Decay 122nd year of Ascendancy at 15:26 Killed by ritch flamespitter at level 43 on the 8th Decay 122nd year of Ascendancy at 19:08 Killed by Eilinyrenor the orc summoner at level 43 on the 9th Decay 122nd year of Ascendancy at 02:18 Killed by Eilinoyanne the Archer at level 45 on the 7th Regrowth 123rd year of Ascendancy at 08:05 Killed by Elite Combat Trainer Betumira at level 46 on the 7th Regrowth 123rd year of Ascendancy at 15:37 Killed by Elite Combat Trainer Betumira at level 46 on the 7th Regrowth 123rd year of Ascendancy at 18:07 Killed by Elite Combat Trainer Betumira at level 46 on the 7th Regrowth 123rd year of Ascendancy at 20:29 Killed by Elite Combat Trainer Betumira at level 46 on the 7th Regrowth 123rd year of Ascendancy at 22:54 Killed by Warbear Betitta at level 46 on the 8th Regrowth 123rd year of Ascendancy at 02:40 Killed by Warbear Adyth at level 46 on the 8th Regrowth 123rd year of Ascendancy at 06:38 Killed by searing horror at level 47 on the 9th Regrowth 123rd year of Ascendancy at 05:15 Killed by Elite Combat Trainer Ivyrema at level 48 on the 59th Regrowth 123rd year of Ascendancy at 21:55 Killed by Elite Combat Trainer Ivyrema at level 48 on the 60th Regrowth 123rd year of Ascendancy at 00:29 Killed by Elite Combat Trainer Ivildavena at level 48 on the 60th Regrowth 123rd year of Ascendancy at 05:33 Killed by Warbear Adatha at level 48 on the 60th Regrowth 123rd year of Ascendancy at 09:46 Killed by Elite Combat Trainer Emudalaith at level 49 on the 60th Regrowth 123rd year of Ascendancy at 13:56 Killed by Warbear Iseta at level 50 on the 61st Regrowth 123rd year of Ascendancy at 07:55 Killed by Lvibr's Inner Demon at level 50 on the 62nd Regrowth 123rd year of Ascendancy at 11:54 |
Primary Stats
| Strength | 50 (base 44) |
| Dexterity | 99 (base 60) |
| Constitution | 66 (base 60) |
| Magic | 76 (base 25) |
| Willpower | 35 (base 21) |
| Cunning | 76 (base 22) |
Resources
| Life | 1305/1357 |
| Mana | 394/394 |
| Stamina | 296/300 |
| Vim | 208/208 |
| Healing Factor | 1.4988369623247 |
| Regeneration | 18.782444590824 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 116.78368559123 |
| See Invisible | 131.86342360663 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 72 |
| Crit Chance | 35% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 92 |
| Accuracy | 72 |
| Crit Chance | 47% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Arcane | +20% |
| Cold | +79% |
| All | +5% |
| Lightning | +48% |
| Physical | +14% |
| Temporal | +15% |
| Darkness | +51% |
| Mind | +14% |
| Fire | +34% |
| Nature | +35% |
Offense: Damage Penetration
| Physical | +12% |
| Blight | +15% |
| Arcane | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.543622376095 (89.708763900747%) |
| Defense | 82 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 58 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 63%( 70%) |
| Cold | + 70%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 54%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 64%( 70%) |
| Physical | + 37%( 70%) |
| Lightning | + 66%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 67% |
| Pinning Resistance | 20% |
| Poison Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 668 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 353 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 283.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Controlled horrors | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Scourge | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 5/5 |
| 7/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vile life | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Apply Poison |
| talent | Eternal Suffering |
| talent | Ruin |
| talent | Premonition |
| talent | Overkill |
| talent | Numbing Poison |
| talent | Keen Senses |
| detrimental effect | Slowed by 50% and taking 112 crushing damage per turn. Imploding (slow) |
| beneficial effect | Countering melee attacks: Has a 49% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
| beneficial effect | Increases defense by 29. Mobile Defense |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Adurawyn the grannor'vor) up to 1 times the normal amount of Vim. Bleak Outcome |
| beneficial effect | Reduces arcane damage received by 29%. Premonition Shield |
| detrimental effect | The target is startled after being strangely missed by a shot. The next shot it takes will deal 321% more damage. Startled |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target has been splashed with acid, taking 18.75 acid damage per turn, reducing armour by 27 and attack by 24. Acid Splash |
| detrimental effect | Huge cut that bleeds, doing 31.50 physical damage per turn. Bleeding |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
