









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Necromancer |
| Level / Exp | 20 / 4% |
| Size | big |
| Lifes / Deaths | Killed by degenerated skeleton archer at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:17 / 105Killed by ghoulking at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:46 Killed by Glorildarin the forest troll at level 6 on the 6th Mirth 122nd year of Ascendancy at 19:00 Killed by Emelara the giant venus flytrap at level 7 on the 8th Mirth 122nd year of Ascendancy at 05:05 Killed by Braon the human at level 9 on the 2nd Flare 122nd year of Ascendancy at 04:42 Killed by Charaol the human at level 9 on the 2nd Flare 122nd year of Ascendancy at 19:43 Killed by Charaol the human at level 9 on the 2nd Flare 122nd year of Ascendancy at 20:33 Killed by worm that walks at level 10 on the 6th Flare 122nd year of Ascendancy at 14:15 Killed by worm that walks at level 10 on the 6th Flare 122nd year of Ascendancy at 15:01 Killed by worm that walks at level 10 on the 6th Flare 122nd year of Ascendancy at 18:07 Killed by rogue at level 12 on the 10th Flare 122nd year of Ascendancy at 00:16 Killed by Gara the ink squid at level 12 on the 1st Dusk 122nd year of Ascendancy at 04:46 Killed by Arydatta the giant eel at level 12 on the 1st Dusk 122nd year of Ascendancy at 19:07 Killed by Mayuwen the squid at level 13 on the 2nd Dusk 122nd year of Ascendancy at 11:54 Killed by naga myrmidon at level 13 on the 2nd Dusk 122nd year of Ascendancy at 19:16 Killed by abyssal horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 22:56 Killed by abyssal horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 23:16 Killed by abyssal horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 23:29 Killed by abyssal horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 23:56 Killed by abyssal horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 00:12 Killed by naga psyren at level 13 on the 3rd Dusk 122nd year of Ascendancy at 03:34 Killed by naga psyren at level 13 on the 3rd Dusk 122nd year of Ascendancy at 03:47 Killed by naga psyren at level 13 on the 3rd Dusk 122nd year of Ascendancy at 04:14 Killed by naga psyren at level 13 on the 3rd Dusk 122nd year of Ascendancy at 04:36 Killed by boiling horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 04:56 Killed by boiling horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 05:09 Killed by boiling horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 05:50 Killed by naga myrmidon at level 13 on the 3rd Dusk 122nd year of Ascendancy at 09:07 Killed by naga myrmidon at level 13 on the 3rd Dusk 122nd year of Ascendancy at 09:26 Killed by abyssal horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:33 Killed by abyssal horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 13:31 Killed by entrenched horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 16:52 Killed by entrenched horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 17:25 Killed by boiling horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 20:19 Killed by ravenous horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 22:30 Killed by naga myrmidon at level 13 on the 4th Dusk 122nd year of Ascendancy at 02:53 Killed by boiling horror at level 13 on the 4th Dusk 122nd year of Ascendancy at 09:33 Killed by boiling horror at level 13 on the 4th Dusk 122nd year of Ascendancy at 12:17 Killed by naga tide huntress at level 13 on the 4th Dusk 122nd year of Ascendancy at 16:27 Killed by naga tide huntress at level 13 on the 4th Dusk 122nd year of Ascendancy at 17:29 Killed by naga myrmidon at level 13 on the 4th Dusk 122nd year of Ascendancy at 18:49 Killed by naga myrmidon at level 13 on the 4th Dusk 122nd year of Ascendancy at 19:18 Killed by water imp at level 13 on the 4th Dusk 122nd year of Ascendancy at 21:17 Killed by naga myrmidon at level 13 on the 5th Dusk 122nd year of Ascendancy at 01:22 Killed by water imp at level 13 on the 5th Dusk 122nd year of Ascendancy at 07:32 Killed by abyssal horror at level 13 on the 5th Dusk 122nd year of Ascendancy at 08:57 Killed by abyssal horror at level 13 on the 5th Dusk 122nd year of Ascendancy at 10:30 Killed by Walrog at level 14 on the 5th Dusk 122nd year of Ascendancy at 20:20 Killed by Walrog at level 14 on the 5th Dusk 122nd year of Ascendancy at 21:07 Killed by Silysetira the boiling horror at level 14 on the 5th Dusk 122nd year of Ascendancy at 21:52 Killed by entrenched horror at level 14 on the 6th Dusk 122nd year of Ascendancy at 04:43 Killed by entrenched