Ameroddandil the level 2 Skeleton Shadowblade by eyols

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassShadowblade
Level / Exp2 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity22 (base 15)
Constitution10 (base 10)
Magic14 (base 14)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life-15/114
Mana106/106
Stamina83/83
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy24
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy24
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower19
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.2
Ranged Defense5.2
Fatigue6
Physical Save9.1
Spell Save8.4
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
1/5
1/5
0/5
2/5

Effects

talent
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 2 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ameroddandil is affected by the glimmerstone!

Ameroddandil is affected by the glimmerstone!

Ran for 3 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
Ameroddandil for 26 physical, 8 fire (34 total damage).

Resting starts...

Something misses Ameroddandil.

Ameroddandil is affected by the glimmerstone!

Rested for 4 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
Ameroddandil for 25 physical, 8 fire (33 total damage).
Skeleton archer's Shoot hits
Ameroddandil for 26 physical, 8 fire (34 total damage).

Ameroddandil casts Rune: Shielding.

A shield forms around Ameroddandil.


Skeleton archer rearms.

Skeleton archer shoots!

Skeleton archer misses Ameroddandil.


The shield around Ameroddandil crumbles.


Saving game...