| beneficial effect | Parrying melee and ranged attacks: Has a 77% chance to deflect up to 28 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Velanor the naga myrmidon. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by gelatinous cube. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by saw horror. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Gavena (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 59% Changes stats: +5 Dex / +4 Wil / +4 Cun / +10 Lck Changes resistances: +6% temporal / +9% fire / +3% nature / +5% arcane Stealth bonus: +11 Physical save: +9 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +7 (+3 eff.) Life regen: +6.00 Healing mod.: +14% A pair of boots made of leather. |
| Quiver | Arkul's Siege Arrows (14/14, 180% power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+4 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
| On hands | heroic hardened leather gloves of the starseeker (0 def, 6 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Cun / +3 Mag Changes resistances: +7% light / +7% darkness Mental save: +7 (+3 eff.) Maximum life: +54.00 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 15 cooldown : Effective talent level: 2.5 Power cost: 15 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 132.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 11 power out of 25/25) : Effective talent level: 6.5 Power cost: 11 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Zubana the CoalmasterPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 28 * 10% chance to reduce damage dealt by 25% Changes resistances: +34% acid / +6% blight / +28% lightning Changes resistances penetration: +15% blight Changes damage: +17% acid / +6% darkness / +14% lightning Silence immunity: +37% Mana each turn: +0.30 Rings make your fingers look great! |
| On fingers | Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 6.1 Power cost: 5 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 209.20 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around neck | Bethesewen the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +7 Cun / +6 Con Changes resistances: +23% cold / +24% fire / +13% physical Physical save: +6 (+2 eff.) Pinning immunity: +20% Stun/Freeze immunity: +20% Life regen: +3.00 Stamina each turn: +1.60 Movement speed: +10% Amulets make your neck look great! |
| In main hand | Gunuromikan the voratun dagger (160% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 160% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +12 Changes stats: +1 Cun Changes resistances penetration: +10% mind / +12% physical Changes damage: +9% mind Critical mult.: +20.00% Mindpower: +15 (+5 eff.) Sharp, short and deadly. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 22 power out of 30/30) : Effective talent level: 5.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 59 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Poltergeist's Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +20 Changes stats: +8 Cun / +4 Dex Changes resistances: +5% all Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 461.01 cold damage and condensing the air into freezing vapors that deal 153.67 cold damage (based on Magic) each turn for 10 turns Activation costs 22 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 36, based on Cunning and Magic) for 10 turns Activation costs 37 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
movement infusion of the wizard (speed 628%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 628% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 102; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 248; dur 3; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 26 power out of 35/35) : Effective talent level: 3.5 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 335 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Galewrecker the voratun amuletPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Damage (Melee): 11 light / 13 darkness Effects when hit in melee: * 15% chance to reduce damage dealt by 25% * 13% chance to blind Changes stats: +4 Wil Changes resistances: +9% lightning / +6% temporal Changes resistances penetration: +10% temporal Changes damage: +6% cold / +6% temporal / +11% darkness / +10% light Mental save: +11 (+4 eff.) Confusion immunity: +19% Life regen: +3.00 Mindpower: +15 (+5 eff.) Amulets make your neck look great! |
warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.20 Amulets make your neck look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% acid Changes damage: +12% acid Critical mult.: +10.00% Mental save: +6 (+2 eff.) Confusion immunity: +25% Maximum psi: +30.00 Mindpower: +22 (+7 eff.) Mental crit. chance: +3% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring of the mind (+11%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Rings make your fingers look great! |
steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Defense: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 3.5 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +7 Defense: +9 (+2 eff.) Changes stats: +3 Mag Spell save: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 3.5 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Dagger of the Past (129% power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 129% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Emisemira (144% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 145% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +47 (+10 eff.) Armour penetration: +11 Defense: +12 (+2 eff.) Changes stats: +5 Str / +12 Dex / +7 Mag / +10 Wil / +6 Cun / +8 Con Changes resistances penetration: +13% physical Critical mult.: +10.00% Disarm immunity: +36% Spellpower: +10 (+2 eff.) Spell crit. chance: +1% Sharp, short and deadly. |
Kinetic Spike (147% power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+5 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 8 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Swordbreaker (129% power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
GloomoathRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). Damage (radius 1) on hit: +12 arcane Damage (radius 2) on crit: +12 acid When wielded/worn: Physical power: +12 (+4 eff.) Effects on ranged hit: * 20% chance to reduce damage dealt by 25% Changes stats: +3 Str / +6 Mag Changes damage: +9% acid / +16% physical / +12% arcane Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Spellpower: +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
BrenyrimPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Changes stats: +3 Dex / +5 Mag / +3 Wil / +4 Cun / +7 Lck Critical mult.: +10.00% Trap disarming bonus: +13 Stealth bonus: +9 Spell save: +9 (+3 eff.) Mana each turn: +0.30 Psi when hit: +0.04 Maximum mana: +37.00 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+4 eff.) Hate per kill: +5.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 37 power out of 50/50) : Effective talent level: 2.5 Power cost: 37 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 37 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 68 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 8% It can be used to activate talent Darkfire (costing 9 power out of 12/12) : Effective talent level: 6.5 Power cost: 9 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 119.13 fire damage and 134.24 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Aryran the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +20 (+7 eff.) Defense: +3 (+0 eff.) Changes stats: +5 Con / +5 Wil Changes resistances: +16% blight / +2% physical Changes damage: +16% blight Physical save: +10 (+3 eff.) Stamina each turn: +1.00 Mana each turn: +0.32 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% A pointy cloth hat, very wizardly... |
Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +10% arcane / +15% light / +15% mind Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 15 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Urosin the Unlightpython (0 def, 5 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes stats: +4 Str / +11 Wil / +2 Cun Changes resistances: +21% blight / +13% nature / +9% darkness Physical save: +17 (+6 eff.) Mental save: +9 (+3 eff.) A cap made of leather. |
Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 15 It can be used to activate talent Blood Grasp (costing 9 power out of 12/12) : Effective talent level: 6.5 Power cost: 9 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 147.91 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 9 power out of 16/16) : Effective talent level: 5.5 Power cost: 9 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 178.72 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+2 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 15 power out of 30/30) : Effective talent level: 3.5 Power cost: 15 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 85.10 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 73 power out of 100/100. The very essence of bearness! |
12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 58 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+3 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 19 power out of 25/25) : Effective talent level: 3.5 Power cost: 19 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 181.06 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 181.06 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower) Activation costs 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 15 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Serpentcut' [power 440] (22 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 59% Changes resistances: +12% nature Changes damage: +3% fire It can be used to create a shield absorbing up to 440 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase the duration of 1 beneficial effects by 2. * Heal for 57. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 22 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lvibr the Cornac Wanderer level 26
54th Dusk 122nd year of Ascendancy at 23:07 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lvibr the Cornac Wanderer level 40
72nd Haze 122nd year of Ascendancy at 12:35 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Lvibr the Cornac Wanderer level 32