horror at level 14 on the 6th Dusk 122nd year of Ascendancy at 06:03 Killed by electric eel at level 14 on the 6th Dusk 122nd year of Ascendancy at 07:24 Killed by swarming horror at level 14 on the 6th Dusk 122nd year of Ascendancy at 08:40 Killed by Weirdling Beast at level 14 on the 6th Dusk 122nd year of Ascendancy at 22:44 Killed by Weirdling Beast at level 14 on the 6th Dusk 122nd year of Ascendancy at 23:55 Killed by shadow at level 14 on the 7th Dusk 122nd year of Ascendancy at 01:30 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 02:10 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 02:32 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 02:58 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 04:01 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 04:50 Killed by enthralled slave at level 15 on the 17th Dusk 122nd year of Ascendancy at 14:06 Killed by Boridag the dwarf at level 15 on the 59th Dusk 122nd year of Ascendancy at 15:57 Killed by Gyma the bandit at level 16 on the 22nd Haze 122nd year of Ascendancy at 19:01 Killed by giant lightning ant at level 16 on the 23rd Haze 122nd year of Ascendancy at 18:32 Killed by shadow at level 17 on the 7th Decay 122nd year of Ascendancy at 20:07 Killed by greater gwelgoroth at level 17 on the 25th Pyre 123rd year of Ascendancy at 18:34 Killed by ultimate gwelgoroth at level 17 on the 71st Haze 123rd year of Ascendancy at 14:11 Killed by elven corruptor at level 18 on the 72nd Haze 123rd year of Ascendancy at 16:04 Killed by elven corruptor at level 18 on the 72nd Haze 123rd year of Ascendancy at 16:38 Killed by Grand Corruptor at level 18 on the 74th Haze 123rd year of Ascendancy at 01:31 Killed by Grand Corruptor at level 18 on the 74th Haze 123rd year of Ascendancy at 01:38 Killed by Protector Myssil at level 18 on the 74th Haze 123rd year of Ascendancy at 03:45 Killed by Celia at level 18 on the 3rd Decay 123rd year of Ascendancy at 12:13 Killed by armoured skeleton warrior at level 18 on the 3rd Decay 123rd year of Ascendancy at 12:32 Killed by Xanusema the vampire at level 18 on the 3rd Decay 123rd year of Ascendancy at 12:49 Killed by Celia at level 18 on the 3rd Decay 123rd year of Ascendancy at 14:10 Killed by Eilinathra the ghoul at level 18 on the 3rd Decay 123rd year of Ascendancy at 15:16 Killed by armoured skeleton warrior at level 18 on the 3rd Decay 123rd year of Ascendancy at 15:59 Killed by Bethegana the bone giant at level 18 on the 3rd Decay 123rd year of Ascendancy at 16:17 Killed by Eilinathra the ghoul at level 18 on the 3rd Decay 123rd year of Ascendancy at 16:30 Killed by Bethegana the bone giant at level 18 on the 3rd Decay 123rd year of Ascendancy at 17:13 Killed by Polymima the master vampire at level 18 on the 3rd Decay 123rd year of Ascendancy at 18:24 Killed by Polymima the master vampire at level 18 on the 3rd Decay 123rd year of Ascendancy at 19:33 Killed by Ivoda the elder vampire at level 18 on the 3rd Decay 123rd year of Ascendancy at 21:10 Killed by Vorugara the master vampire at level 18 on the 3rd Decay 123rd year of Ascendancy at 23:22 Killed by Vorugara the master vampire at level 18 on the 4th Decay 123rd year of Ascendancy at 00:37 Killed by master vampire at level 18 on the 4th Decay 123rd year of Ascendancy at 01:50 Killed by Lisodath the elder vampire at level 18 on the 4th Decay 123rd year of Ascendancy at 03:05 Killed by Lisodath the elder vampire at level 18 on the 4th Decay 123rd year of Ascendancy at 04:25 Killed by Islorerin the saw horror at level 18 on the 4th Decay 123rd year of Ascendancy at 13:05 Killed by Islorerin the saw horror at level 18 on the 4th Decay 123rd year of Ascendancy at 13:41 Killed by Silimith the banshee at level 18 on the 6th Decay 123rd year of Ascendancy at 18:25 Killed by Aletta Soultorn at level 19 on the 6th Decay 123rd year of Ascendancy at 21:49 Killed by ghoul at level 19 on the 6th Decay 123rd year of Ascendancy at 23:14 Killed by Aletta Soultorn at level 19 on the 7th Decay 123rd year of Ascendancy at 00:28 Killed by Borfast the Broken at level 19 on the 7th Decay 123rd year of Ascendancy at 10:56 Killed by Laspjas the shalore at level 19 on the 6th Regrowth 124th year of Ascendancy at 14:58 Killed by Mikirun the dwarf at level 19 on the 6th Regrowth 124th year of Ascendancy at 15:20 Killed by Aerydhemira the armoured skeleton warrior at level 19 on the 20th Regrowth 124th year of Ascendancy at 23:01 Killed by ancient elven mummy at level 19 on the 21st Regrowth 124th year of Ascendancy at 00:02 Killed by Elerialle the rotting mummy at level 19 on the 21st Regrowth 124th year of Ascendancy at 05:59 Killed by Elerialle the rotting mummy at level 19 on the 21st Regrowth 124th year of Ascendancy at 07:03 Killed by greater mummy at level 19 on the 21st Regrowth 124th year of Ascendancy at 09:46 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 43 (base 37) |
| Magic | 72 (base 48) |
| Willpower | 22 (base 13) |
| Cunning | 17 (base 11) |
Resources
| Life | 286/286 |
| Mana | 274/293 |
| Soul | 16/19 |
| Healing Factor | 1.3397742564934 |
| Regeneration | 1.6747178206168 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 12 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Arcane | +40% |
| Cold | +40% |
| All | 0% |
| Darkness | +28% |
| Light | +10% |
| Temporal | +8% |
| Mind | +6% |
| Fire | +45% |
| Lightning | +25% |
Offense: Damage Penetration
| Lightning | +25% |
| Darkness | +10% |
| Temporal | +10% |
| Blight | +15% |
| Arcane | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 33 |
| Mental Save | 6 |
Defense: Resistances
| Darkness | + 38%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 17%( 70%) |
| Blight | + 30%( 70%) |
| Fire | -4%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Putrescent Liquefaction |
| beneficial effect | The target is surrounded by a magical shield, absorbing 84/130 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You failed to protect the lone alchemist from death by Aryrin the black crystal. Escort: lone alchemist (level 2 of Scintillating Caves) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 55. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed pouch of faeros ash. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed minotaur nose. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| On head | Coalpyre the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 13% Changes stats: +4 Wil / +5 Mag Changes resistances penetration: +15% blight Spell save: +8 (+4 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 A pointy cloth hat, very wizardly... This object's appearance was changed to Invisible. |
| Tool | Gukalthodin the iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +1 Changes stats: +1 Str / +1 Dex / +5 Con Maximum stamina: +10.00 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 7.03 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Armihor the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Armour: +8 Changes stats: +1 Con Changes damage: +6% mind Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
| In main hand | Plague-Fire Sceptre (24-28 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. This object's appearance was changed to Plague-Fire Sceptre. |
| Cloak | Betena (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Changes resistances: +9% temporal / +6% fire Physical save: +10 (+5 eff.) Knockback immunity: +20% Only die when reaching: -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
Lavarain the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% lightning / +3% mind Changes resistances penetration: +15% acid / +10% fire Changes damage: +12% lightning / +9% mind Rings make your fingers look great! |
psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+4 eff.) Rings make your fingers look great! |
solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +12 (+6 eff.) Rings make your fingers look great! |
Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Unerring Scalpel (15-19 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+13 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Polivena the Bogborn (12-16 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +8 lightning Damage against: +5% Unnatural When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 40% Changes stats: +2 Wil Changes damage: +9% nature Sharp, long, and deadly. |
Erihir the Mireknave (2-2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +1.0% Defense: +20 (+10 eff.) Damage (Melee): 4 mind / 4 darkness Changes resistances: +3% nature / +1% physical Changes resistances penetration: +15% nature Changes damage: +6% physical / +3% mind / +3% darkness Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