11st Haze 122nd year of Ascendancy at 11:46 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Lvibr the Cornac Wanderer level 29
74th Dusk 122nd year of Ascendancy at 03:27 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Lvibr the Cornac Wanderer level 34
46th Haze 122nd year of Ascendancy at 01:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lvibr the Cornac Wanderer level 30
6th Haze 122nd year of Ascendancy at 06:53 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Lvibr the Cornac Wanderer level 50
63rd Regrowth 123rd year of Ascendancy at 04:42 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Lvibr the Cornac Wanderer level 41
74th Haze 122nd year of Ascendancy at 22:33 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lvibr the Cornac Wanderer level 19
11st Dusk 122nd year of Ascendancy at 07:02 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lvibr the Cornac Wanderer level 20
22nd Dusk 122nd year of Ascendancy at 18:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lvibr the Cornac Wanderer level 10
4th Mirth 122nd year of Ascendancy at 21:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lvibr the Cornac Wanderer level 20
19th Dusk 122nd year of Ascendancy at 07:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lvibr the Cornac Wanderer level 30
4th Haze 122nd year of Ascendancy at 17:36 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Lvibr the Cornac Wanderer level 40
71st Haze 122nd year of Ascendancy at 17:55 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Lvibr the Cornac Wanderer level 50
61st Regrowth 123rd year of Ascendancy at 03:03 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Lvibr the Cornac Wanderer level 47
9th Regrowth 123rd year of Ascendancy at 01:41 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lvibr the Cornac Wanderer level 28
62nd Dusk 122nd year of Ascendancy at 15:16 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lvibr the Cornac Wanderer level 29
4th Haze 122nd year of Ascendancy at 16:11 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lvibr the Cornac Wanderer level 31
6th Haze 122nd year of Ascendancy at 12:27 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lvibr the Cornac Wanderer level 24
47th Dusk 122nd year of Ascendancy at 09:52 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Lvibr the Cornac Wanderer level 47
9th Regrowth 123rd year of Ascendancy at 02:36 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lvibr the Cornac Wanderer level 19
17th Dusk 122nd year of Ascendancy at 22:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lvibr the Cornac Wanderer level 28
72nd Dusk 122nd year of Ascendancy at 08:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lvibr the Cornac Wanderer level 17
8th Dusk 122nd year of Ascendancy at 06:07 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lvibr the Cornac Wanderer level 24
49th Dusk 122nd year of Ascendancy at 20:56 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Lvibr the Cornac Wanderer level 50
61st Regrowth 123rd year of Ascendancy at 16:32 see stats
Log
Deadly Poison from Lvibr hits Netherworm mass for 66 nature damage.
Burning from Lvibr hits Netherworm mass for 16 fire damage.
Spydric Poison from Lvibr hits Netherworm mass for 80 nature damage.
Burning Shock from Lvibr hits Netherworm mass for 62 fire damage.
Dredge captain casts Dredge Frenzy.
Dredge goes into a killing frenzy.
Dredge goes into a killing frenzy.
Dredge captain goes into a killing frenzy.
Lvibr casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Acid Splash from Adurawyn the grannor'vor hits Lvibr for 1 acid damage.
Imploding (slow) from Glynn the saw horror hits Lvibr for 26 physical damage.
Bleeding from Glynn the saw horror hits Lvibr for 7 physical damage.
Burning from Lvibr hits Netherworm mass for 23 fire damage.
Burning Shock from Lvibr hits Adurawyn the grannor'vor for 47 fire damage.
Arcane Vortex from Lvibr hits Adurawyn the grannor'vor for 102 arcane damage.
Arcane Vortex from Lvibr hits Lvibr for 37 arcane damage.
Arcane Vortex from Lvibr hits Dredge for 93 arcane damage.
Burning Shock from Lvibr hits Glynn the saw horror for 55 fire damage.
Burning Shock from Lvibr hits Dredge for 53 fire damage.
Burning from Lvibr hits Adurawyn the grannor'vor for 42 fire damage.
Deadly Poison from Lvibr hits Adurawyn the grannor'vor for 163 nature damage.
Burning Shock from Lvibr hits Netherworm mass for 62 fire damage.
Bleeding from Lvibr hits Netherworm mass for 60 physical damage.
Spydric Poison from Lvibr hits Netherworm mass for 80 nature damage.
Bleeding from Lvibr hits Adurawyn the grannor'vor for 69 physical damage.
Temporal stalker uses Infusion: Regeneration.
Temporal stalker starts regenerating health quickly.
Oozing horror uses Slime Roots.




















































































































































