potent elven-wood vilestaff of might (34-40 power, 5 apr, blight element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +34% blight Talent granted: +1 Command Staff Spellpower: +14 (+5 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Brightwarden'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +11 (+6 eff.) Damage when hit (Melee): 2 mind Changes resistances: +6% acid Changes resistances penetration: +10% mind / +20% fire Changes damage: +9% acid Critical mult.: +10.00% Stealth bonus: +8 A belt that goes around your waist. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+8 eff.) Life regen: +0.20 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+8 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+4 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. This object's appearance was changed to woollen robe. |
Amagorain (5 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+5 eff.) Armour: +2 Defense: +5 (+3 eff.) Fatigue: +3% Damage (Melee): 10 light Changes resistances: +7% light / +5% arcane Changes damage: +6% light / +15% arcane Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Getuvon (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+11 eff.) Armour: +6 Fatigue: +3% Changes stats: +3 Dex Changes resistances: +12% lightning / +12% temporal / +3% mind Life regen: +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm drakeskin leather gloves of dexterity (+2) (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+11 eff.) Armour: +3 Damage (Melee): 10 lightning Changes stats: +2 Dex Changes resistances: +5% lightning Changes damage: +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Invisible. |
mummy wrappings of corrosion (+27%) (5 def, 2 armour)Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: +27% acid / -25% fire Changes damage: +18% acid / +15% cold / +15% arcane / +15% darkness Spellpower: +6 (+2 eff.) Decaying mummy wrappings. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
164 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
HealobsidianInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +5% arcane / +9% fire Changes resistances penetration: +10% mind Changes damage: +3% nature Mental save: +6 (+6 eff.) Light radius: +3 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Turtur the Skeleton Necromancer level 18
74th Haze 123rd year of Ascendancy at 05:47 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Turtur the Skeleton Necromancer level 17
32nd Regrowth 123rd year of Ascendancy at 17:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Turtur the Skeleton Necromancer level 14
7th Dusk 122nd year of Ascendancy at 05:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Turtur the Skeleton Necromancer level 14
7th Dusk 122nd year of Ascendancy at 06:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Turtur the Skeleton Necromancer level 10
4th Flare 122nd year of Ascendancy at 07:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Turtur the Skeleton Necromancer level 20
21st Regrowth 124th year of Ascendancy at 10:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Turtur the Skeleton Necromancer level 1
74th Pyre 122nd year of Ascendancy at 13:23 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Turtur the Skeleton Necromancer level 16
22nd Haze 122nd year of Ascendancy at 05:35 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Turtur the Skeleton Necromancer level 15
17th Dusk 122nd year of Ascendancy at 15:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Turtur the Skeleton Necromancer level 16
26th Haze 122nd year of Ascendancy at 22:54 see stats
Log
Cutpurse hits Ghoul for 79 physical, 35 physical (115 total damage).
Ghoul misses Cutpurse.
Cutpurse hits Ghoul for 44 physical, 19 physical (64 total damage).
Ghoul hits Cutpurse for 27 physical damage.
Cutpurse performs a melee critical strike against Ghoul!
Cutpurse hits Ghoul for 47 physical damage.
Cutpurse killed Ghoul!
Cutpurse performs a melee critical strike against Ghoul!
Cutpurse hits Ghoul for 44 physical, 35 physical (80 total damage).
Ghoul misses Something.
Something hits Ghoul for 42 physical, 20 physical (62 total damage).
Ghoul misses Something.
Turtur casts Rune: Shielding.
A shield forms around Turtur.
Turtur activates Putrescent Liquefaction.
Turtur's putrescent liquefaction area effect hits Cutpurse for 13 fire, 13 cold, 10 lightning, 10 arcane, 13 fire, 13 cold, 10 lightning, 10 arcane (95 total damage).
Turtur's putrescent liquefaction area effect hits Cutpurse for 13 fire, 13 cold, 10 lightning, 10 arcane, 13 fire, 13 cold, 10 lightning, 10 arcane (95 total damage).
Cutpurse hits Turtur for (29 absorbed), 0 physical, (16 absorbed), 0 physical (0 total damage).
Melee retaliation hits Cutpurse for 3 fire, 3 cold, 2 lightning, 2 arcane, 3 fire, 3 cold (20 total damage).
Melee retaliation killed Cutpurse!

































































































